forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			308 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			308 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include <algorithm>
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| #include <memory>
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| #include <mutex>
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| #include <string>
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| #include <unordered_map>
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| #include <utility>
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| #include <vector>
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| 
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| #include "Common/Assert.h"
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| #include "Common/CommonFuncs.h"
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| #include "Common/CommonTypes.h"
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| #include "Core/HW/Memmap.h"
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| 
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| #include "VideoCommon/BPMemory.h"
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| #include "VideoCommon/DataReader.h"
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| #include "VideoCommon/IndexGenerator.h"
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| #include "VideoCommon/NativeVertexFormat.h"
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| #include "VideoCommon/Statistics.h"
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| #include "VideoCommon/VertexLoaderBase.h"
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| #include "VideoCommon/VertexLoaderManager.h"
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| #include "VideoCommon/VertexManagerBase.h"
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| #include "VideoCommon/VertexShaderManager.h"
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| 
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| namespace VertexLoaderManager
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| {
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| 
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| float position_cache[3][4];
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| u32 position_matrix_index[3];
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| 
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| static NativeVertexFormatMap s_native_vertex_map;
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| static NativeVertexFormat* s_current_vtx_fmt;
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| u32 g_current_components;
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| 
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| typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> VertexLoaderMap;
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| static std::mutex s_vertex_loader_map_lock;
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| static VertexLoaderMap s_vertex_loader_map;
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| // TODO - change into array of pointers. Keep a map of all seen so far.
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| 
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| u8 *cached_arraybases[12];
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| 
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| // Used in D3D12 backend, to populate input layouts used by cached-to-disk PSOs.
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| NativeVertexFormatMap* GetNativeVertexFormatMap()
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| {
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| 	return &s_native_vertex_map;
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| }
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| 
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| void Init()
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| {
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| 	MarkAllDirty();
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| 	for (auto& map_entry : g_main_cp_state.vertex_loaders)
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| 		map_entry = nullptr;
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| 	for (auto& map_entry : g_preprocess_cp_state.vertex_loaders)
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| 		map_entry = nullptr;
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| 	SETSTAT(stats.numVertexLoaders, 0);
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| }
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| 
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| void Shutdown()
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| {
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| 	std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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| 	s_vertex_loader_map.clear();
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| 	s_native_vertex_map.clear();
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| }
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| 
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| void UpdateVertexArrayPointers()
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| {
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| 	// Anything to update?
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| 	if (!g_main_cp_state.bases_dirty)
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| 		return;
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| 
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| 	// Some games such as Burnout 2 can put invalid addresses into
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| 	// the array base registers. (see issue 8591)
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| 	// But the vertex arrays with invalid addresses aren't actually enabled.
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| 	// Note: Only array bases 0 through 11 are used by the Vertex loaders.
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| 	//       12 through 15 are used for loading data into xfmem.
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| 	for (int i = 0; i < 12; i++)
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| 	{
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| 		// Only update the array base if the vertex description states we are going to use it.
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| 		if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) & MASK_INDEXED)
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| 			cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
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| 	}
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| 
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| 	g_main_cp_state.bases_dirty = false;
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| }
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| 
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| namespace
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| {
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| struct entry
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| {
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| 	std::string text;
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| 	u64 num_verts;
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| 	bool operator < (const entry &other) const
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| 	{
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| 		return num_verts > other.num_verts;
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| 	}
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| };
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| }
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| 
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| void AppendListToString(std::string *dest)
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| {
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| 	std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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| 	std::vector<entry> entries;
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| 
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| 	size_t total_size = 0;
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| 	for (const auto& map_entry : s_vertex_loader_map)
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| 	{
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| 		entry e;
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| 		map_entry.second->AppendToString(&e.text);
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| 		e.num_verts = map_entry.second->m_numLoadedVertices;
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| 		entries.push_back(e);
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| 		total_size += e.text.size() + 1;
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| 	}
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| 	sort(entries.begin(), entries.end());
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| 	dest->reserve(dest->size() + total_size);
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| 	for (const entry& entry : entries)
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| 	{
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| 		*dest += entry.text;
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| 		*dest += '\n';
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| 	}
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| }
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| 
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| void MarkAllDirty()
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| {
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| 	g_main_cp_state.attr_dirty = BitSet32::AllTrue(8);
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| 	g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8);
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| }
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| 
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| static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = false)
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| {
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| 	CPState* state = preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
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| 	state->last_id = vtx_attr_group;
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| 
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| 	VertexLoaderBase* loader;
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| 	if (state->attr_dirty[vtx_attr_group])
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| 	{
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| 		// We are not allowed to create a native vertex format on preprocessing as this is on the wrong thread
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| 		bool check_for_native_format = !preprocess;
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| 
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| 		VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
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| 		std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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| 		VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid);
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| 		if (iter != s_vertex_loader_map.end())
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| 		{
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| 			loader = iter->second.get();
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| 			check_for_native_format &= !loader->m_native_vertex_format;
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| 		}
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| 		else
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| 		{
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| 			s_vertex_loader_map[uid] = VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
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| 			loader = s_vertex_loader_map[uid].get();
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| 			INCSTAT(stats.numVertexLoaders);
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| 		}
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| 		if (check_for_native_format)
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| 		{
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| 			// search for a cached native vertex format
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| 			const PortableVertexDeclaration& format = loader->m_native_vtx_decl;
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| 			std::unique_ptr<NativeVertexFormat>& native = s_native_vertex_map[format];
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| 			if (!native)
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| 			{
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| 				native.reset(g_vertex_manager->CreateNativeVertexFormat(format));
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| 			}
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| 			loader->m_native_vertex_format = native.get();
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| 		}
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| 		state->vertex_loaders[vtx_attr_group] = loader;
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| 		state->attr_dirty[vtx_attr_group] = false;
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| 	} else {
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| 		loader = state->vertex_loaders[vtx_attr_group];
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| 	}
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| 
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| 	// Lookup pointers for any vertex arrays.
