forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			1617 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1617 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifdef __APPLE__
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#include <Cocoa/Cocoa.h>
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#endif
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#include <cstddef>
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#include <fstream>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/filename.h>
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#include <wx/frame.h>
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#include <wx/icon.h>
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#include <wx/listbase.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/statusbr.h>
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#include <wx/textctrl.h>
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#include <wx/thread.h>
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#include <wx/aui/auibook.h>
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#include <wx/aui/framemanager.h>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Thread.h"
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#include "Common/Logging/ConsoleListener.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HotkeyManager.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/Wiimote.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/LogWindow.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/TASInputDlg.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "InputCommon/GCPadStatus.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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int g_saveSlot = 1;
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#if defined(HAVE_X11) && HAVE_X11
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// X11Utils nastiness that's only used here
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namespace X11Utils {
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Window XWindowFromHandle(void *Handle)
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{
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	return GDK_WINDOW_XID(gtk_widget_get_window(GTK_WIDGET(Handle)));
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}
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Display *XDisplayFromHandle(void *Handle)
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{
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	return GDK_WINDOW_XDISPLAY(gtk_widget_get_window(GTK_WIDGET(Handle)));
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}
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}
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#endif
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CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
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		const wxPoint& pos, const wxSize& size, long style)
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	: wxFrame(parent, id, title, pos, size, style)
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{
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	// Give it an icon
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	wxIcon IconTemp;
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	IconTemp.CopyFromBitmap(WxUtils::LoadResourceBitmap("Dolphin"));
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	SetIcon(IconTemp);
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	DragAcceptFiles(true);
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	Bind(wxEVT_DROP_FILES, &CRenderFrame::OnDropFiles, this);
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}
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void CRenderFrame::OnDropFiles(wxDropFilesEvent& event)
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{
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	if (event.GetNumberOfFiles() != 1)
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		return;
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	if (File::IsDirectory(WxStrToStr(event.GetFiles()[0])))
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		return;
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	wxFileName file = event.GetFiles()[0];
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	const std::string filepath = WxStrToStr(file.GetFullPath());
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	if (file.GetExt() == "dtm")
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	{
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		if (Core::IsRunning())
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			return;
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		if (!Movie::IsReadOnly())
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		{
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			// let's make the read-only flag consistent at the start of a movie.
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			Movie::SetReadOnly(true);
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			main_frame->GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(true);
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		}
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		if (Movie::PlayInput(filepath))
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			main_frame->BootGame("");
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	}
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	else if (!Core::IsRunning())
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	{
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		main_frame->BootGame(filepath);
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	}
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	else if (IsValidSavestateDropped(filepath) && Core::IsRunning())
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	{
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		State::LoadAs(filepath);
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	}
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	else
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	{
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		DVDInterface::ChangeDisc(filepath);
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	}
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}
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bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath)
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{
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	const int game_id_length = 6;
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	std::ifstream file(filepath, std::ios::in | std::ios::binary);
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	if (!file)
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		return false;
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	std::string internal_game_id(game_id_length, ' ');
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	file.read(&internal_game_id[0], game_id_length);
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	return internal_game_id == SConfig::GetInstance().GetUniqueID();
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}
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#ifdef _WIN32
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WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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	switch (nMsg)
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	{
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		case WM_SYSCOMMAND:
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			switch (wParam)
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			{
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				case SC_SCREENSAVE:
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				case SC_MONITORPOWER:
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					if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().bDisableScreenSaver)
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						break;
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				default:
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					return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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			}
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			break;
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		case WM_USER:
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			switch (wParam)
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			{
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			case WM_USER_STOP:
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				main_frame->DoStop();
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				break;
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			case WM_USER_SETCURSOR:
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				if (SConfig::GetInstance().bHideCursor &&
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					main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
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					SetCursor(wxCURSOR_BLANK);
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				else
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					SetCursor(wxNullCursor);
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				break;
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			}
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			break;
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		case WM_CLOSE:
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			// Let Core finish initializing before accepting any WM_CLOSE messages
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			if (!Core::IsRunning()) break;
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			// Use default action otherwise
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		default:
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			// By default let wxWidgets do what it normally does with this event
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			return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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	}
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	return 0;
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}
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#endif
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bool CRenderFrame::ShowFullScreen(bool show, long style)
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{
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#if defined WIN32
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	if (show && !g_Config.bBorderlessFullscreen)
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	{
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		// OpenGL requires the pop-up style to activate exclusive mode.
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		SetWindowStyle((GetWindowStyle() & ~wxDEFAULT_FRAME_STYLE) | wxPOPUP_WINDOW);
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		// Some backends don't support exclusive fullscreen, so we
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		// can't tell exactly when exclusive mode is activated.
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		if (!g_Config.backend_info.bSupportsExclusiveFullscreen)
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			OSD::AddMessage("Entered exclusive fullscreen.");
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	}
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#endif
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	bool result = wxTopLevelWindow::ShowFullScreen(show, style);
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#if defined WIN32
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	if (!show)
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	{
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		// Restore the default style.
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		SetWindowStyle((GetWindowStyle() & ~wxPOPUP_WINDOW) | wxDEFAULT_FRAME_STYLE);
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	}
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#endif
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	return result;
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}
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// event tables
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// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
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// help button.
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wxDEFINE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
