forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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class GFXDebuggerBase
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{
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public:
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	virtual ~GFXDebuggerBase() {}
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	// if paused, debugging functions can be enabled
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	virtual void OnPause() {}
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	virtual void OnContinue() {}
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	void DumpPixelShader(const std::string& path);
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	void DumpVertexShader(const std::string& path);
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	void DumpPixelShaderConstants(const std::string& path);
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	void DumpVertexShaderConstants(const std::string& path);
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	void DumpTextures(const std::string& path);
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	void DumpFrameBuffer(const std::string& path);
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	void DumpGeometry(const std::string& path);
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	void DumpVertexDecl(const std::string& path);
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	void DumpMatrices(const std::string& path);
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	void DumpStats(const std::string& path);
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};
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enum PauseEvent
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{
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	NOT_PAUSE                 = 0,
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	NEXT_FRAME                = 1<<0,
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	NEXT_FLUSH                = 1<<1,
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	NEXT_PIXEL_SHADER_CHANGE  = 1<<2,
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	NEXT_VERTEX_SHADER_CHANGE = 1<<3,
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	NEXT_TEXTURE_CHANGE       = 1<<4,
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	NEXT_NEW_TEXTURE          = 1<<5,
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	NEXT_XFB_CMD              = 1<<6,  // TODO
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	NEXT_EFB_CMD              = 1<<7,  // TODO
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	NEXT_MATRIX_CMD           = 1<<8,  // TODO
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	NEXT_VERTEX_CMD           = 1<<9,  // TODO
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	NEXT_TEXTURE_CMD          = 1<<10, // TODO
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	NEXT_LIGHT_CMD            = 1<<11, // TODO
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	NEXT_FOG_CMD              = 1<<12, // TODO
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	NEXT_SET_TLUT             = 1<<13, // TODO
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	NEXT_ERROR                = 1<<14, // TODO
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};
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extern GFXDebuggerBase *g_pdebugger;
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extern volatile bool GFXDebuggerPauseFlag;
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extern volatile PauseEvent GFXDebuggerToPauseAtNext;
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extern volatile int GFXDebuggerEventToPauseCount;
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void ContinueGFXDebugger();
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void GFXDebuggerCheckAndPause(bool update);
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void GFXDebuggerToPause(bool update);
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void GFXDebuggerUpdateScreen();
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#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
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