forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			780 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			780 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#include "Globals.h"
 | 
						|
#include "Profiler.h"
 | 
						|
 | 
						|
#include <math.h>
 | 
						|
#include "Render.h"
 | 
						|
#include "VertexShader.h"
 | 
						|
#include "VertexShaderManager.h"
 | 
						|
#include "VertexLoader.h"
 | 
						|
#include "BPMemory.h"
 | 
						|
#include "XFMemory.h"
 | 
						|
 | 
						|
VertexShaderMngr::VSCache VertexShaderMngr::vshaders;
 | 
						|
VERTEXSHADER* VertexShaderMngr::pShaderLast = NULL;
 | 
						|
float VertexShaderMngr::rawViewport[6] = {0};
 | 
						|
float VertexShaderMngr::rawProjection[7] = {0};
 | 
						|
float GC_ALIGNED16(g_fProjectionMatrix[16]);
 | 
						|
 | 
						|
static int s_nMaxVertexInstructions;
 | 
						|
 | 
						|
////////////////////////
 | 
						|
// Internal Variables //
 | 
						|
////////////////////////
 | 
						|
static float s_fMaterials[16];
 | 
						|
 | 
						|
// track changes
 | 
						|
static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
 | 
						|
int nMaterialsChanged;
 | 
						|
static int nTransformMatricesChanged[2]; // min,max
 | 
						|
static int nNormalMatricesChanged[2]; // min,max
 | 
						|
static int nPostTransformMatricesChanged[2]; // min,max
 | 
						|
static int nLightsChanged[2]; // min,max
 | 
						|
 | 
						|
void VertexShaderMngr::SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4) {
 | 
						|
    glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, const_number, f1, f2, f3, f4);
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetVSConstant4fv(int const_number, const float *f) {
 | 
						|
	glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::Init()
 | 
						|
{
 | 
						|
    nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
 | 
						|
    nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
 | 
						|
    nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
 | 
						|
    nLightsChanged[0] = nLightsChanged[1] = -1;
 | 
						|
    bTexMatricesChanged[0] = bTexMatricesChanged[1] = false;
 | 
						|
    bPosNormalMatrixChanged = bProjectionChanged = bViewportChanged = false;
 | 
						|
    nMaterialsChanged = 0;
 | 
						|
    
 | 
						|
    memset(&xfregs, 0, sizeof(xfregs));
 | 
						|
    memset(xfmem, 0, sizeof(xfmem));
 | 
						|
 | 
						|
    glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::Shutdown()
 | 
						|
{
 | 
						|
    VSCache::iterator iter = vshaders.begin();
 | 
						|
    for (;iter!=vshaders.end();iter++)
 | 
						|
        iter->second.Destroy();
 | 
						|
    vshaders.clear();
 | 
						|
}
 | 
						|
 | 
						|
VERTEXSHADER* VertexShaderMngr::GetShader(u32 components)
 | 
						|
{
 | 
						|
    DVSTARTPROFILE();
 | 
						|
    VERTEXSHADERUID uid;
 | 
						|
    GetVertexShaderId(uid, components);
 | 
						|
 | 
						|
    VSCache::iterator iter = vshaders.find(uid);
 | 
						|
 | 
						|
    if (iter != vshaders.end()) {
 | 
						|
        iter->second.frameCount=frameCount;
 | 
						|
        VSCacheEntry &entry = iter->second;
 | 
						|
        if (&entry.shader != pShaderLast) {
 | 
						|
            pShaderLast = &entry.shader;
 | 
						|
        }
 | 
						|
        return pShaderLast;
 | 
						|
    }
 | 
						|
 | 
						|
    VSCacheEntry& entry = vshaders[uid];
 | 
						|
    char *code = GenerateVertexShader(components, Renderer::GetZBufferTarget() != 0);
 | 
						|
 | 
						|
#ifdef _DEBUG
 | 
						|
    if( g_Config.iLog & CONF_SAVESHADERS && code ) {	
 | 
						|
