forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4201 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			453 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			453 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <tchar.h>
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#include <windows.h>
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#include <d3dx9.h>
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#include "Common.h"
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#include "Atomic.h"
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#include "Thread.h"
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#include "LogManager.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "Debugger/Debugger.h"
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GFXDebuggerDX9 *m_DebuggerFrame = NULL;
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#endif // HAVE_WX
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#include "svnrev.h"
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#include "resource.h"
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#include "main.h"
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#include "Config.h"
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#include "Fifo.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "BPStructs.h"
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#include "VertexManager.h"
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#include "VertexLoaderManager.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderCache.h"
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#include "PixelShaderCache.h"
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#include "OnScreenDisplay.h"
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#include "DlgSettings.h"
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#include "D3DTexture.h"
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#include "D3DUtil.h"
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#include "W32Util/Misc.h"
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#include "EmuWindow.h"
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#include "VideoState.h"
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#include "XFBConvert.h"
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#include "Utils.h"
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HINSTANCE g_hInstance = NULL;
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SVideoInitialize g_VideoInitialize;
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PLUGIN_GLOBALS* globals = NULL;
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int initCount = 0;
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static u32 s_efbAccessRequested = FALSE;
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static volatile EFBAccessType s_AccessEFBType;
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bool HandleDisplayList(u32 address, u32 size)
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{
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	return false;
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}
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// This is used for the functions right below here which use wxwidgets
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#if defined(HAVE_WX) && HAVE_WX
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#ifdef _WIN32
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	WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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wxWindow* GetParentedWxWindow(HWND Parent)
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{
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#ifdef _WIN32
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	wxSetInstance((HINSTANCE)g_hInstance);
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#endif
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	wxWindow *win = new wxWindow();
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#ifdef _WIN32
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	win->SetHWND((WXHWND)Parent);
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	win->AdoptAttributesFromHWND();
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#endif
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	return win;
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}
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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void DllDebugger(HWND _hParent, bool Show)
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{
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    //SetWindowTextA(EmuWindow::GetWnd(), "Hello");
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	if (!m_DebuggerFrame)
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		m_DebuggerFrame = new GFXDebuggerDX9(GetParentedWxWindow(_hParent));
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	if (Show)
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		m_DebuggerFrame->Show();
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	else
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		m_DebuggerFrame->Hide();
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}
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#else
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void DllDebugger(HWND _hParent, bool Show) { }
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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	class wxDLLApp : public wxApp
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	{
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		bool OnInit()
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		{
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			return true;
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		}
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	};
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	IMPLEMENT_APP_NO_MAIN(wxDLLApp) 
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	WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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BOOL APIENTRY DllMain(	HINSTANCE hinstDLL,	// DLL module handle
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						DWORD dwReason,		// reason called
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						LPVOID lpvReserved)	// reserved
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{
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	switch (dwReason)
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	{
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	case DLL_PROCESS_ATTACH:
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		{
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			#if defined(HAVE_WX) && HAVE_WX
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			// Use wxInitialize() if you don't want GUI instead of the following 12 lines
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			wxSetInstance((HINSTANCE)hinstDLL);
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			int argc = 0;
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			char **argv = NULL;
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			wxEntryStart(argc, argv);
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			if (!wxTheApp || !wxTheApp->CallOnInit())
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				return FALSE;
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			#endif
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		}
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		break;
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	case DLL_PROCESS_DETACH:
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		#if defined(HAVE_WX) && HAVE_WX
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			// This causes a "stop hang", if the gfx config dialog has been opened.
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			// Old comment: "Use wxUninitialize() if you don't want GUI"
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			wxEntryCleanup();
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		#endif
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		break;
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	default:
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		break;
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	}
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	g_hInstance = hinstDLL;
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	return TRUE;
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}
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unsigned int Callback_PeekMessages()
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{
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	//TODO: peek message
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	MSG msg;
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	while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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	{
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		if (msg.message == WM_QUIT)
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			return FALSE;
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		TranslateMessage(&msg);
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		DispatchMessage(&msg);
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	}
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	return TRUE;
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}
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void UpdateFPSDisplay(const char *text)
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{
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	char temp[512];
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	sprintf_s(temp, 512, "SVN R%i: DX9: %s", SVN_REV, text);
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    SetWindowTextA(EmuWindow::GetWnd(), temp);
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}
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bool Init()
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{
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	g_Config.Load();
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	if (initCount == 0)
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	{
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        // create the window
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        if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin
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        {
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            g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, _T("Loading - Please wait."));
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        }
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		else
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		{
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			g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
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		}
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		if (g_VideoInitialize.pWindowHandle == NULL)
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		{
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			MessageBox(GetActiveWindow(), _T("An error has occurred while trying to create the window."), _T("Fatal Error"), MB_OK);
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			return false;
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		}
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		EmuWindow::Show();
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		g_VideoInitialize.pPeekMessages = Callback_PeekMessages;
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		g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay;
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		if (FAILED(D3D::Init()))
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		{
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			MessageBox(GetActiveWindow(), _T("Unable to initialize Direct3D. Please make sure that you have DirectX 9.0c correctly installed."), _T("Fatal Error"), MB_OK);
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			return false;
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		}
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		InitXFBConvTables();
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	}
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	initCount++;
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	return true;
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}
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void DeInit()
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{
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	initCount--;
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	if (initCount == 0)
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	{
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		D3D::Shutdown();
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        EmuWindow::Close();
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	}
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}
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void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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{
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	_PluginInfo->Version = 0x0100;
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	_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
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#ifdef DEBUGFAST
