forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			573 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			573 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #include <atomic>
 | |
| #include <cstring>
 | |
| 
 | |
| #include "Common/Assert.h"
 | |
| #include "Common/Atomic.h"
 | |
| #include "Common/BlockingLoop.h"
 | |
| #include "Common/ChunkFile.h"
 | |
| #include "Common/Event.h"
 | |
| #include "Common/FPURoundMode.h"
 | |
| #include "Common/MemoryUtil.h"
 | |
| #include "Common/MsgHandler.h"
 | |
| 
 | |
| #include "Core/ConfigManager.h"
 | |
| #include "Core/CoreTiming.h"
 | |
| #include "Core/NetPlayProto.h"
 | |
| #include "Core/HW/Memmap.h"
 | |
| 
 | |
| #include "VideoCommon/AsyncRequests.h"
 | |
| #include "VideoCommon/CommandProcessor.h"
 | |
| #include "VideoCommon/CPMemory.h"
 | |
| #include "VideoCommon/DataReader.h"
 | |
| #include "VideoCommon/Fifo.h"
 | |
| #include "VideoCommon/OpcodeDecoding.h"
 | |
| #include "VideoCommon/VertexLoaderManager.h"
 | |
| #include "VideoCommon/VertexManagerBase.h"
 | |
| 
 | |
| namespace Fifo
 | |
| {
 | |
| 
 | |
| static constexpr u32 FIFO_SIZE = 2 * 1024 * 1024;
 | |
| 
 | |
| static bool s_skip_current_frame = false;
 | |
| 
 | |
| static Common::BlockingLoop s_gpu_mainloop;
 | |
| 
 | |
| static std::atomic<bool> s_emu_running_state;
 | |
| 
 | |
| // Most of this array is unlikely to be faulted in...
 | |
| static u8 s_fifo_aux_data[FIFO_SIZE];
 | |
| static u8* s_fifo_aux_write_ptr;
 | |
| static u8* s_fifo_aux_read_ptr;
 | |
| 
 | |
| // This could be in SConfig, but it depends on multiple settings
 | |
| // and can change at runtime.
 | |
| static bool s_use_deterministic_gpu_thread;
 | |
| 
 | |
| static u64 s_last_sync_gpu_tick;
 | |
| static int s_event_sync_gpu;
 | |
| 
 | |
| // STATE_TO_SAVE
 | |
| static u8* s_video_buffer;
 | |
| static u8* s_video_buffer_read_ptr;
 | |
| static std::atomic<u8*> s_video_buffer_write_ptr;
 | |
| static std::atomic<u8*> s_video_buffer_seen_ptr;
 | |
| static u8* s_video_buffer_pp_read_ptr;
 | |
| // The read_ptr is always owned by the GPU thread.  In normal mode, so is the
 | |
| // write_ptr, despite it being atomic.  In deterministic GPU thread mode,
 | |
| // things get a bit more complicated:
 | |
| // - The seen_ptr is written by the GPU thread, and points to what it's already
 | |
| // processed as much of as possible - in the case of a partial command which
 | |
| // caused it to stop, not the same as the read ptr.  It's written by the GPU,
 | |
| // under the lock, and updating the cond.
 | |
| // - The write_ptr is written by the CPU thread after it copies data from the
 | |
| // FIFO.  Maybe someday it will be under the lock.  For now, because RunGpuLoop
 | |
| // polls, it's just atomic.
 | |
| // - The pp_read_ptr is the CPU preprocessing version of the read_ptr.
 | |
| 
 | |
| static std::atomic<int> s_sync_ticks;
 | |
| static Common::Event s_sync_wakeup_event;
 | |
| 
 | |
| void DoState(PointerWrap &p)
 | |
| {
 | |
| 	p.DoArray(s_video_buffer, FIFO_SIZE);
 | |
| 	u8* write_ptr = s_video_buffer_write_ptr;
 | |
| 	p.DoPointer(write_ptr, s_video_buffer);
 | |
| 	s_video_buffer_write_ptr = write_ptr;
 | |
| 	p.DoPointer(s_video_buffer_read_ptr, s_video_buffer);
 | |
| 	if (p.mode == PointerWrap::MODE_READ && s_use_deterministic_gpu_thread)
 | |
| 	{
 | |
| 		// We're good and paused, right?
