forked from dolphin-emu/dolphin
		
	Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			351 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			351 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ControllerEmu.h"
 | 
						|
 | 
						|
#if defined(HAVE_X11) && HAVE_X11
 | 
						|
#include <X11/Xlib.h>
 | 
						|
#endif
 | 
						|
 | 
						|
ControllerEmu::~ControllerEmu()
 | 
						|
{
 | 
						|
	// control groups
 | 
						|
	std::vector<ControlGroup*>::const_iterator
 | 
						|
		i = groups.begin(),
 | 
						|
		e = groups.end();
 | 
						|
	for ( ; i!=e; ++i )
 | 
						|
		delete *i;
 | 
						|
}
 | 
						|
 | 
						|
ControllerEmu::ControlGroup::~ControlGroup()
 | 
						|
{
 | 
						|
	// controls
 | 
						|
	std::vector<Control*>::const_iterator
 | 
						|
		ci = controls.begin(),
 | 
						|
		ce = controls.end();
 | 
						|
	for ( ; ci!=ce; ++ci )
 | 
						|
		delete *ci;
 | 
						|
 | 
						|
	// settings
 | 
						|
	std::vector<Setting*>::const_iterator
 | 
						|
		si = settings.begin(),
 | 
						|
		se = settings.end();
 | 
						|
	for ( ; si!=se; ++si )
 | 
						|
		delete *si;
 | 
						|
}
 | 
						|
 | 
						|
ControllerEmu::Extension::~Extension()
 | 
						|
{
 | 
						|
	// attachments
 | 
						|
	std::vector<ControllerEmu*>::const_iterator
 | 
						|
		ai = attachments.begin(),
 | 
						|
		ae = attachments.end();
 | 
						|
	for ( ; ai!=ae; ++ai )
 | 
						|
		delete *ai;
 | 
						|
}
 | 
						|
ControllerEmu::ControlGroup::Control::~Control()
 | 
						|
{
 | 
						|
	delete control_ref;
 | 
						|
}
 | 
						|
 | 
						|
void ControllerEmu::UpdateReferences( ControllerInterface& devi )
 | 
						|
{
 | 
						|
	std::vector<ControlGroup*>::const_iterator
 | 
						|
		i = groups.begin(),
 | 
						|
		e = groups.end();
 | 
						|
	for ( ; i!=e; ++i )
 | 
						|
	{
 | 
						|
		std::vector<ControlGroup::Control*>::const_iterator
 | 
						|
			ci = (*i)->controls.begin(),
 | 
						|
			ce = (*i)->controls.end();
 | 
						|
		for ( ; ci!=ce; ++ci )
 | 
						|
			devi.UpdateReference( (*ci)->control_ref );
 | 
						|
 | 
						|
		// extension
 | 
						|
		if ( GROUP_TYPE_EXTENSION == (*i)->type )
 | 
						|
		{
 | 
						|
			std::vector<ControllerEmu*>::const_iterator
 | 
						|
				ai = ((Extension*)*i)->attachments.begin(),
 | 
						|
				ae = ((Extension*)*i)->attachments.end();
 | 
						|
			for ( ; ai!=ae; ++ai )
 | 
						|
				(*ai)->UpdateReferences( devi );
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ControllerEmu::UpdateDefaultDevice()
 | 
						|
{
 | 
						|
	std::vector<ControlGroup*>::const_iterator
 | 
						|
		i = groups.begin(),
 | 
						|
		e = groups.end();
 | 
						|
	for ( ; i!=e; ++i )
 | 
						|
	{
 | 
						|
		std::vector<ControlGroup::Control*>::const_iterator
 | 
						|
			ci = (*i)->controls.begin(),
 | 
						|
			ce = (*i)->controls.end();
 | 
						|
		for ( ; ci!=ce; ++ci )
 | 
						|
			(*ci)->control_ref->device_qualifier = default_device;
 | 
						|
 | 
						|
		// extension
 | 
						|
		if ( GROUP_TYPE_EXTENSION == (*i)->type )
 | 
						|
		{
 | 
						|
			std::vector<ControllerEmu*>::const_iterator
 | 
						|
				ai = ((Extension*)*i)->attachments.begin(),
 | 
						|
				ae = ((Extension*)*i)->attachments.end();
 | 
						|
			for ( ; ai!=ae; ++ai )
 | 
						|
			{
 | 
						|
