forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			167 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/LightingShaderGen.h"
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#include "VideoCommon/ShaderGenCommon.h"
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enum class APIType;
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#pragma pack(1)
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struct pixel_shader_uid_data
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{
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  // TODO: Optimize field order for easy access!
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  u32 num_values;  // TODO: Shouldn't be a u32
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  u32 NumValues() const { return num_values; }
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  u32 components : 2;
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  u32 pad0 : 1;
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  u32 useDstAlpha : 1;
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  u32 Pretest : 2;
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  u32 nIndirectStagesUsed : 4;
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  u32 stereo : 1;
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  u32 genMode_numtexgens : 4;
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  u32 genMode_numtevstages : 4;
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  u32 genMode_numindstages : 3;
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  u32 alpha_test_comp0 : 3;
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  u32 alpha_test_comp1 : 3;
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  u32 alpha_test_logic : 2;
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  u32 alpha_test_use_zcomploc_hack : 1;
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  u32 fog_proj : 1;
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  u32 fog_fsel : 3;
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  u32 fog_RangeBaseEnabled : 1;
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  u32 ztex_op : 2;
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  u32 fast_depth_calc : 1;
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  u32 per_pixel_depth : 1;
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  u32 per_pixel_lighting : 1;
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  u32 forced_early_z : 1;
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  u32 early_ztest : 1;
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  u32 late_ztest : 1;
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  u32 bounding_box : 1;
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  u32 zfreeze : 1;
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  u32 msaa : 1;
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  u32 ssaa : 1;
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  u32 numColorChans : 2;
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  u32 rgba6_format : 1;
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  u32 dither : 1;
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  u32 pad : 12;
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  u32 texMtxInfo_n_projection : 8;  // 8x1 bit
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  u32 tevindref_bi0 : 3;
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  u32 tevindref_bc0 : 3;
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  u32 tevindref_bi1 : 3;
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  u32 tevindref_bc1 : 3;
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  u32 tevindref_bi2 : 3;
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  u32 tevindref_bc3 : 3;
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  u32 tevindref_bi4 : 3;
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  u32 tevindref_bc4 : 3;
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  void SetTevindrefValues(int index, u32 texcoord, u32 texmap)
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  {
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    if (index == 0)
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    {
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      tevindref_bc0 = texcoord;
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      tevindref_bi0 = texmap;
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    }
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    else if (index == 1)
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    {
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      tevindref_bc1 = texcoord;
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      tevindref_bi1 = texmap;
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    }
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    else if (index == 2)
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    {
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      tevindref_bc3 = texcoord;
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      tevindref_bi2 = texmap;
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    }
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    else if (index == 3)
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    {
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      tevindref_bc4 = texcoord;
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      tevindref_bi4 = texmap;
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    }
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  }
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  u32 GetTevindirefCoord(int index) const
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  {
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    if (index == 0)
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    {
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      return tevindref_bc0;
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    }
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    else if (index == 1)
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    {
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      return tevindref_bc1;
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    }
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    else if (index == 2)
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    {
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      return tevindref_bc3;
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    }
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    else if (index == 3)
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    {
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      return tevindref_bc4;
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    }
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    return 0;
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  }
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  u32 GetTevindirefMap(int index) const
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  {
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    if (index == 0)
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    {
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      return tevindref_bi0;
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    }
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    else if (index == 1)
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    {
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      return tevindref_bi1;
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    }
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    else if (index == 2)
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    {
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      return tevindref_bi2;
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    }
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    else if (index == 3)
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    {
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      return tevindref_bi4;
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    }
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    return 0;
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  }
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  struct
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  {
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    // TODO: Can save a lot space by removing the padding bits
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    u32 cc : 24;
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    u32 ac : 24;  // tswap and rswap are left blank (encoded into the tevksel fields below)
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    u32 tevorders_texmap : 3;
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    u32 tevorders_texcoord : 3;
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    u32 tevorders_enable : 1;
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    u32 tevorders_colorchan : 3;
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    u32 pad1 : 6;
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    // TODO: Clean up the swapXY mess
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    u32 hasindstage : 1;
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    u32 tevind : 21;
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    u32 tevksel_swap1a : 2;
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    u32 tevksel_swap2a : 2;
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    u32 tevksel_swap1b : 2;
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    u32 tevksel_swap2b : 2;
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    u32 pad2 : 2;
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    u32 tevksel_swap1c : 2;
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    u32 tevksel_swap2c : 2;
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    u32 tevksel_swap1d : 2;
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    u32 tevksel_swap2d : 2;
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    u32 tevksel_kc : 5;
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    u32 tevksel_ka : 5;
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    u32 pad3 : 14;
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  } stagehash[16];
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  LightingUidData lighting;
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};
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#pragma pack()
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typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
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ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data);
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PixelShaderUid GetPixelShaderUid();
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