forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// ---------------------------------------------------------------------------------
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// Class: WaveFileWriter
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// Description: Simple utility class to make it easy to write long 16-bit stereo
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// audio streams to disk.
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// Use Start() to start recording to a file, and AddStereoSamples to add wave data.
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// The float variant will convert from -1.0-1.0 range and clamp.
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// Alternatively, AddSamplesBE for big endian wave data.
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// If Stop is not called when it destructs, the destructor will call Stop().
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// ---------------------------------------------------------------------------------
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#pragma once
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#include <array>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/NonCopyable.h"
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class WaveFileWriter : NonCopyable
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{
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public:
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	WaveFileWriter();
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	~WaveFileWriter();
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	bool Start(const std::string& filename, unsigned int HLESampleRate);
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	void Stop();
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	void SetSkipSilence(bool skip) { skip_silence = skip; }
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	void AddStereoSamples(const short *sample_data, u32 count);
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	void AddStereoSamplesBE(const short *sample_data, u32 count);  // big endian
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	u32 GetAudioSize() const { return audio_size; }
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private:
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	static constexpr size_t BUFFER_SIZE = 32 * 1024;
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	File::IOFile file;
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	bool skip_silence = false;
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	u32 audio_size = 0;
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	std::array<short, BUFFER_SIZE> conv_buffer{};
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	void Write(u32 value);
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	void Write4(const char* ptr);
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};
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