forked from dolphin-emu/dolphin
		
	This could be an optimizing as this condition could be moved out of the loop. So we save an atomic load. But I don't know if it matters at all
		
			
				
	
	
		
			248 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include "VideoConfig.h"
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| #include "MemoryUtil.h"
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| #include "Thread.h"
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| #include "Atomic.h"
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| #include "OpcodeDecoding.h"
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| #include "CommandProcessor.h"
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| #include "PixelEngine.h"
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| #include "ChunkFile.h"
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| #include "Fifo.h"
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| #include "HW/Memmap.h"
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| #include "Core.h"
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| #include "CoreTiming.h"
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| 
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| volatile bool g_bSkipCurrentFrame = false;
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| extern u8* g_pVideoData;
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| 
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| namespace
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| {
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| static volatile bool GpuRunningState = false;
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| static volatile bool EmuRunningState = false;
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| static std::mutex m_csHWVidOccupied;
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| // STATE_TO_SAVE
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| static u8 *videoBuffer;
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| static int size = 0;
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| }  // namespace
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| 
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| void Fifo_DoState(PointerWrap &p) 
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| {
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| 	p.DoArray(videoBuffer, FIFO_SIZE);
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| 	p.Do(size);
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| 	p.DoPointer(g_pVideoData, videoBuffer);
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| 	p.Do(g_bSkipCurrentFrame);
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| }
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| 
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| void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock)
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| {
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| 	if (doLock)
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| 	{
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| 		EmulatorState(false);
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| 		if (!Core::IsGPUThread())
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| 			m_csHWVidOccupied.lock();
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| 		_dbg_assert_(COMMON, !CommandProcessor::fifo.isGpuReadingData);
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| 	}
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| 	else
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| 	{
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| 		if (unpauseOnUnlock)
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| 			EmulatorState(true);
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| 		if (!Core::IsGPUThread())
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| 			m_csHWVidOccupied.unlock();
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| 	}
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| }
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| 
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| 
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| void Fifo_Init()
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| {
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| 	videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
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| 	size = 0;
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| 	GpuRunningState = false;
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| 	Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
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| }
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| 
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| void Fifo_Shutdown()
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| {
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| 	if (GpuRunningState) PanicAlert("Fifo shutting down while active");
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| 	FreeMemoryPages(videoBuffer, FIFO_SIZE);
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| }
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| 
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| u8* GetVideoBufferStartPtr()
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| {
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| 	return videoBuffer;
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| }
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| 
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| u8* GetVideoBufferEndPtr()
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| {
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| 	return &videoBuffer[size];
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| }
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| 
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| void Fifo_SetRendering(bool enabled)
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| {
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| 	g_bSkipCurrentFrame = !enabled;
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| }
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| 
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| // May be executed from any thread, even the graphics thread.
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| // Created to allow for self shutdown.
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| void ExitGpuLoop()
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| {
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| 	// This should break the wait loop in CPU thread
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| 	CommandProcessor::fifo.bFF_GPReadEnable = false;
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| 	SCPFifoStruct &fifo = CommandProcessor::fifo;
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| 	while(fifo.isGpuReadingData) Common::YieldCPU();
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| 	// Terminate GPU thread loop
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| 	GpuRunningState = false;
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| 	EmuRunningState = true;
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| }
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| 
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| void EmulatorState(bool running)
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| {
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| 	EmuRunningState = running;
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| }
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| 
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| 
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| // Description: RunGpuLoop() sends data through this function.
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| void ReadDataFromFifo(u8* _uData, u32 len)
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| {
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| 	if (size + len >= FIFO_SIZE)
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| 	{
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| 		int pos = (int)(g_pVideoData - videoBuffer);
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| 		size -= pos;
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| 		if (size + len > FIFO_SIZE)
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| 		{
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| 			PanicAlert("FIFO out of bounds (size = %i, len = %i at %08x)", size, len, pos);
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| 		}
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| 		memmove(&videoBuffer[0], &videoBuffer[pos], size);
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| 		g_pVideoData = videoBuffer;
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| 	}
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| 	// Copy new video instructions to videoBuffer for future use in rendering the new picture
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| 	memcpy(videoBuffer + size, _uData, len);
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| 	size += len;
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| }
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| 
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| void ResetVideoBuffer()
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| {
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| 	g_pVideoData = videoBuffer;
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| 	size = 0;
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| }
