forked from dolphin-emu/dolphin
		
	please test git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5928 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			898 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			898 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <vector>
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#include <cmath>
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#include "Globals.h"
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#include "CommonPaths.h"
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#include "StringUtil.h"
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#include <fstream>
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#ifdef _WIN32
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#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
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#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
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#define _interlockedbittestandset64 workaround_ms_header_bug_platform_sdk6_set64
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#define _interlockedbittestandreset64 workaround_ms_header_bug_platform_sdk6_reset64
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#include <intrin.h>
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#undef _interlockedbittestandset
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#undef _interlockedbittestandreset
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#undef _interlockedbittestandset64
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#undef _interlockedbittestandreset64
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#endif
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#include "VideoConfig.h"
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#include "Hash.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "ImageWrite.h"
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#include "Render.h"
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#include "MemoryUtil.h"
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#include "BPStructs.h"
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#include "TextureDecoder.h"
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#include "TextureMngr.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "FramebufferManager.h"
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#include "FileUtil.h"
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#include "HiresTextures.h"
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#include "TextureConverter.h"
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u8 *TextureMngr::temp = NULL;
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TextureMngr::TexCache TextureMngr::textures;
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extern int frameCount;
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static u32 s_TempFramebuffer = 0;
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#define TEMP_SIZE (1024*1024*4)
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#define TEXTURE_KILL_THRESHOLD 200
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static const GLint c_MinLinearFilter[8] = {
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	GL_NEAREST,
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	GL_NEAREST_MIPMAP_NEAREST,
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	GL_NEAREST_MIPMAP_LINEAR,
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	GL_NEAREST,
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	GL_LINEAR,
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	GL_LINEAR_MIPMAP_NEAREST,
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	GL_LINEAR_MIPMAP_LINEAR,
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	GL_LINEAR,
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};
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static const GLint c_WrapSettings[4] = {
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	GL_CLAMP_TO_EDGE,
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	GL_REPEAT,
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	GL_MIRRORED_REPEAT,
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	GL_REPEAT,
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};
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height)
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{
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	std::vector<u32> data(width * height);
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    glBindTexture(textarget, tex);
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    glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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    GLenum err = GL_REPORT_ERROR();
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    if (err != GL_NO_ERROR)
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	{
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		PanicAlert("Can't save texture, GL Error: %s", gluErrorString(err));
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        return false;
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    }
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    return SaveTGA(filename, width, height, &data[0]);
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}
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int TextureMngr::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
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{
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	if (addr + size_in_bytes < range_address)
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		return -1;
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	if (addr >= range_address + range_size)
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		return 1;
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	return 0;
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}
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void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode,TexMode1 &newmode1)
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{
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    mode = newmode;
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	mode1 = newmode1;
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    if (isRectangle) 
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	{
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        // very limited!
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        glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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			            (newmode.mag_filter || g_ActiveConfig.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
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        glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
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			            (g_ActiveConfig.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
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		if (newmode.wrap_s == 2 || newmode.wrap_t == 2) 
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            DEBUG_LOG(VIDEO, "cannot support mirrorred repeat mode");
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		if (newmode.wrap_s == 1 || newmode.wrap_t == 1)
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            DEBUG_LOG(VIDEO, "cannot support repeat mode");
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    }
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    else 
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	{
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        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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			            (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
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        if (bHaveMipMaps) 
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		{
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			if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4)
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                mode.min_filter += 4; // take equivalent forced linear
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            int filt = newmode.min_filter;            
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			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]);
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			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod >> 4);
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			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod >> 4);
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			glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (newmode.lod_bias/32.0f));
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        }
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        else
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            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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			                (g_ActiveConfig.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
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        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
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        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
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    }
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    if (g_Config.iMaxAnisotropy >= 1)
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		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
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}
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void TextureMngr::TCacheEntry::Destroy(bool shutdown)
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{
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    if (!texture)
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        return;
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    glDeleteTextures(1, &texture);
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    if (!isRenderTarget && !shutdown && !g_ActiveConfig.bSafeTextureCache) {
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        u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
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        if (ptr && *ptr == hash)
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            *ptr = oldpixel;
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    }
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    texture = 0;
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} 
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void TextureMngr::Init()
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{
