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254cb161f4bbbf0b51b75d42c511aa1550f6a9f1
dolphin
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Core
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InputCommon
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Src
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ControllerInterface
History
Soren Jorvang
4a7d3ee1c8
Deal with "hat" switches.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6863
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 17:00:17 +00:00
..
DInput
Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
2010-10-19 23:11:22 +00:00
OSX
Deal with "hat" switches.
2011-01-16 17:00:17 +00:00
SDL
New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.
2010-07-16 03:43:11 +00:00
XInput
Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff.
2010-07-26 05:30:50 +00:00
Xlib
Implement free look on linux. Patch due to artart78.
2010-12-21 23:58:25 +00:00
ControllerInterface.cpp
Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
2010-10-19 23:11:22 +00:00
ControllerInterface.h
Accept arbitrary HID devices as gamepads instead of using SDL,
2011-01-14 05:06:08 +00:00