forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@28 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			818 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			818 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2008 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "Globals.h"
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| 
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| #include <stdio.h>
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| #include <cmath>
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| #include <assert.h>
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| 
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| #include "PixelShader.h"
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| #include "XFMemory.h"  // for texture projection mode
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| #include "BPMemory.h"
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| 
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| //   old tev->pixelshader notes
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| //
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| //   color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
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| //   konstant for this stage (alpha, color) is given by bpmem.tevksel   
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| //   inputs are given by bpmem.combiners[0].colorC.a/b/c/d     << could be current chan color
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| //   according to GXTevColorArg table above
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| //   output is given by .outreg
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| //   tevtemp is set according to swapmodetables and 
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| 
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| void WriteStage(char *&p, int n, u32 texture_mask);
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| void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask);
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| void WriteAlphaCompare(char *&p, int num, int comp);
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| bool WriteAlphaTest(char *&p);
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| 
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| const float epsilon = 1.0f/255.0f;
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| 
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| const char *tevKSelTableC[] = // KCSEL
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| {
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|     "1.0f,1.0f,1.0f",            //1   = 0x00
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|     "0.875,0.875,0.875",//7_8 = 0x01
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|     "0.75,0.75,0.75",	//3_4 = 0x02
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|     "0.625,0.625,0.625",//5_8 = 0x03
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|     "0.5,0.5,0.5",      //1_2 = 0x04
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|     "0.375,0.375,0.375",//3_8 = 0x05
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|     "0.25,0.25,0.25",   //1_4 = 0x06
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|     "0.125,0.125,0.125",//1_8 = 0x07
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|     "ERROR", //0x08
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|     "ERROR", //0x09
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|     "ERROR", //0x0a
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|     "ERROR", //0x0b
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|     I_KCOLORS"[0].rgb",//K0 = 0x0C
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|     I_KCOLORS"[1].rgb",//K1 = 0x0D
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|     I_KCOLORS"[2].rgb",//K2 = 0x0E
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|     I_KCOLORS"[3].rgb",//K3 = 0x0F
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|     I_KCOLORS"[0].rrr",//K0_R = 0x10
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|     I_KCOLORS"[1].rrr",//K1_R = 0x11
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|     I_KCOLORS"[2].rrr",//K2_R = 0x12
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|     I_KCOLORS"[3].rrr",//K3_R = 0x13
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|     I_KCOLORS"[0].ggg",//K0_G = 0x14 
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|     I_KCOLORS"[1].ggg",//K1_G = 0x15
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|     I_KCOLORS"[2].ggg",//K2_G = 0x16
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|     I_KCOLORS"[3].ggg",//K3_G = 0x17
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|     I_KCOLORS"[0].bbb",//K0_B = 0x18
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|     I_KCOLORS"[1].bbb",//K1_B = 0x19
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|     I_KCOLORS"[2].bbb",//K2_B = 0x1A
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|     I_KCOLORS"[3].bbb",//K3_B = 0x1B
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|     I_KCOLORS"[0].aaa",//K0_A = 0x1C
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|     I_KCOLORS"[1].aaa",//K1_A = 0x1D
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|     I_KCOLORS"[2].aaa",//K2_A = 0x1E
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|     I_KCOLORS"[3].aaa",//K3_A = 0x1F
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| };
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| 
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| const char *tevKSelTableA[] = // KASEL
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| {
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|     "1.0f",    //1   = 0x00
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|     "0.875f",//7_8 = 0x01
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|     "0.75f",	//3_4 = 0x02
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|     "0.625f",//5_8 = 0x03
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|     "0.5f",  //1_2 = 0x04
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|     "0.375f",//3_8 = 0x05
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|     "0.25f", //1_4 = 0x06
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|     "0.125f",//1_8 = 0x07
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|     "ERROR", //0x08
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|     "ERROR", //0x09
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|     "ERROR", //0x0a
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|     "ERROR", //0x0b
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|     "ERROR", //0x0c
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|     "ERROR", //0x0d
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|     "ERROR", //0x0e
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|     "ERROR", //0x0f
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|     I_KCOLORS"[0].r",//K0_R = 0x10
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|     I_KCOLORS"[1].r",//K1_R = 0x11
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|     I_KCOLORS"[2].r",//K2_R = 0x12
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|     I_KCOLORS"[3].r",//K3_R = 0x13
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|     I_KCOLORS"[0].g",//K0_G = 0x14
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|     I_KCOLORS"[1].g",//K1_G = 0x15
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|     I_KCOLORS"[2].g",//K2_G = 0x16
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|     I_KCOLORS"[3].g",//K3_G = 0x17
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|     I_KCOLORS"[0].b",//K0_B = 0x18
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|     I_KCOLORS"[1].b",//K1_B = 0x19
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|     I_KCOLORS"[2].b",//K2_B = 0x1A
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|     I_KCOLORS"[3].b",//K3_B = 0x1B
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|     I_KCOLORS"[0].a",//K0_A = 0x1C
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|     I_KCOLORS"[1].a",//K1_A = 0x1D
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|     I_KCOLORS"[2].a",//K2_A = 0x1E
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|     I_KCOLORS"[3].a",//K3_A = 0x1F
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| };
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| 
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| const char *tevScaleTable[] = // CS
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| {
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|     "1.0f",   //SCALE_1
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|     "2.0f", //SCALE_2
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|     "4.0f", //SCALE_4
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|     "0.5f",//DIVIDE_2
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| };
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| 
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| const char *tevBiasTable[] = // TB
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| {
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|     "",      //ZERO,
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|     "+0.5f",  //ADDHALF,
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|     "-0.5f",  //SUBHALF,
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|     "",
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| };
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| 
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| const char *tevOpTable[] = { // TEV
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|     "+",      //TEVOP_ADD = 0,
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|     "-",      //TEVOP_SUB = 1,
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| };
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| 
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| const char *tevCompOpTable[] = { ">", "==" };
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| 
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| #define TEVCMP_R8    0