				(*ai)->default_device = default_device;
 | 
						|
				(*ai)->UpdateDefaultDevice();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ControllerEmu::ControlGroup::LoadConfig( Section& sec, const std::string& defdev, const std::string& base )
 | 
						|
{
 | 
						|
	std::string group( base + name ); group += "/";
 | 
						|
 | 
						|
	// settings
 | 
						|
	std::vector<ControlGroup::Setting*>::const_iterator
 | 
						|
		si = settings.begin(),
 | 
						|
		se = settings.end();
 | 
						|
	for ( ; si!=se; ++si )
 | 
						|
	{
 | 
						|
		sec.Get(group+(*si)->name, &(*si)->value, (*si)->default_value*100);
 | 
						|
		(*si)->value /= 100;
 | 
						|
	}
 | 
						|
 | 
						|
	// controls
 | 
						|
	std::vector<ControlGroup::Control*>::const_iterator
 | 
						|
		ci = controls.begin(),
 | 
						|
		ce = controls.end();
 | 
						|
	for ( ; ci!=ce; ++ci )
 | 
						|
	{
 | 
						|
		// control and dev qualifier
 | 
						|
		(*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name];
 | 
						|
		std::string tmpdevstr;
 | 
						|
		sec.Get( group+(*ci)->name+"/Device", &tmpdevstr, defdev );
 | 
						|
		(*ci)->control_ref->device_qualifier.FromString(tmpdevstr);
 | 
						|
 | 
						|
		// range
 | 
						|
		sec.Get( group+(*ci)->name+"/Range", &(*ci)->control_ref->range, 100.0f );
 | 
						|
		(*ci)->control_ref->range /= 100;
 | 
						|
 | 
						|
		// input mode
 | 
						|
		if ( (*ci)->control_ref->is_input )
 | 
						|
			sec.Get( group+(*ci)->name+"/Mode",
 | 
						|
				&((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 );
 | 
						|
	}
 | 
						|
 | 
						|
	// extensions
 | 
						|
	if ( GROUP_TYPE_EXTENSION == type )
 | 
						|
	{
 | 
						|
		Extension* const ex = ((Extension*)this);
 | 
						|
 | 
						|
		ex->switch_extension = 0;
 | 
						|
		unsigned int n = 0;
 | 
						|
		const std::string extname = sec[ base + name ];
 | 
						|
 | 
						|
		std::vector<ControllerEmu*>::const_iterator
 | 
						|
			ai = ((Extension*)this)->attachments.begin(),
 | 
						|
			ae = ((Extension*)this)->attachments.end();
 | 
						|
		for ( ; ai!=ae; ++ai,++n )
 | 
						|
		{
 | 
						|
			(*ai)->default_device.FromString( defdev );
 | 
						|
			(*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" );
 | 
						|
 | 
						|
			if ( (*ai)->GetName() == extname )
 | 
						|
				ex->switch_extension = n;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ControllerEmu::LoadConfig( Section& sec, const std::string& base )
 | 
						|
{
 | 
						|
	std::string defdev = default_device.ToString();
 | 
						|
	if ( base.empty() )
 | 
						|
	{
 | 
						|
		defdev =  sec[ base + "Device" ];
 | 
						|
		default_device.FromString( defdev );
 | 
						|
	}
 | 
						|
 | 
						|
	std::vector<ControlGroup*>::const_iterator i = groups.begin(),
 | 
						|
		e = groups.end();
 | 
						|
	for ( ; i!=e; ++i )
 | 
						|
		(*i)->LoadConfig( sec, defdev, base );
 | 
						|
}
 | 
						|
 | 
						|
void ControllerEmu::ControlGroup::SaveConfig( Section& sec, const std::string& defdev, const std::string& base )
 | 
						|
{
 | 
						|
	std::string group( base + name ); group += "/";
 | 
						|
 | 
						|
	// settings
 | 
						|
	std::vector<ControlGroup::Setting*>::const_iterator
 | 
						|
		si = settings.begin(),
 | 
						|
		se = settings.end();
 | 
						|
	for ( ; si!=se; ++si )
 | 
						|
