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23f8da4bf72be80ea66293f7facca87fe7a4e2c7
dolphin
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j4ck.fr0st
2a64643fdc
Apply u-ra's patch to speed up CriticalSection on systems that use POSIX-threads (that is, not windows).
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6242
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 17:17:13 +00:00
..
AudioCommon
Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun.
2010-09-28 21:43:38 +00:00
Common
Apply u-ra's patch to speed up CriticalSection on systems that use POSIX-threads (that is, not windows).
2010-09-30 17:17:13 +00:00
Core
Some more cleanup which should've been in r6232. Thanks Billiard.
2010-09-27 05:16:11 +00:00
DebuggerUICommon
Debugger enhancements:
2010-08-08 06:00:22 +00:00
DebuggerWX
JitIL/Jit64: Removed std::vector for speed up.
2010-09-22 02:42:17 +00:00
DiscIO
call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
2010-09-08 00:20:19 +00:00
DolphinWX
Allow SI AM_Baseboard to be selected correctly in GUI.
2010-09-27 02:22:53 +00:00
DSPCore
hackfix dsp reset: fixes zelda collector's edition and some other games which reset and hang (...are there any others?)
2010-09-02 01:36:45 +00:00
InputCommon
New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the "Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup.
2010-09-18 16:43:43 +00:00
InputUICommon
GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads).
2010-08-29 03:45:56 +00:00
VideoCommon
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00