forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			320 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			320 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "FileUtil.h"
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#include "D3DBase.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "VertexManager.h"
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#include "OpcodeDecoding.h"
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#include "IndexGenerator.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderCache.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderCache.h"
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#include "Utils.h"
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "TextureCache.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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#include "debugger/debugger.h"
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using namespace D3D;
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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namespace VertexManager
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{
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enum Collection
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{
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	C_NOTHING,
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	C_TRIANGLES,
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	C_LINES,
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	C_POINTS,
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};
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static IndexGenerator indexGen;
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static Collection collection;
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static u8 *fakeVBuffer;   // format undefined - NativeVertexFormat takes care of the declaration.
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static u16 *fakeIBuffer;  // These are just straightforward 16-bit indices.
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#define MAXVBUFFERSIZE 65536*128
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#define MAXIBUFFERSIZE 65536*4
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const Collection collectionTypeLUT[8] =
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{
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	C_TRIANGLES,//quads
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	C_NOTHING,  //nothing
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	C_TRIANGLES,//triangles
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	C_TRIANGLES,//strip
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	C_TRIANGLES,//fan
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	C_LINES,    //lines
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	C_LINES,    //linestrip
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	C_POINTS    //guess :P
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};
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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bool Init()
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{
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	collection = C_NOTHING;
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	fakeVBuffer = new u8[MAXVBUFFERSIZE];
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	fakeIBuffer = new u16[MAXIBUFFERSIZE];
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	CreateDeviceObjects();
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	VertexManager::s_pCurBufferPointer = fakeVBuffer;
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	return true;
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}
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void Shutdown()
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{
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	DestroyDeviceObjects();
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	delete [] fakeVBuffer;
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	delete [] fakeIBuffer;
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}
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void CreateDeviceObjects()
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{
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}
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void BeginFrame()
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{
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}
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void DestroyDeviceObjects()
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{
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}
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void AddIndices(int _primitive, int _numVertices)
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{
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	switch (_primitive)
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	{
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	case GX_DRAW_QUADS:          indexGen.AddQuads(_numVertices);     return;    
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	case GX_DRAW_TRIANGLES:      indexGen.AddList(_numVertices);      return;    
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	case GX_DRAW_TRIANGLE_STRIP: indexGen.AddStrip(_numVertices);     return;
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	case GX_DRAW_TRIANGLE_FAN:   indexGen.AddFan(_numVertices);       return;
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	case GX_DRAW_LINE_STRIP:     indexGen.AddLineStrip(_numVertices); return;
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	case GX_DRAW_LINES:		     indexGen.AddLineList(_numVertices);  return;
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	case GX_DRAW_POINTS:         indexGen.AddPointList(_numVertices); return;
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	}
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}
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int GetRemainingSize()
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{
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	return fakeVBuffer + MAXVBUFFERSIZE - VertexManager::s_pCurBufferPointer;
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}
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void AddVertices(int _primitive, int _numVertices)
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{
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	if (_numVertices <= 0) //This check is pretty stupid... 
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		return;
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	Collection type = collectionTypeLUT[_primitive];
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	if (type == C_NOTHING)
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		return;
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    DVSTARTPROFILE();
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	_assert_msg_(type != C_NOTHING, "type == C_NOTHING!!", "WTF");
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	ADDSTAT(stats.thisFrame.numPrims, _numVertices);
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	if (collection != type)
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	{
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		//We are NOT collecting the right type.
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		Flush();
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		// Copy the extra verts that we lost.