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    temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
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	TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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	HiresTextures::Init(globals->unique_id);
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}
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void TextureMngr::Invalidate(bool shutdown)
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{
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    for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
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        iter->second.Destroy(shutdown);
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    textures.clear();
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	HiresTextures::Shutdown();
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}
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void TextureMngr::Shutdown()
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{
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    Invalidate(true);
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    if (s_TempFramebuffer) {
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        glDeleteFramebuffersEXT(1, (GLuint *)&s_TempFramebuffer);
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        s_TempFramebuffer = 0;
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    }
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    FreeMemoryPages(temp, TEMP_SIZE);	
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    temp = NULL;
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}
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void TextureMngr::ProgressiveCleanup()
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{
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	TexCache::iterator iter = textures.begin();
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	while (iter != textures.end())
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	{
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		if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
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		{
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			iter->second.Destroy(false);
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			textures.erase(iter++);
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		}
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		else
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			++iter;
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	}
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}
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void TextureMngr::InvalidateRange(u32 start_address, u32 size)
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{
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	TexCache::iterator iter = textures.begin();
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	while (iter != textures.end())
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	{
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		int rangePosition = iter->second.IntersectsMemoryRange(start_address, size);
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		if (rangePosition == 0)
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		{
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			iter->second.Destroy(false);
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			textures.erase(iter++);
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		}
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		else 
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		{
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			++iter;			
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		}
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	}
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}
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void TextureMngr::MakeRangeDynamic(u32 start_address, u32 size)
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{
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	TexCache::iterator iter = textures.begin();
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	while (iter != textures.end())
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	{
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		int rangePosition = iter->second.IntersectsMemoryRange(start_address, size);
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		if ( rangePosition == 0)
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		{
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			iter->second.hash = 0;
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		}
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		++iter;
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	}
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}
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TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width, int height, u32 tex_format, int tlutaddr, int tlutfmt)
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{
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	// notes (about "UNsafe texture cache"):
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	//	Have to be removed soon.
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	//	But we keep it until the "safe" way became rock solid
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	//	pros: it has an unique ID held by the texture data itself (@address) once cached.
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	//	cons: it writes this unique ID in the gc RAM <- very dangerous (break MP1) and ugly 
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	// notes (about "safe texture cache"):
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	//	Metroids text issue (character table):
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	//	Same addr, same GX_TF_C4 texture data but different TLUT (hence different outputs).
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	//	That's why we have to hash the TLUT too for TLUT tex_format dependent textures (ie. GX_TF_C4, GX_TF_C8, GX_TF_C14X2).
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	//	And since the address and tex data don't change, the key index in the cacheEntry map can't be the address but 
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	//	have to be a real unique ID. 
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	//	DONE but not satifiying yet -> may break copyEFBToTexture sometimes.
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	//	Pokemon Colosseum text issue (plain text):
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	//	Use a GX_TF_I4 512x512 text-flush-texture at a const address.
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	//	The problem here was just the sparse hash on the texture. This texture is partly overwrited (what is needed only) 
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	//	so lot's of remaning old text. 	Thin white chars on black bg too.
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	// TODO:	- clean this up when ready to kill old "unsafe texture cache"
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	//			- fix the key index situation with CopyRenderTargetToTexture. 
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	//			Could happen only for GX_TF_C4, GX_TF_C8 and GX_TF_C14X2 fmt.
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	//			Wonder if we can't use tex width&height to know if EFB might be copied to it...
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	//			raw idea:  TOCHECK if addresses are aligned we have few bits left...
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    if (address == 0)
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        return NULL;
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    TexMode0 &tm0 = bpmem.tex[texstage >> 2].texMode0[texstage & 3];
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	TexMode1 &tm1 = bpmem.tex[texstage >> 2].texMode1[texstage & 3];
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	int maxlevel = (tm1.max_lod >> 4);
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	bool UseNativeMips = (tm0.min_filter & 3) && (tm0.min_filter != 8) && g_ActiveConfig.bUseNativeMips;	
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    u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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	int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
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	int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1;
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	int bsdepth = TexDecoder_GetTexelSizeInNibbles(tex_format);
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    int expandedWidth = (width + bsw) & (~bsw);
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	int expandedHeight = (height + bsh) & (~bsh);
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	u64 hash_value = 0;
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    u32 texID = address;
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	u64 texHash = 0;
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	u32 FullFormat = tex_format;
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	bool TextureisDynamic = false;
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	if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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		FullFormat = (tex_format | (tlutfmt << 16));
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	if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
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	{
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		texHash =  TexDecoder_GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
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		if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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		{
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			// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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			// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
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			// This trick (to change the texID depending on the TLUT addr) is a trick to get around
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			// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
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			// each other stored in a single texture, and uses the palette to make different characters
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			// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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			// we must make sure that texture with different tluts get different IDs.