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| #define TEVCMP_GR16  1
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| #define TEVCMP_BGR24 2
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| #define TEVCMP_RGB8  3
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| 
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| const char *tevCInputTable[] = // CC
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| {
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|     "prev.rgb",         //CPREV,
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|     "prev.aaa",           //APREV,
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|     "c0.rgb",           //C0,
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|     "c0.aaa",             //A0,
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|     "c1.rgb",           //C1,
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|     "c1.aaa",             //A1,
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|     "c2.rgb",           //C2,
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|     "c2.aaa",             //A2,
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|     "textemp.rgb",      //TEXC,
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|     "textemp.aaa",        //TEXA,
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|     "rastemp.rgb",    //RASC,
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|     "rastemp.aaa",      //RASA,
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|     "float3(1.0f,1.0f,1.0f)",              //ONE,
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|     "float3(.5f,.5f,.5f)",              //HALF,
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|     "konsttemp.rgb",    //KONST,
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|     "float3(0.0f,0.0f,0.0f)",              //ZERO
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|     "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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|     "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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|     "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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|     "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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|     "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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| };
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| const char *tevCInputTable2[] = // CC
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| {
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|     "prev",         //CPREV,
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|     "(prev.aaa)",           //APREV,
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|     "c0",           //C0,
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|     "(c0.aaa)",             //A0,
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|     "c1",           //C1,
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|     "(c1.aaa)",             //A1,
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|     "c2",           //C2,
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|     "(c2.aaa)",             //A2,
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|     "textemp",      //TEXC,
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|     "(textemp.aaa)",        //TEXA,
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|     "rastemp",    //RASC,
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|     "(rastemp.aaa)",      //RASA,
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|     "float3(1.0f,1.0f,1.0f)",              //ONE,
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|     "float3(.5f,.5f,.5f)",              //HALF,
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|     "konsttemp", //"konsttemp.rgb",    //KONST,
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|     "float3(0.0f,0.0f,0.0f)",              //ZERO
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|     "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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|     "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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|     "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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|     "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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|     "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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| };
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| 
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| const char *tevAInputTable[] = // CA
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| {
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|     "prev.a",           //APREV,
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|     "c0.a",             //A0,
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|     "c1.a",             //A1,
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|     "c2.a",             //A2,
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|     "textemp.a",        //TEXA,
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|     "rastemp.a",        //RASA,
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|     "konsttemp.a",      //KONST
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|     "0.0", //ZERO
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|     "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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|     "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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|     "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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|     "PADERROR", "PADERROR", "PADERROR",
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| };	
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| 
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| const char *tevAInputTable2[] = // CA
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| {
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|     "prev",           //APREV,
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|     "c0",             //A0,
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|     "c1",             //A1,
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|     "c2",             //A2,
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|     "textemp",        //TEXA,
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|     "rastemp",        //RASA,
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|     "konsttemp",      //KONST,  (hw1 had quarter)
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|     "float4(0,0,0,0)", //ZERO
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|     "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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|     "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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|     "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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|     "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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| };	
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| 
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| const char *tevRasTable[] =
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| {
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|     "colors[0]",
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|     "colors[1]",
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|     "ERROR", //2
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|     "ERROR", //3
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|     "ERROR", //4
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|     "alphabump", // use bump alpha
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|     "(alphabump*(255.0f/248.0f))", //normalized
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|     "float4(0,0,0,0)", // zero
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| };
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| 
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| const char *tevTexFunc[] = { "tex2D", "texRECT" };
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| 
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| const char *tevCOutputTable[]  = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
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| const char *tevAOutputTable[]  = { "prev.a", "c0.a", "c1.a", "c2.a" };
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| const char* tevIndAlphaSel[]   = {"", "x", "y", "z"};
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| const char* tevIndAlphaScale[] = {"", "*32","*16","*8"};
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| const char* tevIndBiasField[]  = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
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| const char* tevIndBiasAdd[]    = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
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| const char* tevIndWrapStart[]  = {"0", "256", "128", "64", "32", "16", "0.001" };
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| const char* tevIndFmtScale[]   = {"255.0f", "31.0f", "15.0f", "8.0f" };
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| 
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| #define WRITE p+=sprintf
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| 
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| const char *swapColors = "rgba";
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| char swapModeTable[4][5];
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| 
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| void BuildSwapModeTable()
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| {
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|     //bpmem.tevregs[0].
