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2f2e751a232b4fab1756a17457624b4ea87c7553
dolphin
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Shawn Hoffman
2f2e751a23
padsimple: x is "c" by default and y is "s" by defualt - the arrangement it is on a gc pad...
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3462
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 04:21:16 +00:00
..
Plugin_DSP_HLE
Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
2009-06-15 21:10:11 +00:00
Plugin_DSP_LLE
DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions.
2009-06-07 11:06:40 +00:00
Plugin_nJoy_SDL
Minor bugfixes : disable Refresh list and Load wii menu when game is running and fix silly init of njoy's rumble
2009-04-15 20:19:25 +00:00
Plugin_nJoy_Testing
Fix compile in OSX by reverting my change, dunno why OpenAL is different on my machine. Bit of debug work in nJoy test
2009-04-28 20:05:00 +00:00
Plugin_PadSimple
padsimple: x is "c" by default and y is "s" by defualt - the arrangement it is on a gc pad...
2009-06-16 04:21:16 +00:00
Plugin_PadSimpleEvnt
Do not put the PDB, EXP, LIB files in the bin folder, instead put it where the obj files are located.
2009-04-03 13:44:36 +00:00
Plugin_VideoDX9
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
Plugin_VideoOGL
linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
2009-06-15 06:39:26 +00:00
Plugin_Wiimote
Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
2009-06-15 21:10:11 +00:00
Plugin_Wiimote-testing
Some clean up
2009-06-08 14:36:00 +00:00