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			u64 tlutHash = TexDecoder_GetHash64(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
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			texHash ^= tlutHash;
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			if (g_ActiveConfig.bSafeTextureCache)
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			{
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				texID = texID ^ ((u32)(tlutHash & 0xFFFFFFFF)) ^ ((u32)((tlutHash >> 32) & 0xFFFFFFFF));
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			}
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		}
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		if (g_ActiveConfig.bSafeTextureCache)
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			hash_value = texHash;
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	}
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	bool skip_texture_create = false;
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	TexCache::iterator iter = textures.find(texID);
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	if (iter != textures.end())
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	{
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        TCacheEntry &entry = iter->second;
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		if (!g_ActiveConfig.bSafeTextureCache)
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		{
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			if(entry.isRenderTarget || entry.isDynamic)
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			{
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				if(!g_ActiveConfig.bCopyEFBToTexture)
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				{
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					hash_value =  TexDecoder_GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
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					if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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					{
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						hash_value ^= TexDecoder_GetHash64(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
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					}
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				}
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				else
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				{
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					hash_value = 0;
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				}
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			}
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			else
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			{
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				hash_value = ((u32 *)ptr)[0];
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			}
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		}
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		else
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		{
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			if(entry.isRenderTarget || entry.isDynamic)
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			{
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				if(g_ActiveConfig.bCopyEFBToTexture)
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				{
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					hash_value = 0;
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				}
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			}
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		}
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        if (((entry.isRenderTarget || entry.isDynamic) && hash_value == entry.hash && address == entry.addr) 
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			|| ((address == entry.addr) && (hash_value == entry.hash) && ((int) FullFormat == entry.fmt) && entry.MipLevels >= maxlevel))
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		{
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            entry.frameCount = frameCount;
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			glEnable(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D);
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			glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
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			GL_REPORT_ERRORD();
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            entry.SetTextureParameters(tm0,tm1);
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			entry.isDynamic = false;
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			return &entry;
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        }
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        else
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        {
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            // Let's reload the new texture data into the same texture,
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			// instead of destroying it and having to create a new one.
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			// Might speed up movie playback very, very slightly.
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			TextureisDynamic = (entry.isRenderTarget || entry.isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
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			if (((!(entry.isRenderTarget || entry.isDynamic)  && width == entry.w && height == entry.h && (int)FullFormat == entry.fmt) ||
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				((entry.isRenderTarget || entry.isDynamic)  && entry.w == width && entry.h == height && entry.Scaledw == width && entry.Scaledh == height)) 
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				&& !entry.isRectangle)
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			{
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				glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
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				GL_REPORT_ERRORD();
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				entry.SetTextureParameters(tm0,tm1);
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				skip_texture_create = true;
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            }
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            else
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						|
            {
 | 
						|
                entry.Destroy(false);
 | 
						|
                textures.erase(iter);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    //Make an entry in the table
 | 
						|
	TCacheEntry& entry = textures[texID];
 | 
						|
	entry.isDynamic = TextureisDynamic;
 | 
						|
	entry.isRenderTarget = false;
 | 
						|
	PC_TexFormat dfmt = PC_TEX_FMT_NONE;
 | 
						|
 | 
						|
	if (g_ActiveConfig.bHiresTextures)
 | 
						|
	{
 | 
						|
		//Load Custom textures
 | 
						|
		char texPathTemp[MAX_PATH];
 | 
						|
		int oldWidth = width;
 | 
						|
		int oldHeight = height;
 | 
						|
 | 
						|
		sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, (unsigned int) texHash, tex_format);
 | 
						|
		dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
 | 
						|
 | 
						|
		if (dfmt != PC_TEX_FMT_NONE)
 | 
						|
		{
 | 
						|
			expandedWidth = width;
 | 
						|
			expandedHeight = height;
 | 
						|
			entry.scaleX = (float) width / oldWidth;
 | 
						|
			entry.scaleY = (float) height / oldHeight;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		entry.scaleX = 1.0f;
 | 
						|
		entry.scaleY = 1.0f;
 | 
						|
	}
 | 
						|
 | 
						|
	if (dfmt == PC_TEX_FMT_NONE)
 | 
						|
		dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
 | 
						|
 | 
						|
    entry.oldpixel = ((u32 *)ptr)[0];
 | 
						|
 | 
						|
	if (g_ActiveConfig.bSafeTextureCache || entry.isDynamic)
 | 
						|
		entry.hash = hash_value;
 | 
						|
	else
 | 
						|
	{
 | 
						|
		entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
 | 
						|
		((u32 *)ptr)[0] = entry.hash;		
 | 
						|
	}
 | 
						|
 | 
						|
    entry.addr = address;
 | 
						|
	entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format);    
 | 
						|
 | 
						|
	// For static textures, we use NPOT.
