forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			560 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			560 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
#include "Globals.h"
 | 
						|
#include "FramebufferManager.h"
 | 
						|
 | 
						|
#include "TextureConverter.h"
 | 
						|
#include "XFB.h"
 | 
						|
#include "Render.h"
 | 
						|
 | 
						|
extern bool s_bHaveFramebufferBlit; // comes from Render.cpp
 | 
						|
 | 
						|
FramebufferManager g_framebufferManager;
 | 
						|
 | 
						|
void FramebufferManager::Init(int targetWidth, int targetHeight, int msaaSamples, int msaaCoverageSamples)
 | 
						|
{
 | 
						|
	m_targetWidth = targetWidth;
 | 
						|
	m_targetHeight = targetHeight;
 | 
						|
	m_msaaSamples = msaaSamples;
 | 
						|
	m_msaaCoverageSamples = msaaCoverageSamples;
 | 
						|
 | 
						|
	// The EFB can be set to different pixel formats by the game through the
 | 
						|
	// BPMEM_ZCOMPARE register (which should probably have a different name).
 | 
						|
	// They are:
 | 
						|
	// - 24-bit RGB (8-bit components) with 24-bit Z
 | 
						|
	// - 24-bit RGBA (6-bit components) with 24-bit Z
 | 
						|
	// - Multisampled 16-bit RGB (5-6-5 format) with 16-bit Z
 | 
						|
	// We only use one EFB format here: 32-bit ARGB with 24-bit Z.
 | 
						|
	// Multisampling depends on user settings.
 | 
						|
	// The distinction becomes important for certain operations, i.e. the
 | 
						|
	// alpha channel should be ignored if the EFB does not have one.
 | 
						|
 | 
						|
	// Create EFB target.
 | 
						|
 | 
						|
	glGenFramebuffersEXT(1, &m_efbFramebuffer);
 | 
						|
 | 
						|
	if (m_msaaSamples <= 1)
 | 
						|
	{
 | 
						|
		// EFB targets will be textures in non-MSAA mode.
 | 
						|
 | 
						|
		GLuint glObj[2];
 | 
						|
		glGenTextures(2, glObj);
 | 
						|
		m_efbColor = glObj[0];
 | 
						|
		m_efbDepth = glObj[1];
 | 
						|
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_efbColor);
 | 
						|
		glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
 | 
						|
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_efbDepth);
 | 
						|
		glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
 | 
						|
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
 | 
						|
 | 
						|
		// Bind target textures to the EFB framebuffer.
 | 
						|
 | 
						|
		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
 | 
						|
 | 
						|
		glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, m_efbColor, 0);
 | 
						|
		glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_RECTANGLE_ARB, m_efbDepth, 0);
 | 
						|
 | 
						|
		GL_REPORT_FBO_ERROR();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// EFB targets will be renderbuffers in MSAA mode (required by OpenGL).
 | 
						|
		// Resolve targets will be created to transfer EFB to RAM textures.
 | 
						|
		// XFB framebuffer will be created to transfer EFB to XFB texture.
 | 
						|
 | 
						|
		// Create EFB target renderbuffers.
 | 
						|
 | 
						|
		GLuint glObj[2];
 | 
						|
		glGenRenderbuffersEXT(2, glObj);
 | 
						|
		m_efbColor = glObj[0];
 | 
						|
		m_efbDepth = glObj[1];
 | 
						|
 | 
						|
		glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_efbColor);
 | 
						|
		if (m_msaaCoverageSamples)
 | 
						|
			glRenderbufferStorageMultisampleCoverageNV(GL_RENDERBUFFER_EXT, m_msaaCoverageSamples, m_msaaSamples, GL_RGBA8, m_targetWidth, m_targetHeight);
 | 
						|
		else
 | 
						|
			glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, m_msaaSamples, GL_RGBA8, m_targetWidth, m_targetHeight);
 | 
						|
 | 
						|
		glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_efbDepth);
 | 
						|
		if (m_msaaCoverageSamples)
 | 
						|
			glRenderbufferStorageMultisampleCoverageNV(GL_RENDERBUFFER_EXT, m_msaaCoverageSamples, m_msaaSamples, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight);
 | 
						|
		else
 | 
						|
			glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, m_msaaSamples, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight);
 | 
						|
 | 
						|
		glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
 | 
						|
 | 
						|
		// Bind target renderbuffers to EFB framebuffer.
