forked from dolphin-emu/dolphin
		
	Also remedies places where the video backends and core rely on things being indirectly included.
		
			
				
	
	
		
			109 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <array>
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| #include <list>
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| #include <memory>
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| 
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| #include "Common/CommonTypes.h"
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| #include "VideoCommon/VideoCommon.h"
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| 
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| inline bool AddressRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
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| {
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| 	return !((aLower >= bUpper) || (bLower >= aUpper));
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| }
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| 
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| struct XFBSourceBase
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| {
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| 	virtual ~XFBSourceBase() {}
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| 
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| 	virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0;
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| 
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| 	virtual void CopyEFB(float Gamma) = 0;
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| 
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| 	u32 srcAddr;
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| 	u32 srcWidth;
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| 	u32 srcHeight;
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| 
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| 	unsigned int texWidth;
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| 	unsigned int texHeight;
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| 
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| 	// TODO: only used by OGL
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| 	TargetRectangle sourceRc;
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| };
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| 
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| class FramebufferManagerBase
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| {
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| public:
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| 	enum
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| 	{
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| 		// There may be multiple XFBs in GameCube RAM. This is the maximum number to
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| 		// virtualize.
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| 		MAX_VIRTUAL_XFB = 8
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| 	};
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| 
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| 	FramebufferManagerBase();
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| 	virtual ~FramebufferManagerBase();
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| 
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| 	static void CopyToXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma);
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| 	static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount);
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| 
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| 	static void SetLastXfbWidth(unsigned int width) { s_last_xfb_width = width; }
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| 	static void SetLastXfbHeight(unsigned int height) { s_last_xfb_height = height; }
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| 	static unsigned int LastXfbWidth() { return s_last_xfb_width; }
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| 	static unsigned int LastXfbHeight() { return s_last_xfb_height; }
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| 
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| 	static int ScaleToVirtualXfbWidth(int x);
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| 	static int ScaleToVirtualXfbHeight(int y);
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| 
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| 	static unsigned int GetEFBLayers() { return m_EFBLayers; }
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| 
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| protected:
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| 	struct VirtualXFB
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| 	{
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| 		VirtualXFB()
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| 		{
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| 		}
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| 
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| 		// Address and size in GameCube RAM
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| 		u32 xfbAddr = 0;
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| 		u32 xfbWidth = 0;
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| 		u32 xfbHeight = 0;
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| 
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| 		std::unique_ptr<XFBSourceBase> xfbSource;
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| 	};
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| 
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| 	typedef std::list<VirtualXFB> VirtualXFBListType;
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| 
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| 	static unsigned int m_EFBLayers;
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| 
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| private:
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| 	virtual std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) = 0;
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| 	// TODO: figure out why OGL is different for this guy
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| 	virtual void GetTargetSize(unsigned int *width, unsigned int *height) = 0;
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| 
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| 	static VirtualXFBListType::iterator FindVirtualXFB(u32 xfbAddr, u32 width, u32 height);
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| 
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| 	static void ReplaceVirtualXFB();
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| 
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| 	// TODO: merge these virtual funcs, they are nearly all the same
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| 	virtual void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f) = 0;
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| 	static void CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f);
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| 
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| 	static const XFBSourceBase* const* GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount);
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| 	static const XFBSourceBase* const* GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount);
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| 
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| 	static std::unique_ptr<XFBSourceBase> m_realXFBSource; // Only used in Real XFB mode
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| 	static VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
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| 
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| 	static std::array<const XFBSourceBase*, MAX_VIRTUAL_XFB> m_overlappingXFBArray;
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| 
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| 	static unsigned int s_last_xfb_width;
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| 	static unsigned int s_last_xfb_height;
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| };
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| 
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| extern std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
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