forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			684 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			684 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "MemoryUtil.h"
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#include "VideoConfig.h"
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#include "Statistics.h"
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#include "HiresTextures.h"
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#include "RenderBase.h"
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#include "FileUtil.h"
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#include "TextureCacheBase.h"
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#include "Debugger.h"
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#include "ConfigManager.h"
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#include "HW/Memmap.h"
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// ugly
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extern int frameCount;
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enum
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{
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	TEMP_SIZE = (2048 * 2048 * 4),
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	TEXTURE_KILL_THRESHOLD = 200,
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};
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TextureCache *g_texture_cache;
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 GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
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TextureCache::TexCache TextureCache::textures;
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bool TextureCache::DeferredInvalidate;
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TextureCache::TCacheEntryBase::~TCacheEntryBase()
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{
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	if (0 == addr)
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		return;
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	if (!isRenderTarget && !g_ActiveConfig.bSafeTextureCache)
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	{
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		u32 *const ptr = (u32*)Memory::GetPointer(addr);
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		if (ptr && *ptr == hash)
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			*ptr = oldpixel;
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	}
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}
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TextureCache::TextureCache()
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{
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	if (!temp)
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		temp =(u8*) AllocateAlignedMemory(TEMP_SIZE,16);
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	TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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    if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
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		HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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	SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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}
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void TextureCache::Invalidate(bool shutdown)
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{
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	TexCache::iterator
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		iter = textures.begin(),
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		tcend = textures.end();
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	for (; iter != tcend; ++iter)
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	{
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		if (shutdown)
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			iter->second->addr = 0;
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		delete iter->second;
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	}
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	textures.clear();
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	if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
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		HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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	SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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	DeferredInvalidate = false;
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}
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void TextureCache::InvalidateDefer()
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{
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	DeferredInvalidate = true;
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}
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TextureCache::~TextureCache()
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{
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	Invalidate(true);
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	if (temp)
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	{
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		FreeAlignedMemory(temp);
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		temp = NULL;
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	}
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}
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void TextureCache::Cleanup()
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{
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	TexCache::iterator
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		iter = textures.begin(),
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		tcend = textures.end();
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	while (iter != tcend)
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	{
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		if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount)
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		{
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			delete iter->second;
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			textures.erase(iter++);
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		}
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		else
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			++iter;
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	}
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}
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void TextureCache::InvalidateRange(u32 start_address, u32 size)
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{
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	TexCache::iterator
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		iter = textures.begin(),
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		tcend = textures.end();
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	while (iter != tcend)
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	{
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		const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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		if (0 == rangePosition)
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		{
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			delete iter->second;
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			textures.erase(iter++);
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		}
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		else
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			++iter;
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	}
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}
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void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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{
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	TexCache::iterator
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		iter = textures.lower_bound(start_address),
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		tcend = textures.upper_bound(start_address + size);
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	if (iter != textures.begin())
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		iter--;
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	for (; iter != tcend; ++iter)
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	{
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		const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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		if (0 == rangePosition)
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		{
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			iter->second->hash = 0;
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		}
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	}
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}
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bool TextureCache::Find(u32 start_address, u64 hash)
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{
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	TexCache::iterator iter = textures.lower_bound(start_address);
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	if (iter->second->hash == hash)
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		return true;
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	return false;
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}
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int TextureCache::TCacheEntryBase::IntersectsMemoryRange(u32 range_address, u32 range_size) const
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{
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	if (addr + size_in_bytes < range_address)
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		return -1;
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	if (addr >= range_address + range_size)
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		return 1;
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	return 0;
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}
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void TextureCache::ClearRenderTargets()
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{
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	TexCache::iterator
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		iter = textures.begin(),
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		tcend = textures.end();
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	for (; iter!=tcend; ++iter)
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		iter->second->isRenderTarget = false;
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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	u32 address, unsigned int width, unsigned int height, int texformat,
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	unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel)
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{
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	// necessary?
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	if (0 == address)
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		return NULL;
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	u8* ptr = Memory::GetPointer(address);
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	// TexelSizeInNibbles(format)*width*height/16;
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	const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
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	const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;
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	unsigned int expandedWidth  = (width  + bsw) & (~bsw);
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	unsigned int expandedHeight = (height + bsh) & (~bsh);
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	const unsigned int nativeW = width;
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	const unsigned int nativeH = height;
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	bool isPow2;
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	u64 hash_value = 0;
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	u64 texHash = 0;
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	u32 texID = address;
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	u32 full_format = texformat;
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	const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
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	const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
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	bool texture_is_dynamic = false;
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	unsigned int texLevels;
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	PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
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	const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
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	if (isPaletteTexture)
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		full_format = texformat | (tlutfmt << 16);
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	// hires texture loading and texture dumping require accurate hashes
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	if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
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	{
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		texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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		if (isPaletteTexture)
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		{
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			// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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			// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
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			// This trick (to change the texID depending on the TLUT addr) is a trick to get around
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			// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
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			// each other stored in a single texture, and uses the palette to make different characters
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			// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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			// we must make sure that texture with different tluts get different IDs.
