This website requires JavaScript.
Explore
Help
Sign In
feedc0de
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
forked from
dolphin-emu/dolphin
Code
Pull Requests
Activity
Files
30c883bcfc65761dc9fb61fea16a25fb61a7e220
dolphin
/
Source
/
Plugins
/
Plugin_DSP_LLE
/
Src
/
Logging
History
bushing
30c883bcfc
set svn:eol-style=native for **.h
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@1438
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
..
AXTask.cpp
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
2008-10-03 10:59:56 +00:00
Console.cpp
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
2008-10-03 10:59:56 +00:00
Console.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Logging.cpp
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
2008-10-09 04:00:47 +00:00
Logging.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
ReadPBs.cpp
warning fixes
2008-11-30 14:02:48 +00:00
UCode_AXStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00