forked from dolphin-emu/dolphin
		
	Replaces old and simple usages of std::atomic<bool> with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event.
		
			
				
	
	
		
			43 lines
		
	
	
		
			796 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			796 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <mutex>
 | |
| #include <thread>
 | |
| 
 | |
| #include "AudioCommon/SoundStream.h"
 | |
| #include "Common/Event.h"
 | |
| #include "Common/Thread.h"
 | |
| 
 | |
| #if defined(HAVE_AO) && HAVE_AO
 | |
| #include <ao/ao.h>
 | |
| #endif
 | |
| 
 | |
| class AOSound final : public SoundStream
 | |
| {
 | |
| #if defined(HAVE_AO) && HAVE_AO
 | |
|   std::thread thread;
 | |
|   Common::Flag m_run_thread;
 | |
|   std::mutex soundCriticalSection;
 | |
|   Common::Event soundSyncEvent;
 | |
| 
 | |
|   int buf_size;
 | |
| 
 | |
|   ao_device* device;
 | |
|   ao_sample_format format;
 | |
|   int default_driver;
 | |
| 
 | |
|   short realtimeBuffer[1024 * 1024];
 | |
| 
 | |
| public:
 | |
|   bool Start() override;
 | |
|   void SoundLoop() override;
 | |
|   void Stop() override;
 | |
|   void Update() override;
 | |
| 
 | |
|   static bool isValid() { return true; }
 | |
| #endif
 | |
| };
 |