forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1977 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			339 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			339 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Name: nJoy 
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __CONFIGBOX_h__
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#define __CONFIGBOX_h__
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#ifndef WX_PRECOMP
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	#include <wx/wx.h>
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	#include <wx/dialog.h>
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#else
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	#include <wx/wxprec.h>
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#endif
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/statbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/statbmp.h>
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#include <wx/gbsizer.h>
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class ConfigBox : public wxDialog
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{
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	private:
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		DECLARE_EVENT_TABLE();
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	public:
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		ConfigBox(wxWindow *parent, wxWindowID id = 1,
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			const wxString &title = wxT("Configure: nJoy Input Plugin"),
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			const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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			long style = wxDEFAULT_DIALOG_STYLE);
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		virtual ~ConfigBox();
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	#if wxUSE_TIMER
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		void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); }
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		void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
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		wxTimer *m_ConstantTimer, *m_ButtonMappingTimer;
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	#endif
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		// Debugging
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		wxStaticText* m_pStatusBar, * m_pStatusBar2;
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		wxTextCtrl* m_TCDebugging;
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		bool Debugging;
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		void LogMsg(const char* format, ...);
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		// Status window
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		int BoxW, BoxH;
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		// Configure buttons
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		int GetButtonWaitingID, GetButtonWaitingTimer;
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	private:
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		wxButton *m_About;
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		wxButton *m_OK;
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		wxButton *m_Cancel;
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		wxPanel *m_Controller[4]; // Main containers	
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		wxNotebook *m_Notebook;
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		wxBoxSizer * m_MainSizer;
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		wxPanel * m_pKeys[4], * m_pInStatus[4], * m_pOutStatus[4];
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		wxBitmap WxStaticBitmap1_BITMAP, WxStaticBitmap1_BITMAPGray;
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		wxStaticBoxSizer * m_sKeys[4];
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		wxBoxSizer *m_sMain[4], *m_sMainLeft[4], *m_sMainRight[4];
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		/////////////////////////////
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		// Settings
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		// ¯¯¯¯¯¯¯¯¯
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		wxComboBox *m_Joyname[4];
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		wxComboBox *m_ControlType[4], *m_TriggerType[4];
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		wxComboBox *m_Deadzone[4];
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		wxCheckBox *m_Joyattach[4]; // Attached pad
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		wxStaticBoxSizer *m_gJoyname[4];
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		wxStaticBoxSizer *m_gExtrasettings[4];  // Extra settings
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		wxGridBagSizer * m_gGBExtrasettings[4];
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		wxBoxSizer* m_sSettings[4]; // General settings 2
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		wxStaticBoxSizer *m_gGenSettings[4];		
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		wxStaticBoxSizer *m_gGenSettingsID[4];
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		wxGridBagSizer * m_gGBGenSettings[4];
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		wxCheckBox *m_CBSaveByID[4], *m_CBShowAdvanced[4];
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		wxStaticText *m_TSControltype[4], *m_TSTriggerType[4];
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		wxStaticBoxSizer *m_gStatusIn[4], *m_gStatusInSettings[4];  // Advanced settings
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		wxBoxSizer *m_gStatusInSettingsH[4];
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		wxGridBagSizer * m_GBAdvancedMainStick[4];
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		wxStaticText *m_TStatusIn[4], *m_TStatusOut[4], *m_STDiagonal[4];
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		wxComboBox *m_CoBDiagonal[4]; wxCheckBox *m_CBS_to_C[4];
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		wxStaticBoxSizer *m_gStatusTriggers[4]; // Triggers
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		wxStaticText *m_TStatusTriggers[4];
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		/////////////////////////////
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		// Keys
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		// ¯¯¯¯¯¯¯¯¯
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		int g_Pressed; // Keyboard input
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		wxTextCtrl *m_JoyShoulderL[4];
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		wxTextCtrl *m_JoyShoulderR[4];
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		wxButton *m_bJoyShoulderL[4];