        static int counter = 0;
 | 
						|
        char szTemp[MAX_PATH];
 | 
						|
		sprintf(szTemp, "%s/vs_%04i.txt", g_Config.texDumpPath, counter++);
 | 
						|
        
 | 
						|
        SaveData(szTemp, code);
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    if (!code || !VertexShaderMngr::CompileVertexShader(entry.shader, code)) {
 | 
						|
        ERROR_LOG("failed to create vertex shader\n");
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
    //Make an entry in the table
 | 
						|
    entry.frameCount=frameCount;
 | 
						|
 | 
						|
    pShaderLast = &entry.shader;
 | 
						|
    INCSTAT(stats.numVertexShadersCreated);
 | 
						|
    SETSTAT(stats.numVertexShadersAlive,vshaders.size());
 | 
						|
    return pShaderLast;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::Cleanup()
 | 
						|
{
 | 
						|
    VSCache::iterator iter=vshaders.begin();
 | 
						|
    while (iter != vshaders.end()) {
 | 
						|
        VSCacheEntry &entry = iter->second;
 | 
						|
        if (entry.frameCount < frameCount-200) {
 | 
						|
            entry.Destroy();
 | 
						|
#ifdef _WIN32
 | 
						|
            iter = vshaders.erase(iter);
 | 
						|
#else
 | 
						|
			vshaders.erase(iter++);
 | 
						|
#endif
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            ++iter;
 | 
						|
		}
 | 
						|
    }
 | 
						|
 | 
						|
//    static int frame = 0;
 | 
						|
//    if( frame++ > 30 ) {
 | 
						|
//        VSCache::iterator iter=vshaders.begin();
 | 
						|
//        while(iter!=vshaders.end()) {
 | 
						|
//            iter->second.Destroy();
 | 
						|
//            ++iter;
 | 
						|
//        }
 | 
						|
//        vshaders.clear();
 | 
						|
//    }
 | 
						|
 | 
						|
    SETSTAT(stats.numPixelShadersAlive,vshaders.size());
 | 
						|
}
 | 
						|
 | 
						|
bool VertexShaderMngr::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
 | 
						|
{
 | 
						|
    char stropt[64];
 | 
						|
    sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
 | 
						|
#ifdef _WIN32
 | 
						|
    const char* opts[] = {"-profileopts",stropt,"-O2", "-q", NULL};
 | 
						|
#else
 | 
						|
    const char* opts[] = {"-profileopts",stropt,"-q", NULL};
 | 
						|
#endif
 | 
						|
    CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
 | 
						|
    if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
 | 
						|
        ERROR_LOG("Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
 | 
						|
        ERROR_LOG(pstrprogram);
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    //ERROR_LOG(pstrprogram);
 | 
						|
    //ERROR_LOG("id: %d\n", g_Config.iSaveTargetId);
 | 
						|
 | 
						|
    char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
 | 
						|
    char* plocal = strstr(pcompiledprog, "program.local");
 | 
						|
 | 
						|
    while( plocal != NULL ) {
 | 
						|
        const char* penv = "  program.env";
 | 
						|
        memcpy(plocal, penv, 13);
 | 
						|
        plocal = strstr(plocal+13, "program.local");
 | 
						|
    }
 | 
						|
 | 
						|
    glGenProgramsARB( 1, &vs.glprogid );
 | 
						|
    glBindProgramARB( GL_VERTEX_PROGRAM_ARB, vs.glprogid );
 | 
						|
    glProgramStringARB( GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
 | 
						|
 | 
						|
    GLenum err = GL_NO_ERROR;
 | 
						|
    GL_REPORT_ERROR();
 | 
						|
    if( err != GL_NO_ERROR ) {
 | 
						|
        ERROR_LOG(pstrprogram);
 | 
						|
        ERROR_LOG(pcompiledprog);
 | 
						|
    }
 | 
						|
 | 
						|
    cgDestroyProgram(tempprog);
 | 
						|
	// printf("Compiled vertex shader %i\n", vs.glprogid);