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BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
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// Menu bar
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EVT_MENU(wxID_OPEN, CFrame::OnOpen)
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EVT_MENU(wxID_EXIT, CFrame::OnQuit)
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EVT_MENU(IDM_HELP_WEBSITE, CFrame::OnHelp)
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EVT_MENU(IDM_HELP_ONLINE_DOCS, CFrame::OnHelp)
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EVT_MENU(IDM_HELP_GITHUB, CFrame::OnHelp)
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EVT_MENU(wxID_ABOUT, CFrame::OnHelp)
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EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
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EVT_MENU(IDM_PLAY, CFrame::OnPlay)
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EVT_MENU(IDM_STOP, CFrame::OnStop)
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EVT_MENU(IDM_RESET, CFrame::OnReset)
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EVT_MENU(IDM_RECORD, CFrame::OnRecord)
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EVT_MENU(IDM_PLAY_RECORD, CFrame::OnPlayRecording)
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EVT_MENU(IDM_RECORD_EXPORT, CFrame::OnRecordExport)
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EVT_MENU(IDM_RECORD_READ_ONLY, CFrame::OnRecordReadOnly)
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EVT_MENU(IDM_TAS_INPUT, CFrame::OnTASInput)
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EVT_MENU(IDM_TOGGLE_PAUSE_MOVIE, CFrame::OnTogglePauseMovie)
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EVT_MENU(IDM_SHOW_LAG, CFrame::OnShowLag)
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EVT_MENU(IDM_SHOW_FRAME_COUNT, CFrame::OnShowFrameCount)
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EVT_MENU(IDM_SHOW_INPUT_DISPLAY, CFrame::OnShowInputDisplay)
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EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
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EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
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EVT_MENU(IDM_TOGGLE_DUMP_FRAMES, CFrame::OnToggleDumpFrames)
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EVT_MENU(IDM_TOGGLE_DUMP_AUDIO, CFrame::OnToggleDumpAudio)
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EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
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EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
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EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio)
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EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers)
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EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
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EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu)
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// Drop down
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_TOP, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_LEFT, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_RIGHT, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_CENTER, CFrame::OnPerspectiveMenu)
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EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
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EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_TAB_SPLIT, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_NO_DOCKING, CFrame::OnPerspectiveMenu)
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// Drop down float
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EVT_MENU_RANGE(IDM_FLOAT_LOG_WINDOW, IDM_FLOAT_CODE_WINDOW, CFrame::OnFloatWindow)
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EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
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EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
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EVT_MENU(IDM_IMPORT_SAVE, CFrame::OnImportSave)
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EVT_MENU(IDM_EXPORT_ALL_SAVE, CFrame::OnExportAllSaves)
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EVT_MENU(IDM_CHEATS, CFrame::OnShowCheatsWindow)
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EVT_MENU(IDM_CHANGE_DISC, CFrame::OnChangeDisc)
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EVT_MENU(IDM_MENU_INSTALL_WAD, CFrame::OnInstallWAD)
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EVT_MENU(IDM_LIST_INSTALL_WAD, CFrame::OnInstallWAD)
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EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
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EVT_MENU(IDM_FIFOPLAYER, CFrame::OnFifoPlayer)
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EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
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EVT_MENU(IDM_TOGGLE_DUAL_CORE, CFrame::OnToggleDualCore)
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EVT_MENU(IDM_TOGGLE_SKIP_IDLE, CFrame::OnToggleSkipIdle)
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EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
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EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
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EVT_MENU_RANGE(IDM_LOG_WINDOW, IDM_VIDEO_WINDOW, CFrame::OnToggleWindow)
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EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible)
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EVT_MENU(IDM_PURGE_GAME_LIST_CACHE, CFrame::GameListChanged)
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EVT_MENU(IDM_SAVE_FIRST_STATE, CFrame::OnSaveFirstState)
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EVT_MENU(IDM_UNDO_LOAD_STATE, CFrame::OnUndoLoadState)
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EVT_MENU(IDM_UNDO_SAVE_STATE, CFrame::OnUndoSaveState)
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EVT_MENU(IDM_LOAD_STATE_FILE, CFrame::OnLoadStateFromFile)
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EVT_MENU(IDM_SAVE_STATE_FILE, CFrame::OnSaveStateToFile)
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EVT_MENU(IDM_SAVE_SELECTED_SLOT, CFrame::OnSaveCurrentSlot)
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EVT_MENU(IDM_LOAD_SELECTED_SLOT, CFrame::OnLoadCurrentSlot)
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EVT_MENU_RANGE(IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10, CFrame::OnLoadState)
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EVT_MENU_RANGE(IDM_LOAD_LAST_1, IDM_LOAD_LAST_10, CFrame::OnLoadLastState)
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EVT_MENU_RANGE(IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10, CFrame::OnSaveState)
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EVT_MENU_RANGE(IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10, CFrame::OnSelectSlot)
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EVT_MENU_RANGE(IDM_FRAME_SKIP_0, IDM_FRAME_SKIP_9, CFrame::OnFrameSkip)
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EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
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EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote)
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EVT_MENU_RANGE(IDM_LIST_WAD, IDM_LIST_DRIVES, CFrame::GameListChanged)
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// Other
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EVT_ACTIVATE(CFrame::OnActive)
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EVT_CLOSE(CFrame::OnClose)
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EVT_SIZE(CFrame::OnResize)
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EVT_MOVE(CFrame::OnMove)
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EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
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EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
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EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
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EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
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EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
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EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
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// Post events to child panels
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EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent)
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EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent)
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END_EVENT_TABLE()
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// ---------------
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// Creation and close, quit functions
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bool CFrame::InitControllers()
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{
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	if (!g_controller_interface.IsInit())
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	{
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#if defined(HAVE_X11) && HAVE_X11
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		Window win = X11Utils::XWindowFromHandle(GetHandle());
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		Pad::Initialize(reinterpret_cast<void*>(win));
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		Keyboard::Initialize(reinterpret_cast<void*>(win));
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		Wiimote::Initialize(reinterpret_cast<void*>(win));
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		HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
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#else
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		Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
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		Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
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		Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
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		HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
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#endif
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		return true;
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	}
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	return false;
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}
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CFrame::CFrame(wxFrame* parent,
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		wxWindowID id,
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		const wxString& title,
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		const wxPoint& pos,
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						|
		const wxSize& size,
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						|
		bool _UseDebugger,
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		bool _BatchMode,
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						|
		bool ShowLogWindow,
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		long style)
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	: CRenderFrame(parent, id, title, pos, size, style)
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	, g_pCodeWindow(nullptr), g_NetPlaySetupDiag(nullptr), g_CheatsWindow(nullptr)
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	, m_SavedPerspectives(nullptr), m_ToolBar(nullptr)
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	, m_GameListCtrl(nullptr), m_Panel(nullptr)
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	, m_RenderFrame(nullptr), m_RenderParent(nullptr)
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	, m_LogWindow(nullptr), m_LogConfigWindow(nullptr)
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	, m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger)
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	, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
 | 
						|
	, m_bGameLoading(false), m_bClosing(false), m_confirmStop(false), m_menubar_shadow(nullptr)