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			const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size,
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				g_ActiveConfig.iSafeTextureCache_ColorSamples);
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			texHash ^= tlutHash;
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			if (g_ActiveConfig.bSafeTextureCache)
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				texID ^= ((u32)tlutHash) ^ (u32)(tlutHash >> 32);
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		}
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		if (g_ActiveConfig.bSafeTextureCache)
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			hash_value = texHash;
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	}
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	TCacheEntryBase *entry = textures[texID];
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	if (entry)
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	{
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		if (!g_ActiveConfig.bSafeTextureCache)
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		{
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			if (entry->isRenderTarget || entry->isDynamic)
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			{
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				if (!g_ActiveConfig.bCopyEFBToTexture)
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				{
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					hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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					if (isPaletteTexture)
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					{
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						hash_value ^= GetHash64(&texMem[tlutaddr], palette_size,
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							g_ActiveConfig.iSafeTextureCache_ColorSamples);
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					}
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				}
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				else
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				{
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					hash_value = 0;
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				}
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			}
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			else
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			{
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				hash_value = *(u32*)ptr;
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			}
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		}
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		else if ((entry->isRenderTarget || entry->isDynamic) && g_ActiveConfig.bCopyEFBToTexture)
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		{
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			hash_value = 0;
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		}
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		if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr) 
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			|| ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
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		{
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			entry->isDynamic = false;
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			goto return_entry;
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		}
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		else
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		{
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			// Let's reload the new texture data into the same texture,
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			// instead of destroying it and having to create a new one.
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			// Might speed up movie playback very, very slightly.
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			texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
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			if (!entry->isRenderTarget &&
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				((!entry->isDynamic && width == entry->realW && height == entry->realH && full_format == entry->format && entry->mipLevels == maxlevel)
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				|| (entry->isDynamic && entry->realW == width && entry->realH == height)))
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			{
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				// reuse the texture
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			}
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			else
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			{
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				// delete the texture and make a new one
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				delete entry;
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				entry = NULL;
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			}
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		}
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	}
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	if (g_ActiveConfig.bHiresTextures)
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	{
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		// Load Custom textures
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		char texPathTemp[MAX_PATH];
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		unsigned int newWidth = width;
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		unsigned int newHeight = height;
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		sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (texHash & 0x00000000FFFFFFFFLL), texformat);
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		pcfmt = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, temp);
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		if (pcfmt != PC_TEX_FMT_NONE)
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		{
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			expandedWidth = width = newWidth;
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			expandedHeight = height = newHeight;
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			// TODO: shouldn't generating mips be forced on now?
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			// native mips with a custom texture wouldn't make sense
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		}
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	}
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	if (pcfmt == PC_TEX_FMT_NONE)
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		pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth,
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			expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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	isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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	texLevels = (isPow2 && UseNativeMips && maxlevel) ?
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		GetPow2(std::max(width, height)) : !isPow2;
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	if ((texLevels > (maxlevel + 1)) && maxlevel)
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		texLevels = maxlevel + 1;
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	// create the entry/texture
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	if (NULL == entry) {
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		textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
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		// Sometimes, we can get around recreating a texture if only the number of mip levels gets changes
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		// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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		// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
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		entry->mipLevels = maxlevel;
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		GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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	}
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	entry->addr = address;
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	entry->format = full_format;
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	entry->size_in_bytes = texture_size;
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	entry->virtualW = width;
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	entry->virtualH = height;
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	entry->realW = nativeW;
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	entry->realH = nativeH;
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	entry->isRenderTarget = false;
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	entry->isNonPow2 = false;
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	entry->isDynamic = texture_is_dynamic;
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	entry->oldpixel = *(u32*)ptr;
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	if (g_ActiveConfig.bSafeTextureCache || entry->isDynamic)
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		entry->hash = hash_value;
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	else
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		// don't like rand() here
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		entry->hash = *(u32*)ptr = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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	// load texture
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	entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
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	// load mips
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	if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
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	{
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		const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);
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		unsigned int level = 1;
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		unsigned int mipWidth = (width + 1) >> 1;
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		unsigned int mipHeight = (height + 1) >> 1;
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		ptr += texture_size;
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		while ((mipHeight || mipWidth) && (level < texLevels))
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		{
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			const unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
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			const unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
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			expandedWidth  = (currentWidth + bsw)  & (~bsw);
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			expandedHeight = (currentHeight + bsh) & (~bsh);
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			TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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			entry->Load(currentWidth, currentHeight, expandedWidth, level);
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			ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
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			mipWidth >>= 1;
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			mipHeight >>= 1;
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			++level;
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		}
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	}
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	// TODO: won't this cause loaded hires textures to be dumped as well?