 | 
						|
 | 
						|
#ifdef _DEBUG
 | 
						|
    vs.strprog = pstrprogram;
 | 
						|
#endif
 | 
						|
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
const u16 s_mtrltable[16][2] = {{0, 0}, {0, 1}, {1, 1}, {0, 2},
 | 
						|
                                {2, 1}, {0, 3}, {1, 2}, {0, 3},
 | 
						|
                                {3, 1}, {0, 4}, {1, 3}, {0, 4},
 | 
						|
                                {2, 2}, {0, 4}, {1, 3}, {0, 4}};
 | 
						|
 | 
						|
/// syncs the shader constant buffers with xfmem
 | 
						|
void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
 | 
						|
{
 | 
						|
    //nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
 | 
						|
    //nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
 | 
						|
    //nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256;
 | 
						|
    //nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
 | 
						|
    //bPosNormalMatrixChanged = true;
 | 
						|
    //bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
 | 
						|
    //bProjectionChanged = true;
 | 
						|
//    bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
 | 
						|
//    nMaterialsChanged = 15;
 | 
						|
 | 
						|
    if (nTransformMatricesChanged[0] >= 0) {
 | 
						|
        int startn = nTransformMatricesChanged[0]/4;
 | 
						|
        int endn = (nTransformMatricesChanged[1]+3)/4;
 | 
						|
        const float* pstart = (const float*)&xfmem[startn*4];
 | 
						|
        for(int i = startn; i < endn; ++i, pstart += 4)
 | 
						|
            SetVSConstant4fv(C_TRANSFORMMATRICES+i, pstart);
 | 
						|
        nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
 | 
						|
    }
 | 
						|
    if (nNormalMatricesChanged[0] >= 0) {
 | 
						|
        int startn = nNormalMatricesChanged[0]/3;
 | 
						|
        int endn = (nNormalMatricesChanged[1]+2)/3;
 | 
						|
        const float* pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
 | 
						|
 | 
						|
        for(int i = startn; i < endn; ++i, pnstart += 3)
 | 
						|
            SetVSConstant4fv(C_NORMALMATRICES+i, pnstart);
 | 
						|
 | 
						|
        nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
 | 
						|
    }
 | 
						|
 | 
						|
    if (nPostTransformMatricesChanged[0] >= 0) {
 | 
						|
        int startn = nPostTransformMatricesChanged[0]/4;
 | 
						|
        int endn = (nPostTransformMatricesChanged[1]+3)/4;
 | 
						|
        const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES+startn*4];
 | 
						|
        for(int i = startn; i < endn; ++i, pstart += 4)
 | 
						|
            SetVSConstant4fv(C_POSTTRANSFORMMATRICES+i, pstart);
 | 
						|
    }
 | 
						|
 | 
						|
    if (nLightsChanged[0] >= 0) {
 | 
						|
        // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
 | 
						|
        int istart = nLightsChanged[0]/0x10;
 | 
						|
        int iend = (nLightsChanged[1]+15)/0x10;
 | 
						|
        const float* xfmemptr = (const float*)&xfmem[0x10*istart+XFMEM_LIGHTS];
 | 
						|
        
 | 
						|
        for(int i = istart; i < iend; ++i) {
 | 
						|
            u32 color = *(const u32*)(xfmemptr+3);
 | 
						|
            SetVSConstant4f(C_LIGHTS+5*i,
 | 
						|
                ((color>>24)&0xFF)/255.0f, ((color>>16)&0xFF)/255.0f, ((color>>8)&0xFF)/255.0f, ((color)&0xFF)/255.0f);
 | 
						|
            xfmemptr += 4;
 | 
						|
            for(int j = 0; j < 4; ++j, xfmemptr += 3) {
 | 
						|
				if( j == 1 && fabs(xfmemptr[0]) < 0.00001f && fabs(xfmemptr[1]) < 0.00001f && fabs(xfmemptr[2]) < 0.00001f) {
 | 
						|
                    // dist atten, make sure not equal to 0!!!