 | 
						|
 | 
						|
		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
 | 
						|
 | 
						|
		glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, m_efbColor);
 | 
						|
		glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_efbDepth);
 | 
						|
 | 
						|
		GL_REPORT_FBO_ERROR();
 | 
						|
 | 
						|
		// Create resolved targets for transferring multisampled EFB to texture.
 | 
						|
 | 
						|
		glGenFramebuffersEXT(1, &m_resolvedFramebuffer);
 | 
						|
 | 
						|
		glGenTextures(2, glObj);
 | 
						|
		m_resolvedColorTexture = glObj[0];
 | 
						|
		m_resolvedDepthTexture = glObj[1];
 | 
						|
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_resolvedColorTexture);
 | 
						|
		glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
 | 
						|
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_resolvedDepthTexture);
 | 
						|
		glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
 | 
						|
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
 | 
						|
 | 
						|
		// Bind resolved textures to resolved framebuffer.
 | 
						|
 | 
						|
		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_resolvedFramebuffer);
 | 
						|
 | 
						|
		glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, m_resolvedColorTexture, 0);
 | 
						|
		glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_RECTANGLE_ARB, m_resolvedDepthTexture, 0);
 | 
						|
 | 
						|
		GL_REPORT_FBO_ERROR();
 | 
						|
 | 
						|
		// Return to EFB framebuffer.
 | 
						|
 | 
						|
		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
 | 
						|
	}
 | 
						|
 | 
						|
	// Create XFB framebuffer; targets will be created elsewhere.
 | 
						|
 | 
						|
	glGenFramebuffersEXT(1, &m_xfbFramebuffer);
 | 
						|
 | 
						|
	// EFB framebuffer is currently bound.
 | 
						|
}
 | 
						|
 | 
						|
void FramebufferManager::Shutdown()
 | 
						|
{
 | 
						|
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
 | 
						|
 | 
						|
	GLuint glObj[3];
 | 
						|
 | 
						|
	// Note: OpenGL deletion functions silently ignore parameters of "0".
 | 
						|
 | 
						|
	glObj[0] = m_efbFramebuffer;
 | 
						|
	glObj[1] = m_resolvedFramebuffer;
 | 
						|
	glObj[2] = m_xfbFramebuffer;
 | 
						|
	glDeleteFramebuffersEXT(3, glObj);
 | 
						|
	m_efbFramebuffer = 0;
 | 
						|
	m_xfbFramebuffer = 0;
 | 
						|
 | 
						|
	glObj[0] = m_resolvedColorTexture;
 | 
						|
	glObj[1] = m_resolvedDepthTexture;
 | 
						|
	glObj[2] = m_realXFBSource.texture;
 | 
						|
	glDeleteTextures(3, glObj);
 | 
						|
	m_resolvedColorTexture = 0;
 | 
						|
	m_resolvedDepthTexture = 0;
 | 
						|
	m_realXFBSource.texture = 0;
 | 
						|
 | 
						|
	glObj[0] = m_efbColor;
 | 
						|
	glObj[1] = m_efbDepth;
 | 
						|
	if (m_msaaSamples <= 1)
 | 
						|
		glDeleteTextures(2, glObj);
 | 
						|
	else
 | 
						|
		glDeleteRenderbuffersEXT(2, glObj);
 | 
						|
	m_efbColor = 0;
 | 
						|
	m_efbDepth = 0;
 | 
						|
 | 
						|
	for (VirtualXFBListType::iterator it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
 | 
						|
	{
 | 
						|
		glDeleteTextures(1, &it->xfbSource.texture);
 | 
						|
	}
 | 
						|
	m_virtualXFBList.clear();
 | 
						|
}
 | 
						|
 | 
						|
void FramebufferManager::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
 | 
						|
{
 | 
						|
	if (g_ActiveConfig.bUseRealXFB)
 | 
						|
		copyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
 | 
						|
	else
 | 
						|
		copyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
 | 
						|
}
 | 
						|
 | 
						|
const XFBSource** FramebufferManager::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
 | 
						|
{
 | 
						|
	if (g_ActiveConfig.bUseRealXFB)
 | 
						|
		return getRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
 | 
						|
	else
 | 
						|
		return getVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
 | 
						|
}
 | 
						|
 | 
						|
GLuint FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc) const
 | 
						|
{
 | 
						|
	if (m_msaaSamples <= 1)
 | 
						|
	{
 | 
						|
		return m_efbColor;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// Transfer the EFB to a resolved texture. EXT_framebuffer_blit is
 | 
						|
		// required.