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| 	if (!preprocess)
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| 		UpdateVertexArrayPointers();
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| 
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| 	return loader;
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| }
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| 
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| int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing, bool is_preprocess)
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| {
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| 	if (!count)
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| 		return 0;
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| 
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| 	VertexLoaderBase* loader = RefreshLoader(vtx_attr_group, is_preprocess);
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| 
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| 	int size = count * loader->m_VertexSize;
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| 	if ((int)src.size() < size)
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| 		return -1;
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| 
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| 	if (skip_drawing || is_preprocess)
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| 		return size;
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| 
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| 	// If the native vertex format changed, force a flush.
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| 	if (loader->m_native_vertex_format != s_current_vtx_fmt ||
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| 	    loader->m_native_components != g_current_components)
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| 	{
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| 		VertexManagerBase::Flush();
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| 	}
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| 	s_current_vtx_fmt = loader->m_native_vertex_format;
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| 	g_current_components = loader->m_native_components;
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| 
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| 	// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
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| 	// They still need to go through vertex loading, because we need to calculate a zfreeze refrence slope.
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| 	bool cullall = (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5);
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| 
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| 	DataReader dst = VertexManagerBase::PrepareForAdditionalData(primitive, count,
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| 			loader->m_native_vtx_decl.stride, cullall);
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| 
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| 	count = loader->RunVertices(src, dst, count);
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| 
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| 	IndexGenerator::AddIndices(primitive, count);
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| 
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| 	VertexManagerBase::FlushData(count, loader->m_native_vtx_decl.stride);
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| 
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| 	ADDSTAT(stats.thisFrame.numPrims, count);
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| 	INCSTAT(stats.thisFrame.numPrimitiveJoins);
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| 	return size;
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| }
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| 
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| NativeVertexFormat* GetCurrentVertexFormat()
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| {
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| 	return s_current_vtx_fmt;
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| }
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| 
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| }  // namespace
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| 
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| void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
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| {
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| 	bool update_global_state = !is_preprocess;
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| 	CPState* state = is_preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
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| 	switch (sub_cmd & 0xF0)
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| 	{
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| 	case 0x30:
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| 		if (update_global_state)
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| 			VertexShaderManager::SetTexMatrixChangedA(value);
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| 		break;
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| 
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| 	case 0x40:
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| 		if (update_global_state)
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| 			VertexShaderManager::SetTexMatrixChangedB(value);
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| 		break;
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| 
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| 	case 0x50:
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| 		state->vtx_desc.Hex &= ~0x1FFFF;  // keep the Upper bits
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| 		state->vtx_desc.Hex |= value;
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| 		state->attr_dirty = BitSet32::AllTrue(8);
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| 		state->bases_dirty = true;
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| 		break;
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| 
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| 	case 0x60:
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| 		state->vtx_desc.Hex &= 0x1FFFF;  // keep the lower 17Bits
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| 		state->vtx_desc.Hex |= (u64)value << 17;
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| 		state->attr_dirty = BitSet32::AllTrue(8);
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| 		state->bases_dirty = true;
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| 		break;
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| 
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| 	case 0x70:
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| 		_assert_((sub_cmd & 0x0F) < 8);
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| 		state->vtx_attr[sub_cmd & 7].g0.Hex = value;
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| 		state->attr_dirty[sub_cmd & 7] = true;
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| 		break;
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| 
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| 	case 0x80:
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| 		_assert_((sub_cmd & 0x0F) < 8);
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| 		state->vtx_attr[sub_cmd & 7].g1.Hex = value;
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| 		state->attr_dirty[sub_cmd & 7] = true;
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| 		break;
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| 
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| 	case 0x90:
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| 		_assert_((sub_cmd & 0x0F) < 8);
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| 		state->vtx_attr[sub_cmd & 7].g2.Hex = value;
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| 		state->attr_dirty[sub_cmd & 7] = true;
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| 		break;
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| 
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| 	// Pointers to vertex arrays in GC RAM
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| 	case 0xA0:
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| 		state->array_bases[sub_cmd & 0xF] = value;
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| 		state->bases_dirty = true;
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| 		break;
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| 
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| 	case 0xB0:
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| 		state->array_strides[sub_cmd & 0xF] = value & 0xFF;
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| 		break;
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| 	}
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| }
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| 
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| void FillCPMemoryArray(u32 *memory)
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| {
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| 	memory[0x30] = g_main_cp_state.matrix_index_a.Hex;
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| 	memory[0x40] = g_main_cp_state.matrix_index_b.Hex;
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| 	memory[0x50] = (u32)g_main_cp_state.vtx_desc.Hex;
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| 	memory[0x60] = (u32)(g_main_cp_state.vtx_desc.Hex >> 17);
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| 
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| 	for (int i = 0; i < 8; ++i)
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| 	{
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| 		memory[0x70 + i] = g_main_cp_state.vtx_attr[i].g0.Hex;
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| 		memory[0x80 + i] = g_main_cp_state.vtx_attr[i].g1.Hex;
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| 		memory[0x90 + i] = g_main_cp_state.vtx_attr[i].g2.Hex;
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| 	}
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| 
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| 	for (int i = 0; i < 16; ++i)
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| 	{
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| 		memory[0xA0 + i] = g_main_cp_state.array_bases[i];
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| 		memory[0xB0 + i] = g_main_cp_state.array_strides[i];
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| 	}
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| }
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