 | 
						|
	entry.isRectangle = false;
 | 
						|
    // old code: entry.isRectangle = ((width & (width - 1)) || (height & (height - 1)));
 | 
						|
 | 
						|
	GLenum target = entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D;
 | 
						|
	if (!skip_texture_create) {
 | 
						|
		glGenTextures(1, (GLuint *)&entry.texture);
 | 
						|
		glBindTexture(target, entry.texture);
 | 
						|
	}
 | 
						|
 | 
						|
	bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
 | 
						|
	int TexLevels = (width > height)?width:height;
 | 
						|
	TexLevels =  (isPow2 && UseNativeMips && (maxlevel > 0)) ? (int)(log((double)TexLevels)/log((double)2))+ 1 : (isPow2? 0 : 1);
 | 
						|
	if(TexLevels > (maxlevel + 1)  && maxlevel > 0)
 | 
						|
		TexLevels = (maxlevel + 1);
 | 
						|
	entry.MipLevels = maxlevel;
 | 
						|
	bool GenerateMipmaps = TexLevels > 1 || TexLevels == 0;
 | 
						|
	entry.bHaveMipMaps = GenerateMipmaps;
 | 
						|
	int gl_format = 0;
 | 
						|
	int gl_iformat = 0;
 | 
						|
	int gl_type = 0;	
 | 
						|
	GL_REPORT_ERRORD();
 | 
						|
	if (dfmt != PC_TEX_FMT_DXT1)
 | 
						|
	{
 | 
						|
		switch (dfmt)
 | 
						|
		{
 | 
						|
		default:
 | 
						|
		case PC_TEX_FMT_NONE:
 | 
						|
			PanicAlert("Invalid PC texture format %i", dfmt); 
 | 
						|
		case PC_TEX_FMT_BGRA32:
 | 
						|
			gl_format = GL_BGRA;
 | 
						|
			gl_iformat = 4;
 | 
						|
			gl_type = GL_UNSIGNED_BYTE;
 | 
						|
			break;
 | 
						|
		case PC_TEX_FMT_RGBA32:
 | 
						|
			gl_format = GL_RGBA;
 | 
						|
			gl_iformat = 4;
 | 
						|
			gl_type = GL_UNSIGNED_BYTE;
 | 
						|
			break;
 | 
						|
		case PC_TEX_FMT_I4_AS_I8:
 | 
						|
			gl_format = GL_LUMINANCE;
 | 
						|
			gl_iformat = GL_INTENSITY4;
 | 
						|
			gl_type = GL_UNSIGNED_BYTE;
 | 
						|
			break;
 | 
						|
		case PC_TEX_FMT_IA4_AS_IA8:
 | 
						|
			gl_format = GL_LUMINANCE_ALPHA;
 | 
						|
			gl_iformat = GL_LUMINANCE4_ALPHA4;
 | 
						|
			gl_type = GL_UNSIGNED_BYTE;
 | 
						|
			break;
 | 
						|
		case PC_TEX_FMT_I8:
 | 
						|
			gl_format = GL_LUMINANCE;
 | 
						|
			gl_iformat = GL_INTENSITY8;
 | 
						|
			gl_type = GL_UNSIGNED_BYTE;
 | 
						|
			break;
 | 
						|
		case PC_TEX_FMT_IA8:
 | 
						|
			gl_format = GL_LUMINANCE_ALPHA;
 | 
						|
			gl_iformat = GL_LUMINANCE8_ALPHA8;
 | 
						|
			gl_type = GL_UNSIGNED_BYTE;
 | 
						|
			break;
 | 
						|
		case PC_TEX_FMT_RGB565:
 | 
						|
			gl_format = GL_RGB;
 | 
						|
			gl_iformat = GL_RGB;
 | 
						|
			gl_type = GL_UNSIGNED_SHORT_5_6_5;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		if (expandedWidth != width)
 | 
						|
			glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
 | 
						|
		//generate mipmaps even if we use native mips to suport textures with less levels		
 | 
						|
		if(skip_texture_create)
 | 
						|
		{
 | 
						|
			glTexSubImage2D(target, 0,0,0,width, height, gl_format, gl_type, temp);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (GenerateMipmaps) 
 | 
						|
			{
 | 
						|
				if(UseNativeMips)
 | 
						|
				{				
 | 
						|
					glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
 | 
						|
					glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
 | 
						|
					glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);			
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (expandedWidth != width) // reset
 | 
						|
			glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);		
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if(skip_texture_create)
 | 