 | 
						|
                    SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
 | 
						|
                }
 | 
						|
                else
 | 
						|
                    SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        nLightsChanged[0] = nLightsChanged[1] = -1;
 | 
						|
    }
 | 
						|
 | 
						|
    if (nMaterialsChanged) {
 | 
						|
        for(int i = 0; i < 4; ++i) {
 | 
						|
            if( nMaterialsChanged&(1<<i) )
 | 
						|
                SetVSConstant4fv(C_MATERIALS+i, &s_fMaterials[4*i]);
 | 
						|
        }
 | 
						|
        nMaterialsChanged = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    if (bPosNormalMatrixChanged) {
 | 
						|
        bPosNormalMatrixChanged = false;
 | 
						|
 | 
						|
        float* pos = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
 | 
						|
        float* norm = (float*)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
 | 
						|
 | 
						|
        SetVSConstant4fv(C_POSNORMALMATRIX, pos);
 | 
						|
        SetVSConstant4fv(C_POSNORMALMATRIX+1, pos+4);
 | 
						|
        SetVSConstant4fv(C_POSNORMALMATRIX+2, pos+8);
 | 
						|
        SetVSConstant4fv(C_POSNORMALMATRIX+3, norm);
 | 
						|
        SetVSConstant4fv(C_POSNORMALMATRIX+4, norm+3);
 | 
						|
        SetVSConstant4fv(C_POSNORMALMATRIX+5, norm+6);
 | 
						|
    }
 | 
						|
 | 
						|
    if (bTexMatricesChanged[0]) {
 | 
						|
        bTexMatricesChanged[0] = false;
 | 
						|
 | 
						|
        float* fptrs[] = {(float*)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
 | 
						|
            (float*)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex3MtxIdx * 4 };
 | 
						|
        
 | 
						|
        for(int i = 0; i < 4; ++i) {
 | 
						|
            SetVSConstant4fv(C_TEXMATRICES+3*i, fptrs[i]);
 | 
						|
            SetVSConstant4fv(C_TEXMATRICES+3*i+1, fptrs[i]+4);
 | 
						|
            SetVSConstant4fv(C_TEXMATRICES+3*i+2, fptrs[i]+8);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (bTexMatricesChanged[1]) {
 | 
						|
        bTexMatricesChanged[1] = false;
 | 
						|
 | 
						|
        float* fptrs[] = {(float*)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
 | 
						|
            (float*)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex7MtxIdx * 4 };
 | 
						|
        
 | 
						|
        for(int i = 0; i < 4; ++i) {
 | 
						|
            SetVSConstant4fv(C_TEXMATRICES+3*i+12, fptrs[i]);
 | 
						|
            SetVSConstant4fv(C_TEXMATRICES+3*i+12+1, fptrs[i]+4);
 | 
						|
            SetVSConstant4fv(C_TEXMATRICES+3*i+12+2, fptrs[i]+8);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (bViewportChanged) {
 | 
						|
        bViewportChanged = false;
 | 
						|
 | 
						|
        // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
 | 
						|
        // [0] = width/2
 | 
						|
        // [1] = height/2
 | 
						|
        // [2] = 16777215 * (farz-nearz)
 | 
						|
        // [3] = xorig + width/2 + 342
 | 
						|
        // [4] = yorig + height/2 + 342
 | 
						|
        // [5] = 16777215 * farz
 | 
						|
        INFO_LOG("view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)\n",rawViewport[3]-rawViewport[0]-342,rawViewport[4]+rawViewport[1]-342,
 | 
						|
            2 * rawViewport[0], 2 * rawViewport[1], (rawViewport[5]-rawViewport[2])/16777215.0f, rawViewport[5]/16777215.0f);
 | 
						|
        glViewport((int)(rawViewport[3]-rawViewport[0]-342) * MValueX,Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342))  * MValueY, abs((int)(2 * rawViewport[0])) * MValueX, abs((int)(2 * rawViewport[1])) * MValueY);
 | 
						|
        glDepthRange(-(0.0f - (rawViewport[5]-rawViewport[2])/-16777215.0f), rawViewport[5]/16777215.0f);
 | 
						|
    }
 | 
						|
 | 
						|
    if (bProjectionChanged) {
 | 
						|
        bProjectionChanged = false;
 | 
						|
 | 
						|
        if (rawProjection[6] == 0) {
 | 
						|
            g_fProjectionMatrix[0] = rawProjection[0];
 | 
						|
            g_fProjectionMatrix[1] = 0.0f;
 | 
						|
            g_fProjectionMatrix[2] = rawProjection[1];
 | 
						|
            g_fProjectionMatrix[3] = 0;//-0.5f/Renderer::GetTargetWidth();	
 | 
						|
                        
 | 
						|
            g_fProjectionMatrix[4] = 0.0f;
 | 
						|
            g_fProjectionMatrix[5] = rawProjection[2];
 | 
						|
            g_fProjectionMatrix[6] = rawProjection[3];
 | 
						|
            g_fProjectionMatrix[7] = 0;//+0.5f/Renderer::GetTargetHeight();
 | 
						|
                        
 | 
						|
            g_fProjectionMatrix[8] = 0.0f;
 | 
						|
            g_fProjectionMatrix[9] = 0.0f;
 | 
						|
            g_fProjectionMatrix[10] = rawProjection[4];