 | |
| 		s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
 | |
| 	}
 | |
| 
 | |
| 	p.Do(s_skip_current_frame);
 | |
| 	p.Do(s_last_sync_gpu_tick);
 | |
| }
 | |
| 
 | |
| void PauseAndLock(bool doLock, bool unpauseOnUnlock)
 | |
| {
 | |
| 	if (doLock)
 | |
| 	{
 | |
| 		SyncGPU(SYNC_GPU_OTHER);
 | |
| 		EmulatorState(false);
 | |
| 		FlushGpu();
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (unpauseOnUnlock)
 | |
| 			EmulatorState(true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void Init()
 | |
| {
 | |
| 	// Padded so that SIMD overreads in the vertex loader are safe
 | |
| 	s_video_buffer = (u8*)AllocateMemoryPages(FIFO_SIZE + 4);
 | |
| 	ResetVideoBuffer();
 | |
| 	if (SConfig::GetInstance().bCPUThread)
 | |
| 		s_gpu_mainloop.Prepare();
 | |
| 	s_sync_ticks.store(0);
 | |
| }
 | |
| 
 | |
| void Shutdown()
 | |
| {
 | |
| 	if (s_gpu_mainloop.IsRunning())
 | |
| 		PanicAlert("Fifo shutting down while active");
 | |
| 
 | |
| 	FreeMemoryPages(s_video_buffer, FIFO_SIZE + 4);
 | |
| 	s_video_buffer = nullptr;
 | |
| 	s_video_buffer_write_ptr = nullptr;
 | |
| 	s_video_buffer_pp_read_ptr = nullptr;
 | |
| 	s_video_buffer_read_ptr = nullptr;
 | |
| 	s_video_buffer_seen_ptr = nullptr;
 | |
| 	s_fifo_aux_write_ptr = nullptr;
 | |
| 	s_fifo_aux_read_ptr = nullptr;
 | |
| }
 | |
| 
 | |
| void SetRendering(bool enabled)
 | |
| {
 | |
| 	s_skip_current_frame = !enabled;
 | |
| }
 | |
| 
 | |
| bool WillSkipCurrentFrame()
 | |
| {
 | |
| 	return s_skip_current_frame;
 | |
| }
 | |
| 
 | |
| // May be executed from any thread, even the graphics thread.
 | |
| // Created to allow for self shutdown.
 | |
| void ExitGpuLoop()
 | |
| {
 | |
| 	// This should break the wait loop in CPU thread
 | |
| 	CommandProcessor::fifo.bFF_GPReadEnable = false;
 | |
| 	FlushGpu();
 | |
| 
 | |
| 	// Terminate GPU thread loop
 | |
| 	s_emu_running_state.store(true);
 | |
| 	s_gpu_mainloop.Stop(false);
 | |
| }
 | |
| 
 | |
| void EmulatorState(bool running)
 | |
| {
 | |
| 	s_emu_running_state.store(running);
 | |
| 	s_gpu_mainloop.Wakeup();
 | |
| }
 | |
| 
 | |
| void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr)
 | |
| {
 | |
| 	if (s_use_deterministic_gpu_thread)
 | |
| 	{
 | |
| 		s_gpu_mainloop.Wait();
 | |
| 		if (!s_gpu_mainloop.IsRunning())
 | |
| 			return;
 | |
| 
 | |
| 		// Opportunistically reset FIFOs so we don't wrap around.
 | |
| 		if (may_move_read_ptr && s_fifo_aux_write_ptr != s_fifo_aux_read_ptr)
 | |
| 			PanicAlert("aux fifo not synced (%p, %p)", s_fifo_aux_write_ptr, s_fifo_aux_read_ptr);
 | |
| 
 | |
| 		memmove(s_fifo_aux_data, s_fifo_aux_read_ptr, s_fifo_aux_write_ptr - s_fifo_aux_read_ptr);
 | |
| 		s_fifo_aux_write_ptr -= (s_fifo_aux_read_ptr - s_fifo_aux_data);
 | |
| 		s_fifo_aux_read_ptr = s_fifo_aux_data;
 | |
| 
 | |
| 		if (may_move_read_ptr)
 | |
| 		{
 | |
| 			u8* write_ptr = s_video_buffer_write_ptr;
 | |
| 
 | |
| 			// what's left over in the buffer
 | |
| 			size_t size = write_ptr - s_video_buffer_pp_read_ptr;
 | |
| 
 | |
| 			memmove(s_video_buffer, s_video_buffer_pp_read_ptr, size);
 | |
| 			// This change always decreases the pointers.  We write seen_ptr
 | |
| 			// after write_ptr here, and read it before in RunGpuLoop, so
 | |
| 			// 'write_ptr > seen_ptr' there cannot become spuriously true.