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		wxButton *m_bJoyShoulderR[4];
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		wxTextCtrl *m_JoyButtonA[4];
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		wxTextCtrl *m_JoyButtonB[4];
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		wxTextCtrl *m_JoyButtonX[4];
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		wxTextCtrl *m_JoyButtonY[4];
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		wxTextCtrl *m_JoyButtonZ[4];
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		wxTextCtrl *m_JoyButtonStart[4];
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		wxTextCtrl *m_JoyButtonHalfpress[4];
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		wxButton *m_bJoyButtonA[4];
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		wxButton *m_bJoyButtonB[4];
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		wxButton *m_bJoyButtonX[4];
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		wxButton *m_bJoyButtonY[4];
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		wxButton *m_bJoyButtonZ[4];
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		wxButton *m_bJoyButtonStart[4];
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		wxButton *m_bJoyButtonHalfpress[4];
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		wxTextCtrl *m_JoyAnalogMainX[4];
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		wxTextCtrl *m_JoyAnalogMainY[4];
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		wxTextCtrl *m_JoyAnalogSubX[4];
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		wxTextCtrl *m_JoyAnalogSubY[4];
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		wxButton *m_bJoyAnalogMainX[4];
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		wxButton *m_bJoyAnalogMainY[4];
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		wxButton *m_bJoyAnalogSubX[4];
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		wxButton *m_bJoyAnalogSubY[4];
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		wxTextCtrl *m_JoyDpadUp[4];
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		wxTextCtrl *m_JoyDpadDown[4];
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		wxTextCtrl *m_JoyDpadLeft[4];
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		wxTextCtrl *m_JoyDpadRight[4];
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		wxButton *m_bJoyDpadUp[4];
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		wxButton *m_bJoyDpadDown[4];
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		wxButton *m_bJoyDpadLeft[4];
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		wxButton *m_bJoyDpadRight[4];
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		wxStaticText *m_textMainX[4];
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		wxStaticText *m_textMainY[4];
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		wxStaticText *m_textDpadUp[4];
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		wxStaticText *m_textDpadDown[4];
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		wxStaticText *m_textDpadLeft[4];
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		wxStaticText *m_textDpadRight[4];
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		wxStaticText *m_textDeadzone[4];
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		wxStaticText *m_textHalfpress[4];
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		wxStaticText *m_textSubX[4];
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		wxStaticText *m_textSubY[4];
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		wxStaticText *m_textWebsite[4];
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		wxTextCtrl *m_PlaceholderBMP[4];
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		wxStaticBitmap *m_controllerimage[4],
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			*m_bmpSquare[4], *m_bmpDot[4], *m_bmpSquareOut[4], *m_bmpDotOut[4];
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		int notebookpage; bool ControlsCreated;
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	private:
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		enum
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		{
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			ID_ABOUT = 1000,
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			ID_OK,
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			ID_CANCEL,
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			ID_NOTEBOOK,
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			ID_CONTROLLERPAGE1,
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			ID_CONTROLLERPAGE2,
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			ID_CONTROLLERPAGE3,
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			ID_CONTROLLERPAGE4,
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			ID_CONTROLLERPICTURE, // Background picture
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			ID_KEYSPANEL1, ID_KEYSPANEL2, ID_KEYSPANEL3, ID_KEYSPANEL4,
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			IDG_JOYSTICK, IDC_JOYNAME, IDC_JOYATTACH, // Controller attached
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			IDG_EXTRASETTINGS, IDC_DEADZONE, // Extra settings
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			IDG_CONTROLLERTYPE,	IDC_CONTROLTYPE, IDC_TRIGGERTYPE, // Controller type		
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			IDC_SAVEBYID, IDC_SHOWADVANCED, // Settings
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			ID_INSTATUS1, ID_INSTATUS2, ID_INSTATUS3, ID_INSTATUS4, // Advanced status
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			ID_STATUSBMP1, ID_STATUSBMP2, ID_STATUSBMP3, ID_STATUSBMP4,
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			ID_STATUSDOTBMP1, ID_STATUSDOTBMP2, ID_STATUSDOTBMP3, ID_STATUSDOTBMP4,
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			IDT_STATUS_IN, IDT_STATUS_OUT,
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			// Advaced settings
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			IDCB_MAINSTICK_DIAGONAL, IDCB_MAINSTICK_S_TO_C, IDT_MAINSTICK_DIAGONAL, IDT_TRIGGERS,
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			// Timers
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			IDTM_CONSTANT, IDTM_BUTTON,
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			// ==============================================
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			// Keys objects
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			// -----------------------------
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			// -------------------------------------
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			// Text controls that hold the mapped key value
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			// ----------
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			ID_ANALOG_MAIN_X = 2000,