 | 
						|
            g_fProjectionMatrix[11] = -(0.0f-rawProjection[5]); 
 | 
						|
                        
 | 
						|
            g_fProjectionMatrix[12] = 0.0f;
 | 
						|
            g_fProjectionMatrix[13] = 0.0f;
 | 
						|
            g_fProjectionMatrix[14] = -1.0f;
 | 
						|
            g_fProjectionMatrix[15] = 0.0f;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            g_fProjectionMatrix[0] = rawProjection[0];
 | 
						|
            g_fProjectionMatrix[1] = 0.0f;
 | 
						|
            g_fProjectionMatrix[2] = 0.0f;
 | 
						|
            g_fProjectionMatrix[3] = rawProjection[1];
 | 
						|
 | 
						|
            g_fProjectionMatrix[4] = 0.0f;
 | 
						|
            g_fProjectionMatrix[5] = rawProjection[2];
 | 
						|
            g_fProjectionMatrix[6] = 0.0f;
 | 
						|
            g_fProjectionMatrix[7] = rawProjection[3];
 | 
						|
 | 
						|
            g_fProjectionMatrix[8] = 0.0f;
 | 
						|
            g_fProjectionMatrix[9] = 0.0f;
 | 
						|
            g_fProjectionMatrix[10] = rawProjection[4];
 | 
						|
            g_fProjectionMatrix[11] = -(0.0f-rawProjection[5]);
 | 
						|
 | 
						|
            g_fProjectionMatrix[12] = 0;
 | 
						|
            g_fProjectionMatrix[13] = 0;
 | 
						|
            g_fProjectionMatrix[14] = 0.0f;
 | 
						|
            g_fProjectionMatrix[15] = 1.0f;
 | 
						|
        }
 | 
						|
 | 
						|
        PRIM_LOG("Projection: %f %f %f %f %f %f\n",rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
 | 
						|
        SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
 | 
						|
        SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
 | 
						|
        SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
 | 
						|
        SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::InvalidateXFRange(int start, int end)
 | 
						|
{
 | 
						|
    if( ((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 && (u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4+12) ||
 | 
						|
        ((u32)start >= XFMEM_NORMALMATRICES+((u32)MatrixIndexA.PosNormalMtxIdx&31)*3 && (u32)start < XFMEM_NORMALMATRICES+((u32)MatrixIndexA.PosNormalMtxIdx&31)*3+9) ) {
 | 
						|
        bPosNormalMatrixChanged = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
 | 
						|
        bTexMatricesChanged[0] = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
 | 
						|
        bTexMatricesChanged[1] = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (start < XFMEM_POSMATRICES_END ) {
 | 
						|
        if (nTransformMatricesChanged[0] == -1) {
 | 
						|
            nTransformMatricesChanged[0] = start;
 | 
						|
            nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
 | 
						|
            if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    
 | 
						|
    if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES ) {
 | 
						|
        int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
 | 
						|
        int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
 | 
						|
 | 
						|
        if (nNormalMatricesChanged[0] == -1 ) {
 | 
						|
            nNormalMatricesChanged[0] = _start;
 | 
						|
            nNormalMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
 | 
						|
            if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES ) {
 | 
						|
        int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
 | 
						|
        int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
 | 
						|
 | 
						|
        if (nPostTransformMatricesChanged[0] == -1 ) {
 | 
						|
            nPostTransformMatricesChanged[0] = _start;
 | 
						|
            nPostTransformMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
 | 
						|
            if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) {
 | 
						|
        int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
 | 
						|
        int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
 | 
						|
 | 
						|
        if (nLightsChanged[0] == -1 ) {
 | 
						|
            nLightsChanged[0] = _start;
 | 
						|
            nLightsChanged[1] = _end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
 | 
						|
            if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetTexMatrixChangedA(u32 Value)
 | 
						|
{
 | 
						|
    if (MatrixIndexA.Hex != Value) {
 | 
						|
        VertexManager::Flush();
 | 
						|
        if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
 | 
						|
            bPosNormalMatrixChanged = true;
 | 
						|
        bTexMatricesChanged[0] = true;
 | 
						|
        MatrixIndexA.Hex = Value;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetTexMatrixChangedB(u32 Value)
 | 
