forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2011 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include <algorithm>
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| #include <memory>
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| #include <string>
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| #include <vector>
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| 
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| // TODO: ugly
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| #ifdef _WIN32
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| #include "VideoBackends/D3D/VideoBackend.h"
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| #include "VideoBackends/D3D12/VideoBackend.h"
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| #endif
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| #include "VideoBackends/OGL/VideoBackend.h"
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| #include "VideoBackends/Software/VideoBackend.h"
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| 
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| #include "VideoCommon/VideoBackendBase.h"
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| 
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| std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends;
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| VideoBackendBase* g_video_backend = nullptr;
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| static VideoBackendBase* s_default_backend = nullptr;
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| 
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| #ifdef _WIN32
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| #include <windows.h>
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| 
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| // Nvidia drivers >= v302 will check if the application exports a global
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| // variable named NvOptimusEnablement to know if it should run the app in high
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| // performance graphics mode or using the IGP.
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| extern "C" {
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| __declspec(dllexport) DWORD NvOptimusEnablement = 1;
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| }
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| #endif
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| 
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| void VideoBackendBase::PopulateList()
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| {
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| 	// OGL > D3D11 > D3D12 > SW
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| 	g_available_video_backends.push_back(std::make_unique<OGL::VideoBackend>());
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| #ifdef _WIN32
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| 	g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>());
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| 
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| 	// More robust way to check for D3D12 support than (unreliable) OS version checks.
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| 	HMODULE d3d12_module = LoadLibraryA("d3d12.dll");
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| 	if (d3d12_module != nullptr)
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| 	{
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| 		FreeLibrary(d3d12_module);
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| 		g_available_video_backends.push_back(std::make_unique<DX12::VideoBackend>());
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| 	}
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| #endif
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| 	g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());
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| 
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| 	const auto iter = std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(), [](const auto& backend) {
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| 		return backend != nullptr;
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| 	});
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| 
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| 	if (iter == g_available_video_backends.end())
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| 		return;
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| 
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| 	s_default_backend = iter->get();
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| 	g_video_backend   = iter->get();
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| }
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| 
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| void VideoBackendBase::ClearList()
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| {
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| 	g_available_video_backends.clear();
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| }
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| 
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| void VideoBackendBase::ActivateBackend(const std::string& name)
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| {
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| 	// If empty, set it to the default backend (expected behavior)
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| 	if (name.empty())
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| 		g_video_backend = s_default_backend;
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| 
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| 	const auto iter = std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(), [&name](const auto& backend) {
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| 		return name == backend->GetName();
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| 	});
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| 
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| 	if (iter == g_available_video_backends.end())
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| 		return;
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| 
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| 	g_video_backend = iter->get();
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| }
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