forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2768 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			556 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			556 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2009 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "Setup.h"
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| #include "Thread.h"
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| #include "Log.h"
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| #ifdef SETUP_TIMER_WAITING
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| 	#include <windows.h>
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| 	#include "ConsoleWindow.h"
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| 	EventCallBack FunctionPointer[10];
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| #endif
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| 
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| namespace Common
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| {
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| #ifdef _WIN32
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| 
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| void InitThreading()
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| {
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| 	// Nothing to do in Win32 build.
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| }
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| 
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| CriticalSection::CriticalSection(int spincount)
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| {
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| 	if (spincount)
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| 	{
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| 		InitializeCriticalSectionAndSpinCount(§ion, spincount);
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| 	}
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| 	else
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| 	{
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| 		InitializeCriticalSection(§ion);
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| 	}
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| }
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| 
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| CriticalSection::~CriticalSection()
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| {
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| 	DeleteCriticalSection(§ion);
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| }
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| 
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| void CriticalSection::Enter()
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| {
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| 	EnterCriticalSection(§ion);
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| }
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| 
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| bool CriticalSection::TryEnter()
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| {
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| 	return TryEnterCriticalSection(§ion) ? true : false;
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| }
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| 
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| void CriticalSection::Leave()
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| {
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| 	LeaveCriticalSection(§ion);
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| }
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| 
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| Thread::Thread(ThreadFunc function, void* arg)
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| 	: m_hThread(NULL), m_threadId(0)
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| {
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| 	m_hThread = CreateThread(
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| 			0, // Security attributes
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| 			0, // Stack size
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| 			function,
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| 			arg,
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| 			0,
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| 			&m_threadId);
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| }
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| 
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| Thread::~Thread()
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| {
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| 	WaitForDeath();
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| }
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| 
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| void Thread::WaitForDeath(const int _Wait)
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| {
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| 	if (m_hThread)
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| 	{
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| 		WaitForSingleObject(m_hThread, _Wait);
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| 		CloseHandle(m_hThread);
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| 		m_hThread = NULL;
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| 	}
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| }
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| 
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| void Thread::SetAffinity(int mask)
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| {
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| 	SetThreadAffinityMask(m_hThread, mask);
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| }
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| 
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| void Thread::SetCurrentThreadAffinity(int mask)
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| {
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| 	SetThreadAffinityMask(GetCurrentThread(), mask);
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| }
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| 
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| // Regular same thread loop based waiting
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| Event::Event()
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| {
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| 	m_hEvent = 0;
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| 	#ifdef SETUP_TIMER_WAITING
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| 		DoneWaiting = false;
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| 		StartWait = false;
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| 		hTimer = NULL;
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| 		hTimerQueue = NULL;
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| 	#endif
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| }
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| 
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| void Event::Init()
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| {
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| 	m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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| }
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| 
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| void Event::Shutdown()
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| {
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| 	CloseHandle(m_hEvent);
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| 	m_hEvent = 0;
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| }
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| 
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| void Event::Set()
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| {
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| 	SetEvent(m_hEvent);
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| }
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| 
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| void Event::Wait()
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| {
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| 	WaitForSingleObject(m_hEvent, INFINITE);
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| }
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| 
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| inline HRESULT MsgWaitForSingleObject(HANDLE handle, DWORD timeout)
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| {
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| 	return MsgWaitForMultipleObjects(1, &handle, FALSE, timeout, 0);
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| }
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| 
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| void Event::MsgWait()
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| {
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| 	// Adapted from MSDN example http://msdn.microsoft.com/en-us/library/ms687060.aspx
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| 	while (true)
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| 	{
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| 		DWORD result; 
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| 		MSG msg; 
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| 		// Read all of the messages in this next loop, 
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| 		// removing each message as we read it.
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| 		while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) 
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| 		{ 
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| 			// If it is a quit message, exit.
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| 			if (msg.message == WM_QUIT)  
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| 				return; 
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| 			// Otherwise, dispatch the message.
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| 			DispatchMessage(&msg); 
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| 		}
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| 
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| 		// Wait for any message sent or posted to this queue 
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| 		// or for one of the passed handles be set to signaled.
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| 		result = MsgWaitForSingleObject(m_hEvent, THREAD_WAIT_TIMEOUT); 
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| 
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| 		// The result tells us the type of event we have.