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	// dump texture to file
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	if (g_ActiveConfig.bDumpTextures)
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	{
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		char szTemp[MAX_PATH];
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		std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
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			SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
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		// make sure that the directory exists
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		if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
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			File::CreateDir(szDir.c_str());
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		sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
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				SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
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				(u32) (texHash & 0x00000000FFFFFFFFLL), texformat);
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		if (false == File::Exists(szTemp))
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			entry->Save(szTemp);
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	}
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	INCSTAT(stats.numTexturesCreated);
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	SETSTAT(stats.numTexturesAlive, textures.size());
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return_entry:
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	entry->frameCount = frameCount;
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	entry->Bind(stage);
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	GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
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	return entry;
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}
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void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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	const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
 | 
						|
{
 | 
						|
	float colmat[28] = {0};
 | 
						|
	float *const fConstAdd = colmat + 16;
 | 
						|
	float *const ColorMask = colmat + 20;
 | 
						|
	ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f; 
 | 
						|
	ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f;
 | 
						|
	unsigned int cbufid = -1;
 | 
						|
 | 
						|
	if (srcFormat == PIXELFMT_Z24)
 | 
						|
	{
 | 
						|
		switch (dstFormat)
 | 
						|
		{
 | 
						|
		case 0: // Z4				
 | 
						|
			colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
 | 
						|
			cbufid = 0;
 | 
						|
			break;
 | 
						|
		case 1: // Z8
 | 
						|
		case 8: // Z8
 | 
						|
			colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
 | 
						|
			cbufid = 1;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 3: // Z16 
 | 
						|
			colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
 | 
						|
			cbufid = 24;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 11: // Z16 (reverse order)
 | 
						|
			colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
 | 
						|
			cbufid = 2;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 6: // Z24X8
 | 
						|
			colmat[0] = colmat[5] = colmat[10] = 1.0f;
 | 
						|
			cbufid = 3;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 9: // Z8M
 | 
						|
			colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
 | 
						|
			cbufid = 4;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 10: // Z8L
 | 
						|
			colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
 | 
						|
			cbufid = 5;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 12: // Z16L
 | 
						|
			colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
 | 
						|
			cbufid = 6;
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", dstFormat);
 | 
						|
			colmat[2] = colmat[5] = colmat[8] = 1.0f;
 | 
						|
			cbufid = 7;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
	else if (isIntensity) 
 | 
						|
	{
 | 
						|
		fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
 | 
						|
		switch (dstFormat) 
 | 
						|
		{
 | 
						|
		case 0: // I4
 | 
						|
		case 1: // I8
 | 
						|
		case 2: // IA4
 | 
						|
		case 3: // IA8
 | 
						|
		case 8: // I8
 | 
						|
			// TODO - verify these coefficients
 | 
						|
			colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
 | 
						|
			colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
 | 
						|
			colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
 | 
						|
 | 
						|
			if (dstFormat < 2 || dstFormat == 8) 
 | 
						|
			{
 | 
						|
				colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
 | 
						|
				fConstAdd[3] = 16.0f/255.0f;
 | 
						|
				if (dstFormat == 0)
 | 
						|
				{
 | 
						|
					ColorMask[0] = ColorMask[1] = ColorMask[2] = 15.0f;
 | 
						|
					ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 15.0f;
 | 
						|
					cbufid = 8;
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					cbufid = 9;	
 | 
						|
				}				
 | 
						|
			}
 | 
						|
			else// alpha
 | 
						|
			{
 | 
						|
				colmat[15] = 1;
 | 
						|
				if (dstFormat == 2)