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| 
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| 
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| // Description: Main FIFO update loop
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| // Purpose: Keep the Core HW updated about the CPU-GPU distance
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| void RunGpuLoop()
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| {
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| 	std::lock_guard<std::mutex> lk(m_csHWVidOccupied);
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| 	GpuRunningState = true;
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| 	SCPFifoStruct &fifo = CommandProcessor::fifo;
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| 	u32 cyclesExecuted = 0;
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| 
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| 	while (GpuRunningState)
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| 	{
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| 		g_video_backend->PeekMessages();
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| 
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| 		VideoFifo_CheckAsyncRequest();
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| 
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| 		CommandProcessor::SetCpStatus();
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| 
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| 		Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
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| 
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| 		// check if we are able to run this buffer	
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| 		while (GpuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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| 		{
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| 			fifo.isGpuReadingData = true;
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| 			CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
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| 
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| 			if (!Core::g_CoreStartupParameter.bSyncGPU || Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin)
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| 			{
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| 				u32 readPtr = fifo.CPReadPointer;
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| 				u8 *uData = Memory::GetPointer(readPtr);
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| 
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| 				if (readPtr == fifo.CPEnd)
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| 					readPtr = fifo.CPBase;
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| 				else
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| 					readPtr += 32;
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| 
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| 				_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
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| 					"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
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| 
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| 				ReadDataFromFifo(uData, 32);
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| 
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| 				cyclesExecuted = OpcodeDecoder_Run(g_bSkipCurrentFrame);
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| 
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| 				if (Core::g_CoreStartupParameter.bSyncGPU && Common::AtomicLoad(CommandProcessor::VITicks) > cyclesExecuted)
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| 					Common::AtomicAdd(CommandProcessor::VITicks, -(s32)cyclesExecuted);
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| 
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| 				Common::AtomicStore(fifo.CPReadPointer, readPtr);
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| 				Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
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| 				if((GetVideoBufferEndPtr() - g_pVideoData) == 0)
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| 					Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
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| 			}
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| 
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| 			CommandProcessor::SetCpStatus();
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| 		
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| 			// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
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| 			// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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| 			// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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| 			VideoFifo_CheckAsyncRequest();		
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| 			CommandProcessor::isPossibleWaitingSetDrawDone = false;
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| 		}
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| 
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| 		fifo.isGpuReadingData = false;
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| 
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| 		if (EmuRunningState)
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| 		{
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| 			// NOTE(jsd): Calling SwitchToThread() on Windows 7 x64 is a hot spot, according to profiler.
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| 			// See https://docs.google.com/spreadsheet/ccc?key=0Ah4nh0yGtjrgdFpDeF9pS3V6RUotRVE3S3J4TGM1NlE#gid=0
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| 			// for benchmark details.
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| #if 0
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| 			Common::YieldCPU();
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| #endif
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| 		}
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| 		else
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| 		{
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| 			// While the emu is paused, we still handle async requests then sleep.
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| 			while (!EmuRunningState)
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| 			{
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| 				g_video_backend->PeekMessages();
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| 				m_csHWVidOccupied.unlock();
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| 				Common::SleepCurrentThread(1);
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| 				m_csHWVidOccupied.lock();
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| 			}
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| 		}
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| 	}
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| }
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| 
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| 
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| bool AtBreakpoint()
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| {
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| 	SCPFifoStruct &fifo = CommandProcessor::fifo;
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| 	return fifo.bFF_BPEnable && (fifo.CPReadPointer == fifo.CPBreakpoint);
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| }
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| 
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| void RunGpu()
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| {
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| 	SCPFifoStruct &fifo = CommandProcessor::fifo;
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| 	while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
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| 	{
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| 		u8 *uData = Memory::GetPointer(fifo.CPReadPointer);
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| 
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| 		FPURoundMode::SaveSIMDState();
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| 		FPURoundMode::LoadDefaultSIMDState();
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| 		ReadDataFromFifo(uData, 32);
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| 		OpcodeDecoder_Run(g_bSkipCurrentFrame);
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| 		FPURoundMode::LoadSIMDState();
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| 
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| 		//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
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| 
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| 		if (fifo.CPReadPointer == fifo.CPEnd)
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| 			fifo.CPReadPointer = fifo.CPBase;
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| 		else
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| 			fifo.CPReadPointer += 32;
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| 
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| 		fifo.CPReadWriteDistance -= 32;
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| 	}
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| 	CommandProcessor::SetCpStatus();
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| }
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