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| 		if (result == (WAIT_OBJECT_0 + 1))
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| 		{
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| 			// New messages have arrived. 
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| 			// Continue to the top of the always while loop to 
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| 			// dispatch them and resume waiting.
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| 			continue;
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| 		} 
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| 		else
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| 		{
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| 			// result == WAIT_OBJECT_0
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| 			// Our event got signaled
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| 			return;
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| 		}
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| 	}
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| }
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| 
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| /* Separate thread timer based waiting, instead of same thread loop waiting. The downside with this
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|    is that it's less convenient to use because we can't stall any threads with a loop. The positive
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|    is that we don't cause these incredibly annoying WaitForEternity() hangings. */
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| #ifdef SETUP_TIMER_WAITING
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| /* I could not figure out how to place this in the class to, CreateTimerQueueTimer() would complain
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|    about some kind of type casting, anyone have any ideas about how to do it? */
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| VOID CALLBACK TimerRoutine(PVOID lpParam, BOOLEAN TimerOrWaitFired)
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| {
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|     if (lpParam == NULL)
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|     {
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|         DEBUG_LOG(CONSOLE, "TimerRoutine lpParam is NULL\n");
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|     }
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|     else
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|     {
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|         // lpParam points to the argument; in this case it is an int
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| 
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|         //DEBUG_LOG(CONSOLE, "Timer[%i] will call back\n", *(int*)lpParam);
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|     }
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| 
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| 	// Call back
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| 	int Id = *(int*)lpParam;
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| 	if (FunctionPointer[Id]) FunctionPointer[Id]();
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| }
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| 
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| // Create a timer that will call back to the calling function
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| bool Event::TimerWait(EventCallBack WaitCB, int _Id, bool OptCondition)
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| {
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| 	Id = _Id;
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| 
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| 	//DEBUG_LOG(CONSOLE, "TimerWait[%i]: %i %i %i\n", Id, StartWait, DoneWaiting, OptCondition);
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| 
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| 	FunctionPointer[Id] = WaitCB;
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| 	
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| 	// This means we are done waiting, so we wont call back again, and we also reset the variables for this Event
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| 	if (DoneWaiting && OptCondition)
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| 	{
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| 		StartWait = false;
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| 		DoneWaiting = false;
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| 		FunctionPointer[Id] = NULL;
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| 
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| 		// Delete all timers in the timer queue.
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| 		if (!DeleteTimerQueue(hTimerQueue))
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| 			DEBUG_LOG(CONSOLE, "DeleteTimerQueue failed (%d)\n", GetLastError());
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| 
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| 		hTimer = NULL;
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| 		hTimerQueue = NULL;
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| 
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| 		return true;
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| 	}
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| 
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| 	// Else start a new callback timer
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| 	StartWait = true;
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| 
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| 	// Create the timer queue if needed
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| 	if (!hTimerQueue)
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| 	{
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| 		hTimerQueue = CreateTimerQueue();
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| 		if (NULL == hTimerQueue)
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| 		{
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| 			DEBUG_LOG(CONSOLE, "CreateTimerQueue failed (%d)\n", GetLastError());
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| 			return false;
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| 		}
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| 	}
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| 
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|     // Set a timer to call the timer routine in 10 seconds.
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|     if (!CreateTimerQueueTimer( &hTimer, hTimerQueue, 
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|             (WAITORTIMERCALLBACK)TimerRoutine, &Id , 10, 0, 0))
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|     {
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|         DEBUG_LOG(CONSOLE, "CreateTimerQueueTimer failed (%d)\n", GetLastError());
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|         return false;
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|     }
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| 
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| 	return false;
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| }
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| // Check if we are done or not
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| bool Event::DoneWait()
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| {
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| 	if (StartWait && DoneWaiting)
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| 		return true;
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| 	else
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| 		return false;
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| }
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| // Tells the timer that we are done waiting
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| void Event::SetTimer()
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| {
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| 	// We can not be done before we have started waiting
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| 	if (StartWait) DoneWaiting = true;
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| }
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| #endif
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| 
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| // Supporting functions
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| void SleepCurrentThread(int ms)
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| {
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| 	Sleep(ms);
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| }
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| 
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| typedef struct tagTHREADNAME_INFO
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| {
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| 	DWORD dwType; // must be 0x1000
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| 	LPCSTR szName; // pointer to name (in user addr space)
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| 	DWORD dwThreadID; // thread ID (-1=caller thread)
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| 	DWORD dwFlags; // reserved for future use, must be zero
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| } THREADNAME_INFO;
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| // Usage: SetThreadName (-1, "MainThread");
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| //
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| // Sets the debugger-visible name of the current thread.