 | 
						|
{
 | 
						|
	for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
 | 
						|
		bFloatWindow[i] = false;
 | 
						|
 | 
						|
	if (ShowLogWindow)
 | 
						|
		SConfig::GetInstance().m_InterfaceLogWindow = true;
 | 
						|
 | 
						|
	// Start debugging maximized
 | 
						|
	if (UseDebugger)
 | 
						|
		this->Maximize(true);
 | 
						|
 | 
						|
	// Debugger class
 | 
						|
	if (UseDebugger)
 | 
						|
	{
 | 
						|
		g_pCodeWindow = new CCodeWindow(SConfig::GetInstance(), this, IDM_CODE_WINDOW);
 | 
						|
		LoadIniPerspectives();
 | 
						|
		g_pCodeWindow->Load();
 | 
						|
	}
 | 
						|
 | 
						|
	// Create toolbar bitmaps
 | 
						|
	InitBitmaps();
 | 
						|
 | 
						|
	// Give it a status bar
 | 
						|
	SetStatusBar(CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR));
 | 
						|
	if (!SConfig::GetInstance().m_InterfaceStatusbar)
 | 
						|
		GetStatusBar()->Hide();
 | 
						|
 | 
						|
	// Give it a menu bar
 | 
						|
	wxMenuBar* menubar_active = CreateMenu();
 | 
						|
	SetMenuBar(menubar_active);
 | 
						|
	// Create a menubar to service requests while the real menubar is hidden from the screen
 | 
						|
	m_menubar_shadow = CreateMenu();
 | 
						|
 | 
						|
	// ---------------
 | 
						|
	// Main panel
 | 
						|
	// This panel is the parent for rendering and it holds the gamelistctrl
 | 
						|
	m_Panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
 | 
						|
 | 
						|
	m_GameListCtrl = new CGameListCtrl(m_Panel, wxID_ANY,
 | 
						|
	        wxDefaultPosition, wxDefaultSize,
 | 
						|
	        wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
 | 
						|
	m_GameListCtrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this);
 | 
						|
 | 
						|
	wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL);
 | 
						|
	sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
 | 
						|
	m_Panel->SetSizer(sizerPanel);
 | 
						|
	// ---------------
 | 
						|
 | 
						|
	// Manager
 | 
						|
	m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
 | 
						|
 | 
						|
	m_Mgr->AddPane(m_Panel, wxAuiPaneInfo()
 | 
						|
			.Name("Pane 0").Caption("Pane 0").PaneBorder(false)
 | 
						|
			.CaptionVisible(false).Layer(0).Center().Show());
 | 
						|
	if (!g_pCodeWindow)
 | 
						|
		m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo()
 | 
						|
				.Name("Pane 1").Caption(_("Logging")).CaptionVisible(true)
 | 
						|
				.Layer(0).FloatingSize(wxSize(600, 350)).CloseButton(true).Hide());
 | 
						|
	AuiFullscreen = m_Mgr->SavePerspective();
 | 
						|
 | 
						|
	// Create toolbar
 | 
						|
	RecreateToolbar();
 | 
						|
	if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
 | 
						|
 | 
						|
	m_LogWindow = new CLogWindow(this, IDM_LOG_WINDOW);
 | 
						|
	m_LogWindow->Hide();
 | 
						|
	m_LogWindow->Disable();
 | 
						|
 | 
						|
	for (int i = 0; i < 8; ++i)
 | 
						|
		g_TASInputDlg[i] = new TASInputDlg(this);
 | 
						|
 | 
						|
	Movie::SetGCInputManip(GCTASManipFunction);
 | 
						|
	Movie::SetWiiInputManip(WiiTASManipFunction);
 | 
						|
 | 
						|
	State::SetOnAfterLoadCallback(OnAfterLoadCallback);
 | 
						|
	Core::SetOnStoppedCallback(OnStoppedCallback);
 | 
						|
 | 
						|
	// Setup perspectives
 | 
						|
	if (g_pCodeWindow)
 | 
						|
	{
 | 
						|
		// Load perspective
 | 
						|
		DoLoadPerspective();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if (SConfig::GetInstance().m_InterfaceLogWindow)
 | 
						|
			ToggleLogWindow(true);
 | 
						|
		if (SConfig::GetInstance().m_InterfaceLogConfigWindow)
 | 
						|
			ToggleLogConfigWindow(true);
 | 
						|
	}
 | 
						|
 | 
						|
	// Set the size of the window after the UI has been built, but before we show it
 | 
						|
	SetSize(size);
 | 
						|
 | 
						|
	// Show window
 | 
						|
	Show();
 | 
						|
 | 
						|
	// Commit
 | 
						|
	m_Mgr->Update();
 | 
						|
 | 
						|
	#ifdef _WIN32
 | 
						|
		SetToolTip("");
 | 
						|
		GetToolTip()->SetAutoPop(25000);
 | 
						|
	#endif
 | 
						|
 | 
						|
	#if defined(HAVE_XRANDR) && HAVE_XRANDR
 | 
						|
		m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()),
 | 
						|
				X11Utils::XWindowFromHandle(GetHandle()));
 | 
						|
	#endif
 | 
						|
 | 
						|
	// -------------------------
 | 
						|
	// Connect event handlers
 | 
						|
 | 
						|
	m_Mgr->Bind(wxEVT_AUI_RENDER, &CFrame::OnManagerResize, this);
 | 
						|
	// ----------
 | 
						|
 | 
						|
	// Update controls
 | 
						|
	UpdateGUI();
 | 
						|
	if (g_pCodeWindow)
 | 
						|
		g_pCodeWindow->UpdateButtonStates();
 | 
						|
 | 
						|
	// check if game is running
 | 
						|
	InitControllers();
 | 
						|
 | 
						|
	m_poll_hotkey_timer.SetOwner(this);
 | 
						|
	Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
 | 
						|
	m_poll_hotkey_timer.Start(1000 / 60, wxTIMER_CONTINUOUS);
 | 
						|
}
 | 
						|
// Destructor
 | 
						|
CFrame::~CFrame()
 | 
						|
{
 | 
						|
	Wiimote::Shutdown();
 | 
						|
	Keyboard::Shutdown();
 | 
						|
	Pad::Shutdown();
 | 
						|
	HotkeyManagerEmu::Shutdown();
 | 
						|
 | 
						|
	drives.clear();
 | 
						|
 | 
						|
	#if defined(HAVE_XRANDR) && HAVE_XRANDR
 | 
						|
		delete m_XRRConfig;
 | 
						|
	#endif
 | 
						|
 | 
						|
	ClosePages();
 | 
						|
 | 
						|
	delete m_Mgr;
 | 
						|
 | 
						|
	// This object is owned by us, not wxw
 | 
						|
	m_menubar_shadow->Destroy();
 | 
						|
	m_menubar_shadow = nullptr;
 | 
						|
}
 | 
						|
 | 
						|
bool CFrame::RendererIsFullscreen()
 | 
						|
{
 | 
						|
	bool fullscreen = false;
 | 
						|
 | 
						|
	if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
 | 
						|
	{
 | 
						|
		fullscreen = m_RenderFrame->IsFullScreen();
 | 
						|
	}
 | 
						|
 | 
						|
#if defined(__APPLE__)
 | 
						|
	if (m_RenderFrame != nullptr)
 | 
						|
	{
 | 
						|
		NSView *view = (NSView *) m_RenderFrame->GetHandle();
 | 
						|
		NSWindow *window = [view window];
 | 
						|
 | 
						|
		fullscreen = (([window styleMask] & NSFullScreenWindowMask) == NSFullScreenWindowMask);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	return fullscreen;
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	Close(true);
 | 
						|
}
 | 
						|
 | 
						|
// --------
 | 
						|
// Events
 | 
						|
void CFrame::OnActive(wxActivateEvent& event)
 | 
						|
{
 | 
						|
	if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
 | 
						|
	{
 | 
						|
		if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
 | 
						|
		{
 | 
						|
			if (SConfig::GetInstance().bRenderToMain)
 | 
						|
				m_RenderParent->SetFocus();
 | 
						|
 | 
						|
			if (SConfig::GetInstance().bHideCursor &&
 | 
						|
					Core::GetState() == Core::CORE_RUN)
 | 
						|
				m_RenderParent->SetCursor(wxCURSOR_BLANK);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (SConfig::GetInstance().bHideCursor)
 | 
						|
				m_RenderParent->SetCursor(wxNullCursor);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnClose(wxCloseEvent& event)
 | 
						|
{
 | 
						|
	// Before closing the window we need to shut down the emulation core.
 | 
						|
	// We'll try to close this window again once that is done.
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
	{
 | 
						|
		DoStop();
 | 
						|
		if (event.CanVeto())
 | 
						|
		{
 | 
						|
			event.Veto();
 | 
						|
		}
 | 
						|
		// Tell OnStopped to resubmit the Close event
 | 
						|
		if (m_confirmStop)
 | 
						|
			m_bClosing = true;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Stop Dolphin from saving the minimized Xpos and Ypos
 | 
						|
	if (main_frame->IsIconized())
 | 
						|
		main_frame->Iconize(false);
 | 
						|
 | 
						|
	// Don't forget the skip or the window won't be destroyed
 | 
						|
	event.Skip();
 | 
						|
 | 
						|
	// Save GUI settings
 | 
						|
	if (g_pCodeWindow)
 | 
						|
	{
 | 
						|
		SaveIniPerspectives();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// Close the log window now so that its settings are saved
 | 
						|
		if (m_LogWindow)
 | 
						|
			m_LogWindow->Close();
 | 
						|
		m_LogWindow = nullptr;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	// Uninit
 | 
						|
	m_Mgr->UnInit();
 | 
						|
}
 | 
						|
 | 
						|
// Post events
 | 
						|
 | 
						|
// Warning: This may cause an endless loop if the event is propagated back to its parent
 | 
						|
void CFrame::PostEvent(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	if (g_pCodeWindow &&
 | 
						|
		event.GetId() >= IDM_INTERPRETER &&
 | 
						|
		event.GetId() <= IDM_ADDRBOX)
 | 
						|
	{
 | 
						|
		event.StopPropagation();
 | 
						|
		g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		event.Skip();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnMove(wxMoveEvent& event)
 | 
						|
{
 | 
						|
	event.Skip();
 | 
						|
 | 
						|
	if (!IsMaximized() &&
 | 
						|
		!(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()))
 | 
						|
	{
 | 
						|
		SConfig::GetInstance().iPosX = GetPosition().x;
 | 
						|
		SConfig::GetInstance().iPosY = GetPosition().y;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnResize(wxSizeEvent& event)
 | 
						|
{
 | 
						|
	event.Skip();
 | 
						|
 | 
						|
	if (!IsMaximized() &&
 | 
						|
		!(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()) &&
 | 
						|
		!(Core::GetState() != Core::CORE_UNINITIALIZED &&
 | 
						|
			SConfig::GetInstance().bRenderToMain &&
 | 
						|
			SConfig::GetInstance().bRenderWindowAutoSize))
 | 
						|
	{
 | 
						|
		SConfig::GetInstance().iWidth = GetSize().GetWidth();
 | 
						|
		SConfig::GetInstance().iHeight = GetSize().GetHeight();
 | 
						|
	}
 | 
						|
 | 
						|
	// Make sure the logger pane is a sane size
 | 
						|
	if (!g_pCodeWindow && m_LogWindow && m_Mgr->GetPane("Pane 1").IsShown() &&
 | 
						|
			!m_Mgr->GetPane("Pane 1").IsFloating() &&
 | 
						|
			(m_LogWindow->x > GetClientRect().GetWidth() ||
 | 
						|
			 m_LogWindow->y > GetClientRect().GetHeight()))
 | 
						|
		ShowResizePane();
 | 
						|
}
 | 
						|
 | 
						|
// Host messages
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
 | 
						|
{
 | 
						|
	if (WM_SYSCOMMAND == nMsg && (SC_SCREENSAVE == wParam || SC_MONITORPOWER == wParam))
 | 
						|
	{
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	else if (nMsg == WM_QUERYENDSESSION)
 | 
						|
	{
 | 
						|
		// Indicate that the application will be able to close
 | 
						|
		return 1;
 | 
						|
	}
 | 
						|
	else if (nMsg == WM_ENDSESSION)
 | 
						|
	{
 | 
						|
		// Actually trigger the close now
 | 
						|
		Close(true);
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
 | 
						|
	}
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void CFrame::UpdateTitle(const std::string &str)
 | 
						|
{
 | 
						|
	if (SConfig::GetInstance().bRenderToMain &&
 | 
						|
	    SConfig::GetInstance().m_InterfaceStatusbar)
 | 
						|
	{
 | 
						|
		GetStatusBar()->SetStatusText(str, 0);
 | 
						|
		m_RenderFrame->SetTitle(scm_rev_str);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		std::string titleStr = StringFromFormat("%s | %s", scm_rev_str.c_str(), str.c_str());
 | 
						|
		m_RenderFrame->SetTitle(titleStr);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnHostMessage(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	switch (event.GetId())
 | 
						|
	{
 | 
						|
	case IDM_UPDATE_GUI:
 | 
						|
		UpdateGUI();
 | 
						|
		break;
 | 
						|
 | 
						|
	case IDM_UPDATE_STATUS_BAR:
 | 
						|
		if (GetStatusBar() != nullptr)
 | 
						|
			GetStatusBar()->SetStatusText(event.GetString(), event.GetInt());
 | 
						|
		break;
 | 
						|
 | 
						|
	case IDM_UPDATE_TITLE:
 | 
						|
		UpdateTitle(WxStrToStr(event.GetString()));
 | 
						|
		break;
 | 
						|
 | 
						|
	case IDM_WINDOW_SIZE_REQUEST:
 | 
						|
		{
 | 
						|
			std::pair<int, int> *win_size = (std::pair<int, int> *)(event.GetClientData());
 | 
						|
			OnRenderWindowSizeRequest(win_size->first, win_size->second);
 | 
						|
			delete win_size;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case IDM_FULLSCREEN_REQUEST:
 | 
						|
		{
 | 
						|
			bool enable_fullscreen = event.GetInt() == 0 ? false : true;
 | 
						|
			ToggleDisplayMode(enable_fullscreen);
 | 
						|
			if (m_RenderFrame != nullptr)
 | 
						|
				m_RenderFrame->ShowFullScreen(enable_fullscreen);
 | 
						|
 | 
						|
			// If the stop dialog initiated this fullscreen switch then we need
 | 
						|
			// to pause the emulator after we've completed the switch.
