forked from dolphin-emu/dolphin
		
	Block braces on new lines. Also killed off trailing whitespace and dangling elses. Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
		
			
				
	
	
		
			310 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #include "Common.h"
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| 
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| #include "Statistics.h"
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| #include "OpcodeDecoding.h"
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| #include "IndexGenerator.h"
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| #include "VertexShaderManager.h"
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| #include "PixelShaderManager.h"
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| #include "NativeVertexFormat.h"
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| #include "TextureCacheBase.h"
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| #include "RenderBase.h"
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| #include "BPStructs.h"
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| 
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| #include "VertexManagerBase.h"
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| #include "MainBase.h"
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| #include "VideoConfig.h"
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| 
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| VertexManager *g_vertex_manager;
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| 
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| u8 *VertexManager::s_pCurBufferPointer;
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| u8 *VertexManager::s_pBaseBufferPointer;
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| u8 *VertexManager::s_pEndBufferPointer;
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| 
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| VertexManager::VertexManager()
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| {
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| 	LocalVBuffer.resize(MAXVBUFFERSIZE);
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| 	s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
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| 	s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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| 
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| 	TIBuffer.resize(MAXIBUFFERSIZE);
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| 	LIBuffer.resize(MAXIBUFFERSIZE);
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| 	PIBuffer.resize(MAXIBUFFERSIZE);
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| 
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| 	ResetBuffer();
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| }
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| 
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| VertexManager::~VertexManager()
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| {
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| }
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| 
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| void VertexManager::ResetBuffer()
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| {
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| 	s_pCurBufferPointer = s_pBaseBufferPointer;
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| 	IndexGenerator::Start(GetTriangleIndexBuffer(), GetLineIndexBuffer(), GetPointIndexBuffer());
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| }
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| 
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| u32 VertexManager::GetRemainingSize()
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| {
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| 	return (u32)(s_pEndBufferPointer - s_pCurBufferPointer);
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| }
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| 
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| void VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32 stride)
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| {	
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| 	u32 const needed_vertex_bytes = count * stride;
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| 	
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| 	if (count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize())
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| 	{
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| 		Flush();
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| 		
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| 		if(count > IndexGenerator::GetRemainingIndices())
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| 			ERROR_LOG(VIDEO, "Too little remaining index values. Use 32-bit or reset them on flush.");
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| 		if (count > GetRemainingIndices(primitive))
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| 			ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all indices! "
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| 				"Increase MAXIBUFFERSIZE or we need primitive breaking after all.");
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| 		if (needed_vertex_bytes > GetRemainingSize())
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| 			ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! "
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| 				"Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
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| 	}
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| }
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| 
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| bool VertexManager::IsFlushed() const
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| {
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| 	return s_pBaseBufferPointer == s_pCurBufferPointer;
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| }
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| 
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| u32 VertexManager::GetRemainingIndices(int primitive)
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| {
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| 	
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| 	if(g_Config.backend_info.bSupportsPrimitiveRestart)
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| 	{
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| 		switch (primitive)
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| 		{
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| 		case GX_DRAW_QUADS:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 5 * 4;
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| 		case GX_DRAW_TRIANGLES:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 4 * 3;
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| 		case GX_DRAW_TRIANGLE_STRIP:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 1 - 1;
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| 		case GX_DRAW_TRIANGLE_FAN:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4 + 1;
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| 
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| 		case GX_DRAW_LINES:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
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| 		case GX_DRAW_LINE_STRIP:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
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| 
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| 		case GX_DRAW_POINTS:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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| 
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| 		default:
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| 			return 0;
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| 		}
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| 	}
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| 	else
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| 	{
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| 		switch (primitive)
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| 		{
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| 		case GX_DRAW_QUADS:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4;
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| 		case GX_DRAW_TRIANGLES:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen());
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| 		case GX_DRAW_TRIANGLE_STRIP:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
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| 		case GX_DRAW_TRIANGLE_FAN:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
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| 
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| 		case GX_DRAW_LINES:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
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| 		case GX_DRAW_LINE_STRIP:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
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| 
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| 		case GX_DRAW_POINTS:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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| 
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| 		default:
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| 			return 0;
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| 		}
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| 	} 
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| }
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| 
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| void VertexManager::AddVertices(int primitive, u32 numVertices)
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| {
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| 	if (numVertices <= 0)
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| 		return;
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| 
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| 	ADDSTAT(stats.thisFrame.numPrims, numVertices);
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| 	INCSTAT(stats.thisFrame.numPrimitiveJoins);
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| 
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| 	IndexGenerator::AddIndices(primitive, numVertices);
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| }
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| 
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| void VertexManager::Flush()
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| {
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| 	if (g_vertex_manager->IsFlushed())
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| 		return;
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| 
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| 	// loading a state will invalidate BP, so check for it
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| 	g_video_backend->CheckInvalidState();
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| 
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| 	VideoFifo_CheckEFBAccess();
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| 
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| 	g_vertex_manager->vFlush();
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| 
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| 	g_vertex_manager->ResetBuffer();
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| }
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| 
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| // TODO: need to merge more stuff into VideoCommon to use this
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| #if (0)
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| void VertexManager::Flush()
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| {
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| #if defined(_DEBUG) || defined(DEBUGFAST) 
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| 	PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens,