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| // Uses undocumented (actually, it is now documented) trick.
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| // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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| 
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| void SetCurrentThreadName(const TCHAR* szThreadName)
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| {
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| 	THREADNAME_INFO info;
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| 	info.dwType = 0x1000;
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| #ifdef UNICODE
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| 	//TODO: Find the proper way to do this.
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| 	char tname[256];
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| 	unsigned int i;
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| 
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| 	for (i = 0; i < _tcslen(szThreadName); i++)
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| 	{
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| 		tname[i] = (char)szThreadName[i]; //poor man's unicode->ansi, TODO: fix
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| 	}
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| 
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| 	tname[i] = 0;
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| 	info.szName = tname;
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| #else
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| 	info.szName = szThreadName;
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| #endif
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| 
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| 	info.dwThreadID = -1; //dwThreadID;
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| 	info.dwFlags = 0;
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| 	__try
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| 	{
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| 		RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info);
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| 	}
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| 	__except(EXCEPTION_CONTINUE_EXECUTION)
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| 	{}
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| }
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| // TODO: check if ever inline
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| LONG SyncInterlockedIncrement(LONG *Dest)
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| {
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|     return InterlockedIncrement(Dest);
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| }
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| 
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| LONG SyncInterlockedExchangeAdd(LONG *Dest, LONG Val)
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| {
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| 	return InterlockedExchangeAdd(Dest, Val);
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| }
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| 
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| LONG SyncInterlockedExchange(LONG *Dest, LONG Val)
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| {
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| 	return InterlockedExchange(Dest, Val);
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| }
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| 
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| #else // !WIN32, so must be POSIX threads
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| 
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| pthread_key_t threadname_key;
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| 
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| CriticalSection::CriticalSection(int spincount_unused)
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| {
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| 	pthread_mutex_init(&mutex, NULL);
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| }
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| 
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| 
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| CriticalSection::~CriticalSection()
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| {
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| 	pthread_mutex_destroy(&mutex);
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| }
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| 
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| 
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| void CriticalSection::Enter()
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| {
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| 	int ret = pthread_mutex_lock(&mutex);
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| 	if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_lock(%p) failed: %s\n", 
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| 					__FUNCTION__, &mutex, strerror(ret));
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| }
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| 
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| 
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| bool CriticalSection::TryEnter()
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| {
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| 	return(!pthread_mutex_trylock(&mutex));
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| }
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| 
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| 
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| void CriticalSection::Leave()
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| {
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| 	int ret = pthread_mutex_unlock(&mutex);
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| 	if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_unlock(%p) failed: %s\n", 
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| 					__FUNCTION__, &mutex, strerror(ret));
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| }
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| 
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| 
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| Thread::Thread(ThreadFunc function, void* arg)
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| 	: thread_id(0)
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| {
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| 	pthread_attr_t attr;
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| 	pthread_attr_init(&attr);
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| 	pthread_attr_setstacksize(&attr, 1024 * 1024);
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| 	int ret = pthread_create(&thread_id, &attr, function, arg);
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| 	if (ret) ERROR_LOG(COMMON, "%s: pthread_create(%p, %p, %p, %p) failed: %s\n", 
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| 		__FUNCTION__, &thread_id, &attr, function, arg, strerror(ret));
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| 	
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| 	INFO_LOG(COMMON, "created new thread %lu (func=%p, arg=%p)\n", thread_id, function, arg);
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| }
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| 
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| 
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| Thread::~Thread()
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| {
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| 	WaitForDeath();
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| }
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| 
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| 
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| void Thread::WaitForDeath()
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| {
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| 	if (thread_id)
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| 	{
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| 		void* exit_status;
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| 		int ret = pthread_join(thread_id, &exit_status);
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| 		if (ret) ERROR_LOG(COMMON, "error joining thread %lu: %s\n", thread_id, strerror(ret));
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|         if (exit_status)
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| 			ERROR_LOG(COMMON, "thread %lu exited with status %d\n", thread_id, *(int *)exit_status);
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| 		thread_id = 0;
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| 	}
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| }
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| 
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| 
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| void Thread::SetAffinity(int mask)
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| {
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| 	// This is non-standard
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| #ifdef __linux__
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| 	cpu_set_t cpu_set;
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| 	CPU_ZERO(&cpu_set);
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| 
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| 	for (unsigned int i = 0; i < sizeof(mask) * 8; i++)
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| 	{
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| 		if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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| 	}
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| 
