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2eece4c2f47454b9b545d93fc7f5f718bfd2706a
dolphin
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hrydgard
2eece4c2f4
D3D: Fix render states on reset (resize). Add detection of INTZ texture format (undocumented, but both nVidia and AMD aupport it). Not sure if we'll actually use it.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4286
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 20:12:14 +00:00
..
Plugin_DSP_HLE
Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
2009-09-13 08:54:46 +00:00
Plugin_DSP_LLE
quickfix for the build problem. no, I don't like all these globals either.
2009-09-08 22:24:08 +00:00
Plugin_nJoy_SDL
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason.
http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
2009-09-08 16:07:13 +00:00
Plugin_PadSimple
lib dxerr9 -> dxerr as of august09 dx sdk
2009-09-10 05:51:18 +00:00
Plugin_VideoDX9
D3D: Fix render states on reset (resize). Add detection of INTZ texture format (undocumented, but both nVidia and AMD aupport it). Not sure if we'll actually use it.
2009-09-16 20:12:14 +00:00
Plugin_VideoOGL
Fix some shader problems caused by my previous commits to reduce API calls (back screen after a while in Zelda WW intro, maybe also in other games).
2009-09-16 05:31:19 +00:00
Plugin_Wiimote
normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE
2009-09-15 02:12:55 +00:00