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|     for (int i = 0; i < 4; i++)
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|     {
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|         swapModeTable[i][0]=swapColors[bpmem.tevksel[i*2].swap1];
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|         swapModeTable[i][1]=swapColors[bpmem.tevksel[i*2].swap2];
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|         swapModeTable[i][2]=swapColors[bpmem.tevksel[i*2+1].swap1];
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|         swapModeTable[i][3]=swapColors[bpmem.tevksel[i*2+1].swap2];
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|         swapModeTable[i][4]=0;
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|     }
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| }
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| 
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| static char text[16384];
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| char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0)
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| {
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|     DVSTARTPROFILE();
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| 
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|     BuildSwapModeTable();
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|     int numStages = bpmem.genMode.numtevstages + 1;
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|     int numTexgen = bpmem.genMode.numtexgens;
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| 
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|     char *p = text;
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|     WRITE(p,"//Pixel Shader for TEV stages\n");
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|     WRITE(p,"//%i TEV stages, %i texgens, %i IND stages\n",
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|         numStages,numTexgen,bpmem.genMode.numindstages);
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| 
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|     bool bRenderZ = has_zbuffer_target && bpmem.zmode.updateenable;
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|     bool bOutputZ = bpmem.ztex2.op != ZTEXTURE_DISABLE;
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|     bool bInputZ = bpmem.ztex2.op==ZTEXTURE_ADD || bRenderZ;
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| 
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|     // bool bRenderZToCol0 = ; // output z and alpha to color0
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|     assert( !bRenderZToCol0 || bRenderZ );
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| 
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|     int ztexcoord = -1;
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|     if( bInputZ )
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|         ztexcoord = numTexgen == 0 ? 0 : numTexgen-1;
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| 
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|     int nIndirectStagesUsed = 0;
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|     if( bpmem.genMode.numindstages > 0 ) {
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|         for(int i = 0; i < numStages; ++i) {
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|             if( bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages ) {
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|                 nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
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|             }
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|         }
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|     }
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| 
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|     // samplers
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|     if( texture_mask ) {
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|         WRITE(p,"uniform samplerRECT ");
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|         bool bfirst = true;
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|         for(int i = 0; i < 8; ++i) {
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|             if( texture_mask & (1<<i) ) {
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|                 WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
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|                 bfirst = false;
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|             }
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|         }
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|         WRITE(p, ";\n");
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|     }
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| 
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|     if( texture_mask != 0xff ) {
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|         WRITE(p,"uniform sampler2D ");
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|         bool bfirst = true;
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|         for(int i = 0; i < 8; ++i) {
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|             if( !(texture_mask & (1<<i)) ) {