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			ID_ANALOG_MAIN_Y,
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			ID_ANALOG_SUB_X,
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			ID_ANALOG_SUB_Y,
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			ID_SHOULDER_L,
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			ID_SHOULDER_R,
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			ID_DPAD_UP,
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			ID_DPAD_DOWN,
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			ID_DPAD_LEFT,
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			ID_DPAD_RIGHT,
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			ID_BUTTON_A,
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			ID_BUTTON_B,
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			ID_BUTTON_X,
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			ID_BUTTON_Y,
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			ID_BUTTON_Z,
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			ID_BUTTONSTART,
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			ID_BUTTONHALFPRESS,
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			// ------------------ Keep this order
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			// -------------------------------------
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			// Buttons controls (it's important that they are kept in this order)	
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			// --------
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			IDB_ANALOG_MAIN_X = 3000,
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			IDB_ANALOG_MAIN_Y,
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			IDB_ANALOG_SUB_X,
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			IDB_ANALOG_SUB_Y,
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			IDB_SHOULDER_L,
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			IDB_SHOULDER_R,
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			IDB_DPAD_UP,
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			IDB_DPAD_DOWN,
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			IDB_DPAD_LEFT,
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			IDB_DPAD_RIGHT,
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			IDB_BUTTON_A,
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			IDB_BUTTON_B,
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			IDB_BUTTON_X,
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			IDB_BUTTON_Y,
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			IDB_BUTTON_Z,
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			IDB_BUTTONSTART,
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			IDB_BUTTONHALFPRESS,
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			// ------------------ Keep this order
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			// Statis text controls that hold the button label
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			IDT_ANALOG_MAIN_X = 4000,
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			IDT_ANALOG_MAIN_Y,
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			IDT_ANALOG_SUB_X,
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			IDT_ANALOG_SUB_Y,
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			IDT_DPAD_UP,
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			IDT_DPAD_DOWN,
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			IDT_DPAD_LEFT,
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			IDT_DPAD_RIGHT,
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			IDT_DEADZONE,
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			IDT_BUTTONHALFPRESS,
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			IDT_DPADTYPE, IDT_TRIGGERTYPE,	
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			IDT_WEBSITE,
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			IDT_DEBUGGING, IDT_DEBUGGING2, IDT_DEBUGGING3,
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			// ============
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			ID_DUMMY_VALUE_ //don't remove this value unless you have other enum values
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		};
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	private:
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		void AboutClick(wxCommandEvent& event);
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		void OKClick(wxCommandEvent& event);
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		void CancelClick(wxCommandEvent& event);
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		void DoSave(bool ChangePad = false, int Slot = -1);
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		void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close);
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		void UpdateGUI(int _notebookpage);
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		void ChangeSettings(wxCommandEvent& event); void UpdateAllSlots(int Slot); // Settings
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		void ComboChange(wxCommandEvent& event);
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		void OnClose(wxCloseEvent& event);
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		void CreateGUIControls(); void CreateAdvancedControls(int i);
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		void SizeWindow();
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		wxBitmap CreateBitmap(); wxBitmap CreateBitmapDot();
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		void PadGetStatus(); void Update();
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		void UpdateGUIKeys(int controller);
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		void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1);
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		void ToBlank(bool ToBlank = true);
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		void OnSaveById();
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		void NotebookPageChanged(wxNotebookEvent& event);
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		void GetButtons(wxCommandEvent& event); void DoGetButtons(int);
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		void GetHats(int ID);
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		void GetAxis(wxCommandEvent& event);
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		void OnPaint(wxPaintEvent &event);
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		void SetButtonText(int id, char text[128]);
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		wxString GetButtonText(int id);
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		void OnKeyDown(wxKeyEvent& event);
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};
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#endif
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