 | 
						|
 | 
						|
		TargetRectangle targetRc = ConvertEFBRectangle(sourceRc);
 | 
						|
		targetRc.ClampLL(0, 0, m_targetWidth, m_targetHeight);
 | 
						|
 | 
						|
		// Resolve.
 | 
						|
		glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, m_efbFramebuffer);
 | 
						|
		glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, m_resolvedFramebuffer);
 | 
						|
		glBlitFramebufferEXT(
 | 
						|
			targetRc.left, targetRc.top, targetRc.right, targetRc.bottom,
 | 
						|
			targetRc.left, targetRc.top, targetRc.right, targetRc.bottom,
 | 
						|
			GL_COLOR_BUFFER_BIT, GL_NEAREST
 | 
						|
			);
 | 
						|
 | 
						|
		// Return to EFB.
 | 
						|
		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
 | 
						|
 | 
						|
		return m_resolvedColorTexture;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
GLuint FramebufferManager::GetEFBDepthTexture(const EFBRectangle& sourceRc) const
 | 
						|
{
 | 
						|
	if (m_msaaSamples <= 1)
 | 
						|
	{
 | 
						|
		return m_efbDepth;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// Transfer the EFB to a resolved texture. EXT_framebuffer_blit is
 | 
						|
		// required.
 | 
						|
 | 
						|
		TargetRectangle targetRc = ConvertEFBRectangle(sourceRc);
 | 
						|
		targetRc.ClampLL(0, 0, m_targetWidth, m_targetHeight);
 | 
						|
 | 
						|
		// Resolve.
 | 
						|
		glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, m_efbFramebuffer);
 | 
						|
		glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, m_resolvedFramebuffer);
 | 
						|
		glBlitFramebufferEXT(
 | 
						|
			targetRc.left, targetRc.top, targetRc.right, targetRc.bottom,
 | 
						|
			targetRc.left, targetRc.top, targetRc.right, targetRc.bottom,
 | 
						|
			GL_DEPTH_BUFFER_BIT, GL_NEAREST
 | 
						|
			);
 | 
						|
 | 
						|
		// Return to EFB.
 | 
						|
		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
 | 
						|
 | 
						|
		return m_resolvedDepthTexture;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
TargetRectangle FramebufferManager::ConvertEFBRectangle(const EFBRectangle& rc) const
 | 
						|
{
 | 
						|
	TargetRectangle result;
 | 
						|
	float XScale = Renderer::GetTargetScaleX();
 | 
						|
	float YScale = Renderer::GetTargetScaleY();
 | 
						|
	result.left = rc.left * XScale;
 | 
						|
	result.top = ((EFB_HEIGHT - rc.top) * YScale);
 | 
						|
	result.right = rc.right * XScale ;
 | 
						|
	result.bottom = ((EFB_HEIGHT - rc.bottom) * YScale);
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
FramebufferManager::VirtualXFBListType::iterator
 | 
						|
FramebufferManager::findVirtualXFB(u32 xfbAddr, u32 width, u32 height)
 | 
						|
{
 | 
						|
	u32 srcLower = xfbAddr;
 | 
						|
	u32 srcUpper = xfbAddr + 2 * width * height;
 | 
						|
 | 
						|
	VirtualXFBListType::iterator it;
 | 
						|
	for (it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
 | 
						|
	{
 | 
						|
		u32 dstLower = it->xfbAddr;
 | 
						|
		u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
 | 
						|
 | 
						|
		if (dstLower >= srcLower && dstUpper <= srcUpper)
 | 
						|
			return it;
 | 
						|
	}
 | 
						|
 | 
						|
	// That address is not in the Virtual XFB list.