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|                 WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i);
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|                 bfirst = false;
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|             }
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|         }
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|         WRITE(p, ";\n");
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|     }
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| 
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|     WRITE(p, "\n");
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| 
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|     WRITE(p,"uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS);
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|     WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
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|     WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
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|     WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
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|     WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
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|     WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
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|     WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
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| 
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|     WRITE(p,"void main(\n");
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| 
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|     WRITE(p, "out half4 ocol0 : COLOR0,\n");
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|     if( bRenderZ && !bRenderZToCol0 )
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|         WRITE(p, "out half4 ocol1 : COLOR1,\n");
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| 
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|     if( bOutputZ )
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|         WRITE(p,"  out float depth : DEPTH,\n");
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| 
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|     // if zcoord might come from vertex shader in texcoord
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|     if( bInputZ ) {
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|         if (numTexgen) {
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|             for(int i = 0; i < numTexgen; ++i)
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|                 WRITE(p,"  in float%d uv%d : TEXCOORD%d, \n", i==ztexcoord?4:3, i,i);
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|         }
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|         else
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|             WRITE(p,"  in float4 uv0 : TEXCOORD0,"); //HACK
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|     }
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|     else {
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|         if (numTexgen) {
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|             for(int i = 0; i < numTexgen; ++i)
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|                 WRITE(p,"  in float3 uv%d : TEXCOORD%d,\n",i,i);
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|         }
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|         else
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|             WRITE(p,"  in float3 uv0 : TEXCOORD0,\n"); //HACK
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|     }
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| 
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|     WRITE(p, "  in float4 colors[2] : COLOR0){\n");
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| 
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|     char* pmainstart = p;
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| 
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|     WRITE(p,"float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n"
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|             "float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n"
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|             "float4 alphabump=0;\n"
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|             "float3 tevcoord;\n"
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|             "float2 wrappedcoord, tempcoord;\n");
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| 
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|     //if( bOutputZ ) WRITE(p,"  float depth;\n");
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| //    WRITE(p, "return 1;}\n");
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| //    return PixelShaderMngr::CompilePixelShader(ps, text);
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| 
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|     // indirect texture map lookup
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|     for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
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|         if( nIndirectStagesUsed & (1<<i) ) {
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|             // perform indirect texture map lookup
