forked from dolphin-emu/dolphin
		
	With my previous changes Dolphin would fail to create the user directory if it didn't exist, and would dump all the configuration options in to the cwdir. This was a bit more complicated to fix in a clean fashion, so I took to moving around code concerning user directories. Instead of having GetUserPath serve a dual purpose of both getting and setting our user directories, break out to a new SetUserPath function. GetUserPath will know only get the configured user path. SetUserPath will set our user paths and setup the internal user path state. This ending up being a lot cleaner overall, which is nice. Also less mind bending when attempting to read the code. So now we won't dump all of our configuration in to the cwdir if ~/.dolphin-emu isn't found. Fixes issue 8371.
		
			
				
	
	
		
			150 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <shlobj.h>    // for SHGetFolderPath
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#endif
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Core/ConfigManager.h"
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#if defined(__LIBUSB__) || defined (_WIN32)
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#include "Core/HW/SI_GCAdapter.h"
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#endif
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#include "Core/HW/Wiimote.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace UICommon
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{
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void Init()
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{
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	LogManager::Init();
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	SConfig::Init();
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	VideoBackend::PopulateList();
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	WiimoteReal::LoadSettings();
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#if defined(__LIBUSB__) || defined (_WIN32)
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	SI_GCAdapter::Init();
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#endif
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	VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
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	SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
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}
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void Shutdown()
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{
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#if defined(__LIBUSB__) || defined (_WIN32)
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	SI_GCAdapter::Shutdown();
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#endif
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	WiimoteReal::Shutdown();
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	VideoBackend::ClearList();
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	SConfig::Shutdown();
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	LogManager::Shutdown();
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}
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void CreateDirectories()
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{
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	// Copy initial Wii NAND data from Sys to User.
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	File::CopyDir(File::GetSysDirectory() + WII_USER_DIR DIR_SEP,
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				  File::GetUserPath(D_WIIUSER_IDX));
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	File::CreateFullPath(File::GetUserPath(D_USER_IDX));
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	File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
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	File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
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	File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
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	File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
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	File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
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	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
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	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
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	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
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	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
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	File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
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	File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
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	File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
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	File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
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	File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
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	File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
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	File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
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	File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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}
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void SetUserDirectory(const std::string& custom_path)
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{
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	if (!custom_path.empty())
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	{
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		File::CreateFullPath(custom_path + DIR_SEP);
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		File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP);
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		return;
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	}
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	std::string user_path = "";
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#ifdef _WIN32
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	// Detect where the User directory is. There are five different cases (on top of the
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	// command line flag, which overrides all this):
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	// 1. GetExeDirectory()\portable.txt exists
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	//    -> Use GetExeDirectory()\User
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	// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
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	//    -> Use GetExeDirectory()\User
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	// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
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	//    -> Use this as the user directory path
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	// 4. My Documents exists
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	//    -> Use My Documents\Dolphin Emulator as the User directory path
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	// 5. Default
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	//    -> Use GetExeDirectory()\User
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	// Check our registry keys
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	HKEY hkey;
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	DWORD local = 0;
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	TCHAR configPath[MAX_PATH] = {0};
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	if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS)
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	{
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		DWORD size = 4;
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		if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
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			local = 0;
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		size = MAX_PATH;
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		if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS)
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			configPath[0] = 0;
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		RegCloseKey(hkey);
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	}
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	local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
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	// Get Program Files path in case we need it.
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	TCHAR my_documents[MAX_PATH];
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	bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
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	if (local) // Case 1-2
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		user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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	else if (configPath[0]) // Case 3
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		user_path = TStrToUTF8(configPath);
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	else if (my_documents_found) // Case 4
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		user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
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	else // Case 5
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		user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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	// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
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	user_path = ReplaceAll(user_path, "\\", DIR_SEP);
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	// Make sure it ends in DIR_SEP.
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	if (*user_path.rbegin() != DIR_SEP_CHR)
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		user_path += DIR_SEP;
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#else
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	if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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		user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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	else
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		user_path = std::string(getenv("HOME") ?
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			getenv("HOME") : getenv("PWD") ?
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			getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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#endif
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	File::SetUserPath(D_USER_IDX, user_path);
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}
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} // namespace UICommon
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