forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			46 lines
		
	
	
		
			867 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			867 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <array>
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#include "VideoCommon/PerfQueryBase.h"
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namespace DX11 {
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class PerfQuery : public PerfQueryBase
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{
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public:
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	PerfQuery();
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	~PerfQuery();
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	void EnableQuery(PerfQueryGroup type) override;
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	void DisableQuery(PerfQueryGroup type) override;
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	void ResetQuery() override;
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	u32 GetQueryResult(PerfQueryType type) override;
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	void FlushResults() override;
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	bool IsFlushed() const override;
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private:
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	struct ActiveQuery
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	{
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		ID3D11Query* query;
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		PerfQueryGroup query_type;
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	};
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	void WeakFlush();
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	// Only use when non-empty
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	void FlushOne();
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	// when testing in SMS: 64 was too small, 128 was ok
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	static const int PERF_QUERY_BUFFER_SIZE = 512;
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	std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
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	int m_query_read_pos;
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	// TODO: sloppy
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	volatile int m_query_count;
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	volatile u32 m_results[PQG_NUM_MEMBERS];
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};
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} // namespace
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