forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "VideoBackends/D3D12/D3DTexture.h"
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#include "VideoCommon/TextureCacheBase.h"
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namespace DX12
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{
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class D3DStreamBuffer;
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class TextureCache final : public TextureCacheBase
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{
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public:
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  TextureCache();
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  ~TextureCache();
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  virtual void BindTextures();
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private:
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  struct TCacheEntry : TCacheEntryBase
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  {
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    D3DTexture2D* const m_texture = nullptr;
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    D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_cpu_handle = {};
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    D3D12_GPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle = {};
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    D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle_cpu_shadow = {};
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    TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* tex)
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        : TCacheEntryBase(config), m_texture(tex)
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    {
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    }
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    ~TCacheEntry();
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    void CopyRectangleFromTexture(const TCacheEntryBase* source,
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                                  const MathUtil::Rectangle<int>& src_rect,
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                                  const MathUtil::Rectangle<int>& dst_rect) override;
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    void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
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              unsigned int levels) override;
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    void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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                          bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
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    void Bind(unsigned int stage) override;
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    bool Save(const std::string& filename, unsigned int level) override;
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  };
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  TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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  u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 source_width, u32 source_height,
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                             bool is_from_z_buffer, bool is_intensity_format, u32 copy_format,
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                             int scale_by_half, const EFBRectangle& source)
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  {
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    return 0;
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  };
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  void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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                      TlutFormat format) override;
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  void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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               u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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               bool is_intensity, bool scale_by_half) override;
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  void CompileShaders() override {}
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  void DeleteShaders() override {}
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  std::unique_ptr<D3DStreamBuffer> m_palette_stream_buffer;
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  ID3D12Resource* m_palette_uniform_buffer = nullptr;
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  D3D12_SHADER_BYTECODE m_palette_pixel_shaders[3] = {};
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};
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}
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