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| 	pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set);
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| #endif
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| }
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| 
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| 
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| void Thread::SetCurrentThreadAffinity(int mask)
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| {
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| #ifdef __linux__
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| 	cpu_set_t cpu_set;
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| 	CPU_ZERO(&cpu_set);
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| 
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| 	for (size_t i = 0; i < sizeof(mask) * 8; i++)
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| 	{
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| 		if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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| 	}
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| 
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| 	pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set);
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| #endif
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| }
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| 
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| void InitThreading() {
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| 	static int thread_init_done = 0;
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| 	if (thread_init_done)
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| 		return;
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| 	
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| 	if (pthread_key_create(&threadname_key, NULL/*free*/) != 0)
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| 		perror("Unable to create thread name key: ");
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| 
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| 	thread_init_done++;
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| }
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| 
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| void SleepCurrentThread(int ms)
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| {
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| 	usleep(1000 * ms);
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| }
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| 
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| 
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| void SetCurrentThreadName(const TCHAR* szThreadName)
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| {
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| 	pthread_setspecific(threadname_key, strdup(szThreadName));
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| 	INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName);
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| }
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| 
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| 
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| Event::Event()
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| {
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| 	is_set_ = false;
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| }
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| 
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| 
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| void Event::Init()
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| {
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| 	pthread_cond_init(&event_, 0);
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| 	pthread_mutex_init(&mutex_, 0);
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| }
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| 
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| 
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| void Event::Shutdown()
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| {
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| 	pthread_mutex_destroy(&mutex_);
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| 	pthread_cond_destroy(&event_);
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| }
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| 
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| 
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| void Event::Set()
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| {
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| 	pthread_mutex_lock(&mutex_);
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| 
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| 	if (!is_set_)
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| 	{
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| 		is_set_ = true;
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| 		pthread_cond_signal(&event_);
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| 	}
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| 
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| 	pthread_mutex_unlock(&mutex_);
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| }
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| 
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| 
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| void Event::Wait()
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| {
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| 	pthread_mutex_lock(&mutex_);
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| 
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| 	while (!is_set_)
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| 	{
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| 		pthread_cond_wait(&event_, &mutex_);
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| 	}
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| 
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| 	is_set_ = false;
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| 	pthread_mutex_unlock(&mutex_);
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| }
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| 
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| LONG SyncInterlockedIncrement(LONG *Dest)
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| {
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| #if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__))
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|   return  __sync_add_and_fetch(Dest, 1);
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| #else
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|   register int result;
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|   __asm__ __volatile__("lock; xadd %0,%1"
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|                        : "=r" (result), "=m" (*Dest)
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|                        : "0" (1), "m" (*Dest)
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|                        : "memory");
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|   return result;
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| #endif
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| }
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| 
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| LONG SyncInterlockedExchangeAdd(LONG *Dest, LONG Val)
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| {
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| #if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__))
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|   return  __sync_add_and_fetch(Dest, Val);
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| #else
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|   register int result;
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|   __asm__ __volatile__("lock; xadd %0,%1"
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|                        : "=r" (result), "=m" (*Dest)
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|                        : "0" (Val), "m" (*Dest)
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|                        : "memory");
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|   return result;
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| #endif
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| }
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| 
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| LONG SyncInterlockedExchange(LONG *Dest, LONG Val)
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| {
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| #if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__))
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|   return  __sync_lock_test_and_set(Dest, Val);
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| #else
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|   register int result;
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|   __asm__ __volatile__("lock; xchg %0,%1"
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|                        : "=r" (result), "=m" (*Dest)
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|                        : "0" (Val), "m" (*Dest)
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|                        : "memory");
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|   return result;
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| #endif
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| }
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| 
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| #endif
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| 
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| } // namespace Common
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