 | |
| 			s_video_buffer_write_ptr = write_ptr = s_video_buffer + size;
 | |
| 			s_video_buffer_pp_read_ptr = s_video_buffer;
 | |
| 			s_video_buffer_read_ptr = s_video_buffer;
 | |
| 			s_video_buffer_seen_ptr = write_ptr;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void PushFifoAuxBuffer(void* ptr, size_t size)
 | |
| {
 | |
| 	if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
 | |
| 	{
 | |
| 		SyncGPU(SYNC_GPU_AUX_SPACE, /* may_move_read_ptr */ false);
 | |
| 		if (!s_gpu_mainloop.IsRunning())
 | |
| 		{
 | |
| 			// GPU is shutting down
 | |
| 			return;
 | |
| 		}
 | |
| 		if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
 | |
| 		{
 | |
| 			// That will sync us up to the last 32 bytes, so this short region
 | |
| 			// of FIFO would have to point to a 2MB display list or something.
 | |
| 			PanicAlert("absurdly large aux buffer");
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 	memcpy(s_fifo_aux_write_ptr, ptr, size);
 | |
| 	s_fifo_aux_write_ptr += size;
 | |
| }
 | |
| 
 | |
| void* PopFifoAuxBuffer(size_t size)
 | |
| {
 | |
| 	void* ret = s_fifo_aux_read_ptr;
 | |
| 	s_fifo_aux_read_ptr += size;
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| // Description: RunGpuLoop() sends data through this function.
 | |
| static void ReadDataFromFifo(u32 readPtr)
 | |
| {
 | |
| 	size_t len = 32;
 | |
| 	if (len > (size_t)(s_video_buffer + FIFO_SIZE - s_video_buffer_write_ptr))
 | |
| 	{
 | |
| 		size_t existing_len = s_video_buffer_write_ptr - s_video_buffer_read_ptr;
 | |
| 		if (len > (size_t)(FIFO_SIZE - existing_len))
 | |
| 		{
 | |
| 			PanicAlert("FIFO out of bounds (existing %zu + new %zu > %lu)", existing_len, len, (unsigned long) FIFO_SIZE);
 | |
| 			return;
 | |
| 		}
 | |
| 		memmove(s_video_buffer, s_video_buffer_read_ptr, existing_len);
 | |
| 		s_video_buffer_write_ptr = s_video_buffer + existing_len;
 | |
| 		s_video_buffer_read_ptr = s_video_buffer;
 | |
| 	}
 | |
| 	// Copy new video instructions to s_video_buffer for future use in rendering the new picture
 | |
| 	Memory::CopyFromEmu(s_video_buffer_write_ptr, readPtr, len);
 | |
| 	s_video_buffer_write_ptr += len;
 | |
| }
 | |
| 
 | |
| // The deterministic_gpu_thread version.
 | |
| static void ReadDataFromFifoOnCPU(u32 readPtr)
 | |
| {
 | |
| 	size_t len = 32;
 | |
| 	u8 *write_ptr = s_video_buffer_write_ptr;
 | |
| 	if (len > (size_t)(s_video_buffer + FIFO_SIZE - write_ptr))
 | |
| 	{
 | |
| 		// We can't wrap around while the GPU is working on the data.
 | |
| 		// This should be very rare due to the reset in SyncGPU.
 | |
| 		SyncGPU(SYNC_GPU_WRAPAROUND);
 | |
| 		if (!s_gpu_mainloop.IsRunning())
 | |
| 		{
 | |
| 			// GPU is shutting down, so the next asserts may fail
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if (s_video_buffer_pp_read_ptr != s_video_buffer_read_ptr)
 | |
| 		{
 | |
| 			PanicAlert("desynced read pointers");
 | |
| 			return;
 | |
| 		}
 | |
| 		write_ptr = s_video_buffer_write_ptr;
 | |
| 		size_t existing_len = write_ptr - s_video_buffer_pp_read_ptr;
 | |
| 		if (len > (size_t)(FIFO_SIZE - existing_len))
 | |
| 		{
 | |
| 			PanicAlert("FIFO out of bounds (existing %zu + new %zu > %lu)", existing_len, len, (unsigned long) FIFO_SIZE);
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 	Memory::CopyFromEmu(s_video_buffer_write_ptr, readPtr, len);
 | |
| 	s_video_buffer_pp_read_ptr = OpcodeDecoder::Run<true>(DataReader(s_video_buffer_pp_read_ptr, write_ptr + len), nullptr, false);
 | |
| 	// This would have to be locked if the GPU thread didn't spin.
