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3650ee2fc52a5d53bfdc6cb2292229c4b04c8578
dolphin
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j4ck.fr0st
3650ee2fc5
OSX build fix
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5760
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 17:15:42 +00:00
..
Core
OSX build fix
2010-06-21 17:15:42 +00:00
DSPSpy
Hg:
2010-06-09 01:37:08 +00:00
DSPTool
Simplify the SCons build:
2010-06-10 14:18:21 +00:00
Plugins
Revert a hack that snzgoo committed that should not have been commited. That hack prevents the X loop in GLUtil.cpp from properly detecting events that it should detect.
2010-06-21 12:29:32 +00:00
PluginSpecs
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
2010-06-20 02:17:53 +00:00
TestSuite
Hg:
2010-06-09 01:37:08 +00:00
UnitTests
Simplify the SCons build:
2010-06-10 14:18:21 +00:00
Dolphin.sln
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
2010-06-21 03:12:16 +00:00