						|
		{
 | 
						|
			glCompressedTexSubImage2D(target, 0,0,0,width, height, 
 | 
						|
				GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,expandedWidth*expandedHeight/2, temp);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			glCompressedTexImage2D(target, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
 | 
						|
				width, height, 0, expandedWidth*expandedHeight/2, temp);
 | 
						|
		}		
 | 
						|
	}
 | 
						|
	GL_REPORT_ERRORD();
 | 
						|
	if(TexLevels > 1 && dfmt != PC_TEX_FMT_NONE)
 | 
						|
	{
 | 
						|
		int level = 1;
 | 
						|
		int mipWidth = width >> 1;
 | 
						|
		int mipHeight = height >> 1;
 | 
						|
		ptr +=  entry.size_in_bytes;
 | 
						|
		while((mipHeight || mipWidth) && (level < TexLevels))
 | 
						|
		{
 | 
						|
			u32 currentWidth = (mipWidth > 0)? mipWidth : 1;
 | 
						|
			u32 currentHeight = (mipHeight > 0)? mipHeight : 1;
 | 
						|
			expandedWidth  = (currentWidth + bsw)  & (~bsw);
 | 
						|
			expandedHeight = (currentHeight + bsh) & (~bsh);
 | 
						|
			TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);							
 | 
						|
			if (dfmt != PC_TEX_FMT_DXT1)
 | 
						|
			{
 | 
						|
				if (expandedWidth != (int)currentWidth)
 | 
						|
					glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
 | 
						|
				glTexImage2D(target, level, gl_iformat, currentWidth, currentHeight, 0, gl_format, gl_type, temp);													
 | 
						|
				if (expandedWidth != (int)currentWidth)
 | 
						|
					glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				glCompressedTexImage2D(target, level, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,	currentWidth, currentHeight, 0, expandedWidth*expandedHeight/2, temp);				
 | 
						|
			}
 | 
						|
			GL_REPORT_ERRORD();
 | 
						|
			u32 size = (max(mipWidth, bsw) * max(mipHeight, bsh) * bsdepth) >> 1;
 | 
						|
			ptr +=  size;
 | 
						|
			mipWidth >>= 1;
 | 
						|
			mipHeight >>= 1;
 | 
						|
			level++;
 | 
						|
		}
 | 
						|
	}	
 | 
						|
    entry.frameCount = frameCount;
 | 
						|
    entry.w = width;
 | 
						|
    entry.h = height;
 | 
						|
	entry.Scaledw = width;
 | 
						|
	entry.Scaledh = height;
 | 
						|
    entry.fmt = FullFormat;
 | 
						|
    entry.SetTextureParameters(tm0,tm1);
 | 
						|
    if (g_ActiveConfig.bDumpTextures) // dump texture to file
 | 
						|
	{ 
 | 
						|
 | 
						|
        char szTemp[MAX_PATH];
 | 
						|
		char szDir[MAX_PATH];
 | 
						|
		const char* uniqueId = globals->unique_id;
 | 
						|
		bool bCheckedDumpDir = false;
 | 
						|
 | 
						|
		sprintf(szDir,"%s%s",File::GetUserPath(D_DUMPTEXTURES_IDX), uniqueId);
 | 
						|
 | 
						|
		if(!bCheckedDumpDir)
 | 
						|
		{
 | 
						|
			if (!File::Exists(szDir) || !File::IsDirectory(szDir))
 | 
						|
				File::CreateDir(szDir);
 | 
						|
 | 
						|
			bCheckedDumpDir = true;
 | 
						|
		}
 | 
						|
 | 
						|
		sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, uniqueId, (unsigned int) texHash, tex_format);
 | 
						|
		if (!File::Exists(szTemp))
 | 
						|
		{
 | 
						|
			SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);
 | 
						|
		}
 | 
						|
    }
 | 
						|
 | 
						|
    INCSTAT(stats.numTexturesCreated);
 | 
						|
    SETSTAT(stats.numTexturesAlive, textures.size());
 | 
						|
    return &entry;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
 | 
						|
{
 | 
						|
	DVSTARTPROFILE();
 | 
						|
	GL_REPORT_ERRORD();
 | 
						|
 | 
						|
	// for intensity values, use Y of YUV format!
