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2ec3db44edd83ef4d8a6b9db6ac9092f45b63acc
dolphin
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Core
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Nolan Check
2ec3db44ed
OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.
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git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6306
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 19:55:19 +00:00
..
AudioCommon
Core/DSPCore: Make JIT work on 64 bit hosts
2010-10-01 23:23:13 +00:00
Common
OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.
2010-10-23 19:55:19 +00:00
Core
Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391.
2010-10-23 12:26:57 +00:00
DebuggerUICommon
Debugger enhancements:
2010-08-08 06:00:22 +00:00
DebuggerWX
display fprs in the registerview as hex, and allow editing of the values
2010-10-19 13:35:25 +00:00
DiscIO
Added support for PAL-R (Russia) ISO detection. Fixes issue 2575.
2010-10-03 06:10:14 +00:00
DolphinWX
VideoInterface and Progressive Scan fixes
2010-10-21 14:50:42 +00:00
DSPCore
Core/DSPCore: Jit: only end emitting the current block when hitting an
2010-10-14 13:17:38 +00:00
InputCommon
Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
2010-10-19 23:11:22 +00:00
InputUICommon
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
VideoCommon
OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.
2010-10-23 19:55:19 +00:00