						|
{
 | 
						|
    if (MatrixIndexB.Hex != Value) {
 | 
						|
        VertexManager::Flush();
 | 
						|
        bTexMatricesChanged[1] = true;
 | 
						|
        MatrixIndexB.Hex = Value;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetViewport(float* _Viewport)
 | 
						|
{
 | 
						|
    // check for paper mario
 | 
						|
    for (size_t i = 0; i < ARRAYSIZE(rawViewport); ++i) {
 | 
						|
        if( *(u32*)(_Viewport + i) == 0x7f800000 )
 | 
						|
            return; // invalid number
 | 
						|
    }
 | 
						|
    memcpy(rawViewport, _Viewport, sizeof(rawViewport));
 | 
						|
    bViewportChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetViewportChanged()
 | 
						|
{
 | 
						|
    bViewportChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetProjection(float* _pProjection, int constantIndex)
 | 
						|
{
 | 
						|
    memcpy(rawProjection, _pProjection, sizeof(rawProjection));
 | 
						|
    bProjectionChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
// LoadXFReg 0x10
 | 
						|
void VertexShaderMngr::LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
 | 
						|
{	
 | 
						|
 | 
						|
    u32 address = baseAddress;
 | 
						|
    for (int i=0; i<(int)transferSize; i++)
 | 
						|
    {
 | 
						|
        address = baseAddress + i;
 | 
						|
 | 
						|
        // Setup a Matrix
 | 
						|
        if (address < 0x1000)
 | 
						|
        {
 | 
						|
            VertexManager::Flush();
 | 
						|
            InvalidateXFRange(address, address+transferSize);
 | 
						|
            //PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
 | 
						|
 | 
						|
            u32* p1 = &xfmem[address];
 | 
						|
            memcpy_gc(p1, &pData[i], transferSize*4);
 | 
						|
            i += transferSize;
 | 
						|
        }
 | 
						|
        else if (address<0x2000)
 | 
						|
        {
 | 
						|
            u32 data = pData[i];	
 | 
						|
            switch (address)
 | 
						|
            {
 | 
						|
            case 0x1000: // error
 | 
						|
                break;
 | 
						|
            case 0x1001: // diagnostics
 | 
						|
                break;
 | 
						|
            case 0x1002: // internal state 0
 | 
						|
                break;
 | 
						|
            case 0x1003: // internal state 1
 | 
						|
                break;
 | 
						|
            case 0x1004: // xf_clock
 | 
						|
                break;
 | 
						|
            case 0x1005: // clipdisable
 | 
						|
                if (data & 1) { // disable clipping detection
 | 
						|
                }
 | 
						|
                if (data & 2) { // disable trivial rejection
 | 
						|
                }
 | 
						|
                if (data & 4) { // disable cpoly clipping acceleration
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x1006: //SetGPMetric
 | 
						|
                break;
 | 
						|
            case 0x1008: //__GXXfVtxSpecs, wrote 0004
 | 
						|
                xfregs.hostinfo = *(INVTXSPEC*)&data;
 | 
						|
                break;
 | 
						|
            case 0x1009: //GXSetNumChans (no)
 | 
						|
              if ((u32)xfregs.nNumChans != (data&3) ) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.nNumChans = data&3;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x100a: //GXSetChanAmbientcolor
 | 
						|
                if (xfregs.colChans[0].ambColor != data) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    nMaterialsChanged |= 1;
 | 
						|
                    xfregs.colChans[0].ambColor = data;
 | 
						|
                    s_fMaterials[0] = ((data>>24)&0xFF)/255.0f; 
 | 
						|
                    s_fMaterials[1] = ((data>>16)&0xFF)/255.0f; 
 | 
						|
                    s_fMaterials[2] = ((data>>8)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[3] = ((data)&0xFF)/255.0f;
 | 
						|
                }
 | 
						|
                break; 
 | 
						|
            case 0x100b: //GXSetChanAmbientcolor
 | 
						|
                if (xfregs.colChans[1].ambColor != data) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    nMaterialsChanged |= 2;
 | 
						|
                    xfregs.colChans[1].ambColor = data;
 | 
						|
                    s_fMaterials[4] = ((data>>24)&0xFF)/255.0f; 
 | 
						|
                    s_fMaterials[5] = ((data>>16)&0xFF)/255.0f; 
 | 
						|
                    s_fMaterials[6] = ((data>>8)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[7] = ((data)&0xFF)/255.0f;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x100c: //GXSetChanMatcolor (rgba)
 | 
						|
                if (xfregs.colChans[0].matColor != data) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    nMaterialsChanged |= 4;
 | 
						|
