forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			214 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include <cstddef>
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| #include <cstring>
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| #include <memory>
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| #include <string>
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| #include <utility>
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| #include <vector>
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| 
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| #include <mbedtls/aes.h>
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| 
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| #include "Common/CommonTypes.h"
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| #include "Common/StringUtil.h"
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| #include "Common/Logging/Log.h"
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| #include "DiscIO/Blob.h"
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| #include "DiscIO/Volume.h"
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| #include "DiscIO/VolumeCreator.h"
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| #include "DiscIO/VolumeDirectory.h"
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| #include "DiscIO/VolumeGC.h"
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| #include "DiscIO/VolumeWad.h"
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| #include "DiscIO/VolumeWiiCrypted.h"
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| 
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| 
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| namespace DiscIO
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| {
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| enum EDiscType
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| {
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| 	DISC_TYPE_UNK,
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| 	DISC_TYPE_WII,
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| 	DISC_TYPE_WII_CONTAINER,
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| 	DISC_TYPE_GC,
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| 	DISC_TYPE_WAD
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| };
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| 
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| static const unsigned char s_master_key[16] = {
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| 	0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,
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| 	0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7
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| };
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| 
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| static const unsigned char s_master_key_korean[16] = {
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| 	0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,
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| 	0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e
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| };
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| 
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| static std::unique_ptr<IVolume> CreateVolumeFromCryptedWiiImage(std::unique_ptr<IBlobReader> reader, u32 partition_group, u32 volume_type, u32 volume_number);
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| EDiscType GetDiscType(IBlobReader& _rReader);
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| 
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| std::unique_ptr<IVolume> CreateVolumeFromFilename(const std::string& filename, u32 partition_group, u32 volume_number)
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| {
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| 	std::unique_ptr<IBlobReader> reader(CreateBlobReader(filename));
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| 	if (reader == nullptr)
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| 		return nullptr;
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| 
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| 	switch (GetDiscType(*reader))
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| 	{
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| 		case DISC_TYPE_WII:
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| 		case DISC_TYPE_GC:
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| 			return std::make_unique<CVolumeGC>(std::move(reader));
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| 
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| 		case DISC_TYPE_WAD:
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| 			return std::make_unique<CVolumeWAD>(std::move(reader));
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| 
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| 		case DISC_TYPE_WII_CONTAINER:
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| 			return CreateVolumeFromCryptedWiiImage(std::move(reader), partition_group, 0, volume_number);
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| 
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| 		case DISC_TYPE_UNK:
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| 		default:
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| 			std::string name, extension;
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| 			SplitPath(filename, nullptr, &name, &extension);
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| 			name += extension;
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| 			NOTICE_LOG(DISCIO, "%s does not have the Magic word for a gcm, wiidisc or wad file\n"
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| 						"Set Log Verbosity to Warning and attempt to load the game again to view the values", name.c_str());
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| 	}
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| 
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| 	return nullptr;
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| }
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| 
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| std::unique_ptr<IVolume> CreateVolumeFromDirectory(const std::string& directory, bool is_wii, const std::string& apploader, const std::string& dol)
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| {
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| 	if (CVolumeDirectory::IsValidDirectory(directory))
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| 		return std::make_unique<CVolumeDirectory>(directory, is_wii, apploader, dol);
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| 
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| 	return nullptr;
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| }
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| 
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| void VolumeKeyForPartition(IBlobReader& _rReader, u64 offset, u8* VolumeKey)
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| {
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| 	u8 SubKey[16];
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| 	_rReader.Read(offset + 0x1bf, 16, SubKey);
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| 
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| 	u8 IV[16];
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| 	memset(IV, 0, 16);
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| 	_rReader.Read(offset + 0x44c, 8, IV);
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| 
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| 	// Issue: 6813
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| 	// Magic value is at partition's offset + 0x1f1 (1byte)
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| 	// If encrypted with the Korean key, the magic value would be 1
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| 	// Otherwise it is zero
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| 	u8 using_korean_key = 0;
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| 	_rReader.Read(offset + 0x1f1, sizeof(u8), &using_korean_key);
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| 	u8 region = 0;
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| 	_rReader.Read(0x3, sizeof(u8), ®ion);
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| 
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| 	mbedtls_aes_context AES_ctx;
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| 	mbedtls_aes_setkey_dec(&AES_ctx, (using_korean_key == 1 && region == 'K' ? s_master_key_korean : s_master_key), 128);
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| 
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| 	mbedtls_aes_crypt_cbc(&AES_ctx, MBEDTLS_AES_DECRYPT, 16, IV, SubKey, VolumeKey);
