forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			777 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			777 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cfloat>
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#include <cmath>
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#include <cstring>
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#include <sstream>
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#include <string>
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#include "Common/BitSet.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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alignas(16) static float g_fProjectionMatrix[16];
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// track changes
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static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
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static bool bTexMtxInfoChanged, bLightingConfigChanged;
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static BitSet32 nMaterialsChanged;
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static int nTransformMatricesChanged[2];      // min,max
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static int nNormalMatricesChanged[2];         // min,max
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static int nPostTransformMatricesChanged[2];  // min,max
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static int nLightsChanged[2];                 // min,max
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static Matrix44 s_viewportCorrection;
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static Matrix33 s_viewRotationMatrix;
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static Matrix33 s_viewInvRotationMatrix;
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static float s_fViewTranslationVector[3];
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static float s_fViewRotation[2];
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VertexShaderConstants VertexShaderManager::constants;
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bool VertexShaderManager::dirty;
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// Viewport correction:
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// In D3D, the viewport rectangle must fit within the render target.
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// Say you want a viewport at (ix, iy) with size (iw, ih),
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// but your viewport must be clamped at (ax, ay) with size (aw, ah).
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// Just multiply the projection matrix with the following to get the same
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// effect:
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// [   (iw/aw)         0     0    ((iw - 2*(ax-ix)) / aw - 1)   ]
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// [         0   (ih/ah)     0   ((-ih + 2*(ay-iy)) / ah + 1)   ]
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// [         0         0     1                              0   ]
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// [         0         0     0                              1   ]
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static void ViewportCorrectionMatrix(Matrix44& result)
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{
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  int scissorXOff = bpmem.scissorOffset.x * 2;
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  int scissorYOff = bpmem.scissorOffset.y * 2;
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  // TODO: ceil, floor or just cast to int?
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  // TODO: Directly use the floats instead of rounding them?
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  float intendedX = xfmem.viewport.xOrig - xfmem.viewport.wd - scissorXOff;
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  float intendedY = xfmem.viewport.yOrig + xfmem.viewport.ht - scissorYOff;
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  float intendedWd = 2.0f * xfmem.viewport.wd;
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  float intendedHt = -2.0f * xfmem.viewport.ht;
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  if (intendedWd < 0.f)
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  {
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    intendedX += intendedWd;
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    intendedWd = -intendedWd;
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  }
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  if (intendedHt < 0.f)
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  {
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    intendedY += intendedHt;
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    intendedHt = -intendedHt;
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  }
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  // fit to EFB size
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  float X = (intendedX >= 0.f) ? intendedX : 0.f;
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  float Y = (intendedY >= 0.f) ? intendedY : 0.f;
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  float Wd = (X + intendedWd <= EFB_WIDTH) ? intendedWd : (EFB_WIDTH - X);
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  float Ht = (Y + intendedHt <= EFB_HEIGHT) ? intendedHt : (EFB_HEIGHT - Y);
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  Matrix44::LoadIdentity(result);
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  if (Wd == 0 || Ht == 0)
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    return;
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  result.data[4 * 0 + 0] = intendedWd / Wd;
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  result.data[4 * 0 + 3] = (intendedWd - 2.f * (X - intendedX)) / Wd - 1.f;
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  result.data[4 * 1 + 1] = intendedHt / Ht;
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  result.data[4 * 1 + 3] = (-intendedHt + 2.f * (Y - intendedY)) / Ht + 1.f;
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}
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void VertexShaderManager::Init()
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{
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  // Initialize state tracking variables
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  nTransformMatricesChanged[0] = -1;
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  nTransformMatricesChanged[1] = -1;
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  nNormalMatricesChanged[0] = -1;
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  nNormalMatricesChanged[1] = -1;
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  nPostTransformMatricesChanged[0] = -1;
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  nPostTransformMatricesChanged[1] = -1;
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  nLightsChanged[0] = -1;
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  nLightsChanged[1] = -1;
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  nMaterialsChanged = BitSet32(0);
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  bTexMatricesChanged[0] = false;
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  bTexMatricesChanged[1] = false;
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  bPosNormalMatrixChanged = false;
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  bProjectionChanged = true;
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  bViewportChanged = false;
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  bTexMtxInfoChanged = false;
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  bLightingConfigChanged = false;
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  std::memset(&xfmem, 0, sizeof(xfmem));
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  constants = {};
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  ResetView();
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  // TODO: should these go inside ResetView()?
