forked from dolphin-emu/dolphin
		
	Also remedies places where the video backends and core rely on things being indirectly included.
		
			
				
	
	
		
			195 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include <cstring>
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| 
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| #include "Common/ChunkFile.h"
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| #include "Common/CommonTypes.h"
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| #include "Common/Event.h"
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| #include "Common/Flag.h"
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| #include "Common/Logging/Log.h"
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| #include "VideoCommon/AsyncRequests.h"
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| #include "VideoCommon/BPStructs.h"
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| #include "VideoCommon/Fifo.h"
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| #include "VideoCommon/RenderBase.h"
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| #include "VideoCommon/TextureCacheBase.h"
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| #include "VideoCommon/VertexLoaderManager.h"
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| #include "VideoCommon/VideoBackendBase.h"
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| #include "VideoCommon/VideoConfig.h"
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| #include "VideoCommon/VideoState.h"
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| 
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| static Common::Flag s_FifoShuttingDown;
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| 
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| static volatile struct
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| {
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| 	u32 xfbAddr;
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| 	u32 fbWidth;
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| 	u32 fbStride;
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| 	u32 fbHeight;
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| } s_beginFieldArgs;
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| 
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| void VideoBackendBase::Video_ExitLoop()
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| {
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| 	Fifo::ExitGpuLoop();
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| 	s_FifoShuttingDown.Set();
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| }
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| 
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| // Run from the CPU thread (from VideoInterface.cpp)
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| void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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| {
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| 	if (m_initialized && g_ActiveConfig.bUseXFB)
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| 	{
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| 		s_beginFieldArgs.xfbAddr = xfbAddr;
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| 		s_beginFieldArgs.fbWidth = fbWidth;
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| 		s_beginFieldArgs.fbStride = fbStride;
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| 		s_beginFieldArgs.fbHeight = fbHeight;
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| 	}
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| }
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| 
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| // Run from the CPU thread (from VideoInterface.cpp)
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| void VideoBackendBase::Video_EndField()
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| {
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| 	if (m_initialized && g_ActiveConfig.bUseXFB && g_renderer)
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| 	{
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| 		Fifo::SyncGPU(Fifo::SYNC_GPU_SWAP);
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| 
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| 		AsyncRequests::Event e;
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| 		e.time = 0;
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| 		e.type = AsyncRequests::Event::SWAP_EVENT;
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| 
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| 		e.swap_event.xfbAddr = s_beginFieldArgs.xfbAddr;
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| 		e.swap_event.fbWidth = s_beginFieldArgs.fbWidth;
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| 		e.swap_event.fbStride = s_beginFieldArgs.fbStride;
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| 		e.swap_event.fbHeight = s_beginFieldArgs.fbHeight;
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| 		AsyncRequests::GetInstance()->PushEvent(e, false);
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| 	}
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| }
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| 
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| u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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| {
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| 	if (!g_ActiveConfig.bEFBAccessEnable)
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| 	{
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| 		return 0;
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| 	}
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| 
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| 	if (type == POKE_COLOR || type == POKE_Z)
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| 	{
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| 		AsyncRequests::Event e;
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| 		e.type = type == POKE_COLOR ? AsyncRequests::Event::EFB_POKE_COLOR : AsyncRequests::Event::EFB_POKE_Z;
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| 		e.time = 0;
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| 		e.efb_poke.data = InputData;
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| 		e.efb_poke.x = x;
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| 		e.efb_poke.y = y;
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| 		AsyncRequests::GetInstance()->PushEvent(e, false);
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| 		return 0;
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| 	}
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| 	else
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| 	{
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| 		AsyncRequests::Event e;
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| 		u32 result;
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| 		e.type = type == PEEK_COLOR ? AsyncRequests::Event::EFB_PEEK_COLOR : AsyncRequests::Event::EFB_PEEK_Z;
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| 		e.time = 0;
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| 		e.efb_peek.x = x;
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| 		e.efb_peek.y = y;
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| 		e.efb_peek.data = &result;
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| 		AsyncRequests::GetInstance()->PushEvent(e, true);
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| 		return result;
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| 	}
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| }
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| 
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| u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
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| {
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| 	if (!g_perf_query->ShouldEmulate())
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| 	{
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| 		return 0;
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| 	}
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| 
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| 	Fifo::SyncGPU(Fifo::SYNC_GPU_PERFQUERY);
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| 
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| 	AsyncRequests::Event e;
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| 	e.time = 0;
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| 	e.type = AsyncRequests::Event::PERF_QUERY;
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| 
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| 	if (!g_perf_query->IsFlushed())
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| 		AsyncRequests::GetInstance()->PushEvent(e, true);
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| 
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| 	return g_perf_query->GetQueryResult(type);
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| }
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| 
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| u16 VideoBackendBase::Video_GetBoundingBox(int index)
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| {
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| 	if (!g_ActiveConfig.backend_info.bSupportsBBox)
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| 		return 0;
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| 
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| 	if (!g_ActiveConfig.bBBoxEnable)
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| 	{
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| 		static bool warn_once = true;
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| 		if (warn_once)
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| 			ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it for this game.");
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| 		warn_once = false;
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| 		return 0;
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| 	}
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| 
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| 	Fifo::SyncGPU(Fifo::SYNC_GPU_BBOX);
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| 
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| 	AsyncRequests::Event e;
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| 	u16 result;
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| 	e.time = 0;
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| 	e.type = AsyncRequests::Event::BBOX_READ;
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| 	e.bbox.index = index;
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| 	e.bbox.data = &result;
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| 	AsyncRequests::GetInstance()->PushEvent(e, true);
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| 
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| 	return result;
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| }
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| 
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| void VideoBackendBase::InitializeShared()
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| {
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| 	VideoCommon_Init();
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| 
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| 	s_FifoShuttingDown.Clear();
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| 	memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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| 	m_invalid = false;
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| }
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| 
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| // Run from the CPU thread
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| void VideoBackendBase::DoState(PointerWrap& p)
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| {
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| 	bool software = false;
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| 	p.Do(software);
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| 
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| 	if (p.GetMode() == PointerWrap::MODE_READ && software == true)
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| 	{
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| 		// change mode to abort load of incompatible save state.
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| 		p.SetMode(PointerWrap::MODE_VERIFY);
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| 	}
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| 
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| 	VideoCommon_DoState(p);
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| 	p.DoMarker("VideoCommon");
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| 
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| 	p.Do(s_beginFieldArgs);
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| 	p.DoMarker("VideoBackendBase");
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| 
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| 	// Refresh state.
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| 	if (p.GetMode() == PointerWrap::MODE_READ)
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| 	{
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| 		m_invalid = true;
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| 
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| 		// Clear all caches that touch RAM
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| 		// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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| 		VertexLoaderManager::MarkAllDirty();
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| 	}
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| }
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| 
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| void VideoBackendBase::CheckInvalidState()
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| {
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| 	if (m_invalid)
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| 	{
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| 		m_invalid = false;
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| 
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| 		BPReload();
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| 		TextureCacheBase::Invalidate();
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| 	}
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| }
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