forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <atomic>
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#include <thread>
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#include <gtest/gtest.h>
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#include "Common/BlockingLoop.h"
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#include "Common/Thread.h"
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TEST(BusyLoopTest, MultiThreaded)
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{
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	Common::BlockingLoop loop;
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	Common::Event e;
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	for (int i = 0; i < 100; i++)
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	{
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		loop.Prepare();
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		std::thread loop_thread(
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		[&]() {
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			loop.Run(
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			[&]() {
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				e.Set();
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			});
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		});
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		// Ping - Pong
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		for (int j = 0; j < 10; j++)
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		{
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			loop.Wakeup();
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			e.Wait();
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			// Just waste some time. So the main loop did fall back to the sleep state much more likely.
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			Common::SleepCurrentThread(1);
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		}
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		for (int j = 0; j < 100; j++)
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		{
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			// We normally have to call Wakeup to assure the Event is triggered.
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			// But this check is for an internal feature of the BlockingLoop.
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			// It's implemented to fall back to a busy loop regulary.
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			// If we're in the busy loop, the payload (and so the Event) is called all the time.
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			//loop.Wakeup();
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			e.Wait();
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		}
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		loop.Stop();
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		loop_thread.join();
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	}
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}
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