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  Matrix44::LoadIdentity(s_viewportCorrection);
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  memset(g_fProjectionMatrix, 0, sizeof(g_fProjectionMatrix));
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  for (int i = 0; i < 4; ++i)
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    g_fProjectionMatrix[i * 5] = 1.0f;
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  dirty = true;
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}
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void VertexShaderManager::Dirty()
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{
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  // This function is called after a savestate is loaded.
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  // Any constants that can changed based on settings should be re-calculated
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  bProjectionChanged = true;
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  dirty = true;
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}
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// Syncs the shader constant buffers with xfmem
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// TODO: A cleaner way to control the matrices without making a mess in the parameters field
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void VertexShaderManager::SetConstants()
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{
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  if (nTransformMatricesChanged[0] >= 0)
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  {
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    int startn = nTransformMatricesChanged[0] / 4;
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    int endn = (nTransformMatricesChanged[1] + 3) / 4;
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    memcpy(constants.transformmatrices[startn].data(), &xfmem.posMatrices[startn * 4],
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           (endn - startn) * sizeof(float4));
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    dirty = true;
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    nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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  }
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  if (nNormalMatricesChanged[0] >= 0)
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  {
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    int startn = nNormalMatricesChanged[0] / 3;
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    int endn = (nNormalMatricesChanged[1] + 2) / 3;
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    for (int i = startn; i < endn; i++)
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    {
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      memcpy(constants.normalmatrices[i].data(), &xfmem.normalMatrices[3 * i], 12);
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    }
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    dirty = true;
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    nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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  }
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  if (nPostTransformMatricesChanged[0] >= 0)
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  {
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    int startn = nPostTransformMatricesChanged[0] / 4;
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    int endn = (nPostTransformMatricesChanged[1] + 3) / 4;
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    memcpy(constants.posttransformmatrices[startn].data(), &xfmem.postMatrices[startn * 4],
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           (endn - startn) * sizeof(float4));
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    dirty = true;
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    nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
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  }
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  if (nLightsChanged[0] >= 0)
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  {
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    // TODO: Outdated comment
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    // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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    int istart = nLightsChanged[0] / 0x10;
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    int iend = (nLightsChanged[1] + 15) / 0x10;
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    for (int i = istart; i < iend; ++i)
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    {
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      const Light& light = xfmem.lights[i];
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      VertexShaderConstants::Light& dstlight = constants.lights[i];
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      // xfmem.light.color is packed as abgr in u8[4], so we have to swap the order
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      dstlight.color[0] = light.color[3];
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      dstlight.color[1] = light.color[2];
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      dstlight.color[2] = light.color[1];
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      dstlight.color[3] = light.color[0];
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      dstlight.cosatt[0] = light.cosatt[0];
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      dstlight.cosatt[1] = light.cosatt[1];
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      dstlight.cosatt[2] = light.cosatt[2];
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      if (fabs(light.distatt[0]) < 0.00001f && fabs(light.distatt[1]) < 0.00001f &&
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          fabs(light.distatt[2]) < 0.00001f)
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      {
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        // dist attenuation, make sure not equal to 0!!!