 | 
						|
			// TODO: Allow the renderer to switch fullscreen modes while paused.
 | 
						|
			if (m_confirmStop)
 | 
						|
				Core::SetState(Core::CORE_PAUSE);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case WM_USER_CREATE:
 | 
						|
		if (SConfig::GetInstance().bHideCursor)
 | 
						|
			m_RenderParent->SetCursor(wxCURSOR_BLANK);
 | 
						|
		break;
 | 
						|
 | 
						|
#ifdef __WXGTK__
 | 
						|
	case IDM_PANIC:
 | 
						|
		{
 | 
						|
			wxString caption = event.GetString().BeforeFirst(':');
 | 
						|
			wxString text = event.GetString().AfterFirst(':');
 | 
						|
			bPanicResult = (wxYES == wxMessageBox(text,
 | 
						|
						caption, event.GetInt() ? wxYES_NO : wxOK, wxWindow::FindFocus()));
 | 
						|
			panic_event.Set();
 | 
						|
		}
 | 
						|
		break;
 | 
						|
#endif
 | 
						|
 | 
						|
	case WM_USER_STOP:
 | 
						|
		DoStop();
 | 
						|
		break;
 | 
						|
 | 
						|
	case IDM_STOPPED:
 | 
						|
		OnStopped();
 | 
						|
		break;
 | 
						|
 | 
						|
	case IDM_FORCE_CONNECT_WIIMOTE1:
 | 
						|
	case IDM_FORCE_CONNECT_WIIMOTE2:
 | 
						|
	case IDM_FORCE_CONNECT_WIIMOTE3:
 | 
						|
	case IDM_FORCE_CONNECT_WIIMOTE4:
 | 
						|
	case IDM_FORCE_CONNECT_BALANCEBOARD:
 | 
						|
		ConnectWiimote(event.GetId() - IDM_FORCE_CONNECT_WIIMOTE1, true);
 | 
						|
		break;
 | 
						|
 | 
						|
	case IDM_FORCE_DISCONNECT_WIIMOTE1:
 | 
						|
	case IDM_FORCE_DISCONNECT_WIIMOTE2:
 | 
						|
	case IDM_FORCE_DISCONNECT_WIIMOTE3:
 | 
						|
	case IDM_FORCE_DISCONNECT_WIIMOTE4:
 | 
						|
	case IDM_FORCE_DISCONNECT_BALANCEBOARD:
 | 
						|
		ConnectWiimote(event.GetId() - IDM_FORCE_DISCONNECT_WIIMOTE1, false);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderWindowSizeRequest(int width, int height)
 | 
						|
{
 | 
						|
	if (!Core::IsRunning() ||
 | 
						|
			!SConfig::GetInstance().bRenderWindowAutoSize ||
 | 
						|
			RendererIsFullscreen() || m_RenderFrame->IsMaximized())
 | 
						|
		return;
 | 
						|
 | 
						|
	int old_width, old_height, log_width = 0, log_height = 0;
 | 
						|
	m_RenderFrame->GetClientSize(&old_width, &old_height);
 | 
						|
 | 
						|
	// Add space for the log/console/debugger window
 | 
						|
	if (SConfig::GetInstance().bRenderToMain &&
 | 
						|
			(SConfig::GetInstance().m_InterfaceLogWindow ||
 | 
						|
			 SConfig::GetInstance().m_InterfaceLogConfigWindow) &&
 | 
						|
			!m_Mgr->GetPane("Pane 1").IsFloating())
 | 
						|
	{
 | 
						|
		switch (m_Mgr->GetPane("Pane 1").dock_direction)
 | 
						|
		{
 | 
						|
			case wxAUI_DOCK_LEFT:
 | 
						|
			case wxAUI_DOCK_RIGHT:
 | 
						|
				log_width = m_Mgr->GetPane("Pane 1").rect.GetWidth();
 | 
						|
				break;
 | 
						|
			case wxAUI_DOCK_TOP:
 | 
						|
			case wxAUI_DOCK_BOTTOM:
 | 
						|
				log_height = m_Mgr->GetPane("Pane 1").rect.GetHeight();
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (old_width != width + log_width || old_height != height + log_height)
 | 
						|
		m_RenderFrame->SetClientSize(width + log_width, height + log_height);
 | 
						|
}
 | 
						|
 | 
						|
bool CFrame::RendererHasFocus()
 | 
						|
{
 | 
						|
	if (m_RenderParent == nullptr)
 | 
						|
		return false;
 | 
						|
#ifdef _WIN32
 | 
						|
	HWND window = GetForegroundWindow();
 | 
						|
	if (window == nullptr)
 | 
						|
		return false;
 | 
						|
 | 
						|
	if (m_RenderFrame->GetHWND() == window)
 | 
						|
		return true;
 | 
						|
#else
 | 
						|
	wxWindow *window = wxWindow::FindFocus();
 | 
						|
	if (window == nullptr)
 | 
						|
		return false;
 | 
						|
	// Why these different cases?
 | 
						|
	if (m_RenderParent == window ||
 | 
						|
	    m_RenderParent == window->GetParent() ||
 | 
						|
	    m_RenderParent->GetParent() == window->GetParent())
 | 
						|
	{
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
bool CFrame::UIHasFocus()
 | 
						|
{
 | 
						|
	// UIHasFocus should return true any time any one of our UI
 | 
						|
	// windows has the focus, including any dialogs or other windows.
 | 
						|
	//
 | 
						|
	// wxWindow::FindFocus() returns the current wxWindow which has
 | 
						|
	// focus. If it's not one of our windows, then it will return
 | 
						|
	// null.
 | 
						|
 | 
						|
	wxWindow *focusWindow = wxWindow::FindFocus();
 | 
						|
	return (focusWindow != nullptr);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
	// Show all platforms and regions if...
 | 
						|
	// 1. All platforms are set to hide
 | 
						|
	// 2. All Regions are set to hide
 | 
						|
	// Otherwise call BootGame to either...
 | 
						|
	// 1. Boot the selected iso
 | 
						|
	// 2. Boot the default or last loaded iso.