 | 
						|
				{
 | 
						|
					ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 15.0f;
 | 
						|
					ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 15.0f;
 | 
						|
					cbufid = 10;
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					cbufid = 11;
 | 
						|
				}
 | 
						|
				
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", dstFormat);
 | 
						|
			colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
 | 
						|
			cbufid = 23;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		switch (dstFormat) 
 | 
						|
		{
 | 
						|
		case 0: // R4
 | 
						|
			colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
 | 
						|
			ColorMask[0] = 15.0f;
 | 
						|
			ColorMask[4] = 1.0f / 15.0f;
 | 
						|
			cbufid = 12;
 | 
						|
			break;
 | 
						|
		case 1: // R8
 | 
						|
		case 8: // R8
 | 
						|
			colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
 | 
						|
			cbufid = 13;			
 | 
						|
			break;
 | 
						|
 | 
						|
		case 2: // RA4
 | 
						|
			colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
 | 
						|
			ColorMask[0] = ColorMask[3] = 15.0f;
 | 
						|
			ColorMask[4] = ColorMask[7] = 1.0f / 15.0f;
 | 
						|
			cbufid = 14;
 | 
						|
			break;
 | 
						|
		case 3: // RA8
 | 
						|
			colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
 | 
						|
			cbufid = 15;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 7: // A8
 | 
						|
			colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
 | 
						|
			cbufid = 16;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 9: // G8
 | 
						|
			colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
 | 
						|
			cbufid = 17;			
 | 
						|
			break;
 | 
						|
		case 10: // B8
 | 
						|
			colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
 | 
						|
			cbufid = 18;			
 | 
						|
			break;
 | 
						|
 | 
						|
		case 11: // RG8
 | 
						|
			colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
 | 
						|
			cbufid = 19;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 12: // GB8
 | 
						|
			colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;			
 | 
						|
			cbufid = 20;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 4: // RGB565
 | 
						|
			colmat[0] = colmat[5] = colmat[10] = 1.0f;
 | 
						|
			ColorMask[0] = ColorMask[2] = 31.0f;
 | 
						|
			ColorMask[4] = ColorMask[6] = 1.0f / 31.0f;
 | 
						|
			ColorMask[1] = 63.0f;
 | 
						|
			ColorMask[5] = 1.0f / 63.0f;
 | 
						|
			fConstAdd[3] = 1.0f; // set alpha to 1
 | 
						|
			cbufid = 21;
 | 
						|
			break;
 | 
						|
 | 
						|
		case 5: // RGB5A3
 | 
						|
			colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
 | 
						|
			ColorMask[0] = ColorMask[1] = ColorMask[2] = 31.0f;
 | 
						|
			ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 31.0f;
 | 
						|
			ColorMask[3] = 7.0f;
 | 
						|
			ColorMask[7] = 1.0f / 7.0f;
 | 
						|
			cbufid = 22;
 | 
						|
			break;
 | 
						|
		case 6: // RGBA8
 | 
						|
			colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
 | 
						|
			cbufid = 23;
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", dstFormat);
 | 
						|
			colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
 | 
						|
			cbufid = 23;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth()/2 : srcRect.GetWidth();
 | 
						|
	const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight()/2 : srcRect.GetHeight();
 | 
						|
 | 
						|
	unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
 | 
						|
	unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
 | 
						|
 | 
						|
	bool texture_is_dynamic = false;
 | 
						|
 | 
						|
	TCacheEntryBase *entry = textures[dstAddr];
 | 
						|
	if (entry)
 | 
						|
	{
 | 
						|
		if ((entry->isRenderTarget && entry->virtualW == scaled_tex_w && entry->virtualH == scaled_tex_h) 
 | 
						|
			|| (entry->isDynamic && entry->realW == tex_w && entry->realH == tex_h))
 | 
						|
		{
 | 
						|
			texture_is_dynamic = entry->isDynamic;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			// remove it and recreate it as a render target
 | 
						|
			delete entry;
 | 
						|
			entry = NULL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (texture_is_dynamic)
 | 
						|
	{
 | 
						|
		scaled_tex_w = tex_w;
 | 
						|
		scaled_tex_h = tex_h;
 | 
						|
	}
 | 
						|
 | 
						|
	if (NULL == entry)
 | 
						|
	{
 | 
						|
		// create the texture
 | 
						|
		textures[dstAddr] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
 | 
						|
 | 
						|
		entry->addr = dstAddr;
 | 
						|
		entry->hash = 0;
 | 
						|
 | 
						|
		entry->realW = tex_w;
 | 
						|
		entry->realH = tex_h;
 | 
						|
 | 
						|
		entry->virtualW = scaled_tex_w;
 | 
						|
		entry->virtualH = scaled_tex_h;
 | 
						|
 | 
						|
		entry->format = dstFormat;
 | 
						|
		entry->mipLevels = 0;
 | 
						|
 | 
						|
		entry->isRenderTarget = true;
 | 
						|
		entry->isNonPow2 = true;
 | 
						|
		entry->isDynamic = false;
 | 
						|
	}
 | 
						|
 | 
						|
	entry->frameCount = frameCount;
 | 
						|
 | 
						|
	g_renderer->ResetAPIState(); // reset any game specific settings
 | 
						|
 | 
						|
	entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
 | 
						|
 | 
						|
	g_renderer->RestoreAPIState();
 | 
						|
}
 |