		sec.Set( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
 | 
						|
 | 
						|
	// controls
 | 
						|
	std::vector<ControlGroup::Control*>::const_iterator
 | 
						|
		ci = controls.begin(),
 | 
						|
		ce = controls.end();
 | 
						|
	for ( ; ci!=ce; ++ci )
 | 
						|
	{
 | 
						|
		// control and dev qualifier
 | 
						|
		sec.Set( group+(*ci)->name, (*ci)->control_ref->control_qualifier.name );
 | 
						|
		sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), defdev );
 | 
						|
 | 
						|
		// range
 | 
						|
		sec.Set( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
 | 
						|
 | 
						|
		// input mode
 | 
						|
		if ( (*ci)->control_ref->is_input )
 | 
						|
			sec.Set( group+(*ci)->name+"/Mode",
 | 
						|
				((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, (unsigned int)0 );
 | 
						|
	}
 | 
						|
 | 
						|
	// extensions
 | 
						|
	if ( GROUP_TYPE_EXTENSION == type )
 | 
						|
	{
 | 
						|
		Extension* const ext = ((Extension*)this);
 | 
						|
		sec.Set( base + name, ext->attachments[ext->switch_extension]->GetName(), std::string("None") );
 | 
						|
 | 
						|
		std::vector<ControllerEmu*>::const_iterator
 | 
						|
			ai = ((Extension*)this)->attachments.begin(),
 | 
						|
			ae = ((Extension*)this)->attachments.end();
 | 
						|
		for ( ; ai!=ae; ++ai )
 | 
						|
			(*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" );
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ControllerEmu::SaveConfig( Section& sec, const std::string& base )
 | 
						|
{
 | 
						|
	const std::string defdev = default_device.ToString();
 | 
						|
	if ( base.empty() )
 | 
						|
		sec.Set( std::string(" ") + base + "Device", defdev );
 | 
						|
 | 
						|
	std::vector<ControlGroup*>::const_iterator i = groups.begin(),
 | 
						|
		e = groups.end();
 | 
						|
	for ( ; i!=e; ++i )
 | 
						|
		(*i)->SaveConfig( sec, defdev, base );
 | 
						|
}
 | 
						|
 | 
						|
ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
 | 
						|
{
 | 
						|
	for ( unsigned int i = 0; i < 4; ++i )
 | 
						|
		controls.push_back( new Input( named_directions[i] ) );
 | 
						|
 | 
						|
	controls.push_back( new Input( "Modifier" ) );
 | 
						|
 | 
						|
	settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
 | 
						|
	settings.push_back( new Setting("Square Stick", 0 ) );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
 | 
						|
{
 | 
						|
	settings.push_back( new Setting("Threshold", 0.5f ) );
 | 
						|
}
 | 
						|
 | 
						|
ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
 | 
						|
{
 | 
						|
	settings.push_back( new Setting("Threshold", 0.9f ) );
 | 
						|
}
 | 
						|
 | 
						|
ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS )
 | 
						|
{
 | 
						|
	settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
 | 
						|
}
 | 
						|
 | 
						|
ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
 | 
						|
{
 | 
						|
	controls.push_back( new Input( "Up" ) );
 | 
						|
	controls.push_back( new Input( "Down" ) );
 | 
						|
	controls.push_back( new Input( "Left" ) );
 | 
						|
	controls.push_back( new Input( "Right" ) );
 | 
						|
	controls.push_back( new Input( "Forward" ) );
 | 
						|
	controls.push_back( new Input( "Backward" ) );
 | 
						|
	controls.push_back( new Input( "Modifier" ) );
 | 
						|