                    xfregs.colChans[0].matColor = data;
 | 
						|
                    s_fMaterials[8] = ((data>>24)&0xFF)/255.0f; 
 | 
						|
                    s_fMaterials[9] = ((data>>16)&0xFF)/255.0f; 
 | 
						|
                    s_fMaterials[10] = ((data>>8)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[11] = ((data)&0xFF)/255.0f;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x100d: //GXSetChanMatcolor (rgba)
 | 
						|
                if (xfregs.colChans[1].matColor != data) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    nMaterialsChanged |= 8;
 | 
						|
                    xfregs.colChans[1].matColor = data;
 | 
						|
                    s_fMaterials[12] = ((data>>24)&0xFF)/255.0f; 
 | 
						|
                    s_fMaterials[13] = ((data>>16)&0xFF)/255.0f; 
 | 
						|
                    s_fMaterials[14] = ((data>>8)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[15] = ((data)&0xFF)/255.0f;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x100e: // color0
 | 
						|
                if (xfregs.colChans[0].color.hex != (data&0x7fff) ) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.colChans[0].color.hex = data;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x100f: // color1
 | 
						|
                if (xfregs.colChans[1].color.hex != (data&0x7fff) ) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.colChans[1].color.hex = data;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x1010: // alpha0
 | 
						|
                if (xfregs.colChans[0].alpha.hex != (data&0x7fff) ) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.colChans[0].alpha.hex = data;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x1011: // alpha1
 | 
						|
                if (xfregs.colChans[1].alpha.hex != (data&0x7fff) ) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.colChans[1].alpha.hex = data;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x1012: // dual tex transform
 | 
						|
                if (xfregs.bEnableDualTexTransform != (data&1)) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.bEnableDualTexTransform = data&1;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x1013:
 | 
						|
            case 0x1014:
 | 
						|
            case 0x1015:
 | 
						|
            case 0x1016:
 | 
						|
            case 0x1017:
 | 
						|
                DEBUG_LOG("xf addr: %x=%x\n", address, data);
 | 
						|
                break;
 | 
						|
            case 0x1018:
 | 
						|
                //_assert_msg_(GX_XF, 0, "XF matrixindex0");
 | 
						|
                VertexShaderMngr::SetTexMatrixChangedA(data); //?
 | 
						|
                break;
 | 
						|
            case 0x1019:
 | 
						|
                //_assert_msg_(GX_XF, 0, "XF matrixindex1");
 | 
						|
                VertexShaderMngr::SetTexMatrixChangedB(data); //?
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x101a: 
 | 
						|
                VertexManager::Flush();
 | 
						|
                VertexShaderMngr::SetViewport((float*)&pData[i]);
 | 
						|
                i += 6;
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x101c: // paper mario writes 16777216.0f, 1677721.75
 | 
						|
                break;
 | 
						|
            case 0x101f: // paper mario writes 16777216.0f, 5033165.0f  
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x1020: 
 | 
						|
                VertexManager::Flush();
 | 
						|
                VertexShaderMngr::SetProjection((float*)&pData[i]);
 | 
						|
                i += 7;
 | 
						|
                return;
 | 
						|
 | 
						|
            case 0x103f: // GXSetNumTexGens
 | 
						|
                if ((u32)xfregs.numTexGens != data) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.numTexGens = data;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
 | 
						|
 | 
						|
            case 0x1048:
 | 
						|
            case 0x1049:
 | 
						|
            case 0x104a:
 | 
						|
            case 0x104b:
 | 
						|
            case 0x104c:
 | 
						|
            case 0x104d:
 | 
						|
            case 0x104e:
 | 
						|
            case 0x104f:
 | 
						|
                DEBUG_LOG("xf addr: %x=%x\n", address, data);
 | 
						|
                break;
 | 
						|
            case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
 | 
						|
 | 
						|
            default:
 | 
						|
                DEBUG_LOG("xf addr: %x=%x\n", address, data);
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else if (address>=0x4000)
 | 
						|
        {
 | 
						|
            // MessageBox(NULL, "1", "1", MB_OK);
 | 
						|
            //4010 __GXSetGenMode
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// Check docs for this sucker...