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|             // note that we have to scale by the regular texture map's coordinates since this is a texRECT call
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|             // (and we have to match with the game's texscale calls)
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|             int texcoord = bpmem.tevindref.getTexCoord(i);
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|             if( texture_mask & (1<<bpmem.tevindref.getTexMap(i)) ) {
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|                 // TODO - Buggy? "Too many arguments for format"
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| 				WRITE(p, "float2 induv%d=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", i, texcoord, i/2, (i&1)?"zw":"xy",bpmem.tevindref.getTexMap(i));
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| 
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|                 char str[16];
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|                 sprintf(str, "induv%d", i);
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|                 WrapNonPow2Tex(p, str, bpmem.tevindref.getTexMap(i), texture_mask);
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|                 WRITE(p,"float3 indtex%d=texRECT(samp%d,induv%d.xy).abg;\n", i, bpmem.tevindref.getTexMap(i), i);
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|             }
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|             else {
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|                 WRITE(p,"float3 indtex%d=tex2D(samp%d,uv%d.xy*"I_INDTEXSCALE"[%d].%s).abg;\n", i, bpmem.tevindref.getTexMap(i), texcoord, i/2, (i&1)?"zw":"xy");
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|             }
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|         }
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|     }
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| 
 | |
|     for (int i = 0; i < numStages; i++)
 | |
|         WriteStage(p, i, texture_mask); //build the equation for this stage
 | |
| 
 | |
|     if( bOutputZ ) {
 | |
|         // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
 | |
|         if( bpmem.ztex2.op == ZTEXTURE_ADD ) {
 | |
|             WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + uv%d.w);\n", ztexcoord);
 | |
|         }
 | |
|         else {
 | |
|             _assert_(bpmem.ztex2.op == ZTEXTURE_REPLACE);
 | |
|             WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyz, textemp.xyz) + "I_ZBIAS"[0].w);\n");
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     //if( bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
 | |
|     
 | |
|     if( !WriteAlphaTest(p) ) {
 | |
|         // alpha test will always fail, so restart the shader and just make it an empty function
 | |
|         p = pmainstart;
 | |
|         WRITE(p, "ocol0 = 0;\n");
 | |
|     }
 | |
|     else {
 | |
|         if( !bRenderZToCol0 ) {
 | |
|             if (bpmem.dstalpha.enable)
 | |
|                 WRITE(p,"  ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n");
 | |
|             else
 | |
|                 WRITE(p,"  ocol0 = prev;\n");
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if( bRenderZ ) {
 | |
|         // write depth as color
 | |
|         if( bRenderZToCol0 ) {
 | |
|             if( bOutputZ )
 | |
|                 WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * depth);\n");
 | |
|             else
 | |
|                 WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * uv%d.w);\n", ztexcoord);
 | |
|             WRITE(p, "ocol0.w = prev.w;\n");
 | |
|         }
 | |
|         else {
 | |
|             if( bOutputZ )
 | |
|                 WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * depth);\n");
 | |
|             else
 | |
|                 WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * uv%d.w);\n", ztexcoord);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     WRITE(p,"}\n\0");
 | |
|  
 | |
| 	return text;
 | |
| }
 | |
| 
 | |
| void WriteStage(char *&p, int n, u32 texture_mask)
 | |
| {
 | |
|     char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
 | |
|     char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
 | |
| 
 | |
|     int colchan = bpmem.tevorders[n/2].getColorChan(n&1);
 | |
| 
 | |
|     int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
 | |
|     int texfun = xfregs.texcoords[texcoord].texmtxinfo.projection;
 | |
|     bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
 | |
| 
 | |
|     if (bHasIndStage) {
 | |
|         // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
 | |
|         bHasIndStage = true;
 | |
|         int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt);
 | |
| 
 | |
|         if( bpmem.tevind[n].bs != ITBA_OFF )
 | |
|             // write the bump alpha
 | |
|             WRITE(p, "alphabump = %s (indtex%d.%s %s);\n", bpmem.tevind[n].fmt==ITF_8?"":"frac", bpmem.tevind[n].bt, 
 | |
|                 tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
 | |
| 
 | |
|         // bias
 | |
|         WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt);
 | |
|         WRITE(p, "indtevcrd%d.xy *= %s;\n", n, tevIndFmtScale[bpmem.tevind[n].fmt]);
 | |
|         if( bpmem.tevind[n].bias != ITB_NONE )
 | |
|             WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
 | |
| 
 | |
