forked from dolphin-emu/dolphin
		
	implemented new efb to ram in opengl modified TextureConversionShader preparing the implementation of new efb to ram in dx11 please test for regressions git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5874 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "BPFunctions.h"
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#include "Globals.h"
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#include "Profiler.h"
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#include "VideoConfig.h"
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#include "VertexManager.h"
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#include "Render.h"
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#include "TextureMngr.h"
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#include "TextureConverter.h"
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#include "VertexShaderManager.h"
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#include "XFB.h"
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#include "main.h"
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namespace BPFunctions
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{
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// ----------------------------------------------
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// State translation lookup tables
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// Reference: Yet Another Gamecube Documentation
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// ----------------------------------------------
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void FlushPipeline()
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{
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	VertexManager::Flush();
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}
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void SetGenerationMode(const BPCmd &bp)
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{
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	Renderer::SetGenerationMode();
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}
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void SetScissor(const BPCmd &bp)
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{
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	if (!Renderer::SetScissorRect())
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		if (bp.address == BPMEM_SCISSORBR)
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			ERROR_LOG(VIDEO, "bad scissor!");
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}
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void SetLineWidth(const BPCmd &bp)
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{
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	Renderer::SetLineWidth();
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}
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void SetDepthMode(const BPCmd &bp)
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{
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	Renderer::SetDepthMode();
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}
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void SetBlendMode(const BPCmd &bp)
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{
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	Renderer::SetBlendMode(false);
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}
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void SetDitherMode(const BPCmd &bp)
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{
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    Renderer::SetDitherMode();
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}
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void SetLogicOpMode(const BPCmd &bp)
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{
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	Renderer::SetLogicOpMode();
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}
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void SetColorMask(const BPCmd &bp)
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{
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    Renderer::SetColorMask();
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}
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void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf)
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{
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	// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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	if (!g_ActiveConfig.bEFBCopyDisable)
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	{
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		TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);		
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	}
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}
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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{
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	bool colorEnable = bpmem.blendmode.colorupdate;
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	bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
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	bool zEnable = bpmem.zmode.updateenable;
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	if (colorEnable || alphaEnable || zEnable)
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	{
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		u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
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		u32 z = bpmem.clearZValue;
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		Renderer::ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
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	}
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}
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void RestoreRenderState(const BPCmd &bp)
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{
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	Renderer::RestoreAPIState();
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}
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bool GetConfig(const int &type)
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{
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	switch (type)
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	{
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	case CONFIG_ISWII:
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		return g_VideoInitialize.bWii;
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	case CONFIG_DISABLEFOG:
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		return g_ActiveConfig.bDisableFog;
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	case CONFIG_SHOWEFBREGIONS:
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		return g_ActiveConfig.bShowEFBCopyRegions;
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	default:
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		PanicAlert("GetConfig Error: Unknown Config Type!");
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		return false;
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	}
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}
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u8 *GetPointer(const u32 &address)
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{
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	return g_VideoInitialize.pGetMemoryPointer(address);
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}
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void SetTextureMode(const BPCmd &bp)
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{
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	// TODO
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}
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void SetInterlacingMode(const BPCmd &bp)
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{
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	// TODO
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}
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};
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