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34a4fee1c50b54bc408e3b056650c646d8d6eea3
dolphin
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Core
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hrydgard
34a4fee1c5
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@885
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:29:44 +00:00
..
Common
Flips the XFB around and some other things
2008-10-15 21:12:43 +00:00
Core
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
2008-10-15 21:29:44 +00:00
DebuggerWX
added compile time assertion for _SECURE_SCL=0. It is very important that all libraries are compiled with the same _SECURE_SCL if you want to share STL functions between libraries.
2008-10-15 12:40:31 +00:00
DiscIO
added compile time assertion for _SECURE_SCL=0. It is very important that all libraries are compiled with the same _SECURE_SCL if you want to share STL functions between libraries.
2008-10-15 12:40:31 +00:00
DolphinWX
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
2008-10-15 21:29:44 +00:00
VideoCommon
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
2008-10-15 21:29:44 +00:00