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        dstlight.distatt[0] = .00001f;
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      }
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      else
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      {
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        dstlight.distatt[0] = light.distatt[0];
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      }
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      dstlight.distatt[1] = light.distatt[1];
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      dstlight.distatt[2] = light.distatt[2];
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      dstlight.pos[0] = light.dpos[0];
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      dstlight.pos[1] = light.dpos[1];
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      dstlight.pos[2] = light.dpos[2];
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      double norm = double(light.ddir[0]) * double(light.ddir[0]) +
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                    double(light.ddir[1]) * double(light.ddir[1]) +
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                    double(light.ddir[2]) * double(light.ddir[2]);
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      norm = 1.0 / sqrt(norm);
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      float norm_float = static_cast<float>(norm);
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      dstlight.dir[0] = light.ddir[0] * norm_float;
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      dstlight.dir[1] = light.ddir[1] * norm_float;
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      dstlight.dir[2] = light.ddir[2] * norm_float;
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    }
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    dirty = true;
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    nLightsChanged[0] = nLightsChanged[1] = -1;
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  }
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  for (int i : nMaterialsChanged)
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  {
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    u32 data = i >= 2 ? xfmem.matColor[i - 2] : xfmem.ambColor[i];
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    constants.materials[i][0] = (data >> 24) & 0xFF;
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    constants.materials[i][1] = (data >> 16) & 0xFF;
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    constants.materials[i][2] = (data >> 8) & 0xFF;
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    constants.materials[i][3] = data & 0xFF;
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    dirty = true;
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  }
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  nMaterialsChanged = BitSet32(0);
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  if (bPosNormalMatrixChanged)
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  {
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    bPosNormalMatrixChanged = false;
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    const float* pos = &xfmem.posMatrices[g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4];
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    const float* norm =
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        &xfmem.normalMatrices[3 * (g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31)];
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    memcpy(constants.posnormalmatrix.data(), pos, 3 * sizeof(float4));
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    memcpy(constants.posnormalmatrix[3].data(), norm, 3 * sizeof(float));
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    memcpy(constants.posnormalmatrix[4].data(), norm + 3, 3 * sizeof(float));
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    memcpy(constants.posnormalmatrix[5].data(), norm + 6, 3 * sizeof(float));
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    dirty = true;
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  }
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  if (bTexMatricesChanged[0])
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  {
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    bTexMatricesChanged[0] = false;
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    const float* pos_matrix_ptrs[] = {
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        &xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4],
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        &xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4],
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        &xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4],
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        &xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4]};
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    for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
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    {
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      memcpy(constants.texmatrices[3 * i].data(), pos_matrix_ptrs[i], 3 * sizeof(float4));
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    }
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    dirty = true;
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  }
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  if (bTexMatricesChanged[1])
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  {
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    bTexMatricesChanged[1] = false;
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    const float* pos_matrix_ptrs[] = {
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        &xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4],
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        &xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4],
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        &xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4],
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        &xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4]};
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    for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
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    {
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      memcpy(constants.texmatrices[3 * i + 12].data(), pos_matrix_ptrs[i], 3 * sizeof(float4));
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    }
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    dirty = true;
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  }
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  if (bViewportChanged)
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  {
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    bViewportChanged = false;
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    // The console GPU places the pixel center at 7/12 unless antialiasing
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    // is enabled, while D3D and OpenGL place it at 0.5. See the comment
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    // in VertexShaderGen.cpp for details.
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    // NOTE: If we ever emulate antialiasing, the sample locations set by
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    // BP registers 0x01-0x04 need to be considered here.
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    const float pixel_center_correction = 7.0f / 12.0f - 0.5f;
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    const bool bUseVertexRounding = g_ActiveConfig.bVertexRounding && g_ActiveConfig.iEFBScale != 1;
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    const float viewport_width = bUseVertexRounding ?
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                                     (2.f * xfmem.viewport.wd) :
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                                     g_renderer->EFBToScaledXf(2.f * xfmem.viewport.wd);
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    const float viewport_height = bUseVertexRounding ?
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                                      (2.f * xfmem.viewport.ht) :
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                                      g_renderer->EFBToScaledXf(2.f * xfmem.viewport.ht);
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    const float pixel_size_x = 2.f / viewport_width;
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    const float pixel_size_y = 2.f / viewport_height;
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    constants.pixelcentercorrection[0] = pixel_center_correction * pixel_size_x;
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    constants.pixelcentercorrection[1] = pixel_center_correction * pixel_size_y;
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    // By default we don't change the depth value at all in the vertex shader.
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    constants.pixelcentercorrection[2] = 1.0f;
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    constants.pixelcentercorrection[3] = 0.0f;
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    constants.viewport[0] = (2.f * xfmem.viewport.wd);
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    constants.viewport[1] = (2.f * xfmem.viewport.ht);
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    if (g_renderer->UseVertexDepthRange())
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    {
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      // Oversized depth ranges are handled in the vertex shader. We need to reverse
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      // the far value to use the reversed-Z trick.
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      if (g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
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      {
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        // Sometimes the console also tries to use the reversed-Z trick. We can only do
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        // that with the expected accuracy if the backend can reverse the depth range.
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        constants.pixelcentercorrection[2] = fabs(xfmem.viewport.zRange) / 16777215.0f;
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        if (xfmem.viewport.zRange < 0.0f)
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          constants.pixelcentercorrection[3] = xfmem.viewport.farZ / 16777215.0f;
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        else
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          constants.pixelcentercorrection[3] = 1.0f - xfmem.viewport.farZ / 16777215.0f;
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      }
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      else
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      {
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        // For backends that don't support reversing the depth range we can still render
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        // cases where the console uses the reversed-Z trick. But we simply can't provide
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        // the expected accuracy, which might result in z-fighting.
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        constants.pixelcentercorrection[2] = xfmem.viewport.zRange / 16777215.0f;
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        constants.pixelcentercorrection[3] = 1.0f - xfmem.viewport.farZ / 16777215.0f;
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      }
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    }
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    dirty = true;
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    BPFunctions::SetViewport();
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    // Update projection if the viewport isn't 1:1 useable
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    if (!g_ActiveConfig.backend_info.bSupportsOversizedViewports)
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    {
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      ViewportCorrectionMatrix(s_viewportCorrection);
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      bProjectionChanged = true;
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    }
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  }
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  if (bProjectionChanged)
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  {
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    bProjectionChanged = false;
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    float* rawProjection = xfmem.projection.rawProjection;
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    switch (xfmem.projection.type)
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    {
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    case GX_PERSPECTIVE:
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      g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
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      g_fProjectionMatrix[1] = 0.0f;
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      g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW;
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      g_fProjectionMatrix[3] = 0.0f;
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      g_fProjectionMatrix[4] = 0.0f;
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      g_fProjectionMatrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
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      g_fProjectionMatrix[6] = rawProjection[3] * g_ActiveConfig.fAspectRatioHackH;
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      g_fProjectionMatrix[7] = 0.0f;
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 | 
						|
      g_fProjectionMatrix[8] = 0.0f;
 | 
						|
      g_fProjectionMatrix[9] = 0.0f;
 | 
						|
      g_fProjectionMatrix[10] = rawProjection[4];
 | 
						|
      g_fProjectionMatrix[11] = rawProjection[5];
 | 
						|
 | 
						|
      g_fProjectionMatrix[12] = 0.0f;
 | 
						|
      g_fProjectionMatrix[13] = 0.0f;
 | 
						|
 | 
						|
      g_fProjectionMatrix[14] = -1.0f;
 | 
						|
      g_fProjectionMatrix[15] = 0.0f;
 | 
						|
 | 
						|
      SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
 | 
						|
      SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
 | 
						|
      SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]);
 | 
						|
      SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]);
 | 
						|
      SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]);
 | 
						|
      SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]);
 | 
						|
      SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]);
 | 
						|
      SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]);
 | 
						|
      SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]);
 | 
						|
      SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]);
 | 
						|
      SETSTAT_FT(stats.gproj_10, g_fProjectionMatrix[10]);
 | 
						|
      SETSTAT_FT(stats.gproj_11, g_fProjectionMatrix[11]);
 | 
						|
      SETSTAT_FT(stats.gproj_12, g_fProjectionMatrix[12]);
 | 
						|
      SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
 | 
						|
      SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
 | 
						|
      SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
 | 
						|
      break;
 | 
						|
 | 
						|
    case GX_ORTHOGRAPHIC:
 | 
						|
 | 
						|
      g_fProjectionMatrix[0] = rawProjection[0];
 | 
						|
      g_fProjectionMatrix[1] = 0.0f;
 | 
						|
      g_fProjectionMatrix[2] = 0.0f;
 | 
						|
      g_fProjectionMatrix[3] = rawProjection[1];
 | 
						|
 | 
						|
      g_fProjectionMatrix[4] = 0.0f;
 | 
						|
      g_fProjectionMatrix[5] = rawProjection[2];
 | 
						|
      g_fProjectionMatrix[6] = 0.0f;
 | 
						|
      g_fProjectionMatrix[7] = rawProjection[3];
 | 
						|
 | 
						|
      g_fProjectionMatrix[8] = 0.0f;
 | 
						|
      g_fProjectionMatrix[9] = 0.0f;
 | 
						|
      g_fProjectionMatrix[10] = rawProjection[4];
 | 
						|
      g_fProjectionMatrix[11] = rawProjection[5];
 | 
						|
 | 
						|
      g_fProjectionMatrix[12] = 0.0f;
 | 
						|
      g_fProjectionMatrix[13] = 0.0f;
 | 
						|
 | 
						|
      g_fProjectionMatrix[14] = 0.0f;
 | 
						|
      g_fProjectionMatrix[15] = 1.0f;
 | 
						|
 | 
						|
      SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
 | 
						|
      SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
 | 
						|
      SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]);
 | 
						|
      SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]);
 | 
						|
      SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]);
 | 
						|
      SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]);
 | 
						|
      SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]);
 | 
						|
      SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]);
 | 
						|
      SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]);
 | 
						|
      SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]);
 | 
						|
      SETSTAT_FT(stats.g2proj_10, g_fProjectionMatrix[10]);
 | 
						|
      SETSTAT_FT(stats.g2proj_11, g_fProjectionMatrix[11]);
 | 
						|
      SETSTAT_FT(stats.g2proj_12, g_fProjectionMatrix[12]);
 | 
						|
      SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
 | 
						|
      SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
 | 
						|
      SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
 | 
						|
      SETSTAT_FT(stats.proj_0, rawProjection[0]);
 | 
						|
      SETSTAT_FT(stats.proj_1, rawProjection[1]);
 | 
						|
      SETSTAT_FT(stats.proj_2, rawProjection[2]);
 | 
						|
      SETSTAT_FT(stats.proj_3, rawProjection[3]);
 | 
						|
      SETSTAT_FT(stats.proj_4, rawProjection[4]);
 | 
						|
      SETSTAT_FT(stats.proj_5, rawProjection[5]);
 | 
						|
      break;
 | 
						|
 | 
						|
    default:
 | 
						|
      ERROR_LOG(VIDEO, "Unknown projection type: %d", xfmem.projection.type);
 | 
						|
    }
 | 
						|
 | 
						|
    PRIM_LOG("Projection: %f %f %f %f %f %f", rawProjection[0], rawProjection[1], rawProjection[2],
 | 
						|
             rawProjection[3], rawProjection[4], rawProjection[5]);
 | 
						|
 | 
						|
    if (g_ActiveConfig.bFreeLook && xfmem.projection.type == GX_PERSPECTIVE)
 | 
						|
    {
 | 
						|
      Matrix44 mtxA;
 | 
						|
      Matrix44 mtxB;
 | 
						|
      Matrix44 viewMtx;
 | 
						|
 | 
						|
      Matrix44::Translate(mtxA, s_fViewTranslationVector);
 | 
						|
      Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
 | 
						|
      Matrix44::Multiply(mtxB, mtxA, viewMtx);  // view = rotation x translation
 | 
						|
      Matrix44::Set(mtxB, g_fProjectionMatrix);
 | 
						|
      Matrix44::Multiply(mtxB, viewMtx, mtxA);               // mtxA = projection x view
 | 
						|
      Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB);  // mtxB = viewportCorrection x mtxA
 | 
						|
      memcpy(constants.projection.data(), mtxB.data, 4 * sizeof(float4));
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      Matrix44 projMtx;
 | 
						|
      Matrix44::Set(projMtx, g_fProjectionMatrix);
 | 
						|
 | 
						|
      Matrix44 correctedMtx;
 | 
						|
      Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
 | 
						|
      memcpy(constants.projection.data(), correctedMtx.data, 4 * sizeof(float4));
 | 
						|
    }
 | 
						|
 | 
						|
    dirty = true;
 | 
						|
  }
 | 
						|
 | 
						|
  if (bTexMtxInfoChanged)
 | 
						|
  {
 | 
						|
    bTexMtxInfoChanged = false;
 | 
						|
    constants.xfmem_dualTexInfo = xfmem.dualTexTrans.enabled;
 | 
						|
    for (size_t i = 0; i < ArraySize(xfmem.texMtxInfo); i++)
 | 
						|
      constants.xfmem_pack1[i][0] = xfmem.texMtxInfo[i].hex;
 | 
						|
    for (size_t i = 0; i < ArraySize(xfmem.postMtxInfo); i++)
 | 
						|
      constants.xfmem_pack1[i][1] = xfmem.postMtxInfo[i].hex;
 | 
						|
 | 
						|
    dirty = true;
 | 
						|
  }
 | 
						|
 | 
						|
  if (bLightingConfigChanged)
 | 
						|
  {
 | 
						|
    bLightingConfigChanged = false;
 | 
						|
 | 
						|
    for (size_t i = 0; i < 2; i++)
 | 
						|
    {
 | 
						|
      constants.xfmem_pack1[i][2] = xfmem.color[i].hex;
 | 
						|
      constants.xfmem_pack1[i][3] = xfmem.alpha[i].hex;
 | 
						|
    }
 | 
						|
    constants.xfmem_numColorChans = xfmem.numChan.numColorChans;
 | 
						|
 | 
						|
    dirty = true;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::InvalidateXFRange(int start, int end)
 | 
						|
{
 | 
						|
  if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4 &&
 | 
						|
       (u32)start < (u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4 + 12) ||
 | 
						|
      ((u32)start >=
 | 
						|
           XFMEM_NORMALMATRICES + ((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 &&
 | 
						|
       (u32)start < XFMEM_NORMALMATRICES +
 | 
						|
                        ((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 + 9))
 | 
						|
  {
 | 
						|
    bPosNormalMatrixChanged = true;
 | 
						|
  }
 | 
						|
 | 
						|
  if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 &&
 | 
						|
       (u32)start < (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 + 12) ||
 | 
						|
      ((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4 &&
 | 
						|
       (u32)start < (u32)g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4 + 12) ||
 | 
						|
      ((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4 &&
 | 
						|
       (u32)start < (u32)g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4 + 12) ||
 | 
						|
      ((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 &&
 | 
						|
       (u32)start < (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 + 12))
 | 
						|
  {
 | 
						|
    bTexMatricesChanged[0] = true;
 | 
						|
  }
 | 
						|
 | 
						|
  if (((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 &&
 | 
						|
       (u32)start < (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 + 12) ||
 | 
						|
      ((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4 &&
 | 
						|
       (u32)start < (u32)g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4 + 12) ||
 | 
						|
      ((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4 &&
 | 
						|
       (u32)start < (u32)g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4 + 12) ||
 | 
						|
      ((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 &&
 | 
						|
       (u32)start < (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 + 12))
 | 
						|
  {
 | 
						|
    bTexMatricesChanged[1] = true;
 | 
						|
  }
 | 
						|
 | 
						|
  if (start < XFMEM_POSMATRICES_END)
 | 
						|
  {
 | 
						|
    if (nTransformMatricesChanged[0] == -1)
 | 
						|
    {
 | 
						|
      nTransformMatricesChanged[0] = start;
 | 
						|
      nTransformMatricesChanged[1] = end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      if (nTransformMatricesChanged[0] > start)
 | 
						|
        nTransformMatricesChanged[0] = start;
 | 
						|
 | 
						|
      if (nTransformMatricesChanged[1] < end)
 | 
						|
        nTransformMatricesChanged[1] = end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
 | 
						|
  {
 | 
						|
    int _start = start < XFMEM_NORMALMATRICES ? 0 : start - XFMEM_NORMALMATRICES;
 | 
						|
    int _end = end < XFMEM_NORMALMATRICES_END ? end - XFMEM_NORMALMATRICES :
 | 
						|
                                                XFMEM_NORMALMATRICES_END - XFMEM_NORMALMATRICES;
 | 
						|
 | 
						|
    if (nNormalMatricesChanged[0] == -1)
 | 
						|
    {
 | 
						|
      nNormalMatricesChanged[0] = _start;
 | 
						|
      nNormalMatricesChanged[1] = _end;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      if (nNormalMatricesChanged[0] > _start)
 | 
						|
        nNormalMatricesChanged[0] = _start;
 | 
						|
 | 
						|
      if (nNormalMatricesChanged[1] < _end)
 | 
						|
        nNormalMatricesChanged[1] = _end;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
 | 
						|
  {
 | 
						|
    int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start - XFMEM_POSTMATRICES;
 | 
						|
    int _end = end < XFMEM_POSTMATRICES_END ? end - XFMEM_POSTMATRICES :
 | 
						|
                                              XFMEM_POSTMATRICES_END - XFMEM_POSTMATRICES;
 | 
						|
 | 
						|
    if (nPostTransformMatricesChanged[0] == -1)
 | 
						|
    {
 | 
						|
      nPostTransformMatricesChanged[0] = _start;
 | 
						|
      nPostTransformMatricesChanged[1] = _end;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      if (nPostTransformMatricesChanged[0] > _start)
 | 
						|
        nPostTransformMatricesChanged[0] = _start;
 | 
						|
 | 
						|
      if (nPostTransformMatricesChanged[1] < _end)
 | 
						|
        nPostTransformMatricesChanged[1] = _end;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
 | 
						|
  {
 | 
						|
    int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start - XFMEM_LIGHTS;
 | 
						|
    int _end = end < XFMEM_LIGHTS_END ? end - XFMEM_LIGHTS : XFMEM_LIGHTS_END - XFMEM_LIGHTS;
 | 
						|
 | 
						|
    if (nLightsChanged[0] == -1)
 | 
						|
    {
 | 
						|
      nLightsChanged[0] = _start;
 | 
						|
      nLightsChanged[1] = _end;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      if (nLightsChanged[0] > _start)
 | 
						|
        nLightsChanged[0] = _start;
 | 
						|
 | 
						|
      if (nLightsChanged[1] < _end)
 | 
						|
        nLightsChanged[1] = _end;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
 | 
						|
{
 | 
						|
  if (g_main_cp_state.matrix_index_a.Hex != Value)
 | 
						|
  {
 | 
						|
    g_vertex_manager->Flush();
 | 
						|
    if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value & 0x3f))
 | 
						|
      bPosNormalMatrixChanged = true;
 | 
						|
    bTexMatricesChanged[0] = true;
 | 
						|
    g_main_cp_state.matrix_index_a.Hex = Value;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
 | 
						|
{
 | 
						|
  if (g_main_cp_state.matrix_index_b.Hex != Value)
 | 
						|
  {
 | 
						|
    g_vertex_manager->Flush();
 | 
						|
    bTexMatricesChanged[1] = true;
 | 
						|
    g_main_cp_state.matrix_index_b.Hex = Value;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetViewportChanged()
 | 
						|
{
 | 
						|
  bViewportChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetProjectionChanged()
 | 
						|
{
 | 
						|
  bProjectionChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetMaterialColorChanged(int index)
 | 
						|
{
 | 
						|
  nMaterialsChanged[index] = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::TranslateView(float x, float y, float z)
 | 
						|
{
 | 
						|
  float result[3];
 | 
						|
  float vector[3] = {x, z, y};
 | 
						|
 | 
						|
  Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
 | 
						|
 | 
						|
  for (size_t i = 0; i < ArraySize(result); i++)
 | 
						|
    s_fViewTranslationVector[i] += result[i];
 | 
						|
 | 
						|
  bProjectionChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::RotateView(float x, float y)
 | 
						|
{
 | 
						|
  s_fViewRotation[0] += x;
 | 
						|
  s_fViewRotation[1] += y;
 | 
						|
 | 
						|
  Matrix33 mx;
 | 
						|
  Matrix33 my;
 | 
						|
  Matrix33::RotateX(mx, s_fViewRotation[1]);
 | 
						|
  Matrix33::RotateY(my, s_fViewRotation[0]);
 | 
						|
  Matrix33::Multiply(mx, my, s_viewRotationMatrix);
 | 
						|
 | 
						|
  // reverse rotation
 | 
						|
  Matrix33::RotateX(mx, -s_fViewRotation[1]);
 | 
						|
  Matrix33::RotateY(my, -s_fViewRotation[0]);
 | 
						|
  Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
 | 
						|
 | 
						|
  bProjectionChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::ResetView()
 | 
						|
{
 | 
						|
  memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
 | 
						|
  Matrix33::LoadIdentity(s_viewRotationMatrix);
 | 
						|
  Matrix33::LoadIdentity(s_viewInvRotationMatrix);
 | 
						|
  s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
 | 
						|
 | 
						|
  bProjectionChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetVertexFormat(u32 components)
 | 
						|
{
 | 
						|
  if (components != constants.components)
 | 
						|
  {
 | 
						|
    constants.components = components;
 | 
						|
    dirty = true;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetTexMatrixInfoChanged(int index)
 | 
						|
{
 | 
						|
  // TODO: Should we track this with more precision, like which indices changed?
 | 
						|
  // The whole vertex constants are probably going to be uploaded regardless.
 | 
						|
  bTexMtxInfoChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetLightingConfigChanged()
 | 
						|
{
 | 
						|
  bLightingConfigChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u32 MtxIdx)
 | 
						|
{
 | 
						|
  const float* world_matrix = &xfmem.posMatrices[(MtxIdx & 0x3f) * 4];
 | 
						|
 | 
						|
  // We use the projection matrix calculated by VertexShaderManager, because it
 | 
						|
  // includes any free look transformations.
 | 
						|
  // Make sure VertexShaderManager::SetConstants() has been called first.
 | 
						|
  const float* proj_matrix = &g_fProjectionMatrix[0];
 | 
						|
 | 
						|
  const float t[3] = {data[0] * world_matrix[0] + data[1] * world_matrix[1] +
 | 
						|
                          data[2] * world_matrix[2] + world_matrix[3],
 | 
						|
                      data[0] * world_matrix[4] + data[1] * world_matrix[5] +
 | 
						|
                          data[2] * world_matrix[6] + world_matrix[7],
 | 
						|
                      data[0] * world_matrix[8] + data[1] * world_matrix[9] +
 | 
						|
                          data[2] * world_matrix[10] + world_matrix[11]};
 | 
						|
 | 
						|
  out[0] = t[0] * proj_matrix[0] + t[1] * proj_matrix[1] + t[2] * proj_matrix[2] + proj_matrix[3];
 | 
						|
  out[1] = t[0] * proj_matrix[4] + t[1] * proj_matrix[5] + t[2] * proj_matrix[6] + proj_matrix[7];
 | 
						|
  out[2] = t[0] * proj_matrix[8] + t[1] * proj_matrix[9] + t[2] * proj_matrix[10] + proj_matrix[11];
 | 
						|
  out[3] =
 | 
						|
      t[0] * proj_matrix[12] + t[1] * proj_matrix[13] + t[2] * proj_matrix[14] + proj_matrix[15];
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::DoState(PointerWrap& p)
 | 
						|
{
 | 
						|
  p.Do(g_fProjectionMatrix);
 | 
						|
  p.Do(s_viewportCorrection);
 | 
						|
  p.Do(s_viewRotationMatrix);
 | 
						|
  p.Do(s_viewInvRotationMatrix);
 | 
						|
  p.Do(s_fViewTranslationVector);
 | 
						|
  p.Do(s_fViewRotation);
 | 
						|
 | 
						|
  p.Do(nTransformMatricesChanged);
 | 
						|
  p.Do(nNormalMatricesChanged);
 | 
						|
  p.Do(nPostTransformMatricesChanged);
 | 
						|
  p.Do(nLightsChanged);
 | 
						|
 | 
						|
  p.Do(nMaterialsChanged);
 | 
						|
  p.Do(bTexMatricesChanged);
 | 
						|
  p.Do(bPosNormalMatrixChanged);
 | 
						|
  p.Do(bProjectionChanged);
 | 
						|
  p.Do(bViewportChanged);
 | 
						|
  p.Do(bTexMtxInfoChanged);
 | 
						|
  p.Do(bLightingConfigChanged);
 | 
						|
 | 
						|
  p.Do(constants);
 | 
						|
 | 
						|
  if (p.GetMode() == PointerWrap::MODE_READ)
 | 
						|
  {
 | 
						|
    Dirty();
 | 
						|
  }
 | 
						|
}
 |