 | 
						|
	// 3. Call BrowseForDirectory if the gamelist is empty
 | 
						|
	if (!m_GameListCtrl->GetISO(0) && CGameListCtrl::IsHidingItems())
 | 
						|
	{
 | 
						|
		SConfig::GetInstance().m_ListGC =
 | 
						|
		SConfig::GetInstance().m_ListWii =
 | 
						|
		SConfig::GetInstance().m_ListWad =
 | 
						|
		SConfig::GetInstance().m_ListElfDol =
 | 
						|
		SConfig::GetInstance().m_ListJap =
 | 
						|
		SConfig::GetInstance().m_ListUsa =
 | 
						|
		SConfig::GetInstance().m_ListPal =
 | 
						|
		SConfig::GetInstance().m_ListAustralia =
 | 
						|
		SConfig::GetInstance().m_ListFrance =
 | 
						|
		SConfig::GetInstance().m_ListGermany =
 | 
						|
		SConfig::GetInstance().m_ListItaly =
 | 
						|
		SConfig::GetInstance().m_ListKorea =
 | 
						|
		SConfig::GetInstance().m_ListNetherlands =
 | 
						|
		SConfig::GetInstance().m_ListRussia =
 | 
						|
		SConfig::GetInstance().m_ListSpain =
 | 
						|
		SConfig::GetInstance().m_ListTaiwan =
 | 
						|
		SConfig::GetInstance().m_ListWorld =
 | 
						|
		SConfig::GetInstance().m_ListUnknown = true;
 | 
						|
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_GC)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_WII)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_WAD)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_JAP)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_USA)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_PAL)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_AUSTRALIA)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_FRANCE)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_GERMANY)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_ITALY)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_KOREA)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_NETHERLANDS)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_RUSSIA)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_SPAIN)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_TAIWAN)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_WORLD)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LIST_UNKNOWN)->Check(true);
 | 
						|
 | 
						|
		m_GameListCtrl->Update();
 | 
						|
	}
 | 
						|
	else if (!m_GameListCtrl->GetISO(0))
 | 
						|
	{
 | 
						|
		m_GameListCtrl->BrowseForDirectory();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// Game started by double click
 | 
						|
		BootGame("");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static bool IsHotkey(int id, bool held = false)
 | 
						|
{
 | 
						|
	return HotkeyManagerEmu::IsPressed(id, held);
 | 
						|
}
 | 
						|
 | 
						|
int GetCmdForHotkey(unsigned int key)
 | 
						|
{
 | 
						|
	switch (key)
 | 
						|
	{
 | 
						|
	case HK_OPEN: return wxID_OPEN;
 | 
						|
	case HK_CHANGE_DISC: return IDM_CHANGE_DISC;
 | 
						|
	case HK_REFRESH_LIST: return wxID_REFRESH;
 | 
						|
	case HK_PLAY_PAUSE: return IDM_PLAY;
 | 
						|
	case HK_STOP: return IDM_STOP;
 | 
						|
	case HK_RESET: return IDM_RESET;
 | 
						|
	case HK_FRAME_ADVANCE: return IDM_FRAMESTEP;
 | 
						|
	case HK_START_RECORDING: return IDM_RECORD;
 | 
						|
	case HK_PLAY_RECORDING: return IDM_PLAY_RECORD;
 | 
						|
	case HK_EXPORT_RECORDING: return IDM_RECORD_EXPORT;
 | 
						|
	case HK_READ_ONLY_MODE: return IDM_RECORD_READ_ONLY;
 | 
						|
	case HK_FULLSCREEN: return IDM_TOGGLE_FULLSCREEN;
 | 
						|
	case HK_SCREENSHOT: return IDM_SCREENSHOT;
 | 
						|
	case HK_EXIT: return wxID_EXIT;
 | 
						|
 | 
						|
	case HK_WIIMOTE1_CONNECT: return IDM_CONNECT_WIIMOTE1;
 | 
						|
	case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2;
 | 
						|
	case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3;
 | 
						|
	case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4;
 | 
						|
	case HK_BALANCEBOARD_CONNECT: return IDM_CONNECT_BALANCEBOARD;
 | 
						|
 | 
						|
	case HK_LOAD_STATE_SLOT_1: return IDM_LOAD_SLOT_1;
 | 
						|
	case HK_LOAD_STATE_SLOT_2: return IDM_LOAD_SLOT_2;
 | 
						|
	case HK_LOAD_STATE_SLOT_3: return IDM_LOAD_SLOT_3;
 | 
						|
	case HK_LOAD_STATE_SLOT_4: return IDM_LOAD_SLOT_4;
 | 
						|
	case HK_LOAD_STATE_SLOT_5: return IDM_LOAD_SLOT_5;
 | 
						|
	case HK_LOAD_STATE_SLOT_6: return IDM_LOAD_SLOT_6;
 | 
						|
	case HK_LOAD_STATE_SLOT_7: return IDM_LOAD_SLOT_7;
 | 
						|
	case HK_LOAD_STATE_SLOT_8: return IDM_LOAD_SLOT_8;
 | 
						|
	case HK_LOAD_STATE_SLOT_9: return IDM_LOAD_SLOT_9;
 | 
						|
	case HK_LOAD_STATE_SLOT_10: return IDM_LOAD_SLOT_10;
 | 
						|
 | 
						|
	case HK_SAVE_STATE_SLOT_1: return IDM_SAVE_SLOT_1;
 | 
						|
	case HK_SAVE_STATE_SLOT_2: return IDM_SAVE_SLOT_2;
 | 
						|
	case HK_SAVE_STATE_SLOT_3: return IDM_SAVE_SLOT_3;
 | 
						|
	case HK_SAVE_STATE_SLOT_4: return IDM_SAVE_SLOT_4;
 | 
						|
	case HK_SAVE_STATE_SLOT_5: return IDM_SAVE_SLOT_5;
 | 
						|
	case HK_SAVE_STATE_SLOT_6: return IDM_SAVE_SLOT_6;
 | 
						|
	case HK_SAVE_STATE_SLOT_7: return IDM_SAVE_SLOT_7;
 | 
						|
	case HK_SAVE_STATE_SLOT_8: return IDM_SAVE_SLOT_8;
 | 
						|
	case HK_SAVE_STATE_SLOT_9: return IDM_SAVE_SLOT_9;
 | 
						|
	case HK_SAVE_STATE_SLOT_10: return IDM_SAVE_SLOT_10;
 | 
						|
 | 
						|
	case HK_LOAD_LAST_STATE_1: return IDM_LOAD_LAST_1;
 | 
						|
	case HK_LOAD_LAST_STATE_2: return IDM_LOAD_LAST_2;
 | 
						|
	case HK_LOAD_LAST_STATE_3: return IDM_LOAD_LAST_3;
 | 
						|
	case HK_LOAD_LAST_STATE_4: return IDM_LOAD_LAST_4;
 | 
						|
	case HK_LOAD_LAST_STATE_5: return IDM_LOAD_LAST_5;
 | 
						|
	case HK_LOAD_LAST_STATE_6: return IDM_LOAD_LAST_6;
 | 
						|
	case HK_LOAD_LAST_STATE_7: return IDM_LOAD_LAST_7;
 | 
						|
	case HK_LOAD_LAST_STATE_8: return IDM_LOAD_LAST_8;
 | 
						|
	case HK_LOAD_LAST_STATE_9: return IDM_LOAD_LAST_9;
 | 
						|
	case HK_LOAD_LAST_STATE_10: return IDM_LOAD_LAST_10;
 | 
						|
 | 
						|
	case HK_SAVE_FIRST_STATE: return IDM_SAVE_FIRST_STATE;
 | 
						|
	case HK_UNDO_LOAD_STATE: return IDM_UNDO_LOAD_STATE;
 | 
						|
	case HK_UNDO_SAVE_STATE: return IDM_UNDO_SAVE_STATE;
 | 
						|
	case HK_LOAD_STATE_FILE: return IDM_LOAD_STATE_FILE;
 | 
						|
	case HK_SAVE_STATE_FILE: return IDM_SAVE_STATE_FILE;
 | 
						|
 | 
						|
	case HK_SELECT_STATE_SLOT_1: return IDM_SELECT_SLOT_1;
 | 
						|
	case HK_SELECT_STATE_SLOT_2: return IDM_SELECT_SLOT_2;
 | 
						|
	case HK_SELECT_STATE_SLOT_3: return IDM_SELECT_SLOT_3;
 | 
						|
	case HK_SELECT_STATE_SLOT_4: return IDM_SELECT_SLOT_4;
 | 
						|
	case HK_SELECT_STATE_SLOT_5: return IDM_SELECT_SLOT_5;
 | 
						|
	case HK_SELECT_STATE_SLOT_6: return IDM_SELECT_SLOT_6;
 | 
						|
	case HK_SELECT_STATE_SLOT_7: return IDM_SELECT_SLOT_7;
 | 
						|
	case HK_SELECT_STATE_SLOT_8: return IDM_SELECT_SLOT_8;
 | 
						|
	case HK_SELECT_STATE_SLOT_9: return IDM_SELECT_SLOT_9;
 | 
						|
	case HK_SELECT_STATE_SLOT_10: return IDM_SELECT_SLOT_10;
 | 
						|
	case HK_SAVE_STATE_SLOT_SELECTED: return IDM_SAVE_SELECTED_SLOT;
 | 
						|
	case HK_LOAD_STATE_SLOT_SELECTED: return IDM_LOAD_SELECTED_SLOT;
 | 
						|
 | 
						|
	case HK_FREELOOK_DECREASE_SPEED: return IDM_FREELOOK_DECREASE_SPEED;
 | 
						|
	case HK_FREELOOK_INCREASE_SPEED: return IDM_FREELOOK_INCREASE_SPEED;
 | 
						|
	case HK_FREELOOK_RESET_SPEED: return IDM_FREELOOK_RESET_SPEED;
 | 
						|
	case HK_FREELOOK_LEFT: return IDM_FREELOOK_LEFT;
 | 
						|
	case HK_FREELOOK_RIGHT: return IDM_FREELOOK_RIGHT;
 | 
						|
	case HK_FREELOOK_UP: return IDM_FREELOOK_UP;
 | 
						|
	case HK_FREELOOK_DOWN: return IDM_FREELOOK_DOWN;
 | 
						|
	case HK_FREELOOK_ZOOM_IN: return IDM_FREELOOK_ZOOM_IN;
 | 
						|
	case HK_FREELOOK_ZOOM_OUT: return IDM_FREELOOK_ZOOM_OUT;
 | 
						|
	case HK_FREELOOK_RESET: return IDM_FREELOOK_RESET;
 | 
						|
	}
 | 
						|
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
void OnAfterLoadCallback()
 | 
						|
{
 | 
						|
	// warning: this gets called from the CPU thread, so we should only queue things to do on the proper thread
 | 
						|
	if (main_frame)
 | 
						|
	{
 | 
						|
		wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_GUI);
 | 
						|
		main_frame->GetEventHandler()->AddPendingEvent(event);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void OnStoppedCallback()
 | 
						|
{
 | 
						|
	// warning: this gets called from the EmuThread, so we should only queue things to do on the proper thread
 | 
						|
	if (main_frame)
 | 
						|
	{
 | 
						|
		wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_STOPPED);
 | 
						|
		main_frame->GetEventHandler()->AddPendingEvent(event);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID)
 | 
						|
{
 | 
						|
	if (main_frame)
 | 
						|
		main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus);
 | 
						|
}
 | 
						|
 | 
						|
void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext, const wiimote_key key)
 | 
						|
{
 | 
						|
	if (main_frame)
 | 
						|
	{
 | 
						|
		main_frame->g_TASInputDlg[controllerID + 4]->GetValues(data, rptf, ext, key);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnKeyDown(wxKeyEvent& event)
 | 
						|
{
 | 
						|
	// On OS X, we claim all keyboard events while
 | 
						|
	// emulation is running to avoid wxWidgets sounding
 | 
						|
	// the system beep for unhandled key events when
 | 
						|
	// receiving pad/Wiimote keypresses which take an
 | 
						|
	// entirely different path through the HID subsystem.
