forked from dolphin-emu/dolphin
		
	Also remedies places where the video backends and core rely on things being indirectly included.
		
			
				
	
	
		
			33 lines
		
	
	
		
			490 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			490 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2014 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include "Common/CommonTypes.h"
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| 
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| class PointerWrap;
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| 
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| // Bounding Box manager
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| namespace BoundingBox
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| {
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| 
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| // Determines if bounding box is active
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| extern bool active;
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| 
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| // Bounding box current coordinates
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| extern u16 coords[4];
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| 
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| enum
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| {
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| 	LEFT   = 0,
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| 	RIGHT  = 1,
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| 	TOP    = 2,
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| 	BOTTOM = 3
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| };
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| 
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| // Save state
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| void DoState(PointerWrap& p);
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| 
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| }; // end of namespace BoundingBox
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