 | 
						|
void VertexShaderMngr::LoadIndexedXF(u32 val, int array)
 | 
						|
{
 | 
						|
    int index = val>>16;
 | 
						|
    int address = val&0xFFF; //check mask
 | 
						|
    int size = ((val>>12)&0xF)+1;
 | 
						|
    //load stuff from array to address in xf mem
 | 
						|
 | 
						|
    VertexManager::Flush();
 | 
						|
    InvalidateXFRange(address, address+size);
 | 
						|
    //PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address+size);
 | 
						|
 | 
						|
    for (int i = 0; i < size; i++)
 | 
						|
        xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array]*index + i*4);
 | 
						|
}
 | 
						|
 | 
						|
float* VertexShaderMngr::GetPosNormalMat()
 | 
						|
{
 | 
						|
    return (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::GetVertexShaderId(VERTEXSHADERUID& id, u32 components)
 | 
						|
{
 | 
						|
    u32 zbufrender = (bpmem.ztex2.op==ZTEXTURE_ADD)||Renderer::GetZBufferTarget()!=0;
 | 
						|
    id.values[0] = components|(xfregs.numTexGens<<23)|(xfregs.nNumChans<<27)|((u32)xfregs.bEnableDualTexTransform<<29)|(zbufrender<<30);
 | 
						|
 | 
						|
    for(int i = 0; i < 2; ++i) {
 | 
						|
        id.values[1+i] = xfregs.colChans[i].color.enablelighting?(u32)xfregs.colChans[i].color.hex:(u32)xfregs.colChans[i].color.matsource;
 | 
						|
        id.values[1+i] |= (xfregs.colChans[i].alpha.enablelighting?(u32)xfregs.colChans[i].alpha.hex:(u32)xfregs.colChans[i].alpha.matsource)<<15;
 | 
						|
    }
 | 
						|
    // fog
 | 
						|
    id.values[1] |= (((u32)bpmem.fog.c_proj_fsel.fsel&3)<<30);
 | 
						|
    id.values[2] |= (((u32)bpmem.fog.c_proj_fsel.fsel>>2)<<30);
 | 
						|
 | 
						|
    u32* pcurvalue = &id.values[3];
 | 
						|
 | 
						|
    for(int i = 0; i < xfregs.numTexGens; ++i) {
 | 
						|
        TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
 | 
						|
        if( tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP )
 | 
						|
            tinfo.hex &= 0x7ff;
 | 
						|
        if( tinfo.texgentype != XF_TEXGEN_REGULAR )
 | 
						|
            tinfo.projection = 0;
 | 
						|
 | 
						|
        u32 val = ((tinfo.hex>>1)&0x1ffff);
 | 
						|
        if( xfregs.bEnableDualTexTransform && tinfo.texgentype == XF_TEXGEN_REGULAR ) {
 | 
						|
            // rewrite normalization and post index
 | 
						|
            val |= ((u32)xfregs.texcoords[i].postmtxinfo.index<<17)|((u32)xfregs.texcoords[i].postmtxinfo.normalize<<23);
 | 
						|
        }
 | 
						|
 | 
						|
        switch(i & 3) {
 | 
						|
            case 0: pcurvalue[0] |= val; break;
 | 
						|
            case 1: pcurvalue[0] |= val<<24; pcurvalue[1] = val>>8; ++pcurvalue; break;
 | 
						|
            case 2: pcurvalue[0] |= val<<16; pcurvalue[1] = val>>16; ++pcurvalue; break;
 | 
						|
            case 3: pcurvalue[0] |= val<<8; ++pcurvalue; break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |