forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/PostProcessing.h"
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#include "VideoCommon/VideoCommon.h"
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namespace Vulkan
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{
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class Texture2D;
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class VulkanPostProcessing : public PostProcessingShaderImplementation
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{
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public:
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  VulkanPostProcessing() = default;
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  ~VulkanPostProcessing();
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  bool Initialize(const Texture2D* font_texture);
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  void BlitFromTexture(const TargetRectangle& dst, const TargetRectangle& src,
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                       const Texture2D* src_tex, int src_layer, VkRenderPass render_pass);
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  void UpdateConfig();
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private:
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  size_t CalculateUniformsSize() const;
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  void FillUniformBuffer(u8* buf, const TargetRectangle& src, const Texture2D* src_tex,
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                         int src_layer);
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  bool CompileDefaultShader();
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  bool RecompileShader();
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  std::string GetGLSLUniformBlock() const;
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  const Texture2D* m_font_texture = nullptr;
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  VkShaderModule m_fragment_shader = VK_NULL_HANDLE;
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  VkShaderModule m_default_fragment_shader = VK_NULL_HANDLE;
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};
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}  // namespace
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