|         // multiply by offset matrix and scale
 | |
|         if( bpmem.tevind[n].mid != 0 ) {
 | |
|             if( bpmem.tevind[n].mid <= 3 ) {
 | |
|                 int mtxidx = 2*(bpmem.tevind[n].mid-1);
 | |
|                 WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
 | |
|                     n, mtxidx, n, mtxidx+1, n);
 | |
|             }
 | |
|             else if( bpmem.tevind[n].mid <= 5 ) { // s matrix
 | |
|                 int mtxidx = 2*(bpmem.tevind[n].mid-5);
 | |
|                 WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
 | |
|             }
 | |
|             else if( bpmem.tevind[n].mid <= 9 ) { // t matrix
 | |
|                 int mtxidx = 2*(bpmem.tevind[n].mid-9);
 | |
|                 WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
 | |
|             }
 | |
|             else {
 | |
|                 WRITE(p, "float2 indtevtrans%d = 0;\n", n, n);
 | |
|             }
 | |
|         }
 | |
|         else {
 | |
|             WRITE(p, "float2 indtevtrans%d = 0;\n", n, n);
 | |
|         }
 | |
| 
 | |
|         // wrapping
 | |
|         if( !bpmem.tevorders[n/2].getEnable(n&1) || (texture_mask & (1<<texmap)) ) {
 | |
|             // non pow2
 | |
| 
 | |
|             if( bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF ) {
 | |
|                 if( bpmem.tevind[n].sw == ITW_0 ) {
 | |
|                     if( bpmem.tevind[n].tw == ITW_0 ) {
 | |
|                         // zero out completely
 | |
|                         WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
 | |
|                     }
 | |
|                     else {
 | |
|                         WRITE(p, "wrappedcoord.x = fmod( (uv%d.x+%s)*"I_TEXDIMS"[%d].x*"I_TEXDIMS"[%d].z, %s);\n"
 | |
|                             "wrappedcoord.y = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
 | |
|                     }
 | |
|                 }
 | |
|                 else if( bpmem.tevind[n].tw == ITW_0 ) {
 | |
|                     WRITE(p, "wrappedcoord.y = fmod( (uv%d.y+%s)*"I_TEXDIMS"[%d].y*"I_TEXDIMS"[%d].w, %s);\n"
 | |
|                         "wrappedcoord.x = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
 | |
|                 }
 | |
|                 else {
 | |
|                     WRITE(p, "wrappedcoord = fmod( (uv%d.xy+float2(%s,%s))*"I_TEXDIMS"[%d].xy*"I_TEXDIMS"[%d].zw, float2(%s,%s));\n", texcoord,
 | |
|                         tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw],texmap,texmap,
 | |
|                         tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
 | |
|                 }
 | |
|             }
 | |
|             else {
 | |
|                 WRITE(p, "wrappedcoord = uv%d.xy*"I_TEXDIMS"[%d].xy;\n", texcoord, texmap);
 | |
|             }
 | |
|         }
 | |
|         else {
 | |
|             // pow of 2
 | |
|             WRITE(p, "indtevtrans%d.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", n, texmap, texmap);
 | |
| 
 | |
|             // mult by bitdepth / tex dimensions
 | |
|             if( bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF ) {
 | |
|                 if( bpmem.tevind[n].sw == ITW_0 ) {
 | |
|                     if( bpmem.tevind[n].tw == ITW_0 ) {
 | |
|                         // zero out completely
 | |
|                         WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
 | |
|                     }
 | |
|                     else {
 | |
|                         WRITE(p, "wrappedcoord.x = "I_TEXDIMS"[%d].x * fmod( uv%d.x+%s, "I_TEXDIMS"[%d].z*%s);\n"
 | |
|                             "wrappedcoord.y = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
 | |
|                     }
 | |
|                 }
 | |
|                 else if( bpmem.tevind[n].tw == ITW_0 ) {
 | |
|                     WRITE(p, "wrappedcoord.y = "I_TEXDIMS"[%d].y * fmod( uv%d.y+%s, "I_TEXDIMS"[%d].w*%s);\n"
 | |
|                         "wrappedcoord.x = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
 | |
|                 }
 | |
|                 else {
 | |
|                     // have to add an offset or else might get negative values!
 | |
|                     WRITE(p, "wrappedcoord = "I_TEXDIMS"[%d].xy * fmod( uv%d.xy+float2(%s,%s), "I_TEXDIMS"[%d].zw*float2(%s,%s));\n", texmap, texcoord,
 | |
|                         tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw], texmap, 
 | |
|                         tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
 | |
|                 }
 | |
|             }
 | |
|             else {
 | |
|                 WRITE(p, "wrappedcoord = uv%d.xy;\n", texcoord);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if( bpmem.tevind[n].fb_addprev ) {
 | |
|             // add previous tevcoord
 | |
| 
 | |
|             if( texfun == XF_TEXPROJ_STQ ) {
 | |
|                 WRITE(p,"tevcoord.xy += wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
 | |
|                 //WRITE(p,"tevcoord.z += uv%d.z;\n", texcoord);
 | |
|             }
 | |
|             else {
 | |
|                 WRITE(p,"tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
 | |
|             }
 | |
|         }
 | |
|         else {
 | |
|             WRITE(p,"tevcoord.xy = wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
 | |
|             //if( texfun == XF_TEXPROJ_STQ )
 | |
|             //    WRITE(p,"tevcoord.z = uv%d.z;\n", texcoord);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     WRITE(p,"rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap);
