forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			61 lines
		
	
	
		
			903 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			903 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <d3d11.h>
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#include "VideoBackends/D3D/D3DBlob.h"
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namespace DX11
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{
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D3DBlob::D3DBlob(unsigned int blob_size, const u8* init_data)
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    : ref(1), size(blob_size), blob(nullptr)
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{
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  data = new u8[blob_size];
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  if (init_data)
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    memcpy(data, init_data, size);
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}
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D3DBlob::D3DBlob(ID3D10Blob* d3dblob) : ref(1)
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{
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  blob = d3dblob;
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  data = (u8*)blob->GetBufferPointer();
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  size = (unsigned int)blob->GetBufferSize();
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  d3dblob->AddRef();
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}
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D3DBlob::~D3DBlob()
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{
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  if (blob)
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    blob->Release();
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  else
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    delete[] data;
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}
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void D3DBlob::AddRef()
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{
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  ++ref;
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}
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unsigned int D3DBlob::Release()
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{
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  if (--ref == 0)
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  {
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    delete this;
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    return 0;
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  }
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  return ref;
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}
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unsigned int D3DBlob::Size() const
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{
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  return size;
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}
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u8* D3DBlob::Data()
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{
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  return data;
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}
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}  // namespace DX11
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