 | |
| 	s_video_buffer_write_ptr = write_ptr + len;
 | |
| }
 | |
| 
 | |
| void ResetVideoBuffer()
 | |
| {
 | |
| 	s_video_buffer_read_ptr = s_video_buffer;
 | |
| 	s_video_buffer_write_ptr = s_video_buffer;
 | |
| 	s_video_buffer_seen_ptr = s_video_buffer;
 | |
| 	s_video_buffer_pp_read_ptr = s_video_buffer;
 | |
| 	s_fifo_aux_write_ptr = s_fifo_aux_data;
 | |
| 	s_fifo_aux_read_ptr = s_fifo_aux_data;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Description: Main FIFO update loop
 | |
| // Purpose: Keep the Core HW updated about the CPU-GPU distance
 | |
| void RunGpuLoop()
 | |
| {
 | |
| 
 | |
| 	AsyncRequests::GetInstance()->SetEnable(true);
 | |
| 	AsyncRequests::GetInstance()->SetPassthrough(false);
 | |
| 
 | |
| 	s_gpu_mainloop.Run(
 | |
| 	[] {
 | |
| 		const SConfig& param = SConfig::GetInstance();
 | |
| 
 | |
| 		g_video_backend->PeekMessages();
 | |
| 
 | |
| 		// Do nothing while paused
 | |
| 		if (!s_emu_running_state.load())
 | |
| 			return;
 | |
| 
 | |
| 		if (s_use_deterministic_gpu_thread)
 | |
| 		{
 | |
| 			AsyncRequests::GetInstance()->PullEvents();
 | |
| 
 | |
| 			// All the fifo/CP stuff is on the CPU.  We just need to run the opcode decoder.
 | |
| 			u8* seen_ptr = s_video_buffer_seen_ptr;
 | |
| 			u8* write_ptr = s_video_buffer_write_ptr;
 | |
| 			// See comment in SyncGPU
 | |
| 			if (write_ptr > seen_ptr)
 | |
| 			{
 | |
| 				s_video_buffer_read_ptr = OpcodeDecoder::Run(DataReader(s_video_buffer_read_ptr, write_ptr), nullptr, false);
 | |
| 				s_video_buffer_seen_ptr = write_ptr;
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			SCPFifoStruct &fifo = CommandProcessor::fifo;
 | |
| 
 | |
| 			AsyncRequests::GetInstance()->PullEvents();
 | |
| 
 | |
| 			CommandProcessor::SetCPStatusFromGPU();
 | |
| 
 | |
| 			// check if we are able to run this buffer
 | |
| 			while (!CommandProcessor::IsInterruptWaiting() && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
 | |
| 			{
 | |
| 				if (param.bSyncGPU && s_sync_ticks.load() < param.iSyncGpuMinDistance)
 | |
| 					break;
 | |
| 
 | |
| 				u32 cyclesExecuted = 0;
 | |
| 				u32 readPtr = fifo.CPReadPointer;
 | |
| 				ReadDataFromFifo(readPtr);
 | |
| 
 | |
| 				if (readPtr == fifo.CPEnd)
 | |
| 					readPtr = fifo.CPBase;
 | |
| 				else
 | |
| 					readPtr += 32;
 | |
| 
 | |
| 				_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
 | |
| 					"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
 | |
| 
 | |
| 				u8* write_ptr = s_video_buffer_write_ptr;
 | |
| 				s_video_buffer_read_ptr = OpcodeDecoder::Run(DataReader(s_video_buffer_read_ptr, write_ptr), &cyclesExecuted, false);
 | |
| 
 | |
| 				Common::AtomicStore(fifo.CPReadPointer, readPtr);
 | |
| 				Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
 | |
| 				if ((write_ptr - s_video_buffer_read_ptr) == 0)
 | |
| 					Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
 | |
| 
 | |
| 				CommandProcessor::SetCPStatusFromGPU();
 | |
| 
 | |
| 				if (param.bSyncGPU)
 | |
| 				{
 | |
| 					cyclesExecuted = (int)(cyclesExecuted / param.fSyncGpuOverclock);
 | |
| 					int old = s_sync_ticks.fetch_sub(cyclesExecuted);
 | |
| 					if (old > 0 && old - (int)cyclesExecuted <= 0)
 | |
| 						s_sync_wakeup_event.Set();
 | |
| 				}
 | |
| 
 | |
| 				// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
 | |
| 				// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
 | |
| 				// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
 | |
| 				AsyncRequests::GetInstance()->PullEvents();
 | |
| 			}
 | |
| 
 | |
| 			// fast skip remaining GPU time if fifo is empty
 | |
| 			if (s_sync_ticks.load() > 0)
 | |
| 			{
 | |
| 				int old = s_sync_ticks.exchange(0);
 | |
| 				if (old > 0)
 | |
| 					s_sync_wakeup_event.Set();
 | |
| 			}
 | |
| 
 | |
| 			// The fifo is empty and it's unlikely we will get any more work in the near future.