 | 
						|
	return m_virtualXFBList.end();
 | 
						|
}
 | 
						|
 | 
						|
void FramebufferManager::replaceVirtualXFB()
 | 
						|
{
 | 
						|
	VirtualXFBListType::iterator it = m_virtualXFBList.begin();	
 | 
						|
 | 
						|
	s32 srcLower = it->xfbAddr;
 | 
						|
	s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
 | 
						|
	s32 lineSize = 2 * it->xfbWidth;
 | 
						|
 | 
						|
	++it;
 | 
						|
 | 
						|
	while (it != m_virtualXFBList.end())
 | 
						|
	{
 | 
						|
		s32 dstLower = it->xfbAddr;
 | 
						|
		s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
 | 
						|
 | 
						|
		if (dstLower >= srcLower && dstUpper <= srcUpper)
 | 
						|
		{
 | 
						|
			// invalidate the data
 | 
						|
			it->xfbAddr = 0;
 | 
						|
			it->xfbHeight = 0;
 | 
						|
			it->xfbWidth = 0;
 | 
						|
		}
 | 
						|
		else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
 | 
						|
		{		
 | 
						|
			s32 upperOverlap = (srcUpper - dstLower) / lineSize;
 | 
						|
			s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
 | 
						|
 | 
						|
			if (upperOverlap > 0 && lowerOverlap < 0)
 | 
						|
			{
 | 
						|
				it->xfbAddr += lineSize * upperOverlap;
 | 
						|
				it->xfbHeight -= upperOverlap;
 | 
						|
			}
 | 
						|
			else if (lowerOverlap > 0)
 | 
						|
			{
 | 
						|
				it->xfbHeight -= lowerOverlap;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		++it;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void FramebufferManager::copyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
 | 
						|
{
 | 
						|
	u8* pXFB = Memory_GetPtr(xfbAddr);
 | 
						|
	if (!pXFB)
 | 
						|
	{
 | 
						|
		WARN_LOG(VIDEO, "Tried to copy to invalid XFB address");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	XFB_Write(pXFB, sourceRc, fbWidth, fbHeight);
 | 
						|
}
 | 
						|
 | 
						|
void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
 | 
						|
{
 | 
						|
	GLuint xfbTexture;
 | 
						|
 | 
						|
	VirtualXFBListType::iterator it = findVirtualXFB(xfbAddr, fbWidth, fbHeight);
 | 
						|
 | 
						|
	if (it == m_virtualXFBList.end() && (int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
 | 
						|
	{
 | 
						|
		// replace the last virtual XFB
 | 
						|
		--it;
 | 
						|
	}
 | 
						|
 | 
						|
	if (it != m_virtualXFBList.end())
 | 
						|
	{
 | 
						|
		// Overwrite an existing Virtual XFB.
 | 
						|
 | 
						|
		it->xfbAddr = xfbAddr;
 | 
						|
		it->xfbWidth = fbWidth;
 | 
						|
		it->xfbHeight = fbHeight;
 | 
						|
 | 
						|
		it->xfbSource.srcAddr = xfbAddr;
 | 
						|
		it->xfbSource.srcWidth = fbWidth;
 | 
						|
		it->xfbSource.srcHeight = fbHeight;
 | 
						|
 | 
						|
		it->xfbSource.texWidth = Renderer::GetTargetWidth();
 | 
						|
		it->xfbSource.texHeight = Renderer::GetTargetHeight();
 | 
						|
		it->xfbSource.sourceRc = ConvertEFBRectangle(sourceRc);
 | 
						|
 | 
						|
		xfbTexture = it->xfbSource.texture;
 | 
						|
 | 
						|
		// Move this Virtual XFB to the front of the list.