 | |
| 
 | |
|     if (bpmem.tevorders[n/2].getEnable(n&1)) {
 | |
|         int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
 | |
|         if(!bHasIndStage) {
 | |
|             // calc tevcord
 | |
|             if( texture_mask & (1<<texmap) ) {
 | |
|                 // nonpow2
 | |
|                 if( texfun == XF_TEXPROJ_STQ )
 | |
|                     WRITE(p,"tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, texcoord);
 | |
|                 else
 | |
|                     WRITE(p,"tevcoord.xy = uv%d.xy;\n", texcoord);
 | |
|                 WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
 | |
|             }
 | |
|             else {
 | |
|                 if( texfun == XF_TEXPROJ_STQ ) {
 | |
|                     WRITE(p,"tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, texcoord, texcoord);
 | |
|                 }
 | |
|                 else {
 | |
|                     WRITE(p,"tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, texcoord);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         else if( texture_mask & (1<<texmap) ) {
 | |
|             // if non pow 2, have to manually repeat
 | |
|             //WrapNonPow2Tex(p, "tevcoord", texmap);
 | |
|             bool bwraps = !!(texture_mask & (0x100<<texmap));
 | |
|             bool bwrapt = !!(texture_mask & (0x10000<<texmap));
 | |
|                 
 | |
|             if( bwraps || bwrapt ) {
 | |
|                 const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
 | |
|                 WRITE(p, "tevcoord.%s = fmod(tevcoord.%s+32*"I_TEXDIMS"[%d].%s,"I_TEXDIMS"[%d].%s);\n", field, field, texmap, field, texmap, field);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if( texture_mask & (1<<texmap) )
 | |
|             WRITE(p,"textemp=texRECT(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
 | |
|         else
 | |
|             WRITE(p,"textemp=tex2D(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
 | |
|     }
 | |
|     else
 | |
|         WRITE(p,"textemp=float4(1,1,1,1);\n");
 | |
| 
 | |
|     int kc = bpmem.tevksel[n/2].getKC(n&1);
 | |
|     int ka = bpmem.tevksel[n/2].getKA(n&1);
 | |
| 
 | |
|     TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
 | |
|     TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
 | |
| 
 | |
|     bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
 | |
|     bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
 | |
|     if( bCKonst || bAKonst )
 | |
|         WRITE(p,"konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]);  
 | |
| 
 | |
|     WRITE(p,"%s= ", tevCOutputTable[cc.dest]); 
 | |
| 
 | |
|     // combine the color channel
 | |
|     if (cc.bias != 3) {  // if not compare
 | |
|         //normal color combiner goes here
 | |
|         WRITE(p,"   %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]);
 | |
|         WRITE(p,"lerp(%s,%s,%s) %s);\n",
 | |
|             tevCInputTable[cc.a],tevCInputTable[cc.b],
 | |
|             tevCInputTable[cc.c],tevBiasTable[cc.bias]);
 | |
|     }
 | |
|     else {
 | |
|         int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
 | |
|         switch(cmp) {
 | |
|         case TEVCMP_R8_GT:
 | |
|         case TEVCMP_RGB8_GT: // per component compares
 | |
|             WRITE(p,"   %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n",
 | |
|                 tevCInputTable[cc.d],tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]);
 | |
|             break;
 | |
|         case TEVCMP_R8_EQ:
 | |
|         case TEVCMP_RGB8_EQ:
 | |
|             WRITE(p,"   %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
 | |
|                 tevCInputTable[cc.d],tevCInputTable2[cc.a], tevCInputTable2[cc.b],epsilon,tevCInputTable[cc.c]);
 | |
|             break;
 | |
|         
 | |
|         case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
 | |
|         case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
 | |
|             WRITE(p,"   %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n",
 | |
|                 tevCInputTable[cc.d],tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]);
 | |
|             break;
 | |
|         case TEVCMP_GR16_EQ:
 | |
|         case TEVCMP_BGR24_EQ:
 | |
|             WRITE(p,"   %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
 | |
|                 tevCInputTable[cc.d],tevCInputTable2[cc.a], tevCInputTable2[cc.b],cmp==TEVCMP_GR16_GT?"16":"24",epsilon,tevCInputTable[cc.c]);
 | |
|             break;
 | |
|         default:
 | |
|             WRITE(p,"float3(0.0f,0.0f,0.0f);\n");
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     if( cc.clamp )
 | |
|         WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]);
 | |
| 
 | |
|     // combine the alpha channel
 | |
|     WRITE(p,"%s= ", tevAOutputTable[ac.dest]);
 | |
| 
 | |
|     if (ac.bias != 3) { // if not compare
 | |
|         //normal alpha combiner goes here
 | |
|         WRITE(p,"   %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]);
 | |
|         WRITE(p,"lerp(%s,%s,%s) %s)\n",
 | |
|             tevAInputTable[ac.a],tevAInputTable[ac.b],
 | |
|             tevAInputTable[ac.c],tevBiasTable[ac.bias]);
 | |
|     }
 | |
|     else {
 | |
|         //compare alpha combiner goes here
 | |
|         int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
 | |
|         switch(cmp) {
 | |
|         case TEVCMP_R8_GT:
