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267fd392d772887e3630baf9009bd0449bc4f4bf
dolphin
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267fd392d7
If you're Wiimotes input was a real Wiimote and you decided to play a Gamecube Game, then you'd eventually get the message "Wiimote has been disconnected", and it would harshly mess up your game play. Fixed it so that message only appears during Wii game play. Should we checked if Wiimote was ever connected for that gaming session?
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git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4925
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:24:43 +00:00
..
AudioCommon
Nullsound killed - Fixes Issue 1082
2010-01-20 14:35:48 +00:00
Common
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
Core
(Minor timer library code cleanup)
2010-01-21 19:55:01 +00:00
DebuggerUICommon
Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
2010-01-20 11:49:11 +00:00
DebuggerWX
Fixed a Wx assertion in the debug builds. The JIT off menu items were being enabled when they did not exist.
2010-01-20 11:31:38 +00:00
DiscIO
Fix for importing / exporting more than one save per launch
2010-01-17 03:25:42 +00:00
DolphinWX
If you're Wiimotes input was a real Wiimote and you decided to play a Gamecube Game, then you'd eventually get the message "Wiimote has been disconnected", and it would harshly mess up your game play. Fixed it so that message only appears during Wii game play. Should we checked if Wiimote was ever connected for that gaming session?
2010-01-22 23:24:43 +00:00
DSPCore
Better comment the writelog code
2010-01-13 11:09:20 +00:00
InputCommon
Merged PadSimple with nJoy
2010-01-22 23:19:16 +00:00
VideoCommon
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00