forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			157 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			157 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <cstring>
 | |
| #include <list>
 | |
| #include <map>
 | |
| #include <string>
 | |
| #include <vector>
 | |
| 
 | |
| #include "Common/CommonFuncs.h"
 | |
| #include "Common/CommonTypes.h"
 | |
| #include "Common/StringUtil.h"
 | |
| 
 | |
| struct CaseInsensitiveStringCompare
 | |
| {
 | |
| 	bool operator() (const std::string& a, const std::string& b) const
 | |
| 	{
 | |
| 		return strcasecmp(a.c_str(), b.c_str()) < 0;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| class IniFile
 | |
| {
 | |
| public:
 | |
| 	class Section
 | |
| 	{
 | |
| 		friend class IniFile;
 | |
| 
 | |
| 	public:
 | |
| 		Section() {}
 | |
| 		Section(const std::string& _name) : name(_name) {}
 | |
| 
 | |
| 		bool Exists(const std::string& key) const;
 | |
| 		bool Delete(const std::string& key);
 | |
| 
 | |
| 		void Set(const std::string& key, const std::string& newValue);
 | |
| 		void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
 | |
| 
 | |
| 		void Set(const std::string& key, u32 newValue)
 | |
| 		{
 | |
| 			Set(key, StringFromFormat("0x%08x", newValue));
 | |
| 		}
 | |
| 
 | |
| 		void Set(const std::string& key, float newValue)
 | |
| 		{
 | |
| 			Set(key, StringFromFormat("%#.9g", newValue));
 | |
| 		}
 | |
| 
 | |
| 		void Set(const std::string& key, double newValue)
 | |
| 		{
 | |
| 			Set(key, StringFromFormat("%#.17g", newValue));
 | |
| 		}
 | |
| 
 | |
| 		void Set(const std::string& key, int newValue)
 | |
| 		{
 | |
| 			Set(key, StringFromInt(newValue));
 | |
| 		}
 | |
| 
 | |
| 		void Set(const std::string& key, bool newValue)
 | |
| 		{
 | |
| 			Set(key, StringFromBool(newValue));
 | |
| 		}
 | |
| 
 | |
| 		template<typename T>
 | |
| 		void Set(const std::string& key, T newValue, const T defaultValue)
 | |
| 		{
 | |
| 			if (newValue != defaultValue)
 | |
| 				Set(key, newValue);
 | |
| 			else
 | |
| 				Delete(key);
 | |
| 		}
 | |
| 
 | |
| 		void Set(const std::string& key, const std::vector<std::string>& newValues);
 | |
| 
 | |
| 		bool Get(const std::string& key, std::string* value, const std::string& defaultValue = NULL_STRING) const;
 | |
| 		bool Get(const std::string& key, int* value, int defaultValue = 0) const;
 | |
| 		bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const;
 | |
| 		bool Get(const std::string& key, bool* value, bool defaultValue = false) const;
 | |
| 		bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const;
 | |
| 		bool Get(const std::string& key, double* value, double defaultValue = 0.0) const;
 | |
| 		bool Get(const std::string& key, std::vector<std::string>* values) const;
 | |
| 
 | |
| 		bool operator < (const Section& other) const
 | |
| 		{
 | |
| 			return name < other.name;
 | |
| 		}
 | |
| 
 | |
| 	protected:
 | |
| 		std::string name;
 | |
| 
 | |
| 		std::vector<std::string> keys_order;
 | |
| 		std::map<std::string, std::string, CaseInsensitiveStringCompare> values;
 | |
| 
 | |
| 		std::vector<std::string> lines;
 | |
| 	};
 | |
| 
 | |
| 	/**
 | |
| 	 * Loads sections and keys.
 | |
| 	 * @param filename filename of the ini file which should be loaded
 | |
| 	 * @param keep_current_data If true, "extends" the currently loaded list of sections and keys with the loaded data (and replaces existing entries). If false, existing data will be erased.
 | |
| 	 * @warning Using any other operations than "Get*" and "Exists" is untested and will behave unexpectedly
 | |
| 	 * @todo This really is just a hack to support having two levels of gameinis (defaults and user-specified) and should eventually be replaced with a less stupid system.
 | |
| 	 */
 | |
| 	bool Load(const std::string& filename, bool keep_current_data = false);
 | |
| 
 | |
| 	bool Save(const std::string& filename);
 | |
| 
 | |
| 	// Returns true if key exists in section
 | |
| 	bool Exists(const std::string& sectionName, const std::string& key) const;
 | |
| 
 | |
| 	template<typename T> bool GetIfExists(const std::string& sectionName, const std::string& key, T* value)
 | |
| 	{
 | |
| 		if (Exists(sectionName, key))
 | |
| 			return GetOrCreateSection(sectionName)->Get(key, value);
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	template<typename T> bool GetIfExists(const std::string& sectionName, const std::string& key, T* value, T defaultValue)
 | |
| 	{
 | |
| 		if (Exists(sectionName, key))
 | |
| 			return GetOrCreateSection(sectionName)->Get(key, value, defaultValue);
 | |
| 		else
 | |
| 			*value = defaultValue;
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool GetKeys(const std::string& sectionName, std::vector<std::string>* keys) const;
 | |
| 
 | |
| 	void SetLines(const std::string& sectionName, const std::vector<std::string>& lines);
 | |
| 	bool GetLines(const std::string& sectionName, std::vector<std::string>* lines, const bool remove_comments = true) const;
 | |
| 
 | |
| 	bool DeleteKey(const std::string& sectionName, const std::string& key);
 | |
| 	bool DeleteSection(const std::string& sectionName);
 | |
| 
 | |
| 	void SortSections();
 | |
| 
 | |
| 	Section* GetOrCreateSection(const std::string& section);
 | |
| 
 | |
| 	// This function is related to parsing data from lines of INI files
 | |
| 	// It's used outside of IniFile, which is why it is exposed publicly
 | |
| 	// In particular it is used in PostProcessing for its configuration
 | |
| 	static void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut);
 | |
| 
 | |
| private:
 | |
| 	std::list<Section> sections;
 | |
| 
 | |
| 	const Section* GetSection(const std::string& section) const;
 | |
| 	Section* GetSection(const std::string& section);
 | |
| 
 | |
| 	static const std::string& NULL_STRING;
 | |
| };
 |