forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			33 lines
		
	
	
		
			812 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			812 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include <array>
 | 
						|
#include <d3d12.h>
 | 
						|
 | 
						|
#include "VideoCommon/NativeVertexFormat.h"
 | 
						|
 | 
						|
namespace DX12
 | 
						|
{
 | 
						|
class D3DVertexFormat final : public NativeVertexFormat
 | 
						|
{
 | 
						|
public:
 | 
						|
  D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
 | 
						|
  ~D3DVertexFormat();
 | 
						|
 | 
						|
  void SetupVertexPointers() override;
 | 
						|
 | 
						|
  D3D12_INPUT_LAYOUT_DESC GetActiveInputLayout12() const;
 | 
						|
 | 
						|
private:
 | 
						|
  void AddInputElementDescFromAttributeFormatIfValid(const AttributeFormat* format,
 | 
						|
                                                     const char* semantic_name,
 | 
						|
                                                     unsigned int semantic_index);
 | 
						|
 | 
						|
  std::array<D3D12_INPUT_ELEMENT_DESC, 15> m_elems{};
 | 
						|
  UINT m_num_elems = 0;
 | 
						|
 | 
						|
  D3D12_INPUT_LAYOUT_DESC m_layout12{};
 | 
						|
};
 | 
						|
}
 |