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	sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)");
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#else
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#ifndef _DEBUG
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	sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
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#else
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	sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
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#endif
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#endif
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}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
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	globals = _pPluginGlobals;
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	LogManager::SetInstance((LogManager *)globals->logManager);
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}
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void DllAbout(HWND _hParent)
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{
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	DialogBoxA(g_hInstance,(LPCSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
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}
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void DllConfig(HWND _hParent)
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{
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	if (Init())
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	{
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		DlgSettings_Show(g_hInstance,_hParent);
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		DeInit();
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	}
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}
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void Initialize(void *init)
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{
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    SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
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	frameCount = 0;
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	g_VideoInitialize = *_pVideoInitialize;
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	Init();
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    _pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
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    _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
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    _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
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	OSD::AddMessage("Dolphin Direct3D9 Video Plugin.",5000);
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}
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void DoState(unsigned char **ptr, int mode) {
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	// Clear all caches
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	TextureCache::Invalidate(false);
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	PointerWrap p(ptr, mode);
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	VideoCommon_DoState(p);
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	//PanicAlert("Saving/Loading state from DirectX9");
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}
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void Video_EnterLoop()
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{
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	Fifo_EnterLoop(g_VideoInitialize);
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}
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void Video_ExitLoop()
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{
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	Fifo_ExitLoop();
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}
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void Video_SetRendering(bool bEnabled) {
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	Fifo_SetRendering(bEnabled);
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}
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void Video_Prepare(void)
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{
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	Renderer::Init();
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	TextureCache::Init();
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	BPInit();
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	VertexManager::Init();
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	Fifo_Init();
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	VertexLoaderManager::Init();
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	OpcodeDecoder_Init();
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	VertexShaderCache::Init();
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	VertexShaderManager::Init();
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	PixelShaderCache::Init();
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	PixelShaderManager::Init();
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}
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void Shutdown(void)
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{
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	Fifo_Shutdown();
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	OpcodeDecoder_Shutdown();
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	VertexManager::Shutdown();
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	VertexShaderManager::Shutdown();
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	VertexLoaderManager::Shutdown();
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	VertexShaderCache::Shutdown();
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	PixelShaderCache::Shutdown();
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	PixelShaderManager::Shutdown();
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	TextureCache::Shutdown();
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	Renderer::Shutdown();
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	DeInit();
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}
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void Video_SendFifoData(u8* _uData, u32 len)
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{
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	Fifo_SendFifoData(_uData, len);
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}
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void VideoFifo_CheckSwapRequest()
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{
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	// CPU swap unimplemented
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}
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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{
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	// CPU swap unimplemented
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}
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void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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{
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	/*
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	ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight);
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	// blubb
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	static LPDIRECT3DTEXTURE9 pTexture = D3D::CreateTexture2D((BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8);
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	D3D::ReplaceTexture2D(pTexture, (BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8);
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	D3D::dev->SetTexture(0, pTexture);
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	D3D::quad2d(0,0,(float)Postprocess::GetWidth(),(float)Postprocess::GetHeight(), 0xFFFFFFFF);
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	D3D::EndFrame();
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	D3D::BeginFrame();*/
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}
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void Video_EndField()
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{
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}
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void Video_AddMessage(const char* pstr, u32 milliseconds)
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{
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	OSD::AddMessage(pstr,milliseconds);
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}
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HRESULT ScreenShot(const char *File)
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{
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	if (D3D::dev == NULL)
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		return S_FALSE;
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	D3DDISPLAYMODE DisplayMode;
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	if (FAILED(D3D::dev->GetDisplayMode(0, &DisplayMode)))
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		return S_FALSE;
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	LPDIRECT3DSURFACE9 surf;
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	if (FAILED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL)))
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		return S_FALSE;
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	if (FAILED(D3D::dev->GetFrontBufferData(0, surf)))
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	{
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		surf->Release();
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		return S_FALSE;
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	}
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	RECT rect;
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    ::GetWindowRect(EmuWindow::GetWnd(), &rect);
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	if (FAILED(D3DXSaveSurfaceToFileA(File, D3DXIFF_PNG, surf, NULL, &rect)))
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	{
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		surf->Release();
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		return S_FALSE;
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	}
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	surf->Release();
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	return S_OK;
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}
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void Video_Screenshot(const char *_szFilename)
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{
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	if (ScreenShot(_szFilename) != S_OK)
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		PanicAlert("Error while capturing screen");
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	else {
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		std::string message =  "Saved ";
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		message += _szFilename;
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		OSD::AddMessage(message.c_str(), 2000);
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	}
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}
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static struct
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{
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	EFBAccessType type;
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	u32 x;
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	u32 y;
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} s_accessEFBArgs;
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static u32 s_AccessEFBResult = 0;
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void VideoFifo_CheckEFBAccess()
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{
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	if (Common::AtomicLoadAcquire(s_efbAccessRequested))
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	{
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		s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y);
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		Common::AtomicStoreRelease(s_efbAccessRequested, FALSE);
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	}
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}
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u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
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{
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	s_accessEFBArgs.type = type;
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	s_accessEFBArgs.x = x;
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	s_accessEFBArgs.y = y;
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	Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
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	if (g_VideoInitialize.bUseDualCore)
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	{
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		while (Common::AtomicLoadAcquire(s_efbAccessRequested))
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			Common::YieldCPU();
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	}
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	else
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		VideoFifo_CheckEFBAccess();
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	return s_AccessEFBResult;
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}
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