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2c7214f2afada12961efbfb0e315ff580bbb1ffb
dolphin
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hrydgard
7a8f6bdd6d
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4302
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 13:14:55 +00:00
..
AudioCommon
DSP: added automatic alsa test.
2009-09-15 10:47:19 +00:00
Common
DSP: added automatic alsa test.
2009-09-15 10:47:19 +00:00
Core
WIIMENU:move call to filemon to verify that std::string(null) is not called
2009-09-17 05:57:38 +00:00
DebuggerUICommon
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
2009-09-08 21:16:05 +00:00
DebuggerWX
GUI : Added possibility to move the logwindow around in non-debugger mode, fix toolbar size issue, fix changing themes (again...) and added abort button to extract all as well as misc changes.
2009-09-15 21:35:32 +00:00
DiscIO
Various fixes for ISOProperties's filesystem viewer, bugfix for empty folders not being empty thanks to j4ck.fr0st (issue 702), also added icons and fixed dumping all files from a wii game.
2009-09-13 22:03:18 +00:00
DolphinWX
Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
2009-09-18 19:56:49 +00:00
DSPCore
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
2009-09-08 21:16:05 +00:00
InputCommon
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason.
http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
2009-09-08 16:07:13 +00:00
VideoCommon
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00