 | 
						|
		m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, it);
 | 
						|
 | 
						|
		// Keep stale XFB data from being used
 | 
						|
		replaceVirtualXFB();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// Create a new Virtual XFB and place it at the front of the list.
 | 
						|
 | 
						|
		glGenTextures(1, &xfbTexture);
 | 
						|
 | 
						|
#if 0// XXX: Some video drivers don't handle glCopyTexImage2D correctly, so use EXT_framebuffer_blit whenever possible.
 | 
						|
		if (m_msaaSamples > 1)
 | 
						|
#else
 | 
						|
		if (s_bHaveFramebufferBlit)
 | 
						|
#endif
 | 
						|
		{
 | 
						|
			// In MSAA mode, allocate the texture image here. In non-MSAA mode,
 | 
						|
			// the image will be allocated by glCopyTexImage2D (later).
 | 
						|
 | 
						|
			glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfbTexture);
 | 
						|
			glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, m_targetWidth, m_targetHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
 | 
						|
 | 
						|
			glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
 | 
						|
		}
 | 
						|
 | 
						|
		VirtualXFB newVirt;
 | 
						|
 | 
						|
		newVirt.xfbAddr = xfbAddr;
 | 
						|
		newVirt.xfbWidth = fbWidth;
 | 
						|
		newVirt.xfbHeight = fbHeight;
 | 
						|
 | 
						|
		newVirt.xfbSource.srcAddr = xfbAddr;
 | 
						|
		newVirt.xfbSource.srcWidth = fbWidth;
 | 
						|
		newVirt.xfbSource.srcHeight = fbHeight;
 | 
						|
 | 
						|
		newVirt.xfbSource.texture = xfbTexture;
 | 
						|
		newVirt.xfbSource.texWidth = m_targetWidth;
 | 
						|
		newVirt.xfbSource.texHeight = m_targetHeight;
 | 
						|
		newVirt.xfbSource.sourceRc = ConvertEFBRectangle(sourceRc);
 | 
						|
 | 
						|
		// Add the new Virtual XFB to the list
 | 
						|
 | 
						|
		if ((int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
 | 
						|
		{
 | 
						|
			// List overflowed; delete the oldest.
 | 
						|
			glDeleteTextures(1, &m_virtualXFBList.back().xfbSource.texture);
 | 
						|
			m_virtualXFBList.pop_back();
 | 
						|
		}
 | 
						|
 | 
						|
		m_virtualXFBList.push_front(newVirt);
 | 
						|
	}
 | 
						|
 | 
						|
	// Copy EFB to XFB texture
 | 
						|
 | 
						|
#if 0
 | 
						|
	if (m_msaaSamples <= 1)
 | 
						|
#else
 | 
						|
	if (!s_bHaveFramebufferBlit)
 | 
						|
#endif
 | 
						|
	{
 | 
						|
		// Just copy the EFB directly.
 | 
						|
 | 
						|
		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
 | 
						|
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfbTexture);
 | 
						|
		glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, 0, 0, m_targetWidth, m_targetHeight, 0);
 | 
						|
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// OpenGL cannot copy directly from a multisampled framebuffer, so use
 | 
						|
		// EXT_framebuffer_blit.
 | 
						|
 | 
						|
		glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, m_efbFramebuffer);
 | 
						|
		glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, m_xfbFramebuffer);
 | 
						|
 | 
						|
		// Bind texture.