 | |
|         case TEVCMP_A8_GT:
 | |
|             WRITE(p,"   %s + ((%s.%s > %s.%s) ? %s : 0)\n",
 | |
|                 tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]);
 | |
|             break;
 | |
|         case TEVCMP_R8_EQ:
 | |
|         case TEVCMP_A8_EQ:
 | |
|             WRITE(p,"   %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n",
 | |
|                 tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon,tevAInputTable[ac.c]);
 | |
|             break;
 | |
|         
 | |
|         case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
 | |
|         case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
 | |
|             WRITE(p,"   %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n",
 | |
|                 tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]);
 | |
|             break;
 | |
|         case TEVCMP_GR16_EQ:
 | |
|         case TEVCMP_BGR24_EQ:
 | |
|             WRITE(p,"   %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n",
 | |
|                 tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_GT?"16":"24",epsilon,tevAInputTable[ac.c]);
 | |
|             break;
 | |
|         default:
 | |
|             WRITE(p,"0)\n");
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     WRITE(p,";\n");
 | |
| 
 | |
|     if( ac.clamp )
 | |
|         WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]);
 | |
|     WRITE(p, "\n");
 | |
| }
 | |
| 
 | |
| void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask)
 | |
| {
 | |
|     _assert_(texture_mask & (1<<texmap));
 | |
|     bool bwraps = !!(texture_mask & (0x100<<texmap));
 | |
|     bool bwrapt = !!(texture_mask & (0x10000<<texmap));
 | |
|         
 | |
|     if( bwraps || bwrapt ) {
 | |
|         const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
 | |
|         const char* wrapfield = bwraps ? (bwrapt ? "zw" : "z") : "w";
 | |
|         WRITE(p, "%s.%s = "I_TEXDIMS"[%d].%s*frac(%s.%s*"I_TEXDIMS"[%d].%s+32);\n", var, field, texmap, field, var, field, texmap, wrapfield);
 | |
| 
 | |
|         if( !bwraps )
 | |
|             WRITE(p, "%s.x *= "I_TEXDIMS"[%d].x * "I_TEXDIMS"[%d].z;\n", var, texmap, texmap);
 | |
|         if( !bwrapt )
 | |
|             WRITE(p, "%s.y *= "I_TEXDIMS"[%d].y * "I_TEXDIMS"[%d].w;\n", var, texmap, texmap);
 | |
|     }
 | |
|     else {
 | |
|         WRITE(p, "%s.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", var, texmap, texmap);
 | |
|     }
 | |
| }
 | |
| 
 | |
| const char *alphaRef[2] = 
 | |
| {
 | |
|     I_ALPHA"[0].x",
 | |
|     I_ALPHA"[0].y"
 | |
| };
 | |
| 
 | |
| void WriteAlphaCompare(char *&p, int num, int comp)
 | |
| {
 | |
|     switch(comp) {
 | |
|     case ALPHACMP_ALWAYS:  WRITE(p,"(false)");	break;
 | |
|     case ALPHACMP_NEVER:   WRITE(p,"(true)");	break;
 | |
|     case ALPHACMP_LEQUAL:  WRITE(p,"(prev.a > %s)",alphaRef[num]);	break;
 | |
|     case ALPHACMP_LESS:    WRITE(p,"(prev.a >= %s+%f)",alphaRef[num],epsilon*0.5f);break;
 | |
|     case ALPHACMP_GEQUAL:  WRITE(p,"(prev.a < %s)",alphaRef[num]);	break;
 | |
|     case ALPHACMP_GREATER: WRITE(p,"(prev.a <= %s - %f)",alphaRef[num],epsilon*0.5f);break;
 | |
|     case ALPHACMP_EQUAL:   WRITE(p,"(abs(prev.a-%s)>%f)",alphaRef[num],epsilon*2); break;
 | |
|     case ALPHACMP_NEQUAL:  WRITE(p,"(abs(prev.a-%s)<%f)",alphaRef[num],epsilon*2); break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool WriteAlphaTest(char *&p)
 | |
| {
 | |
|     u32 op = bpmem.alphaFunc.logic;
 | |
|     u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
 | |
| 
 | |
|     //first kill all the simple cases
 | |
|     switch(op) {
 | |
|     case 0: // and
 | |
|         if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
 | |
|         if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) {
 | |
|             WRITE(p, "discard;\n");
 | |
|             return false;
 | |
|         }
 | |
|         break;
 | |
|     case 1: // or
 | |
|         if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
 | |
|         if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) {
 | |
|             WRITE(p, "discard;\n");
 | |
|             return false;
 | |
|         }
 | |
|         break;
 | |
|     case 2: // xor
 | |
|         if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true;
 | |
|         if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) ) {
 | |
|             WRITE(p, "discard;\n");
 | |
|             return false;
 | |
|         }
 | |
|         break;
 | |
|     case 3: // xnor
 | |
|         if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) {
 | |
|             WRITE(p, "discard;\n");
 | |
|             return false;
 | |
|         }
 | |
|         if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) )
 | |
|             return true;
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     bool bFirst = false;
 | |
|     WRITE(p, "discard( ");
 | |
|     WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
 | |
|     
 | |
|     // negated because testing the inverse condition
 | |
|     switch(bpmem.alphaFunc.logic) {
 | |
|     case 0: WRITE(p, " || "); break; // and
 | |
|     case 1: WRITE(p, " && "); break; // or
 | |
|     case 2: WRITE(p, " == "); break; // xor
 | |
|     case 3: WRITE(p, " != "); break; // xnor
 | |
|     }
 | |
|     WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
 | |
|     WRITE(p, ");\n");
 | |
|     return true;
 | |
| }
 |