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| 		xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
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| 		bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
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| 
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| 	for (int i = 0; i < xfregs.nNumChans; ++i) 
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| 	{
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| 		LitChannel* ch = &xfregs.colChans[i].color;
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| 		PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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| 		ch = &xfregs.colChans[i].alpha;
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| 		PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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| 	}
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| 
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| 	for (int i = 0; i < xfregs.numTexGens; ++i) 
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| 	{
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| 		TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
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| 		if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
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| 		if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;
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| 
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| 		PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d",
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| 			i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
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| 			xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
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| 	}
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| 
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| 	PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
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| 		bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff);
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| #endif
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| 
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| 	u32 usedtextures = 0;
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| 	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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| 		if (bpmem.tevorders[i / 2].getEnable(i & 1))
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| 			usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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| 
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| 	if (bpmem.genMode.numindstages > 0)
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| 		for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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| 			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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| 				usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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| 
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| 	for (u32 i = 0; i < 8; ++i)
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| 	{
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| 		if (usedtextures & (1 << i))
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| 		{
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| 			// TODO:
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| 			//glActiveTexture(GL_TEXTURE0 + i);
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| 
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| 			Renderer::SetSamplerState(i & 3, i >> 2);
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| 			FourTexUnits &tex = bpmem.tex[i >> 2];
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| 
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| 			TCacheEntry::TCacheEntryBase* tentry = TextureCache::Load(i, 
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| 				(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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| 				tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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| 				tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, 
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| 				tex.texTlut[i&3].tlut_format,
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| 				(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
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| 				(tex.texMode1[i&3].max_lod >> 4));
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| 
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| 			if (tentry)
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| 			{
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| 				// 0s are probably for no manual wrapping needed.
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| 				PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
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| 			}
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| 			else
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| 			{
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| 				ERROR_LOG(VIDEO, "Error loading texture");
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| 			}
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| 		}
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| 	}
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| 
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| 	// set global constants
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| 	VertexShaderManager::SetConstants();
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| 	PixelShaderManager::SetConstants();
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| 
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| 	// finally bind
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| 	if (false == PixelShaderCache::SetShader(false, g_nativeVertexFmt->m_components))
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| 		return;
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| 	if (false == VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
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| 		return;
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| 
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| 	const int stride = g_nativeVertexFmt->GetVertexStride();
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| 	//if (g_nativeVertexFmt)
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| 		g_nativeVertexFmt->SetupVertexPointers();
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| 
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| 	g_renderer->ResumePixelPerf(false);
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| 	g_vertex_manager->Draw(stride, false);
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| 	g_renderer->PausePixelPerf(false);
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| 
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| 	// run through vertex groups again to set alpha
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| 	if (false == g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
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| 	{
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| 		if (false == PixelShaderCache::SetShader(true, g_nativeVertexFmt->m_components))
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| 			return;
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| 
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| 		g_vertex_manager->Draw(stride, true);
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| 	}
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| 
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| 	// TODO:
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| 	//IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
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| 
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| #if defined(_DEBUG) || defined(DEBUGFAST)
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| 	if (g_ActiveConfig.iLog & CONF_SAVESHADERS) 
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| 	{
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| 		// save the shaders
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| 		char strfile[255];
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| 		sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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| 		std::ofstream fps;
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| 		OpenFStream(fps, strfile, std::ios_base::out);
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| 		fps << ps->strprog.c_str();
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| 		sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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| 		std::ofstream fvs;
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| 		OpenFStream(fvs, strfile, std::ios_base::out);
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| 		fvs << vs->strprog.c_str();
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| 	}
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| 
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| 	if (g_ActiveConfig.iLog & CONF_SAVETARGETS) 
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| 	{
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| 		char str[128];
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| 		sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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| 		TargetRectangle tr;
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| 		tr.left = 0;
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| 		tr.right = Renderer::GetTargetWidth();
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| 		tr.top = 0;
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| 		tr.bottom = Renderer::GetTargetHeight();
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| 		Renderer::SaveRenderTarget(str, tr);
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| 	}
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| #endif
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| 	++g_Config.iSaveTargetId;
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| }
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| #endif
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| 
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| void VertexManager::DoState(PointerWrap& p)
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| {
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| 	g_vertex_manager->vDoState(p);
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| }
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| 
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| void VertexManager::DoStateShared(PointerWrap& p)
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| {
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| 	// It seems we half-assume to be flushed here
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| 	// We update s_pCurBufferPointer yet don't worry about IndexGenerator's outdated pointers
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| 	// and maybe other things are overlooked
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| 	
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| 	p.Do(LocalVBuffer);
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| 	p.Do(TIBuffer);
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| 	p.Do(LIBuffer);
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| 	p.Do(PIBuffer);
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| 	
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| 	s_pBaseBufferPointer = &LocalVBuffer[0];
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| 	s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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| 	p.DoPointer(s_pCurBufferPointer, s_pBaseBufferPointer);
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| }
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