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| }
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| 
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| static std::unique_ptr<IVolume> CreateVolumeFromCryptedWiiImage(std::unique_ptr<IBlobReader> reader, u32 partition_group, u32 volume_type, u32 volume_number)
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| {
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| 	CBlobBigEndianReader big_endian_reader(*reader);
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| 
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| 	u32 num_partitions;
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| 	if (!big_endian_reader.ReadSwapped(0x40000 + (partition_group * 8), &num_partitions))
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| 		return nullptr;
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| 
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| 	// Check if we're looking for a valid partition
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| 	if ((int)volume_number != -1 && volume_number > num_partitions)
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| 		return nullptr;
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| 
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| 	u32 partitions_offset_unshifted;
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| 	if (!big_endian_reader.ReadSwapped(0x40000 + (partition_group * 8) + 4, &partitions_offset_unshifted))
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| 		return nullptr;
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| 	u64 partitions_offset = (u64)partitions_offset_unshifted << 2;
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| 
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| 	struct SPartition
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| 	{
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| 		SPartition(u64 offset_, u32 type_) : offset(offset_), type(type_) {}
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| 
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| 		u64 offset;
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| 		u32 type;
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| 	};
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| 
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| 	struct SPartitionGroup
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| 	{
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| 		u32 num_partitions;
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| 		u64 partitions_offset;
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| 		std::vector<SPartition> partitions;
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| 	};
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| 	SPartitionGroup partition_groups[4];
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| 
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| 	// Read all partitions
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| 	for (SPartitionGroup& group : partition_groups)
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| 	{
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| 		for (u32 i = 0; i < num_partitions; i++)
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| 		{
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| 			u32 partition_offset, partition_type;
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| 			if (big_endian_reader.ReadSwapped(partitions_offset + (i * 8) + 0, &partition_offset) &&
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| 			    big_endian_reader.ReadSwapped(partitions_offset + (i * 8) + 4, &partition_type))
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| 			{
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| 				group.partitions.emplace_back((u64)partition_offset << 2, partition_type);
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| 			}
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| 		}
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| 	}
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| 
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| 	// Return the partition type specified or number
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| 	// types: 0 = game, 1 = firmware update, 2 = channel installer
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| 	//  some partitions on SSBB use the ASCII title id of the demo VC game they hold...
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| 	for (size_t i = 0; i < partition_groups[partition_group].partitions.size(); i++)
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| 	{
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| 		const SPartition& partition = partition_groups[partition_group].partitions.at(i);
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| 
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| 		if ((partition.type == volume_type && (int)volume_number == -1) || i == volume_number)
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| 		{
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| 			u8 volume_key[16];
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| 			VolumeKeyForPartition(*reader, partition.offset, volume_key);
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| 			return std::make_unique<CVolumeWiiCrypted>(std::move(reader), partition.offset, volume_key);
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| 		}
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| 	}
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| 
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| 	return nullptr;
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| }
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| 
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| EDiscType GetDiscType(IBlobReader& _rReader)
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| {
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| 	CBlobBigEndianReader Reader(_rReader);
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| 
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| 	// Check for Wii
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| 	u32 WiiMagic = 0;
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| 	Reader.ReadSwapped(0x18, &WiiMagic);
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| 	u32 WiiContainerMagic = 0;
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| 	Reader.ReadSwapped(0x60, &WiiContainerMagic);
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| 	if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic != 0)
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| 		return DISC_TYPE_WII;
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| 	if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic == 0)
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| 		return DISC_TYPE_WII_CONTAINER;
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| 
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| 	// Check for WAD
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| 	// 0x206962 for boot2 wads
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| 	u32 WADMagic = 0;
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| 	Reader.ReadSwapped(0x02, &WADMagic);
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| 	if (WADMagic == 0x00204973 || WADMagic == 0x00206962)
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| 		return DISC_TYPE_WAD;
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| 
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| 	// Check for GC
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| 	u32 GCMagic = 0;
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| 	Reader.ReadSwapped(0x1C, &GCMagic);
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| 	if (GCMagic == 0xC2339F3D)
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| 		return DISC_TYPE_GC;
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| 
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| 	WARN_LOG(DISCIO, "No known magic words found");
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| 	WARN_LOG(DISCIO, "Wii  offset: 0x18 value: 0x%08x", WiiMagic);
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| 	WARN_LOG(DISCIO, "WiiC offset: 0x60 value: 0x%08x", WiiContainerMagic);
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| 	WARN_LOG(DISCIO, "WAD  offset: 0x02 value: 0x%08x", WADMagic);
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| 	WARN_LOG(DISCIO, "GC   offset: 0x1C value: 0x%08x", GCMagic);
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| 
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| 	return DISC_TYPE_UNK;
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| }
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| 
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| }  // namespace
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