forked from dolphin-emu/dolphin
		
	implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
#ifndef _VERTEXMANAGER_H_
 | 
						|
#define _VERTEXMANAGER_H_
 | 
						|
 | 
						|
#include "CPMemory.h"
 | 
						|
#include "NativeVertexWriter.h"
 | 
						|
 | 
						|
// Handles the OpenGL details of drawing lots of vertices quickly.
 | 
						|
// Other functionality is moving out.
 | 
						|
namespace VertexManager
 | 
						|
{
 | 
						|
 | 
						|
bool Init();
 | 
						|
void Shutdown();
 | 
						|
void AddIndices(int primitive, int numVertices);
 | 
						|
void ResetBuffer();
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
#endif  // _VERTEXMANAGER_H_
 |