 | 
						|
	// for all purposes, treat 4bit equivalents as 8bit (probably just used for compression)
 | 
						|
	// RGBA8 - RGBA8
 | 
						|
	// RGB565 - RGB565
 | 
						|
	// RGB5A3 - RGB5A3
 | 
						|
	// I4,R4,Z4 - I4
 | 
						|
	// IA4,RA4 - IA4
 | 
						|
	// Z8M,G8,I8,A8,Z8,R8,B8,Z8L - I8
 | 
						|
	// Z16,GB8,RG8,Z16L,IA8,RA8 - IA8
 | 
						|
	float colmat[16];
 | 
						|
	float fConstAdd[4] = {0};
 | 
						|
	memset(colmat, 0, sizeof(colmat));
 | 
						|
 | 
						|
    if (bFromZBuffer) 
 | 
						|
	{
 | 
						|
        switch(copyfmt) 
 | 
						|
		{
 | 
						|
            case 0: // Z4				
 | 
						|
            case 1: // Z8
 | 
						|
				colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
 | 
						|
                break;            
 | 
						|
            case 3: // Z16 //?
 | 
						|
				colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
 | 
						|
				break;
 | 
						|
            case 11: // Z16 (reverse order)
 | 
						|
				colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1;
 | 
						|
                break;
 | 
						|
            case 6: // Z24X8
 | 
						|
				colmat[2] = colmat[5] = colmat[8] = colmat[15] = 1;
 | 
						|
                break;
 | 
						|
            case 9: // Z8M
 | 
						|
				colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
 | 
						|
                break;
 | 
						|
            case 10: // Z8L
 | 
						|
				colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
 | 
						|
                break;
 | 
						|
            case 12: // Z16L
 | 
						|
				colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
 | 
						|
				colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
 | 
						|
                break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else if (bIsIntensityFmt) 
 | 
						|
	{
 | 
						|
			// TODO - verify these coefficients
 | 
						|
        fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
 | 
						|
		colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
 | 
						|
        colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
 | 
						|
        colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
 | 
						|
		if (copyfmt < 2) 
 | 
						|
		{
 | 
						|
            fConstAdd[3] = 16.0f / 255.0f;
 | 
						|
            colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
 | 
						|
        }
 | 
						|
        else// alpha
 | 
						|
            colmat[15] = 1;        
 | 
						|
    }
 | 
						|
    else 
 | 
						|
	{
 | 
						|
        switch (copyfmt) 
 | 
						|
		{
 | 
						|
            case 0: // R4
 | 
						|
				colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
 | 
						|
				break;
 | 
						|
            case 8: // R8
 | 
						|
				colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
 | 
						|
                break;
 | 
						|
            case 2: // RA4
 | 
						|
				colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
 | 
						|
                break;
 | 
						|
            case 3: // RA8
 | 
						|
				colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
 | 
						|
                break;
 | 
						|
            case 7: // A8
 | 
						|
				colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1; 
 | 
						|
                break;
 | 
						|
            case 9: // G8
 | 
						|
				colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
 | 
						|
                break;
 | 
						|
            case 10: // B8
 | 
						|
				colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
 | 
						|
                break;
 | 
						|
            case 11: // RG8
 | 
						|
				colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
 | 
						|
                break;
 | 
						|
            case 12: // GB8
 | 
						|
				colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
 | 
						|
                break;
 | 
						|
            case 4: // RGB565
 | 
						|
				colmat[0] = colmat[5] = colmat[10] = 1;
 | 
						|
                fConstAdd[3] = 1; // set alpha to 1
 | 
						|
                break;
 | 
						|
            case 5: // RGB5A3
 | 
						|
				colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
 | 
						|
                break;
 | 
						|
            case 6: // RGBA8
 | 
						|
				colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
 | 
						|
				colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
 | 
						|
                break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
	bool bIsInit = textures.find(address) != textures.end();
 | 
						|
 | 
						|
	PRIM_LOG("copytarg: addr=0x%x, fromz=%d, intfmt=%d, copyfmt=%d", address, (int)bFromZBuffer, (int)bIsIntensityFmt,copyfmt);
 | 
						|
 | 
						|
	TCacheEntry& entry = textures[address];
 | 
						|
	entry.hash = 0;
 | 
						|
	entry.frameCount = frameCount;
 | 
						|
 | 
						|
	int w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
 | 
						|
	int h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
 | 
						|
 | 
						|
	float xScale = Renderer::GetTargetScaleX();
 | 
						|
	float yScale = Renderer::GetTargetScaleY();
 | 
						|
	
 | 
						|
	int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(xScale * w)) : w;
 | 
						|
	int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(yScale * h)) : h;
 | 
						|
 | 
						|
	GLenum gl_format = GL_RGBA;
 | 
						|
	GLenum gl_iformat = 4;
 | 
						|
	GLenum gl_type = GL_UNSIGNED_BYTE;
 | 
						|
 | 
						|
 | 
						|
	GL_REPORT_ERRORD();
 | 
						|
 | 
						|
	if (!bIsInit) 
 | 
						|
	{
 | 
						|
		glGenTextures(1, (GLuint *)&entry.texture);
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
 | 
						|
		GL_REPORT_ERRORD();
 | 
						|
		glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, gl_iformat, Scaledtex_w, Scaledtex_h, 0, gl_format, gl_type, NULL);
 | 
						|
		GL_REPORT_ERRORD();
 | 
						|
		entry.isRenderTarget = true;
 | 
						|
		entry.isDynamic = false;
 | 
						|
	}
 | 
						|
	else 
 | 
						|
	{
 | 
						|
		_assert_(entry.texture);
 | 
						|
		GL_REPORT_ERRORD();
 | 
						|
		if(entry.isDynamic)
 | 
						|
		{
 | 
						|
			Scaledtex_h = h;
 | 
						|
			Scaledtex_w = w;
 | 
						|
		}
 | 
						|
		if (((entry.isRenderTarget || entry.isDynamic)  && entry.Scaledw == Scaledtex_w && entry.Scaledh == Scaledtex_h))
 | 
						|
		{
 | 
						|
			glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
 | 
						|
			// for some reason mario sunshine errors here...
 | 
						|
			// Beyond Good and Evil does too, occasionally.
 | 
						|
			GL_REPORT_ERRORD();
 | 
						|
		} else {
 | 
						|
			// Delete existing texture.			
 | 
						|
			glDeleteTextures(1,(GLuint *)&entry.texture);
 | 
						|
			glGenTextures(1, (GLuint *)&entry.texture);
 | 
						|
			glBindTexture(entry.isDynamic ? GL_TEXTURE_2D : GL_TEXTURE_RECTANGLE_ARB, entry.texture);
 | 
						|
			glTexImage2D(entry.isDynamic ? GL_TEXTURE_2D : GL_TEXTURE_RECTANGLE_ARB, 0, gl_iformat, Scaledtex_w, Scaledtex_h, 0, gl_format, gl_type, NULL);
 | 
						|
			GL_REPORT_ERRORD();
 | 
						|
			entry.isRenderTarget = !entry.isDynamic;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!bIsInit) 
 | 
						|
	{
 | 
						|
		glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | 
						|
		glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | 
						|
 | 
						|
		glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | 
						|
		glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | 
						|
		if (glGetError() != GL_NO_ERROR) {
 | 
						|
			glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
 | 
						|
			glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
 | 
						|
			GL_REPORT_ERRORD();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	entry.addr = address;
 | 
						|
	entry.w = w;
 | 
						|
	entry.h = h;
 | 
						|
	entry.Scaledw = Scaledtex_w;
 | 
						|
	entry.Scaledh = Scaledtex_h;
 | 
						|
	entry.isRectangle = !entry.isDynamic;
 | 
						|
	entry.scaleX = (g_ActiveConfig.bCopyEFBScaled  && !entry.isDynamic) ? xScale : 1.0f;
 | 
						|
	entry.scaleY = (g_ActiveConfig.bCopyEFBScaled  && !entry.isDynamic) ? yScale : 1.0f;
 | 
						|
	entry.fmt = copyfmt;	
 | 
						|
	entry.hash = 0;
 | 
						|
 | 
						|
	// Make sure to resolve anything we need to read from.
