forked from dolphin-emu/dolphin
		
	Some other minor cleanup git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4880 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			86 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
#ifndef _MIXER_H_
 | 
						|
#define _MIXER_H_
 | 
						|
 | 
						|
// 16 bit Stereo
 | 
						|
#define MAX_SAMPLES			(1024 * 8)
 | 
						|
#define INDEX_MASK			(MAX_SAMPLES * 2 - 1)
 | 
						|
#define RESERVED_SAMPLES	(256)
 | 
						|
 | 
						|
class CMixer {
 | 
						|
	
 | 
						|
public:
 | 
						|
	CMixer(unsigned int AISampleRate = 48000, unsigned int DACSampleRate = 48000)
 | 
						|
		: m_aiSampleRate(AISampleRate)
 | 
						|
		, m_dacSampleRate(DACSampleRate)
 | 
						|
		, m_bits(16)
 | 
						|
		, m_channels(2)
 | 
						|
		, m_HLEready(false)
 | 
						|
		, m_numSamples(0)
 | 
						|
		, m_indexW(0)
 | 
						|
		, m_indexR(0)
 | 
						|
	{
 | 
						|
		// AyuanX: The internal (Core & DSP) sample rate is fixed at 32KHz
 | 
						|
		// So when AI/DAC sample rate differs than 32KHz, we have to do re-sampling
 | 
						|
		// I perfer speed so let's do down-sampling instead of up-sampling
 | 
						|
		// If you like better sound than speed, feel free to implement the up-sampling code
 | 
						|
		m_sampleRate = 32000;
 | 
						|
		INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized (AISampleRate:%i, DACSampleRate:%i)", AISampleRate, DACSampleRate);
 | 
						|
	}
 | 
						|
 | 
						|
	// Called from audio threads
 | 
						|
	virtual unsigned int Mix(short* samples, unsigned int numSamples);
 | 
						|
	virtual void Premix(short *samples, unsigned int numSamples) {}
 | 
						|
	unsigned int GetNumSamples();
 | 
						|
 | 
						|
	// Called from main thread
 | 
						|
	virtual void PushSamples(short* samples, unsigned int num_samples);
 | 
						|
	unsigned int GetSampleRate() {return m_sampleRate;}
 | 
						|
 | 
						|
	void SetThrottle(bool use) { m_throttle = use;}
 | 
						|
	void SetDTKMusic(bool use) { m_EnableDTKMusic = use;}
 | 
						|
 | 
						|
	// TODO: do we need this
 | 
						|
	bool IsHLEReady() { return m_HLEready;}
 | 
						|
	void SetHLEReady(bool ready) { m_HLEready = ready;}
 | 
						|
	// ---------------------
 | 
						|
 | 
						|
protected:
 | 
						|
	unsigned int m_sampleRate;
 | 
						|
	unsigned int m_aiSampleRate;
 | 
						|
	unsigned int m_dacSampleRate;
 | 
						|
	int m_bits;
 | 
						|
	int m_channels;
 | 
						|
	
 | 
						|
	bool m_HLEready;
 | 
						|
 | 
						|
	bool m_EnableDTKMusic;
 | 
						|
	bool m_throttle;
 | 
						|
 | 
						|
	short m_buffer[MAX_SAMPLES * 2];
 | 
						|
	volatile u32 m_numSamples;
 | 
						|
	u32 m_indexW;
 | 
						|
	u32 m_indexR;
 | 
						|
 | 
						|
private:
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
#endif // _MIXER_H_
 |