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		memcpy(s_pCurBufferPointer, fakeVBuffer, _numVertices * g_nativeVertexFmt->GetVertexStride());
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		collection = type;
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		u16 *ptr = 0;
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		if (type != C_POINTS)
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		{
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			ptr = fakeIBuffer;
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			indexGen.Start((unsigned short*)ptr);
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			AddIndices(_primitive, _numVertices);
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		}
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		if (_numVertices >= MAXVBUFFERSIZE)
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			MessageBoxA(NULL, "Too many vertices for the buffer", "Dolphin DX9 Video Plugin", MB_OK);
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	}
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	else  // We are collecting the right type, keep going
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	{
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		_assert_msg_(vbufferwrite != 0, "collecting: vbufferwrite == 0!","WTF");
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		INCSTAT(stats.thisFrame.numPrimitiveJoins);
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		//Success, keep adding to unlocked buffer
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		int last = indexGen.GetNumVerts();
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		AddIndices(_primitive, _numVertices);
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		if (_numVertices >= MAXVBUFFERSIZE)
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			MessageBoxA(NULL, "Too many vertices for the buffer", "Dolphin DX9 Video Plugin", MB_OK);
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	}
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}
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const D3DPRIMITIVETYPE pts[3] = 
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{
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	D3DPT_POINTLIST, //DUMMY
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	D3DPT_TRIANGLELIST, 
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	D3DPT_LINELIST,
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};
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void Flush()
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{
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	DVSTARTPROFILE();
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	if (collection != C_NOTHING)
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	{
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		u32 usedtextures = 0;
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		for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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			if (bpmem.tevorders[i/2].getEnable(i & 1))
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				usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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		}
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		if (bpmem.genMode.numindstages > 0) {
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			for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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				if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
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					usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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				}
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			}
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		}
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		u32 nonpow2tex = 0;
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		for (int i = 0; i < 8; i++)
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		{
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			if (usedtextures & (1 << i)) {
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				FourTexUnits &tex = bpmem.tex[i >> 2];
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				TextureCache::TCacheEntry* tentry = TextureCache::Load(i, 
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					(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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					tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
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					tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, 
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					tex.texTlut[i&3].tlut_format);
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				if (tentry) {
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					PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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				}
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				else
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					ERROR_LOG(VIDEO, "error loading texture");
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			}
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		}
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		PixelShaderManager::SetTexturesUsed(0);
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		int numVertices = indexGen.GetNumVerts();
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		if (numVertices)
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		{
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			// set global constants
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			VertexShaderManager::SetConstants();
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			PixelShaderManager::SetConstants();
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			if (!PixelShaderCache::SetShader(false))
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				goto shader_fail;
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			if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
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				goto shader_fail;
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			int stride = g_nativeVertexFmt->GetVertexStride();
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			g_nativeVertexFmt->SetupVertexPointers();
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			if (collection != C_POINTS)
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			{
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				int numPrimitives = indexGen.GetNumPrims();
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				if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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					pts[(int)collection], 
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					0, numVertices, numPrimitives,
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					fakeIBuffer,
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					D3DFMT_INDEX16,
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					fakeVBuffer,
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					stride))) {
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#if defined(_DEBUG) || defined(DEBUGFAST)
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					std::string error_shaders;
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					error_shaders.append(VertexShaderCache::GetCurrentShaderCode());
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					error_shaders.append(PixelShaderCache::GetCurrentShaderCode());
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					File::WriteStringToFile(true, error_shaders, "bad_shader_combo.txt");
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					PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to bad_shader_combo.txt.");
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#endif
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				}
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			}
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			else
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			{
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				D3D::dev->SetIndices(0);
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				D3D::dev->DrawPrimitiveUP(D3DPT_POINTLIST, numVertices, fakeVBuffer, stride);
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			}
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			if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate) 
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			{
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				DWORD write = 0;
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				if (!PixelShaderCache::SetShader(true))
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					goto shader_fail;
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				// update alpha only
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				D3D::SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
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				D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, false);
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				g_nativeVertexFmt->SetupVertexPointers();
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				if (collection != C_POINTS)
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				{
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					int numPrimitives = indexGen.GetNumPrims();
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					if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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						pts[(int)collection], 
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						0, numVertices, numPrimitives,
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						fakeIBuffer,
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						D3DFMT_INDEX16,
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						fakeVBuffer,
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						stride))) {
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#if defined(_DEBUG) || defined(DEBUGFAST)
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						std::string error_shaders;
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						error_shaders.append(VertexShaderCache::GetCurrentShaderCode());
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						error_shaders.append(PixelShaderCache::GetCurrentShaderCode());
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						File::WriteStringToFile(true, error_shaders, "bad_shader_combo.txt");
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						PanicAlert("DrawIndexedPrimitiveUP failed (dstalpha). Shaders written to bad_shader_combo.txt.");
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#endif
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					}
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				}
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				else
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				{
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					D3D::dev->SetIndices(0);
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					D3D::dev->DrawPrimitiveUP(D3DPT_POINTLIST, numVertices, fakeVBuffer, stride);
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				}
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				if (bpmem.blendmode.alphaupdate) 
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					write = D3DCOLORWRITEENABLE_ALPHA;
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				if (bpmem.blendmode.colorupdate) 
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					write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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				if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
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					D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
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				D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
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				INCSTAT(stats.thisFrame.numDrawCalls);
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			}
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			INCSTAT(stats.thisFrame.numDrawCalls);
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		}
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shader_fail:
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		collection = C_NOTHING;
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		VertexManager::s_pCurBufferPointer = fakeVBuffer;
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		DEBUGGER_PAUSE_COUNT_N(NEXT_FLUSH);
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	}
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	//DX9DEBUGGER_PAUSE_IF(NEXT_FLUSH);
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}
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}  // namespace
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