 | 
						|
	settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
 | 
						|
}
 | 
						|
 | 
						|
ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TILT )
 | 
						|
{
 | 
						|
	//for ( unsigned int i = 0; i < 4; ++i )
 | 
						|
		//controls.push_back( new Input( named_directions[i] ) );
 | 
						|
	controls.push_back( new Input( "Forward" ) );
 | 
						|
	controls.push_back( new Input( "Backward" ) );
 | 
						|
	controls.push_back( new Input( "Left" ) );
 | 
						|
	controls.push_back( new Input( "Right" ) );
 | 
						|
 | 
						|
	controls.push_back( new Input( "Modifier" ) );
 | 
						|
 | 
						|
	settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
 | 
						|
	settings.push_back( new Setting("Circle Stick", 0 ) );
 | 
						|
}
 | 
						|
 | 
						|
ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
 | 
						|
	: ControlGroup( _name, GROUP_TYPE_CURSOR )
 | 
						|
	//, z(0)
 | 
						|
	, wiimote_initialize(_wiimote_initialize)
 | 
						|
{
 | 
						|
	for ( unsigned int i = 0; i < 4; ++i )
 | 
						|
		controls.push_back( new Input( named_directions[i] ) );
 | 
						|
	controls.push_back( new Input( "Forward" ) );
 | 
						|
	controls.push_back( new Input( "Hide" ) );
 | 
						|
 | 
						|
	settings.push_back( new Setting("Center", 0.5f ) );
 | 
						|
	settings.push_back( new Setting("Width", 0.5f ) );
 | 
						|
	settings.push_back( new Setting("Height", 0.5f ) );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
 | 
						|
{
 | 
						|
#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
 | 
						|
	unsigned int win_width = 2, win_height = 2;
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
	// Get the cursor position for the entire screen
 | 
						|
	POINT point = { 1, 1 };
 | 
						|
	GetCursorPos(&point);
 | 
						|
	// Get the cursor position relative to the upper left corner of the rendering window
 | 
						|
	ScreenToClient(wiimote_initialize->hWnd, &point);
 | 
						|
 | 
						|
	// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
 | 
						|
	RECT Rect;
 | 
						|
	GetClientRect(wiimote_initialize->hWnd, &Rect);
 | 
						|
	// Width and height is the size of the rendering window
 | 
						|
	win_width = Rect.right - Rect.left;
 | 
						|
	win_height = Rect.bottom - Rect.top;
 | 
						|
 | 
						|
#elif defined(HAVE_X11) && HAVE_X11
 | 
						|
	int root_x, root_y;
 | 
						|
	struct
 | 
						|
	{
 | 
						|
		int x, y;
 | 
						|
	} point = { 1, 1 };
 | 
						|
 | 
						|
	Display* const wm_display = (Display*)wiimote_initialize->hWnd;
 | 
						|
	Window glwin = *(Window *)wiimote_initialize->pXWindow;
 | 
						|
 | 
						|
	XWindowAttributes win_attribs;
 | 
						|
	XGetWindowAttributes (wm_display, glwin, &win_attribs);
 | 
						|
	win_width = win_attribs.width;
 | 
						|
	win_height = win_attribs.height;
 | 
						|
	Window root_dummy, child_win;
 | 
						|
	unsigned int mask;
 | 
						|
	XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
 | 
						|
#endif
 | 
						|
 | 
						|
#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
 | 
						|
	// Return the mouse position as a range from -1 to 1
 | 
						|
	x = (float)point.x / (float)win_width * 2 - 1;
 | 
						|
	y = (float)point.y / (float)win_height * 2 - 1;
 | 
						|
#else
 | 
						|
	x = 0;
 | 
						|
	y = 0;
 | 
						|
#endif
 | 
						|
 | 
						|
}
 |