 | 
						|
#ifndef __APPLE__
 | 
						|
	// On other platforms, we leave the key event alone
 | 
						|
	// so it can be passed on to the windowing system.
 | 
						|
	event.Skip();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnMouse(wxMouseEvent& event)
 | 
						|
{
 | 
						|
	// next handlers are all for FreeLook, so we don't need to check them if disabled
 | 
						|
	if (!g_Config.bFreeLook)
 | 
						|
	{
 | 
						|
		event.Skip();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Free look variables
 | 
						|
	static bool mouseLookEnabled = false;
 | 
						|
	static bool mouseMoveEnabled = false;
 | 
						|
	static float lastMouse[2];
 | 
						|
 | 
						|
	if (event.MiddleDown())
 | 
						|
	{
 | 
						|
		lastMouse[0] = event.GetX();
 | 
						|
		lastMouse[1] = event.GetY();
 | 
						|
		mouseMoveEnabled = true;
 | 
						|
	}
 | 
						|
	else if (event.RightDown())
 | 
						|
	{
 | 
						|
		lastMouse[0] = event.GetX();
 | 
						|
		lastMouse[1] = event.GetY();
 | 
						|
		mouseLookEnabled = true;
 | 
						|
	}
 | 
						|
	else if (event.MiddleUp())
 | 
						|
	{
 | 
						|
		mouseMoveEnabled = false;
 | 
						|
	}
 | 
						|
	else if (event.RightUp())
 | 
						|
	{
 | 
						|
		mouseLookEnabled = false;
 | 
						|
	}
 | 
						|
	// no button, so it's a move event
 | 
						|
	else if (event.GetButton() == wxMOUSE_BTN_NONE)
 | 
						|
	{
 | 
						|
		if (mouseLookEnabled)
 | 
						|
		{
 | 
						|
			VertexShaderManager::RotateView((event.GetX() - lastMouse[0]) / 200.0f,
 | 
						|
					(event.GetY() - lastMouse[1]) / 200.0f);
 | 
						|
			lastMouse[0] = event.GetX();
 | 
						|
			lastMouse[1] = event.GetY();
 | 
						|
		}
 | 
						|
 | 
						|
		if (mouseMoveEnabled)
 | 
						|
		{
 | 
						|
			VertexShaderManager::TranslateView((event.GetX() - lastMouse[0]) / 50.0f,
 | 
						|
					(event.GetY() - lastMouse[1]) / 50.0f);
 | 
						|
			lastMouse[0] = event.GetX();
 | 
						|
			lastMouse[1] = event.GetY();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFocusChange(wxFocusEvent& event)
 | 
						|
{
 | 
						|
	if (SConfig::GetInstance().m_PauseOnFocusLost && Core::IsRunningAndStarted())
 | 
						|
	{
 | 
						|
		if (RendererHasFocus())
 | 
						|
		{
 | 
						|
			if (Core::GetState() == Core::CORE_PAUSE)
 | 
						|
			{
 | 
						|
				Core::SetState(Core::CORE_RUN);
 | 
						|
				if (SConfig::GetInstance().bHideCursor)
 | 
						|
					m_RenderParent->SetCursor(wxCURSOR_BLANK);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (Core::GetState() == Core::CORE_RUN)
 | 
						|
			{
 | 
						|
				Core::SetState(Core::CORE_PAUSE);
 | 
						|
				if (SConfig::GetInstance().bHideCursor)
 | 
						|
					m_RenderParent->SetCursor(wxNullCursor);
 | 
						|
				Core::UpdateTitle();
 | 
						|
			}
 | 
						|
		}
 | 
						|
		UpdateGUI();
 | 
						|
	}
 | 
						|
 | 
						|
	event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::DoFullscreen(bool enable_fullscreen)
 | 
						|
{
 | 
						|
	if (g_Config.bExclusiveMode && Core::GetState() == Core::CORE_PAUSE)
 | 
						|
	{
 | 
						|
		// A responsive renderer is required for exclusive fullscreen, but the
 | 
						|
		// renderer can only respond in the running state. Therefore we ignore
 | 
						|
		// fullscreen switches if we are in exclusive fullscreen, but the
 | 
						|
		// renderer is not running.
 | 
						|
		// TODO: Allow the renderer to switch fullscreen modes while paused.
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	ToggleDisplayMode(enable_fullscreen);
 | 
						|
 | 
						|
#if defined(__APPLE__)
 | 
						|
	NSView *view = (NSView *)m_RenderFrame->GetHandle();
 | 
						|
	NSWindow *window = [view window];
 | 
						|
 | 
						|
	if (enable_fullscreen != RendererIsFullscreen())
 | 
						|
	{
 | 
						|
		[window toggleFullScreen : nil];
 | 
						|
	}
 | 
						|
#else
 | 
						|
	if (enable_fullscreen)
 | 
						|
	{
 | 
						|
		m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL);
 | 
						|
	}
 | 
						|
	else if (!g_Config.bExclusiveMode)
 | 
						|
	{
 | 
						|
		// Exiting exclusive fullscreen should be done from a Renderer callback.
 | 
						|
		// Therefore we don't exit fullscreen from here if we are in exclusive mode.
 | 
						|
		m_RenderFrame->ShowFullScreen(false, wxFULLSCREEN_ALL);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	if (SConfig::GetInstance().bRenderToMain)
 | 
						|
	{
 | 
						|
		if (enable_fullscreen)
 | 
						|
		{
 | 
						|
			// Save the current mode before going to fullscreen
 | 
						|
			AuiCurrent = m_Mgr->SavePerspective();
 | 
						|
			m_Mgr->LoadPerspective(AuiFullscreen, true);
 | 
						|
 | 
						|
			// Hide toolbar
 | 
						|
			DoToggleToolbar(false);
 | 
						|
 | 
						|
			// Hide menubar (by having wxwidgets delete it)
 | 
						|
			SetMenuBar(nullptr);
 | 
						|
 | 
						|
			// Hide the statusbar if enabled
 | 
						|
			if (GetStatusBar()->IsShown())
 | 
						|
			{
 | 
						|
				GetStatusBar()->Hide();
 | 
						|
				this->SendSizeEvent();
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			// Restore saved perspective
 | 
						|
			m_Mgr->LoadPerspective(AuiCurrent, true);
 | 
						|
 | 
						|
			// Restore toolbar to the status it was at before going fullscreen.
 | 
						|
			DoToggleToolbar(SConfig::GetInstance().m_InterfaceToolbar);
 | 
						|
 | 
						|
			// Recreate the menubar if needed.
