forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			85 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include "VideoState.h"
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| 
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| #include "BPMemory.h"
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| #include "CPMemory.h"
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| #include "XFMemory.h"
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| #include "TextureDecoder.h"
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| #include "Fifo.h"
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| #include "CommandProcessor.h"
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| #include "PixelEngine.h"
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| #include "PixelShaderManager.h"
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| #include "VertexShaderManager.h"
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| #include "VertexManagerBase.h"
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| 
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| static void DoState(PointerWrap &p)
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| {
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| 	// BP Memory
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| 	p.Do(bpmem);
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| 	p.DoMarker("BP Memory");
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| 
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| 	// CP Memory
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| 	p.DoArray(arraybases, 16);
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| 	p.DoArray(arraystrides, 16);
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| 	p.Do(MatrixIndexA);
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| 	p.Do(MatrixIndexB);
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| 	p.Do(g_VtxDesc.Hex);
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| 	p.DoArray(g_VtxAttr, 8);
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| 	p.DoMarker("CP Memory");
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| 
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| 	// XF Memory
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| 	p.Do(xfregs);
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| 	p.DoArray(xfmem, XFMEM_SIZE);
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| 	p.DoMarker("XF Memory");
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| 
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| 	// Texture decoder
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| 	p.DoArray(texMem, TMEM_SIZE);
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| 	p.DoMarker("texMem");
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|  
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| 	// FIFO
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| 	Fifo_DoState(p);
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| 	p.DoMarker("Fifo");
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| 
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| 	CommandProcessor::DoState(p);
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| 	p.DoMarker("CommandProcessor");
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| 
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| 	PixelEngine::DoState(p);
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| 	p.DoMarker("PixelEngine");
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| 
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| 	// the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work.
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| 	PixelShaderManager::DoState(p);
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| 	p.DoMarker("PixelShaderManager");
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| 
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| 	VertexShaderManager::DoState(p);
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| 	p.DoMarker("VertexShaderManager");
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| 
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| 	VertexManager::DoState(p);
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| 	p.DoMarker("VertexManager");
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| 
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| 	// TODO: search for more data that should be saved and add it here
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| }
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| 
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| void VideoCommon_DoState(PointerWrap &p)
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| {
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| 	DoState(p);
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| }
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| 
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| void VideoCommon_RunLoop(bool enable)
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| {
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| 	EmulatorState(enable);
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| }
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| 
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| void VideoCommon_Init()
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| {
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| 	memset(arraybases, 0, sizeof(arraybases));
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| 	memset(arraystrides, 0, sizeof(arraystrides));
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| 	memset(&MatrixIndexA, 0, sizeof(MatrixIndexA));
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| 	memset(&MatrixIndexB, 0, sizeof(MatrixIndexB));
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| 	memset(&g_VtxDesc, 0, sizeof(g_VtxDesc));
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| 	memset(g_VtxAttr, 0, sizeof(g_VtxAttr));
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| 	memset(texMem, 0, TMEM_SIZE);
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| }
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