forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			97 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QMutexLocker>
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#include "Common/Common.h"
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#include "Core/Host.h"
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#include "DolphinQt2/Host.h"
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#include "DolphinQt2/MainWindow.h"
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Host* Host::m_instance = nullptr;
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Host* Host::GetInstance()
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{
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	if (m_instance == nullptr)
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		m_instance = new Host();
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	return m_instance;
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}
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void* Host::GetRenderHandle()
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{
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	QMutexLocker locker(&m_lock);
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	return m_render_handle;
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}
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void Host::SetRenderHandle(void* handle)
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{
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	QMutexLocker locker(&m_lock);
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	m_render_handle = handle;
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}
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bool Host::GetRenderFocus()
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{
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	QMutexLocker locker(&m_lock);
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	return m_render_focus;
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}
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void Host::SetRenderFocus(bool focus)
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{
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	QMutexLocker locker(&m_lock);
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	m_render_focus = focus;
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}
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bool Host::GetRenderFullscreen()
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{
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	QMutexLocker locker(&m_lock);
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	return m_render_fullscreen;
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}
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void Host::SetRenderFullscreen(bool fullscreen)
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{
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	QMutexLocker locker(&m_lock);
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	m_render_fullscreen = fullscreen;
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}
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void Host_Message(int id)
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{
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	if (id == WM_USER_STOP)
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		emit Host::GetInstance()->RequestStop();
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}
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void Host_UpdateTitle(const std::string& title)
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{
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	emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
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}
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void* Host_GetRenderHandle()
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{
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	return Host::GetInstance()->GetRenderHandle();
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}
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bool Host_RendererHasFocus()
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{
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	return Host::GetInstance()->GetRenderFocus();
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}
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bool Host_RendererIsFullscreen() {
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	return Host::GetInstance()->GetRenderFullscreen();
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}
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// We ignore these, and their purpose should be questioned individually.
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// In particular, RequestRenderWindowSize, RequestFullscreen, and
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// UpdateMainFrame should almost certainly be removed.
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void Host_UpdateMainFrame() {}
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void Host_RequestFullscreen(bool enable) {}
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void Host_RequestRenderWindowSize(int w, int h) {}
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bool Host_UIHasFocus() { return false; }
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void Host_NotifyMapLoaded() {}
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void Host_UpdateDisasmDialog() {}
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void Host_SetStartupDebuggingParameters() {}
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void Host_SetWiiMoteConnectionState(int state) {}
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void Host_ConnectWiimote(int wm_idx, bool connect) {}
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
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                          const std::string& config_name) {}
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void Host_RefreshDSPDebuggerWindow() {}
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