 | 
						|
			if (wxFrame::GetMenuBar() == nullptr)
 | 
						|
			{
 | 
						|
				SetMenuBar(CreateMenu());
 | 
						|
			}
 | 
						|
 | 
						|
			// Show statusbar if enabled
 | 
						|
			if (SConfig::GetInstance().m_InterfaceStatusbar)
 | 
						|
			{
 | 
						|
				GetStatusBar()->Show();
 | 
						|
				this->SendSizeEvent();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_RenderFrame->Raise();
 | 
						|
	}
 | 
						|
 | 
						|
	g_Config.bFullscreen = enable_fullscreen;
 | 
						|
}
 | 
						|
 | 
						|
const CGameListCtrl *CFrame::GetGameListCtrl() const
 | 
						|
{
 | 
						|
	return m_GameListCtrl;
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::PollHotkeys(wxTimerEvent& event)
 | 
						|
{
 | 
						|
	if (!HotkeyManagerEmu::IsEnabled())
 | 
						|
		return;
 | 
						|
 | 
						|
	if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
 | 
						|
		g_controller_interface.UpdateInput();
 | 
						|
 | 
						|
	if (Core::GetState() != Core::CORE_STOPPING)
 | 
						|
	{
 | 
						|
		HotkeyManagerEmu::GetStatus();
 | 
						|
		ParseHotkeys();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ParseHotkeys()
 | 
						|
{
 | 
						|
	for (int i = 0; i < NUM_HOTKEYS; i++)
 | 
						|
	{
 | 
						|
		switch  (i)
 | 
						|
		{
 | 
						|
			case HK_OPEN:
 | 
						|
			case HK_CHANGE_DISC:
 | 
						|
			case HK_REFRESH_LIST:
 | 
						|
			case HK_RESET:
 | 
						|
			case HK_START_RECORDING:
 | 
						|
			case HK_PLAY_RECORDING:
 | 
						|
			case HK_EXPORT_RECORDING:
 | 
						|
			case HK_READ_ONLY_MODE:
 | 
						|
 | 
						|
			case HK_LOAD_STATE_FILE:
 | 
						|
			case HK_SAVE_STATE_FILE:
 | 
						|
			case HK_LOAD_STATE_SLOT_SELECTED:
 | 
						|
 | 
						|
				if (IsHotkey(i))
 | 
						|
				{
 | 
						|
					int cmd = GetCmdForHotkey(i);
 | 
						|
					if (cmd >= 0)
 | 
						|
					{
 | 
						|
						wxCommandEvent evt(wxEVT_MENU, cmd);
 | 
						|
						wxMenuItem* item = GetMenuBar()->FindItem(cmd);
 | 
						|
						if (item && item->IsCheckable())
 | 
						|
						{
 | 
						|
							item->wxMenuItemBase::Toggle();
 | 
						|
							evt.SetInt(item->IsChecked());
 | 
						|
						}
 | 
						|
						GetEventHandler()->AddPendingEvent(evt);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			default:
 | 
						|
				break;
 | 
						|
				// do nothing
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!Core::IsRunningAndStarted())
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Toggle fullscreen
 | 
						|
	if (IsHotkey(HK_FULLSCREEN))
 | 
						|
		DoFullscreen(!RendererIsFullscreen());
 | 
						|
	// Pause and Unpause
 | 
						|
	if (IsHotkey(HK_PLAY_PAUSE))
 | 
						|
		DoPause();
 | 
						|
	// Frame advance
 | 
						|
	HandleFrameSkipHotkeys();
 | 
						|
	// Stop
 | 
						|
	if (IsHotkey(HK_STOP))
 | 
						|
		DoStop();
 | 
						|
	// Screenshot hotkey
 | 
						|
	if (IsHotkey(HK_SCREENSHOT))
 | 
						|
		Core::SaveScreenShot();
 | 
						|
	if (IsHotkey(HK_EXIT))
 | 
						|
		wxPostEvent(this, wxCommandEvent(wxEVT_MENU, wxID_EXIT));
 | 
						|
	if (IsHotkey(HK_VOLUME_DOWN))
 | 
						|
		AudioCommon::DecreaseVolume(3);
 | 
						|
	if (IsHotkey(HK_VOLUME_UP))
 | 
						|
		AudioCommon::IncreaseVolume(3);
 | 
						|
	if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
 | 
						|
		AudioCommon::ToggleMuteVolume();
 | 
						|
 | 
						|
	// Wiimote connect and disconnect hotkeys
 | 
						|
	int WiimoteId = -1;
 | 
						|
	if (IsHotkey(HK_WIIMOTE1_CONNECT))
 | 
						|
		WiimoteId = 0;
 | 
						|
	if (IsHotkey(HK_WIIMOTE2_CONNECT))
 | 
						|
		WiimoteId = 1;
 | 
						|
	if (IsHotkey(HK_WIIMOTE3_CONNECT))
 | 
						|
		WiimoteId = 2;
 | 
						|
	if (IsHotkey(HK_WIIMOTE4_CONNECT))
 | 
						|
		WiimoteId = 3;
 | 
						|
	if (IsHotkey(HK_BALANCEBOARD_CONNECT))
 | 
						|
		WiimoteId = 4;
 | 
						|
 | 
						|
	// Actually perform the Wiimote connection or disconnection
 | 
						|
	if (WiimoteId >= 0 && SConfig::GetInstance().bWii)
 | 
						|
	{
 | 
						|
		wxCommandEvent evt;
 | 
						|
		evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
 | 
						|
		OnConnectWiimote(evt);
 | 
						|
	}
 | 
						|
 | 
						|
	if (IsHotkey(HK_INCREASE_IR))
 | 
						|
	{
 | 
						|
		OSDChoice = 1;
 | 
						|
		++g_Config.iEFBScale;
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_DECREASE_IR))
 | 
						|
	{
 | 
						|
		OSDChoice = 1;
 | 
						|
		if (--g_Config.iEFBScale < SCALE_AUTO)
 | 
						|
			g_Config.iEFBScale = SCALE_AUTO;
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_TOGGLE_CROP))
 | 
						|
	{
 | 
						|
		g_Config.bCrop = !g_Config.bCrop;
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_TOGGLE_AR))
 | 
						|
	{
 | 
						|
		OSDChoice = 2;
 | 
						|
		// Toggle aspect ratio
 | 
						|
		g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_TOGGLE_EFBCOPIES))
 | 
						|
	{
 | 
						|
		OSDChoice = 3;
 | 
						|
		// Toggle EFB copies between EFB2RAM and EFB2Texture
 | 
						|
		g_Config.bSkipEFBCopyToRam = !g_Config.bSkipEFBCopyToRam;
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_TOGGLE_FOG))
 | 
						|
	{
 | 
						|
		OSDChoice = 4;
 | 
						|
		g_Config.bDisableFog = !g_Config.bDisableFog;
 | 
						|
	}
 | 
						|
	Core::SetIsThrottlerTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true));
 | 
						|
	if (IsHotkey(HK_DECREASE_EMULATION_SPEED))
 | 
						|
	{
 | 
						|
		OSDChoice = 5;
 | 
						|
 | 
						|
		if (SConfig::GetInstance().m_EmulationSpeed <= 0.0f)
 | 
						|
			SConfig::GetInstance().m_EmulationSpeed = 1.0f;
 | 
						|
		else if (SConfig::GetInstance().m_EmulationSpeed >= 0.2f)
 | 
						|
			SConfig::GetInstance().m_EmulationSpeed -= 0.1f;
 | 
						|
		else
 | 
						|
			SConfig::GetInstance().m_EmulationSpeed = 0.1f;
 | 
						|
 | 
						|
		if (SConfig::GetInstance().m_EmulationSpeed >= 0.95f && SConfig::GetInstance().m_EmulationSpeed <= 1.05f)
 | 
						|
			SConfig::GetInstance().m_EmulationSpeed = 1.0f;
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_INCREASE_EMULATION_SPEED))
 | 
						|
	{
 | 
						|
		OSDChoice = 5;
 | 
						|
 | 
						|
		if (SConfig::GetInstance().m_EmulationSpeed > 0.0f)
 | 
						|
			SConfig::GetInstance().m_EmulationSpeed += 0.1f;
 | 
						|
 | 
						|
		if (SConfig::GetInstance().m_EmulationSpeed >= 0.95f && SConfig::GetInstance().m_EmulationSpeed <= 1.05f)
 | 
						|
			SConfig::GetInstance().m_EmulationSpeed = 1.0f;
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED))
 | 
						|
	{
 | 
						|
		State::Save(g_saveSlot);
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED))
 | 
						|
	{
 | 
						|
		State::Load(g_saveSlot);
 | 
						|
	}
 | 
						|
 | 
						|
	if (IsHotkey(HK_TOGGLE_STEREO_SBS))
 | 
						|
	{
 | 
						|
		if (g_Config.iStereoMode != STEREO_SBS)
 | 
						|
		{
 | 
						|
			// Current implementation of anaglyph stereoscopy uses a
 | 
						|
			// post-processing shader. Thus the shader needs to be to be
 | 
						|
			// turned off when selecting other stereoscopy modes.
