forked from dolphin-emu/dolphin
		
	Gets rid of some indirect inclusions in cpp files. Also this will reduce the amount of rebuilt files if changes occur in the DataReader header.
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| // Top vertex loaders
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| // Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt
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| 
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| #include <string>
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| 
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| #include "Common/CommonTypes.h"
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| #include "VideoCommon/VertexLoaderBase.h"
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| 
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| class DataReader;
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| class VertexLoader;
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| typedef void (*TPipelineFunction)(VertexLoader* loader);
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| 
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| class VertexLoader : public VertexLoaderBase
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| {
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| public:
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| 	VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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| 
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| 	int RunVertices(DataReader src, DataReader dst, int count) override;
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| 	std::string GetName() const override { return "OldLoader"; }
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| 	bool IsInitialized() override { return true; } // This vertex loader supports all formats
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| 
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| 	// They are used for the communication with the loader functions
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| 	float m_posScale;
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| 	float m_tcScale[8];
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| 	int m_tcIndex;
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| 	int m_colIndex;
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| 
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| 	// Matrix components are first in GC format but later in PC format - we need to store it temporarily
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| 	// when decoding each vertex.
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| 	u8 m_curtexmtx[8];
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| 	int m_texmtxwrite;
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| 	int m_texmtxread;
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| 	bool m_vertexSkip;
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| 	int m_skippedVertices;
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| 	int m_counter;
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| 
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| private:
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| 	// Pipeline.
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| 	TPipelineFunction m_PipelineStages[64];  // TODO - figure out real max. it's lower.
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| 	int m_numPipelineStages;
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| 
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| 	void CompileVertexTranslator();
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| 
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| 	void WriteCall(TPipelineFunction);
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| };
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