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2a95bcdb158f5f15d176758eaeacb1aa0848d491
dolphin
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Plugin_DSP_LLE
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Logging
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John Peterson
4001e11116
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@806
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 04:00:47 +00:00
..
AXTask.cpp
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
2008-10-03 10:59:56 +00:00
Console.cpp
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
2008-10-03 10:59:56 +00:00
Console.h
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
2008-10-03 10:59:56 +00:00
Logging.cpp
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
2008-10-09 04:00:47 +00:00
Logging.h
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
2008-10-03 10:59:56 +00:00
ReadPBs.cpp
exports the symbols on linux as well
2008-10-04 22:28:11 +00:00
UCode_AXStructs.h
Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR.
2008-10-02 22:00:20 +00:00