 | 
						|
			if (g_Config.sPostProcessingShader == "dubois")
 | 
						|
			{
 | 
						|
				g_Config.sPostProcessingShader = "";
 | 
						|
			}
 | 
						|
			g_Config.iStereoMode = STEREO_SBS;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			g_Config.iStereoMode = STEREO_OFF;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_TOGGLE_STEREO_TAB))
 | 
						|
	{
 | 
						|
		if (g_Config.iStereoMode != STEREO_TAB)
 | 
						|
		{
 | 
						|
			if (g_Config.sPostProcessingShader == "dubois")
 | 
						|
			{
 | 
						|
				g_Config.sPostProcessingShader = "";
 | 
						|
			}
 | 
						|
			g_Config.iStereoMode = STEREO_TAB;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			g_Config.iStereoMode = STEREO_OFF;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
 | 
						|
	{
 | 
						|
		if (g_Config.iStereoMode != STEREO_ANAGLYPH)
 | 
						|
		{
 | 
						|
			// Setting the anaglyph mode also requires a specific
 | 
						|
			// post-processing shader to be activated.
 | 
						|
			g_Config.iStereoMode = STEREO_ANAGLYPH;
 | 
						|
			g_Config.sPostProcessingShader = "dubois";
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			g_Config.iStereoMode = STEREO_OFF;
 | 
						|
			g_Config.sPostProcessingShader = "";
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
 | 
						|
	{
 | 
						|
		if (g_Config.iStereoMode != STEREO_3DVISION)
 | 
						|
		{
 | 
						|
			if (g_Config.sPostProcessingShader == "dubois")
 | 
						|
			{
 | 
						|
				g_Config.sPostProcessingShader = "";
 | 
						|
			}
 | 
						|
			g_Config.iStereoMode = STEREO_3DVISION;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			g_Config.iStereoMode = STEREO_OFF;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (IsHotkey(HK_DECREASE_DEPTH, true))
 | 
						|
	{
 | 
						|
		if (--g_Config.iStereoDepth < 0)
 | 
						|
			g_Config.iStereoDepth = 0;
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_INCREASE_DEPTH, true))
 | 
						|
	{
 | 
						|
		if (++g_Config.iStereoDepth > 100)
 | 
						|
			g_Config.iStereoDepth = 100;
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
 | 
						|
	{
 | 
						|
		g_Config.iStereoConvergence -= 5;
 | 
						|
		if (g_Config.iStereoConvergence < 0)
 | 
						|
			g_Config.iStereoConvergence = 0;
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
 | 
						|
	{
 | 
						|
		g_Config.iStereoConvergence += 5;
 | 
						|
		if (g_Config.iStereoConvergence > 500)
 | 
						|
			g_Config.iStereoConvergence = 500;
 | 
						|
	}
 | 
						|
 | 
						|
	static float debugSpeed = 1.0f;
 | 
						|
	if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
 | 
						|
		debugSpeed /= 1.1f;
 | 
						|
	if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true))
 | 
						|
		debugSpeed *= 1.1f;
 | 
						|
	if (IsHotkey(HK_FREELOOK_RESET_SPEED, true))
 | 
						|
		debugSpeed = 1.0f;
 | 
						|
	if (IsHotkey(HK_FREELOOK_UP, true))
 | 
						|
		VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
 | 
						|
	if (IsHotkey(HK_FREELOOK_DOWN, true))
 | 
						|
		VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
 | 
						|
	if (IsHotkey(HK_FREELOOK_LEFT, true))
 | 
						|
		VertexShaderManager::TranslateView(debugSpeed, 0.0f);
 | 
						|
	if (IsHotkey(HK_FREELOOK_RIGHT, true))
 | 
						|
		VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
 | 
						|
	if (IsHotkey(HK_FREELOOK_ZOOM_IN, true))
 | 
						|
		VertexShaderManager::TranslateView(0.0f, debugSpeed);
 | 
						|
	if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true))
 | 
						|
		VertexShaderManager::TranslateView(0.0f, -debugSpeed);
 | 
						|
	if (IsHotkey(HK_FREELOOK_RESET, true))
 | 
						|
		VertexShaderManager::ResetView();
 | 
						|
 | 
						|
	// Savestates
 | 
						|
	for (u32 i = 0; i < State::NUM_STATES; i++)
 | 
						|
	{
 | 
						|
		if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
 | 
						|
			State::Load(1 + i);
 | 
						|
 | 
						|
		if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
 | 
						|
			State::Save(1 + i);
 | 
						|
 | 
						|
		if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
 | 
						|
			State::LoadLastSaved(1 + i);
 | 
						|
 | 
						|
		if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
 | 
						|
		{
 | 
						|
			wxCommandEvent slot_event;
 | 
						|
			slot_event.SetId(IDM_SELECT_SLOT_1 + i);
 | 
						|
			CFrame::OnSelectSlot(slot_event);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (IsHotkey(HK_SAVE_FIRST_STATE))
 | 
						|
		State::SaveFirstSaved();
 | 
						|
	if (IsHotkey(HK_UNDO_LOAD_STATE))
 | 
						|
		State::UndoLoadState();
 | 
						|
	if (IsHotkey(HK_UNDO_SAVE_STATE))
 | 
						|
		State::UndoSaveState();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::HandleFrameSkipHotkeys()
 | 
						|
{
 | 
						|
	static const int MAX_FRAME_SKIP_DELAY = 60;
 | 
						|
	static int frameStepCount = 0;
 | 
						|
	static const int FRAME_STEP_DELAY = 30;
 | 
						|
	static int holdFrameStepDelay = 1;
 | 
						|
	static int holdFrameStepDelayCount = 0;
 | 
						|
	static bool holdFrameStep = false;
 | 
						|
 | 
						|
	if (IsHotkey(HK_FRAME_ADVANCE_DECREASE_SPEED))
 | 
						|
	{
 | 
						|
		++holdFrameStepDelay;
 | 
						|
		if (holdFrameStepDelay > MAX_FRAME_SKIP_DELAY)
 | 
						|
			holdFrameStepDelay = MAX_FRAME_SKIP_DELAY;
 | 
						|
	}
 | 
						|
	else if (IsHotkey(HK_FRAME_ADVANCE_INCREASE_SPEED))
 | 
						|
	{
 | 
						|
		--holdFrameStepDelay;
 | 
						|
		if (holdFrameStepDelay < 0)
 | 
						|
			holdFrameStepDelay = 0;
 | 
						|
	}
 | 
						|
	else if (IsHotkey(HK_FRAME_ADVANCE_RESET_SPEED))
 | 
						|
	{
 | 
						|
		holdFrameStepDelay = 1;
 | 
						|
	}
 | 
						|
	else if (IsHotkey(HK_FRAME_ADVANCE, true))
 | 
						|
	{
 | 
						|
		if (holdFrameStepDelayCount < holdFrameStepDelay && holdFrameStep)
 | 
						|
			++holdFrameStepDelayCount;
 | 
						|
 | 
						|
		if ((frameStepCount == 0 || frameStepCount == FRAME_STEP_DELAY) && !holdFrameStep)
 | 
						|
		{
 | 
						|
			wxCommandEvent evt;
 | 
						|
			evt.SetId(IDM_FRAMESTEP);
 | 
						|
			CFrame::OnFrameStep(evt);
 | 
						|
			if (holdFrameStepDelay > 0)
 | 
						|
				holdFrameStep = true;
 | 
						|
		}
 | 
						|
 | 
						|
		if (frameStepCount < FRAME_STEP_DELAY)
 | 
						|
		{
 | 
						|
			++frameStepCount;
 | 
						|
			if (holdFrameStep)
 | 
						|
				holdFrameStep = false;
 | 
						|
		}
 | 
						|
 | 
						|
		if (frameStepCount == FRAME_STEP_DELAY && holdFrameStep && holdFrameStepDelayCount >= holdFrameStepDelay)
 | 
						|
		{
 | 
						|
			holdFrameStep = false;
 | 
						|
			holdFrameStepDelayCount = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if (frameStepCount > 0)
 | 
						|
	{
 | 
						|
		// Reset values of frame advance to default
 | 
						|
		frameStepCount = 0;
 | 
						|
		holdFrameStep = false;
 | 
						|
		holdFrameStepDelayCount = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 |