 | 
						|
		glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, xfbTexture, 0);
 | 
						|
		GL_REPORT_FBO_ERROR();
 | 
						|
 | 
						|
		glBlitFramebufferEXT(
 | 
						|
			0, 0, m_targetWidth, m_targetHeight,
 | 
						|
			0, 0, m_targetWidth, m_targetHeight,
 | 
						|
			GL_COLOR_BUFFER_BIT, GL_NEAREST
 | 
						|
			);
 | 
						|
 | 
						|
		// Unbind texture.
 | 
						|
		glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
 | 
						|
 | 
						|
		// Return to EFB.
 | 
						|
		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
const XFBSource** FramebufferManager::getRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
 | 
						|
{
 | 
						|
	xfbCount = 1;
 | 
						|
 | 
						|
	m_realXFBSource.texWidth = MAX_XFB_WIDTH;
 | 
						|
	m_realXFBSource.texHeight = MAX_XFB_HEIGHT;
 | 
						|
 | 
						|
	m_realXFBSource.srcAddr = xfbAddr;
 | 
						|
	m_realXFBSource.srcWidth = fbWidth;
 | 
						|
	m_realXFBSource.srcHeight = fbHeight;
 | 
						|
 | 
						|
	// OpenGL texture coordinates originate at the lower left, which is why
 | 
						|
	// sourceRc.top = fbHeight and sourceRc.bottom = 0.
 | 
						|
	m_realXFBSource.sourceRc.left = 0;
 | 
						|
	m_realXFBSource.sourceRc.top = fbHeight;
 | 
						|
	m_realXFBSource.sourceRc.right = fbWidth;
 | 
						|
	m_realXFBSource.sourceRc.bottom = 0;
 | 
						|
 | 
						|
	if (!m_realXFBSource.texture)
 | 
						|
	{
 | 
						|
		glGenTextures(1, &m_realXFBSource.texture);
 | 
						|
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_realXFBSource.texture);
 | 
						|
		glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, MAX_XFB_WIDTH, MAX_XFB_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
 | 
						|
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	// Decode YUYV data from GameCube RAM
 | 
						|
	TextureConverter::DecodeToTexture(xfbAddr, fbWidth, fbHeight, m_realXFBSource.texture);
 | 
						|
 | 
						|
	m_overlappingXFBArray[0] = &m_realXFBSource;
 | 
						|
 | 
						|
	return &m_overlappingXFBArray[0];
 | 
						|
}
 | 
						|
 | 
						|
const XFBSource** FramebufferManager::getVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
 | 
						|
{
 | 
						|
	xfbCount = 0;
 | 
						|
 | 
						|
	if (m_virtualXFBList.size() == 0)
 | 
						|
	{
 | 
						|
		// No Virtual XFBs available.
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	u32 srcLower = xfbAddr;
 | 
						|
	u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
 | 
						|
 | 
						|
	VirtualXFBListType::reverse_iterator it;
 | 
						|
	for (it = m_virtualXFBList.rbegin(); it != m_virtualXFBList.rend(); ++it)
 | 
						|
	{
 | 
						|
		u32 dstLower = it->xfbAddr;
 | 
						|
		u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
 | 
						|
 | 
						|
		if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
 | 
						|
		{
 | 
						|
			m_overlappingXFBArray[xfbCount] = &(it->xfbSource);
 | 
						|
			xfbCount++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return &m_overlappingXFBArray[0];
 | 
						|
}
 | 
						|
 | 
						|
void FramebufferManager::SetFramebuffer(GLuint fb)
 | 
						|
{
 | 
						|
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb != 0 ? fb : GetEFBFramebuffer());
 | 
						|
}
 | 
						|
 | 
						|
// Apply AA if enabled
 | 
						|
GLuint FramebufferManager::ResolveAndGetRenderTarget(const EFBRectangle &source_rect)
 | 
						|
{
 | 
						|
	return GetEFBColorTexture(source_rect);
 | 
						|
}
 | 
						|
 | 
						|
GLuint FramebufferManager::ResolveAndGetDepthTarget(const EFBRectangle &source_rect)
 | 
						|
{
 | 
						|
	return GetEFBDepthTexture(source_rect);
 | 
						|
}
 | 
						|
 | 
						|
 |