 | 
						|
	GLuint read_texture = bFromZBuffer ? g_framebufferManager.ResolveAndGetDepthTarget(source_rect) : g_framebufferManager.ResolveAndGetRenderTarget(source_rect);
 | 
						|
 | 
						|
    GL_REPORT_ERRORD();
 | 
						|
 | 
						|
    // We have to run a pixel shader, for color conversion.
 | 
						|
    Renderer::ResetAPIState(); // reset any game specific settings
 | 
						|
	if(!entry.isDynamic || g_ActiveConfig.bCopyEFBToTexture)
 | 
						|
	{
 | 
						|
		if (s_TempFramebuffer == 0)
 | 
						|
			glGenFramebuffersEXT(1, (GLuint *)&s_TempFramebuffer);
 | 
						|
 | 
						|
		g_framebufferManager.SetFramebuffer(s_TempFramebuffer);
 | 
						|
		// Bind texture to temporary framebuffer
 | 
						|
		glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, entry.texture, 0);
 | 
						|
		GL_REPORT_FBO_ERROR();
 | 
						|
		GL_REPORT_ERRORD();
 | 
						|
	    
 | 
						|
		glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
 | 
						|
		glActiveTexture(GL_TEXTURE0);
 | 
						|
		glEnable(GL_TEXTURE_RECTANGLE_ARB);
 | 
						|
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture);
 | 
						|
	   
 | 
						|
		glViewport(0, 0, Scaledtex_w, Scaledtex_h);
 | 
						|
 | 
						|
		PixelShaderCache::SetCurrentShader(bFromZBuffer ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());    
 | 
						|
		PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
 | 
						|
		GL_REPORT_ERRORD();
 | 
						|
 | 
						|
		TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
 | 
						|
 | 
						|
		glBegin(GL_QUADS);
 | 
						|
		glTexCoord2f((GLfloat)targetSource.left,  (GLfloat)targetSource.bottom); glVertex2f(-1,  1);
 | 
						|
		glTexCoord2f((GLfloat)targetSource.left,  (GLfloat)targetSource.top  ); glVertex2f(-1, -1);
 | 
						|
		glTexCoord2f((GLfloat)targetSource.right, (GLfloat)targetSource.top  ); glVertex2f( 1, -1);
 | 
						|
		glTexCoord2f((GLfloat)targetSource.right, (GLfloat)targetSource.bottom); glVertex2f( 1,  1);
 | 
						|
		glEnd();
 | 
						|
 | 
						|
		GL_REPORT_ERRORD();
 | 
						|
 | 
						|
		// Unbind texture from temporary framebuffer
 | 
						|
		glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	if(!g_ActiveConfig.bCopyEFBToTexture)
 | 
						|
	{
 | 
						|
		textures[address].hash = TextureConverter::EncodeToRamFromTexture(
 | 
						|
			address,
 | 
						|
			read_texture,
 | 
						|
			xScale,
 | 
						|
			yScale, 
 | 
						|
			bFromZBuffer, 
 | 
						|
			bIsIntensityFmt, 
 | 
						|
			copyfmt, 
 | 
						|
			bScaleByHalf, 
 | 
						|
			source_rect);
 | 
						|
	
 | 
						|
	}
 | 
						|
	// Return to the EFB.
 | 
						|
    g_framebufferManager.SetFramebuffer(0);
 | 
						|
    Renderer::RestoreAPIState();
 | 
						|
    VertexShaderManager::SetViewportChanged();
 | 
						|
    TextureMngr::DisableStage(0);
 | 
						|
 | 
						|
    GL_REPORT_ERRORD();
 | 
						|
 | 
						|
	if (g_ActiveConfig.bDumpEFBTarget)
 | 
						|
	{
 | 
						|
		static int count = 0;
 | 
						|
		SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX), count++).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void TextureMngr::DisableStage(int stage)
 | 
						|
{
 | 
						|
	glActiveTexture(GL_TEXTURE0 + stage);
 | 
						|
	glDisable(GL_TEXTURE_2D);
 | 
						|
	glDisable(GL_TEXTURE_RECTANGLE_ARB);
 | 
						|
}
 | 
						|
 | 
						|
void TextureMngr::ClearRenderTargets()
 | 
						|
{
 | 
						|
    for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
 | 
						|
        iter->second.isRenderTarget = false;
 | 
						|
}
 |