 | |
| 			// Make sure VertexManager finishes drawing any primitives it has stored in it's buffer.
 | |
| 			VertexManagerBase::Flush();
 | |
| 		}
 | |
| 	}, 100);
 | |
| 
 | |
| 	AsyncRequests::GetInstance()->SetEnable(false);
 | |
| 	AsyncRequests::GetInstance()->SetPassthrough(true);
 | |
| }
 | |
| 
 | |
| void FlushGpu()
 | |
| {
 | |
| 	const SConfig& param = SConfig::GetInstance();
 | |
| 
 | |
| 	if (!param.bCPUThread || s_use_deterministic_gpu_thread)
 | |
| 		return;
 | |
| 
 | |
| 	s_gpu_mainloop.Wait();
 | |
| }
 | |
| 
 | |
| void GpuMaySleep()
 | |
| {
 | |
| 	s_gpu_mainloop.AllowSleep();
 | |
| }
 | |
| 
 | |
| bool AtBreakpoint()
 | |
| {
 | |
| 	SCPFifoStruct &fifo = CommandProcessor::fifo;
 | |
| 	return fifo.bFF_BPEnable && (fifo.CPReadPointer == fifo.CPBreakpoint);
 | |
| }
 | |
| 
 | |
| void RunGpu()
 | |
| {
 | |
| 	SCPFifoStruct &fifo = CommandProcessor::fifo;
 | |
| 	const SConfig& param = SConfig::GetInstance();
 | |
| 
 | |
| 	// execute GPU
 | |
| 	if (!param.bCPUThread || s_use_deterministic_gpu_thread)
 | |
| 	{
 | |
| 		bool reset_simd_state = false;
 | |
| 		while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
 | |
| 		{
 | |
| 			if (s_use_deterministic_gpu_thread)
 | |
| 			{
 | |
| 				ReadDataFromFifoOnCPU(fifo.CPReadPointer);
 | |
| 				s_gpu_mainloop.Wakeup();
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (!reset_simd_state)
 | |
| 				{
 | |
| 					FPURoundMode::SaveSIMDState();
 | |
| 					FPURoundMode::LoadDefaultSIMDState();
 | |
| 					reset_simd_state = true;
 | |
| 				}
 | |
| 				ReadDataFromFifo(fifo.CPReadPointer);
 | |
| 				s_video_buffer_read_ptr = OpcodeDecoder::Run(DataReader(s_video_buffer_read_ptr, s_video_buffer_write_ptr), nullptr, false);
 | |
| 			}
 | |
| 
 | |
| 			//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
 | |
| 
 | |
| 			if (fifo.CPReadPointer == fifo.CPEnd)
 | |
| 				fifo.CPReadPointer = fifo.CPBase;
 | |
| 			else
 | |
| 				fifo.CPReadPointer += 32;
 | |
| 
 | |
| 			fifo.CPReadWriteDistance -= 32;
 | |
| 		}
 | |
| 		CommandProcessor::SetCPStatusFromGPU();
 | |
| 
 | |
| 		if (reset_simd_state)
 | |
| 		{
 | |
| 			FPURoundMode::LoadSIMDState();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// wake up GPU thread
 | |
| 	if (param.bCPUThread)
 | |
| 	{
 | |
| 		s_gpu_mainloop.Wakeup();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void UpdateWantDeterminism(bool want)
 | |
| {
 | |
| 	// We are paused (or not running at all yet), so
 | |
| 	// it should be safe to change this.
 | |
| 	const SConfig& param = SConfig::GetInstance();
 | |
| 	bool gpu_thread = false;
 | |
| 	switch (param.m_GPUDeterminismMode)
 | |
| 	{
 | |
| 		case GPU_DETERMINISM_AUTO:
 | |
| 			gpu_thread = want;
 | |
| 
 | |
| 			// Hack: For now movies are an exception to this being on (but not
 | |
| 			// to wanting determinism in general).  Once vertex arrays are
 | |
| 			// fixed, there should be no reason to want this off for movies by
 | |
| 			// default, so this can be removed.
 | |
| 			if (!NetPlay::IsNetPlayRunning())
 | |
| 				gpu_thread = false;
 | |
| 
 | |
| 			break;
 | |
| 		case GPU_DETERMINISM_NONE:
 | |
| 			gpu_thread = false;
 | |
| 			break;
 | |
| 		case GPU_DETERMINISM_FAKE_COMPLETION:
 | |
| 			gpu_thread = true;
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	gpu_thread = gpu_thread && param.bCPUThread;
 | |
| 
 | |
| 	if (s_use_deterministic_gpu_thread != gpu_thread)
 | |
| 	{
 | |
| 		s_use_deterministic_gpu_thread = gpu_thread;
 | |
| 		if (gpu_thread)
 | |
| 		{
 | |
| 			// These haven't been updated in non-deterministic mode.
 | |
| 			s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
 | |
| 			CopyPreprocessCPStateFromMain();
 | |
| 			VertexLoaderManager::MarkAllDirty();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool UseDeterministicGPUThread()
 | |
| {
 | |
| 	return s_use_deterministic_gpu_thread;
 | |
| }
 | |
| 
 | |
| /* This function checks the emulated CPU - GPU distance and may wake up the GPU,
 | |
|  * or block the CPU if required. It should be called by the CPU thread regulary.
 | |
|  * @ticks The gone emulated CPU time.
 | |
|  * @return A good time to call Update() next.
 | |
|  */
 | |
| static int Update(int ticks)
 | |
| {
 | |
| 	const SConfig& param = SConfig::GetInstance();
 | |
| 
 | |
| 	// GPU is sleeping, so no need for synchronization
 | |
| 	if (s_gpu_mainloop.IsDone() || s_use_deterministic_gpu_thread)
 | |
| 	{
 | |
| 		if (s_sync_ticks.load() < 0)
 | |
| 		{
 | |
| 			int old = s_sync_ticks.fetch_add(ticks);
 | |
| 			if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
 | |
| 				RunGpu();
 | |
| 		}
 | |
| 		return param.iSyncGpuMaxDistance;
 | |
| 	}
 | |
| 
 | |
| 	// Wakeup GPU
 | |
| 	int old = s_sync_ticks.fetch_add(ticks);
 | |
| 	if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
 | |
| 		RunGpu();
 | |
| 
 | |
| 	// Wait for GPU
 | |
| 	if (s_sync_ticks.load() >= param.iSyncGpuMaxDistance)
 | |
| 	{
 | |
| 		while (s_sync_ticks.load() > 0)
 | |
| 		{
 | |
| 			s_sync_wakeup_event.Wait();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return param.iSyncGpuMaxDistance - s_sync_ticks.load();
 | |
| }
 | |
| 
 | |
| static void SyncGPUCallback(u64 userdata, s64 cyclesLate)
 | |
| {
 | |
| 	u64 now = CoreTiming::GetTicks();
 | |
| 	int next = Fifo::Update((int)(now - s_last_sync_gpu_tick));
 | |
| 	s_last_sync_gpu_tick = now;
 | |
| 
 | |
| 	if (next > 0)
 | |
| 		CoreTiming::ScheduleEvent(next, s_event_sync_gpu);
 | |
| }
 | |
| 
 | |
| // Initialize GPU - CPU thread syncing, this gives us a deterministic way to start the GPU thread.
 | |
| void Prepare()
 | |
| {
 | |
| 	if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
 | |
| 	{
 | |
| 		s_event_sync_gpu = CoreTiming::RegisterEvent("SyncGPUCallback", SyncGPUCallback);
 | |
| 		CoreTiming::ScheduleEvent(0, s_event_sync_gpu);
 | |
| 		s_last_sync_gpu_tick = CoreTiming::GetTicks();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| }
 |